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Post by helloallimben on Mar 25, 2017 19:04:17 GMT
So I'm confused and hoping for some answers. It was their first game. Why would you hand them the reigns considering that?
It's Mass Effect... not some whatever small title that is barely noticed. Its Mass...Effect.
I'm not here to talk about anything else than that. Not interested in criticism regarding feminism, SJW comments or racist claims.
I'm only interested in knowing why the original guys didn't do this. The same guys and team that worked on Dragon Age and the original trilogy of Mass Effect.
Was it an experiment? Or did you just not care, Bioware?
I can't help to feel that all of this BS...could have been avoided to much greater extent if not all together.
Hope I'll get an answer.
A fan since Dragon Age Origins.
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Post by KaiserShep on Mar 25, 2017 19:06:26 GMT
Your guess is as good as mine, but it's possible that the other team is working on the new IP…or something.
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Post by colfoley on Mar 25, 2017 19:10:34 GMT
A major studio can't be working on three quality games at the same time. That'd be unprecedented.
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Post by vanillah on Mar 25, 2017 19:12:22 GMT
A-team busy with whatever they are busy, EA wanted new ME game. So in goes the b-team to, among other things, put "BIOWARE" on a box since most people will not do research and see it's the WRONG Bioware. NO way EA waiting for A-team to finish whatever they doing to get on ME, so we've got what we've got.
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Post by vonuber on Mar 25, 2017 19:15:09 GMT
I assume people have a list which has all these 'a' and 'b' team members on it, complete with each of their relevent experience, so this comparison can be made?
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Post by Laughing_Crow on Mar 25, 2017 19:15:36 GMT
Correct, a new IP. Only small hints about it. blog.bioware.com/2017/01/31/a-note-about-our-new-ip/Also, Montreal did the Mass Effect 3 multiplayer portion - no facial animation required. And quite possibly a low budget didn't help. I've no major complaints about game environment and only a few about gameplay at this point.
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Post by Sanunes on Mar 25, 2017 19:21:11 GMT
Wasn't the "A Team" the "Shit Team" after Mass Effect 3 and they all should be fired? I keep losing track of all these pet names people have.
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Post by Laughing_Crow on Mar 25, 2017 19:22:23 GMT
I assume people have a list which has all these 'a' and 'b' team members on it, complete with each of their relevent experience, so this comparison can be made? The information is probably available from various on-line sources. YOU could start there. Recently there was a picture showing BioWare's Andromeda staff in Montreal, Edmonton and Austin studios. ME, playing the game.
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Post by geth47 on Mar 25, 2017 19:22:46 GMT
If I am not mistaken they also had a major role in creating the Omega DLC. It was their trial by fire prior to assuming the creation of Andromeda.
The thing is, combat in Omega is actually very cool.
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Post by geth47 on Mar 25, 2017 19:33:27 GMT
What we have to understand is that when it comes to a major enterprise with several divisions, a game is "mostly" done by one of the divisions, but usually with assistance from other divisions. Its common to have people being transfered to assist other divisions. Nowadays, with skype, email as fast internet connection this is possible even to do remotely. As the creators of Mass Effect, I am sure that Bioware Edmonton had some input and helped to clarify some matters, but this was, at the end of the day, a Montreal project.
Come to think of it, Bioware is actually involved with a lot of stuff during the production of Andromeda. Dragon Age Inquisition (and its DLC content) in development, DLCs for The Old Republic, a new Star Wars game, the game that was canned, the second other new IP. Quite a lot of things being done simultaneously.
Between star wars, dragon age and a brand new IP, Mass Effect really got the smallest straw.
I guess that simply having to wait a few more years was not an option.
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Post by midasear on Mar 25, 2017 19:44:32 GMT
Bioware Montreal was primarily responsible for ME3 Multiplayer, which was almost certainly the portion of ME3 with which the suits at EA were happiest, since it made them gobs of money even after initial box sales. And the Omega DLC, which certainly emphasizes combat over RPG stuff.
With that in mind, putting them in charge of Andromeda was not CRAZY. But, no surprise, the combat system is fairly nifty**, at least in MP, and the RPG elements are ... less nifty.
**I am aware not everyone likes the combat system. But a lot of people do (self included). It DOES seem designed primarily with MP in mind, however.
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Post by alanc9 on Mar 25, 2017 19:50:09 GMT
Thing is, if they want Bio to add a full studio, rather than kept Montreal as an off-site DLC shop, they have to actually get to make a game sometime.
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Post by Deleted on Mar 25, 2017 19:52:12 GMT
Good question OP. I have no idea myself, but seeing how ME is their flagship title it boggles the mind that one, they let a new team make it and two, the guys in Edmonton didn't step in with the animations when they were clearly not meeting the quality of DA:I.
I'm not far into the game yet so I can't comment on whether it's good or not, but if it's not then it's the fault of BioWare in it's entirety. You can't just blame Montreal, the rest of the company let it happen and could have stepped in more than they did. I feel a little sorry for the Montreal guys if they were just thrown this very hot potato then left to their own devices.
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Post by flyingovertrout on Mar 25, 2017 19:59:23 GMT
Oh this meme. Bioware Montreal was primarily responsible for ME3 Multiplayer, which was almost certainly the portion of ME3 with which the suits at EA were happiest And a fuck ton of players. Longtime fans unhappy with the singleplayer but shocked that they loved MP was a thing. MEA was made by a mix of ME vets and people new to the franchise. You know, much like ME2 and 3.
