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Post by Arcian on Mar 25, 2017 12:42:54 GMT
Yeah, likewise. I replayed it an absolute shitton before ME3 was released because I was a Biodrone with nothing better to do, but I don't think I have completed a single ME2 playthrough since ME3 came out. Whenever I get a Mass Effect urge, it's a 50/50 choice between ME1 and ME3. Another contributing factor is BioWare was under immense pressure to rush ME3, and it shows. As a result, many were willing to give those flaws something of a pass because the overall package they delivered was solid... until we met the Catalyst. Yep, ME2 was released in Q1 2010 and ME3 in Q1 2012. Two years is not a lot of time to develop a AAA game, especially not a game with the scope of Mass Effect. That's what pisses me off about ME:A, they had 5 years to develop this game and this is the end result? A game that's by and large less polished than and in some ways even inferior to ME3?
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Post by griffith82 on Mar 25, 2017 12:49:33 GMT
What did I say about Sonic Boom? There it is again. Sonic Chronicles and Andromeda, same art director, same metascore. If you're trying to convince me that the art in Sonic Chronicles looks like Andromeda.....🤣😂
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Post by Madflavor on Mar 25, 2017 13:29:18 GMT
What did I say about Sonic Boom? There it is again. Sonic Chronicles and Andromeda, same art director, same metascore. Jesus christ, you actually were right on that.
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Post by Madflavor on Mar 25, 2017 13:31:46 GMT
Another contributing factor is BioWare was under immense pressure to rush ME3, and it shows. As a result, many were willing to give those flaws something of a pass because the overall package they delivered was solid... until we met the Catalyst. Yep, ME2 was released in Q1 2010 and ME3 in Q1 2012. Two years is not a lot of time to develop a AAA game, especially not a game with the scope of Mass Effect. That's what pisses me off about ME:A, they had 5 years to develop this game and this is the end result? A game that's by and large less polished than and in some ways even inferior to ME3? That's why I'm facepalming hard at this thread: bsn.boards.net/thread/6281/whereBioware Montreal just proved, spectacularly, that they're the wrong people for the job.
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Post by supersomething on Mar 25, 2017 13:36:23 GMT
Yep, ME2 was released in Q1 2010 and ME3 in Q1 2012. Two years is not a lot of time to develop a AAA game, especially not a game with the scope of Mass Effect. That's what pisses me off about ME:A, they had 5 years to develop this game and this is the end result? A game that's by and large less polished than and in some ways even inferior to ME3? That's why I'm facepalming hard at this thread: bsn.boards.net/thread/6281/whereBioware Montreal just proved, spectacularly, that they're the wrong people for the job. That and the fact that not many people voted for EA to hand the game off to someone else. I would be over the moon if the DLC king was no longer in control of one of my favorite franchises.
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Post by shechinah on Mar 25, 2017 13:58:54 GMT
I'd say ME3 averaging out to a 90.77 is reason enough not to take them seriously. ME3's problems were mainly narrative, and if the ending had been good, I think a lot of people - myself included - would have been willing to overlook the weaker parts of ME3, just like we did in ME2. I admit I would have been willing to give Mass Effect 3 a pass for a time if the ending had been satisfying but after replays, there are issues beside the ending that weigh down the experience of playing the game and detract from my enjoyment of it. Note that this is to me personally: I know others are not as bothered by them as I was. The combat is enjoyable and there are a lot of moments during the story I love but there are big portions of the game that is a chore for me to get through and that I have to do. Basically, Mass Effect 3 had problems that extended beyond the narrative to me that makes Mass effect 3 one of the games that I am least interested in replaying as a whole instead of merely the segments that I do enjoy. These issues are not, so far, present in Mass Effect: Andromeda. It’s why I actually rank it above Mass Effect 3. Don’t get me wrong, I think Mass Effect: Andromeda do have flaws such as the facial animation which is often not expressive enough, in my opinion, but these flaws are not as significant for me and so not detract from my enjoyment. Again, I know it's likely switched for others.
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Post by parnashwind on Mar 25, 2017 15:18:18 GMT
- ME:A scores lower than DA2 Thing is, trust is hard to earn and easy to lose, once that trust is gone, there will be repercussions. IMO Bioware is now paying that price. The backlash from ME3 ending, the controversial day one DLC, the missing advertised features of DA:I, the cutting off Last Gen console players from the very last DA:I story DLC, the racist ME:A developers fiasco, etc. To make matters worse, Bioware's response to the above issue is perceived as arrogant by many too. Oh yeah, shutdown the forums because we dont want to listen to our customers, only people who lick our boots will we entertain. It is one thing to treat your customers like shyte and act like you dont, Bioware on the other hand makes people feel like they are treating them like shyte. Are they really treating customers like shyte? Who knows but many surely feel this way. Thus, critics and players alike are now very unforgiving when it comes to Bioware and really they have nobody else to blame but themselves.
