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Post by Deleted on Mar 24, 2017 18:54:24 GMT
I just got to the Nexus and I had to turn the game off.
So why did the fuckin Kurgan have to die? The lesbo hairdo herself said they woulda been there in a couple of minutes to pick you up, they couldn't trade the helmet off for a couple of breaths? Then you get to the Nexus and it is just a remake of the Citadel but hey no one is here and a mechanic who cant even talk. This is bad man.
A female Krogan on the station? Seriously? No power? What were they just gonna sit there and die, they weren't gonna send anyone out to look for resources? I am assuming you get the tempest on the Nexus so they had the ship, and could gather a crew. But hey lets just shit here for 14 months and do nothing.
Had to exit and go back to multiplayer.
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Post by Link"Guess"ski on Mar 24, 2017 19:53:59 GMT
It gets "better" but never consistent and basically the story is broken the way I see it. It has no proper premise because it never locks it in before it switches focus and then does it again and keeps doing that from start to finish. It's a real Mac Walters kind of story even though he wasn't Lead Writer.
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Post by SalMasRac on Mar 24, 2017 20:00:44 GMT
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Post by surelyforth on Mar 24, 2017 22:30:04 GMT
I just got to the Nexus and I had to turn the game off.
So why did the fuckin Kurgan have to die? The lesbo hairdo herself said they woulda been there in a couple of minutes to pick you up, they couldn't trade the helmet off for a couple of breaths? Then you get to the Nexus and it is just a remake of the Citadel but hey no one is here and a mechanic who cant even talk. This is bad man.
A female Krogan on the station? Seriously? No power? What were they just gonna sit there and die, they weren't gonna send anyone out to look for resources? I am assuming you get the tempest on the Nexus so they had the ship, and could gather a crew. But hey lets just shit here for 14 months and do nothing.
Had to exit and go back to multiplayer. The helmet thing is ???, I'm not sure how feasible trading it back and forth would or wouldn't be, so no comment on that. But there's explanations for literally everything else? I don't understand how people can be so bad at paying attention.
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Post by Deleted on Mar 25, 2017 4:37:17 GMT
No commenting on that particular scenes, but there seems to be so many cheesy moments. Citadel DLC is all over the place. Where is my "don't give a f*ck/badass" attitude? "Nooooooooooooooooooooooo" My god... I prefer the Dragon Age team.
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Post by Kabraxal on Mar 25, 2017 7:30:33 GMT
This is a new and insightful topic.
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Post by CTPhipps on Mar 25, 2017 12:19:51 GMT
I can't help but think the game would have been improved by having the Kurgan be the one in the coma while your sibling is a regular character.
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Post by Arcian on Mar 25, 2017 13:01:58 GMT
It gets "better" but never consistent and basically the story is broken the way I see it. It has no proper premise because it never locks it in before it switches focus and then does it again and keeps doing that from start to finish. It's a real Mac Walters kind of story even though he wasn't Lead Writer. Mac was creative director which is one rung above Lead Writer. Basically means he has overarching leadership of narrative decisions on all levels - design, gameplay, writing, etc. Where the story is concerned they all answer to the creative director.
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Post by Deleted on Mar 25, 2017 18:53:40 GMT
I can't help but think the game would have been improved by having the Kurgan be the one in the coma while your sibling is a regular character. You should have played as the Kurgan. That would have been badass. Give me an asari sword and let me chop people's heads off.
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Post by Obsidian Gryphon on Mar 25, 2017 22:32:48 GMT
The story suffered the first crack long before the entire AI left the Milky Way and it kept cracking. I treat it as a generic space colonization story / game with plenty of stutters in the engine, not connected to MET.
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