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admiralbonetopickmk2
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Post by admiralbonetopickmk2 on Mar 25, 2017 19:59:43 GMT
Its for the same reason for the low budget(only $40million iirc)... EA wanted the game done on the cheap in every sense, hence the nobody studio. Its all because Andromeda is a game that didnt need to be made, and ultimately its all because Mass Effect Andromeda is in essense a cynical cash grab... That is the underlying reason. I find when looked at from that pov it explains a lot about this game imo.
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Post by Steelcan on Mar 25, 2017 20:03:31 GMT
Oh this meme. Bioware Montreal was primarily responsible for ME3 Multiplayer, which was almost certainly the portion of ME3 with which the suits at EA were happiest And a fuck ton of players. Longtime fans unhappy with the singleplayer but shocked that they loved MP was a thing. MEA was made by a mix of ME vets and people new to the franchise. You know, much like ME2 and 3. how many of those vets were ME3 MP and Omega devs and how many worked on the main games or the other DLCs?
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Post by flyingovertrout on Mar 25, 2017 20:03:55 GMT
ITT, people who don't know anything baselessly speculate and believe their own bullshit. Classic BSN.
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Post by SwobyJ on Mar 25, 2017 20:06:02 GMT
I really think the outcome of all this is so varied, I won't be sure about anything.
It could range from this killing the franchise and no more Mass Effect (even cutting short DLC)...
...to this being largely predicted by EA anyway (and they're just cashing in on MP and EA/Origin Access while getting this over with) and the series is all-but-confirmed another game with a shorter development time, but more opportunity to better use resources.
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Post by flyingovertrout on Mar 25, 2017 20:06:26 GMT
Oh this meme. And a fuck ton of players. Longtime fans unhappy with the singleplayer but shocked that they loved MP was a thing. MEA was made by a mix of ME vets and people new to the franchise. You know, much like ME2 and 3. how many of those vets were ME3 MP and Omega devs and how many worked on the main games or the other DLCs? Who gives a shit? Ask Bioware.
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Post by fizzypop on Mar 26, 2017 0:08:14 GMT
It isn't as if they don't have experience otherwise they wouldn't be there at all. They have done some work on DLC for DA series. They aren't green exactly. From what I've heard the problem wasn't being "green" it was having shit management and that includes Edmonton as they are the "overseers" for them. That I believe as shit management is literally bioware's biggest problem and has been the biggest problem with EA titles in general. Too many who lack good management and leadership skills taking over for leaders that quit then doing piss poor, but never getting removed from the position. www.gamerevolution.com/features/supposed-former-bioware-employee-explains-what-went-wrong-with-mass-effect-andromeda
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Post by fizzypop on Mar 26, 2017 0:16:55 GMT
And this isn't even the first time someone has sounded the alarm...I can't believe people really didn't see this coming.
posted in April 2016. Gaming critics and fans alike have been saying something is up for awhile. I mean it was pretty telling with Andromeda because we saw barely anything before near release. DAI wasn't a knock out hit and they themselves had a lot of problems especially with not delivering a lot of what they hyped the game on. I think DA fans were more forgiving and I think DAI had better animations and characterizations which helped, but overall people have been saying shit isn't right for awhile...
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geth47
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Andromeda is on hold for the time being. Heading back to the milky way trilogy.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Shattered Steel, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
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Post by geth47 on Mar 26, 2017 0:44:38 GMT
Thing is, if they want Bio to add a full studio, rather than kept Montreal as an off-site DLC shop, they have to actually get to make a game sometime. True. Quite true. But even so, an AAA as a first fully-developed title? Why not a small spin-of game? Or a game intended for the mobile market? If you want to be a hollywood director, you've got to direct. But really? Who could possibly in his/her right mind give a first-time director fresh out of film school a 45 million USD movie? Even a 12 million figure sounds a bit risky. One of the pillars of the company, a series that was game of the year material, helped define the last generation, in inexperienced unproven hands? Too much of a gamble. Bioware Montreal was clearly capable of crawling and even standing up for a few moments. But prior to running a marathon, they should have mastered walking. Things happened at a faster pace than they should have. A car placed in front of the horses. A Mass Effect title deserves more care and consideration. People are even drawing comparisons on how in many aspects DAI and even the prior ME games look more polished. And sadly, they do have a point. Even beamdog is looking to be more cautious. First they just revamp games, then they create DLC/expansions. And only then they will try a brand-new title, but not with an stellar budget. And they are waiting for the right moment and until they can secure the right personal. They are proceeding methodically, one step at a time. As it should be.
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Post by Arcian on Mar 26, 2017 0:53:33 GMT
A major studio can't be working on three quality games at the same time. That'd be unprecedented. For BioWare? Yeah. Making even one quality game at a time seems beyond their capabilities.
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Post by fizzypop on Mar 26, 2017 1:00:30 GMT
Oh that's a zinger. It hurts a little because its so true.
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Andromeda is on hold for the time being. Heading back to the milky way trilogy.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Shattered Steel, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
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Post by geth47 on Mar 26, 2017 1:02:10 GMT
Sadly there is plenty of blame to go around. The game is being tested for over a year. The bad animations did not just pop up last week. How many people were overseeing this project without taking notice of the terrible facial animations? It is not just some isolated rare moments. Most of the times the characters do look like they are still under the effect of a dentist's anesthesia. And please, no head-canon about facial muscles being stiffed after being in cryo for so long.
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