hardcoresalmon
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Post by hardcoresalmon on Mar 24, 2017 14:30:41 GMT
I can just imagine the amount of rage on the forums if these were balance changes in ME3:
-classes now need to be unlocked to rank 10 to get their full skill points
-each class now needs to be leveled individually
-Everything in this game: mods, characters, weapons now have 10 ranks
-Reload cancelling has been removed
-Cloak damage now only applies to either a power, a weapon or melee and you need to take a rank 6 evolution for it to apply to all for 2 seconds.
-Cooldowns of almost every power have now been at least doubled and the cooldown bonus can't go higher than 100%.
-Charge weapons can no longer be charged while running and dodging or using a power will cancel the charge.
-You can now only equip 2 pieces of equipment, so you have to pick between experience, power efficiency, power damage, weapon amps, ammo types, cyclonic, grenade capacity with only 2 slots.
-Rockets will be put away when you run, dodge or use a power; they will no longer kill everything, have limited damage and have reduced radius.
-removed innate piercing on snipers
-heavy melee has been removed
-armor piercing and warp rounds removed
But this is what ME: A MP is like. In some ways it's a lot better than me3 multiplayer but in some ways it's way more grindy, restricting and inconvenient.
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Post by hobocommand3r on Mar 24, 2017 14:51:19 GMT
I have to say I dislike most of these changes and they don't make the game more fun in my opinon, a lot of them make gameplay feel worse and more clunky compared to 3. I loved the me3 beta right from the start, a lot of the powers felt quite strong and certain guns felt really good like the widow, gps, claymore, and carnifex for example. So far in this game no guns really come close (widow is similar I guess but not really because of the lack of AP) and the classes in general feel weaker to me. I kinda like the game but it really needs quite a lot of tuning to be as good as me3 in my opinon, as it stands I think me3 is a lot better and I'm only playing this because there's a lot of new content, gameplay wise I think it's a significant downgrade. My apex rating is around 3400 and I've done some gold runs allready so I'm not saying this without having put a decent amount of time in. I also don't like the extra grindiness of ranking up the classes or level x mods. You could also add that biotic explosions in general seem heavily nerfed in terms of damage and sound and some other abilities like energy drain seem really weak as well. And that they increased the spread on all shotguns by about 100% Care to explain the cloak damage part only applying to 1 thing? I've been trying to figure out how the cloak damage boost works in this game but I don't really get it.
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Post by andy_3_913 on Mar 24, 2017 15:46:58 GMT
I can just imagine the amount of rage on the forums if these were balance changes in ME3: -classes now need to be unlocked to rank 10 to get their full skill points -each class now needs to be leveled individually -Everything in this game: mods, characters, weapons now have 10 ranks -Reload cancelling has been removed -Cloak damage now only applies to either a power, a weapon or melee and you need to take a rank 6 evolution for it to apply to all for 2 seconds. -Cooldowns of almost every power have now been at least doubled and the cooldown bonus can't go higher than 100%. -Charge weapons can no longer be charged while running and dodging or using a power will cancel the charge. -You can now only equip 2 pieces of equipment, so you have to pick between experience, power efficiency, power damage, weapon amps, ammo types, cyclonic, grenade capacity with only 2 slots. -Rockets will be put away when you run, dodge or use a power; they will no longer kill everything, have limited damage and have reduced radius. -removed innate piercing on snipers -heavy melee has been removed -armor piercing and warp rounds removed But this is what ME: A MP is like. In some ways it's a lot better than me3 multiplayer but in some ways it's way more grindy, restricting and inconvenient. A-bombs. Removed.
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palker4
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Post by palker4 on Mar 24, 2017 15:53:34 GMT
I guess they felt that ME3 MP was too easy? Or they made it more difficult so that you are more likely to buy Andromeda points to unlock weapons that don't suck and you don't have to empty whole clip for 1 basic mook to die.
