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Post by kruella1981 on Mar 24, 2017 18:03:04 GMT
Most build guides I've seen puts a lot of focus on the passive abilities, many maxing them out. Is this a valid, general strategy for most chars? I mean, your survivability would probably be heavily favored for maxing passives since they are directed towards regen/hp/shields etc. That's important especially in gold.
Then again, it might not make for the most fun experience as you'd probably have to sacrifice some DPS and team support.
Thoughts?
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Post by akots on Mar 24, 2017 18:30:50 GMT
No clear thoughts yet, the better players who actually are reliably playing gold can tell more. But general point of view and my limited experience about fitness and survival is that if you get caught in the open, you die no matter how many shields/health you have and if you play smart using soft cover, you don't get hit. So, fitness is a bit overrated. It may help to get a few hits here and there but you won't be tanking it out in MEA anytime soon. Especially, cyclonics are nerfed and there is no geth juggernaut yet. And big volus guy with shield boost can survive rather well but not as it were in ME3, nothing immortal here. It looks like this game is more about right/left hand advantage which mostly works, situational awareness, and moving out of heat when you getting overrun. If you are surrounded, a rocket or two might help or pop an ops pack and pray to make it to some area with less enemies. And well, can't put points into these things. Also, the more damage you do, the less damage you get. Dead enemies don't shoot.
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Post by colonelkungpao on Mar 24, 2017 18:47:56 GMT
I only went up to rank 5 on the Huntress' passives. I can't remember what the options for rank 6 at the moment but the effects only last for 3 seconds either way and it's not worth the 6 points.
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vomder
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Post by vomder on Mar 24, 2017 18:52:50 GMT
This time though some of the passives do have other effects, the human engineer for instance get damage resistance when reviving and to the player they are helping.
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Post by Sailears on Mar 24, 2017 20:00:49 GMT
It's a bit of a weird one, especially with the number of points we get once characters are maxxed - you end up wasting between 1 and 5 points depending on variations of 6/6/6/6/1 all the way through to 6/5/5/5/5. I don't like points being left over but there it is.
Having said that the passives look pretty solid and may be worth dropping to 5 or 4 in a power.
I'd only drop fitness if not wanting to buff up melee - but tbh I always want to buff up melee (even though it is not the most inspired melee in this game).
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Post by Doctor Fumbles on Mar 24, 2017 20:02:05 GMT
I am dropping all my points into the SI's tech support or whatever it is called. The extra life and regen do help him a lot.
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Post by xaijin on Mar 24, 2017 20:08:30 GMT
Most build guides I've seen puts a lot of focus on the passive abilities, many maxing them out. Is this a valid, general strategy for most chars? I mean, your survivability would probably be heavily favored for maxing passives since they are directed towards regen/hp/shields etc. That's important especially in gold. Then again, it might not make for the most fun experience as you'd probably have to sacrifice some DPS and team support. Thoughts? This isn't me3mp where if you're a console race your free to skip by the enemy blithely on your general strut to the pizza, and if you're on PC you purposely lock your framerate to do the same thing instead of getting your face shot off at 60 or 120 frames. Passives are more valuable and more useful to the build as is. The days of auto detonating 6000 point every four second AA 6/6/6/6/0 are over, not because of player inexperience, but because enemies can actually hit you with bullets now, hand-advantage or no. The meta may shift for edge case characters (salarian hackstotron, duelist, huntress, ghetto avenger) where you can use enough dps for control and some piece of gear may facilitate this, but I would urge you to respec your character with all powers and then put up a video of you soloing gold Kett with a 3point hack objectives. (I am not being sarcastic, pretty sure there's two characters that can do this, but not blithely with minimum effort like before) Secondly, usually the first passive tree has a team buff or team debuff, so you're not necessarily losing 'team support'.
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Post by scalan15 on Mar 24, 2017 20:35:37 GMT
This is an Angara Avenger build based around hit and run, close quarters playstyle.
MAXED BUILD
Sticky Grenade: 1
Stealth Grid: 1 - 2 - 3 - 41 - 5 1 - 62
Avenger Strike: 1 - 2 - 3 - 42 - 52 - 61
Weapons Training: 1 - 2 - 3 - 41 - 51 - 61
Bioelectric Defense:1-2 - 3 - 42 - 51 -61
NON MAXED BUILD
Sticky Grenade: 1
Stealth Grid: 1 - 2 - 3
Avenger Strike: 1 - 2 - 3 - 42 - 52 - 61
Weapons Training: 1 - 2 - 3 - 41 - 51 - 61
Bioelectric Defense: 1 - 2 - 3 - 42
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Post by hobocommand3r on Mar 25, 2017 21:12:24 GMT
The fitness passive tree has some straight op upgrades for some of the classes. The saving barrier skill is really strong on those that have barrier, the bioelectric ward on the Angara makes gold feel like silver as well in terms of damage, on the avenger in particular you havve to play pretty careless to die. Stuff like aerial evasion and hold the line together is really strong too.
Basically the fitness tree is really damn good now on many of the classes.
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Post by misguidedworm7 on Mar 25, 2017 21:30:24 GMT
Yes, the fitness trees are now as good, if not better than most powers in several regards, and can carry some very powerful options that don't just help you, but also your team.
The angaran ward is obviously really nice, and well worth the investment, but most passive trees have potent buffs to things like weapon damage and powers as well as defense. I am a fan of the krogan rage passive tree allowing you to completely regenerate your health in rage combined with auto rage at low health giving you a huge durability advantage when things aren't going all to plan.
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