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Post by spectralarc3 on Mar 24, 2017 3:52:25 GMT
It may just be me getting used to the way the AI, works, but i'm fairly certain that the enemies (especially the Kett, they're ridiculous) have a pretty aggressive A.I.. Plenty of times have i been unable to even catch my breath or get a good bearing on my surrounding because i'm constantly having to jump-dash my way out of the enemies bullets, which given to see how agile you can be seems ridiculous that a large majority of these bullets can hit.
A slight reduction to how enemies can bomb-rush you when you're hiding behind cover would be nice. Some games i don't even use cover because i'll be frolicking away in a matter of seconds because I'm being shood away constantly.
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Post by Doctor Fumbles on Mar 24, 2017 3:54:57 GMT
I like the fact the AI actually tries to push you out of cover and make you move about. This is just how the combat plays out now.
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CursedPanther
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion
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Post by CursedPanther on Mar 24, 2017 4:06:40 GMT
At a later point of ME3 MP Bioware added new 'rushing' units to each faction becuz the gameplay had become too campy and boring. This is just the final and arguably the best form of ME3 MP gameplay.
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hobocommand3r
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Post by hobocommand3r on Mar 24, 2017 4:33:40 GMT
I don't mind it except when you're supposed to do the upload objective on gold. That obj is cancer when it gets interrupted everytime something jumps on the point (aka every 2 seconds). I don't even dare to think about what that must be like vs gold kett.
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Post by Pearl on Mar 24, 2017 4:36:06 GMT
The good news is that despite being far more aggressive this time around, the AI is still packing a few extra chromosomes.
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colem
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Post by colem on Mar 24, 2017 6:10:30 GMT
I agree and disagree. Most factions are pretty aggressive. At the same time, the AI is incredibly stupid. I agree with hobocommand3r though, the aggressive enemies on gold upload objectives are a giant pain in the ass.
Ahdi runs onto site, you scramble to kill it, look up to find 2 ascendants and the fiends. Upload objectives are awful.
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xochipilli
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Our mistakes make us who we are.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, Mass Effect Andromeda
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Post by xochipilli on Mar 24, 2017 6:54:51 GMT
Aggressive I support. But I think it's a bit overtuned in its current state, especially at the lower difficulties which are meant to be inclusive of all types of players. Most of the enemies try to swarm you and they've seemingly retained the ME3 trait of no accuracy falloff by range (as well as a very noticeable decrease in the degree to which mobility affects enemy accuracy compared to ME3, see perfectly tracking Observer beams), so you get softened up by enemies closing on you from long or mid range while you're getting surrounded by the exact same units who had spawned x seconds earlier than them at short range. It makes the combat overly one-note and simplistic. ME3 had both negative and positive reasons for mobile gameplay, e.g. kiting Banshees as a negative incentive but also chasing down slow or ranged enemies like Brutes and Ravagers to deplete the wave budget as a positive incentive. MEA has lost some of ME3's complexity and balance in that regard.
I also note the irony of the robot army enemy faction being more concerned with self-preservation than the two organic factions.
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