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hardcoresalmon
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Post by hardcoresalmon on Mar 24, 2017 16:11:08 GMT
Care to explain the cloak damage part only applying to 1 thing? I've been trying to figure out how the cloak damage boost works in this game but I don't really get it. From my experience in game with the salarian infiltrator, if you don't take the rank 6 ability and try to cloak energy drain and then shoot, the damage bonus will only apply to the energy drain and not the gun. I really noticed this because my widow was doing no damage when I used energy drain first. The damage bonus will apply to the first thing that you use if you don't take the rank 6 evolution.
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hardcoresalmon
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Post by hardcoresalmon on Mar 24, 2017 16:47:23 GMT
I guess they felt that ME3 MP was too easy? Or they made it more difficult so that you are more likely to buy Andromeda points to unlock weapons that don't suck and you don't have to empty whole clip for 1 basic mook to die. I wouldn't say me3 was too easy, we almost had to be overpowered considering all BS the enemies through at us. I already thought the grind was too much in me3. Not for ultra rares but for a new person starting the game now, it's a nightmare to unlock everything. I thought they would fix the grind for new players in this game but they have made all of that worse. I can't imagine what the grind will be like for new players when all the DLCs have been released.
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Ghostknife72
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Post by Ghostknife72 on Mar 24, 2017 16:50:25 GMT
Right now...somewhere...Ashen Earth is having an aneurysm over the changes.
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Post by Deleted on Mar 24, 2017 16:50:59 GMT
Don't forget the removal of over counter grabs, I miss that.
And yes, they have definitely changed the way TC works. TBH I like it though, it feels more balanced than the OP version of ME3, but still powerful, especially with the 6b evo, which provides that 2 extra seconds of damage boost
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LoonySpectre
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Post by LoonySpectre on Mar 24, 2017 16:52:07 GMT
No reload cancel? Pre-order canceled... oh, wait. Whatever.
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hardcoresalmon
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Post by hardcoresalmon on Mar 24, 2017 16:54:03 GMT
A-bombs. Removed. I would love if they released the old me3 factions for the multiplayer. Screw the lore, it would add so much more variety and fun to have 7 factions to fight. Probably won't happen though.
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palker4
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Post by palker4 on Mar 24, 2017 17:17:09 GMT
Don't forget the removal of over counter grabs, I miss that. And yes, they have definitely changed the way TC works. TBH I like it though, it feels more balanced than the OP version of ME3, but still powerful, especially with the 6b evo, which provides that 2 extra seconds of damage boost Yeah but the cloak cooldown is just too long. I am barely using it because of the wanna save it for something that is worth the cooldown effect. There is evolution that reduces the cooldown but currently with poor weapons unlocked i have to take the damage option.
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Post by Deleted on Mar 24, 2017 17:33:21 GMT
Don't forget the removal of over counter grabs, I miss that. And yes, they have definitely changed the way TC works. TBH I like it though, it feels more balanced than the OP version of ME3, but still powerful, especially with the 6b evo, which provides that 2 extra seconds of damage boost Yeah but the cloak cooldown is just too long. I am barely using it because of the wanna save it for something that is worth the cooldown effect. There is evolution that reduces the cooldown but currently with poor weapons unlocked i have to take the damage option. I've found that if I have the %100 CD, I can re cloak every 7 seconds approx .. seems reasonable
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Post by Zerfidius on Mar 24, 2017 17:46:46 GMT
-Cooldowns of almost every power have now been at least doubled and the cooldown bonus can't go higher than 100%. -heavy melee has been removed... But this is what ME: A MP is like. In some ways it's a lot better than me3 multiplayer but in some ways it's way more grindy, restricting and inconvenient. I agree with what you're saying in general but... Without me having any actual proof, I don't think your correct about cooldown bonuses. 100% vs 200% was a weapon specific number. It was possible to drive the full bonus well above 300% with some loadouts and skill choices. And it's also possible Bioware is using a different equation entirely to calculate recharge times. Is the actual cooldown time displayed anywhere in the character screens? I looked around a bit and only say the base time. Jump AoE melee added. Lots more melee stuff in the game from the outset whereas in ME3 melee seemed like a tacked on mechanic until they threw us a few bones in the later DLC.