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Post by Iakus on Mar 25, 2017 16:17:18 GMT
- ME:A scores lower than DA2 Thing is, trust is hard to earn and easy to lose, once that trust is gone, there will be repercussions. IMO Bioware is now paying that price. The backlash from ME3 ending, the controversial day one DLC, the missing advertised features of DA:I, the cutting off Last Gen console players from the very last DA:I story DLC, the racist ME:A developers fiasco, etc. To make matters worse, Bioware's response to the above issue is perceived as arrogant by many too. Oh yeah, shutdown the forums because we dont want to listen to our customers, only people who lick our boots will we entertain. It is one thing to treat your customers like shyte and act like you dont, Bioware on the other hand makes people feel like they are treating them like shyte. Are they really treating customers like shyte? Who knows but many surely feel this way. Thus, critics and players alike are now very unforgiving when it comes to Bioware and really they have nobody else to blame but themselves. Yup. Anyone who didn't think MEA was going to be put under a microscope after ME3's backlash was delusional.
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Post by ApocAlypsE on Mar 25, 2017 17:08:18 GMT
Sorry for the offtopic, but how much Bioware was actually involved in Sonic Chronicles? And what do Sonic fans think about it? Sonic had liquid shit games like Sonic 06 and Sonic Boom, so a 74 average on review scores seems to be very high for Sonic these days...
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Post by fizzypop on Mar 25, 2017 18:02:49 GMT
It is a fair score. There is some improvements on DAI in some ways, but then they go and undo some of the good parts of DAI like the CC. Overall I gave DAI a 7 because of the story and MEA is about a 7 for other reasons. The story isn't the worst, but there is just a lot of things that I don't think make sense. The only strong thing MEA did was combat. I vastly prefer this style of combat over ME series and even DAI.
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Post by fizzypop on Mar 25, 2017 18:06:04 GMT
Yep, ME2 was released in Q1 2010 and ME3 in Q1 2012. Two years is not a lot of time to develop a AAA game, especially not a game with the scope of Mass Effect. That's what pisses me off about ME:A, they had 5 years to develop this game and this is the end result? A game that's by and large less polished than and in some ways even inferior to ME3? That's why I'm facepalming hard at this thread: bsn.boards.net/thread/6281/whereBioware Montreal just proved, spectacularly, that they're the wrong people for the job. There have been rumors of bad management with that team. That Edmonton hasn't been doing them any favors. I believe it. I think this is really just down to poor management. Underlings only do poor work when they are allowed to do it. The leadership is the problem in both teams, always has been.
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Post by Sailears on Mar 25, 2017 18:18:33 GMT
ME2 getting 94 shows how subjective those scores are.
I wouldn't have rated it beyond 70 due to many factors (jarring stylistic change from ME1, mission complete screens, awful galaxy "map", corridor shooter, negligible plot progression, superfluous characters, contrived reset of Shepard for gameplay reasons, Cerberus, Human Reaper, Collectors, probing planets, hugely "streamlined" class system with lack of depth or variety).
The good parts were some characters, music and some of the combat.
MEA is already superior to ME2 so far for me, and that's only the multiplayer.
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Post by sushidubya on Mar 25, 2017 20:15:49 GMT
The smoking gun was Sonic Chronicles... We should have recognized that the signs of impending doom were staring us right in the face then. =(
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Post by Deleted on Mar 25, 2017 20:37:12 GMT
- ME:A scores lower than DA2 Thing is, trust is hard to earn and easy to lose, once that trust is gone, there will be repercussions. IMO Bioware is now paying that price. The backlash from ME3 ending, the controversial day one DLC, the missing advertised features of DA:I, the cutting off Last Gen console players from the very last DA:I story DLC, the racist ME:A developers fiasco, etc. To make matters worse, Bioware's response to the above issue is perceived as arrogant by many too. Oh yeah, shutdown the forums because we dont want to listen to our customers, only people who lick our boots will we entertain. It is one thing to treat your customers like shyte and act like you dont, Bioware on the other hand makes people feel like they are treating them like shyte. Are they really treating customers like shyte? Who knows but many surely feel this way. Thus, critics and players alike are now very unforgiving when it comes to Bioware and really they have nobody else to blame but themselves. Yup. Anyone who didn't think MEA was going to be put under a microscope after ME3's backlash was delusional. It baffles me to this very day BW's response to ME3's fiasco. They treated the issue like there wouldn't be future scrutiny on their work! The ONLY saving grace ME3 had was the short dev cycle. What's MEA excuse?