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Post by someN7orother on Mar 24, 2017 18:00:48 GMT
Or they made it more difficult so that you are more likely to buy Andromeda points to unlock weapons that don't suck and you don't have to empty whole clip for 1 basic mook to die. This was my impression as well. That being said, it could also be a case of Unmaxed Manifest Problems, because a level I barrel adds 10% weapon damage. So... level X would be +100%? Maybe someone can confirm. Whereas in ME3 it capped out at 25%. Double damage would make crappy uncommons at least usable, and would be pretty crazy on stuff like Hurricane and Piranha. Rare cards are harder to get now with the lower payout from gold, but people are already extracting against Outlaws without much trouble, and the game hasn't even been out for a week. It's probably smart to try and max out the current rares ASAP before the pool is expanded with more content and it's harder to draw a barrel, so go farm the shit out of those Outlaws before they are the target of the inevitable "balance pass".
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hardcoresalmon
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Post by hardcoresalmon on Mar 24, 2017 18:02:45 GMT
I agree with what you're saying in general but... Without me having any actual proof, I don't think your correct about cooldown bonuses. 100% vs 200% was a weapon specific number. It was possible to drive the full bonus well above 300% with some loadouts and skill choices. And it's also possible Bioware is using a different equation entirely to calculate recharge times. Is the actual cooldown time displayed anywhere in the character screens? I looked around a bit and only say the base time. Jump AoE melee added. Lots more melee stuff in the game from the outset whereas in ME3 melee seemed like a tacked on mechanic until they threw us a few bones in the later DLC. I'm not sure how the cooldown system works entirely because the UI completely sucks and the game won't even tell you how your loadout effects cooldown. But you almost can't ever afford to go into minus cooldown. The main problem is the ridiculous cooldown times. For example the base cooldown for singularity in this game is: 25 seconds. 25 seconds? are you mental bioware? You can have annihilation field on the whole time without a cooldown but I have to wait like 15 seconds for singularity to recharge? Way to bury the human adept. Power efficiency mods are almost mandatory on casting class for me. There are melee weapons in this game that I've heard which will probably fix the lack of melee options but it will take us ages to unlock them at a decent level.
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hardcoresalmon
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Post by hardcoresalmon on Mar 24, 2017 18:06:13 GMT
This was my impression as well. That being said, it could also be a case of Unmaxed Manifest Problems, because a level I barrel adds 10% weapon damage. So... level X would be +100%? Maybe someone can confirm. Whereas in ME3 it capped out at 25%. Most mods that I've seen went up by 1% each level lol, so definitely not. For example, shotgun smart choke goes from level 1 30% to level 10 40%. I'm sure the barrels will just go from 10 to 20%.
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Post by someN7orother on Mar 24, 2017 18:31:11 GMT
This was my impression as well. That being said, it could also be a case of Unmaxed Manifest Problems, because a level I barrel adds 10% weapon damage. So... level X would be +100%? Maybe someone can confirm. Whereas in ME3 it capped out at 25%. Most mods that I've seen went up by 1% each level lol, so definitely not. For example, shotgun smart choke goes from level 1 30% to level 10 40%. I'm sure the barrels will just go from 10 to 20%. Smart Choke and Melee Optimizer are common cards, though. Level X barrel probably won't add +100% damage, but expecting a paltry 1% increase for a rare card is... depressing.
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Post by LoonySpectre on Mar 24, 2017 20:02:31 GMT
The multiplayer being harder makes sense from lore standpoint, if you think of it. You use guns from 2200s in the 2800s.
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Post by Doctor Fumbles on Mar 24, 2017 20:04:42 GMT
My only problem with it is that most weapons hit like wet noodles. There is not a lot of oomph weapons.
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Post by yakabucci on Mar 24, 2017 21:11:29 GMT
I fear the MP hype will die down rather quickly once people realize that only the absolutely most dedicated will ever have rank 10 URs, particularly kits. They should change the duplicate card - skill point system ASAP. Also, as people are starting to take notice as they move into silver and gold, weapons are mostly trash in this game save a few snipers and pistols. Skills and melee is where it's at, or standing on a rooftop with your Vanquisher. I would be shocked if they spent more than a few hours discussing weapon balance in MP.
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