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Post by Silvery on Mar 25, 2017 23:53:58 GMT
Sorry for the offtopic, but how much Bioware was actually involved in Sonic Chronicles? And what do Sonic fans think about it? Sonic had liquid shit games like Sonic 06 and Sonic Boom, so a 74 average on review scores seems to be very high for Sonic these days... They developed the game with Sega publishing it. The game has a 7.0 user score on Metacritic (84 reviews), but besides that I can't say how fans reacted. en.wikipedia.org/wiki/Sonic_Chronicles:_The_Dark_BrotherhoodFrom the Development and Release section of Wikipedia: Development began in 2006 when BioWare began to look into developing a handheld video game project. Some time thereafter, the development of a Sonic handheld game began, and eventually the project had over 30 people involved. As BioWare's first handheld project, the BioWare development team, used to the long development cycles of video games, had to adjust to the change of pace that handheld development brought. BioWare's employees were fans of the Sonic series as a whole, and felt they could bring their reputation for strong story-driven games to expand the Sonic series. While wanting to stay true to the Sonic franchise as a whole, they also wanted to add their own touches, such as introducing original, darker elements to the storyline; the second dimension, including its new characters and locations, was one such element. The design process for gameplay was built on the idea of satisfying four "activity pillars": story and character, encompassing characters that the player would want to get to know and spend time with; combat, encompassing conflict as the game progresses; progression customization, so that players are able to upgrade their characters as they see fit with such elements as new abilities and attributes; and exploration, in which the player can visit and explore many differing environments. BioWare decided to opt for a look reminiscent of the early games in the Sonic series, and so opted for more flat-shaded, anime-like characters, as well as saturated, vibrant environments and backdrops. Richard Jacques, long-time producer of music for the Sonic series, composed some of the music tracks for Chronicles, in the traditional Sonic style.
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Post by lundajfs on Mar 26, 2017 0:10:22 GMT
Sonic Chronicles is godly when compared to Mass Effect Andromeda, we really can't take critics seriously. To compare a joke like Mass Effect Andromeda to Sonic Chronicles is a blasphemy. Don't get me wrong Sonic Chronicles sux but MEA is on a whole other level of awfulness, HOWEVER it is still like one trillion times better than DAI.
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Post by Silvery on Apr 3, 2017 20:36:27 GMT
Lowest Score: PS4 – Giant Bomb – 40 Highest Score: One – SomosXbox and Stevivor – 95 Update: Looked at the scores today when I when on Metacritic to check something else and did not realize how many more scores there were. I had though that there were only two more reviews in progress. I put the update side by side with the older score I had so the differences can be seen. Also added the lowest and highest review scores.
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Post by Deleted on Apr 3, 2017 20:50:59 GMT
If these critics will sink BioWARE and leave only the critically acclaimed games like Witcher 3 and Zelda on the market, my gaming hobby is over.
I don't have a console, and I don't like the games with fixed protagonist and no companions. :( if the critics rate facial expressions above those features, well, that's their choice.
I think Andromeda is awesome and as far as I am concerned, just like back in 1998, in 2017 the only game that carters to my preferences is still made by Bio. Nobody else, literally nobody makes games like this. An nope, Obsidian is not it, because playing an isometric game with barely there companions in 2017 is not what I am after.
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Post by kotoreffect3 on Apr 3, 2017 20:57:46 GMT
So according to "critics" mass effect andromeda is on the same level of sonic chronicles. Now I know why I don't take them seriously. I'd say ME3 averaging out to a 90.77 is reason enough not to take them seriously. ME 3 was a great game.
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Post by jackdaniel on Apr 3, 2017 20:58:48 GMT
ME2 getting 94 shows how subjective those scores are. I have to nitpick this. There is no such thing is a "objectively" good game. Good games are the one people like and think are good, bad games are the one people hates. Everything comes down to personal taste obviously, but aggregate of a whole bunch of different personal tastes DOES tell about the quality of the product.
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Post by Kabraxal on Apr 3, 2017 21:03:50 GMT
Lowest Score: PS4 – Giant Bomb – 40 Highest Score: One – SomosXbox and Stevivor – 95 Update: Looked at the scores today to check something else on Metacritic and did not realize how many more scores there were. I had though that there were only two more reviews in progress. I put the update side by side with the older score I had so the differences can be seen. Also added the lowest and highest review scores. That giant bomb score is laughable. But then that site has never been good to begin with.
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Post by Iakus on Apr 3, 2017 21:04:29 GMT
I'd say ME3 averaging out to a 90.77 is reason enough not to take them seriously. ME 3 was a great game.
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Post by jackdaniel on Apr 3, 2017 21:07:28 GMT
My friend had his xbox and the game disc stolen before he got a chance to finish the game. He thought the game was great.
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Post by Deleted on Apr 3, 2017 21:09:08 GMT
And I have first played the MET in 2016, without all the screaming, and I thought the game was great, and the endings were awesome. I am glad I have a horrible taste in games. It makes my life happier.
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Post by shechinah on Apr 3, 2017 21:10:16 GMT
My friend had his xbox and the game disc stolen before he got a chance to finish the game. He thought the game was great. That thief was taking some drastic actions to make sure your friend never saw the endings.
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