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Post by zipzap2000 on Mar 26, 2017 2:07:31 GMT
Bioware Montreal was primarily responsible for ME3 Multiplayer, which was almost certainly the portion of ME3 with which the suits at EA were happiest, since it made them gobs of money even after initial box sales. And the Omega DLC, which certainly emphasizes combat over RPG stuff. With that in mind, putting them in charge of Andromeda was not CRAZY. But, no surprise, the combat system is fairly nifty**, at least in MP, and the RPG elements are ... less nifty. **I am aware not everyone likes the combat system. But a lot of people do (self included). It DOES seem designed primarily with MP in mind, however. Its almost as if SP was an after thought in terms of polish and squad combat. Its as if they said: "Works in MP" to everything including the fetch quests. Great for MP players but I played MP and SP in completely different ways and this is really messing with the way I do things in ME. I'm almost relieved to get back to the Tempest now so I can get back to doing stuff that feels like Mass Effect. Not to say I don't have fun but its just so much more like Destiny the further i get.
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Post by projectpatdc on Mar 26, 2017 2:35:17 GMT
So I'm confused and hoping for some answers. It was their first game. Why would you hand them the reigns considering that? It's Mass Effect... not some whatever small title that is barely noticed. Its Mass...Effect. I'm not here to talk about anything else than that. Not interested in criticism regarding feminism, SJW comments or racist claims. I'm only interested in knowing why the original guys didn't do this. The same guys and team that worked on Dragon Age and the original trilogy of Mass Effect. Was it an experiment? Or did you just not care, Bioware? I can't help to feel that all of this BS...could have been avoided to much greater extent if not all together. Hope I'll get an answer. A fan since Dragon Age Origins. Because they did an amazing job making Bioware's largest RPG game ever, but didn't have enough time to finalize the polish on the facial animations, and business politics of EA of employee turnover disrupted some of the creative process. Most of the original Bioware team that made mass effect is gone from the studio, and the edmonton office that made Dragon Age Inquisition has been working on the MMO RPG IP that we'll see in the near future. If you're worried about this because the animations or slow first few hours, then I would say come back after playing 20-30 hours. I've been playing sine launch and barely progressed in the story because this game is so massive. Of course I could play more streamlined if I wanted to but there is so much freedom in this game. The animations aren't bad, they are inconsistent. Sometimes, they are actually really good. As for the story, well I love the new story, characters, and writing. People blame the montreal studio because they consider it bad. It's just different and won't satisfy everyone's tastes. Ryder feels like an actual person with a good personality. Shepard felt stiff like he constantly had a stick up his butt, but then again that's pretty much the majority of people in the military in an officer position.
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Post by alanc9 on Mar 26, 2017 2:38:27 GMT
Thing is, if they want Bio to add a full studio, rather than kept Montreal as an off-site DLC shop, they have to actually get to make a game sometime. True. Quite true. But even so, an AAA as a first fully-developed title? Why not a small spin-of game? Or a game intended for the mobile market? If you want to be a hollywood director, you've got to direct. But really? Who could possibly in his/her right mind give a first-time director fresh out of film school a 45 million USD movie? Even a 12 million figure sounds a bit risky. One of the pillars of the company, a series that was game of the year material, helped define the last generation, in inexperienced unproven hands? Too much of a gamble. Bioware Montreal was clearly capable of crawling and even standing up for a few moments. But prior to running a marathon, they should have mastered walking. Things happened at a faster pace than they should have. A car placed in front of the horses. A Mass Effect title deserves more care and consideration. People are even drawing comparisons on how in many aspects DAI and even the prior ME games look more polished. And sadly, they do have a point. Even beamdog is looking to be more cautious. First they just revamp games, then they create DLC/expansions. And only then they will try a brand-new title, but not with an stellar budget. And they are waiting for the right moment and until they can secure the right personal. They are proceeding methodically, one step at a time. As it should be. U Good point. This might be a problem with EA, which doesn't seem to know how to do anything but blockbusters.
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Post by Cypher on Mar 26, 2017 2:46:16 GMT
Why is there an assumption that the people involved had no experience making games? In all likelihood, they came from other development houses and their only lack of experience likely being in making Mass Effect games or RPGs in general. They worked on Omega, they did the ME3 multiplayer, and probably had significant hands in the upkeep of Bioware's other games as well post-launch.
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Post by vanguardn7 on Mar 26, 2017 2:54:35 GMT
Why is there an assumption that the people involved had no experience making games? In all likelihood, they came from other development houses and their only lack of experience likely being in making Mass Effect games or RPGs in general. They worked on Omega, they did the ME3 multiplayer, and probably had significant hands in the upkeep of Bioware's other games as well post-launch. don't worry it has nothing to do with them. gamers think pretty much every game dev, except a few, is an idiot. more so if anything that even slightly annoys them is in the game, pack of drama queens if you ask me.
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Post by isaidlunch on Mar 26, 2017 2:55:30 GMT
Blame the new IP, it's clearly Bioware's new golden child. It must be something amazing for them to put Mass Effect at risk.
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Post by geth47 on Mar 26, 2017 17:32:10 GMT
It better be.
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Post by helloallimben on Mar 27, 2017 1:29:03 GMT
Why is there an assumption that the people involved had no experience making games? In all likelihood, they came from other development houses and their only lack of experience likely being in making Mass Effect games or RPGs in general. They worked on Omega, they did the ME3 multiplayer, and probably had significant hands in the upkeep of Bioware's other games as well post-launch. Its not an assumption. You can google it or do research on Bioware Montreal. This was their first game. Everything was was minor work or tweaking. If you can't follow facts or do any research then please dont join a discussion like this. You end up making assumptions yourself and I'm after answers like my original comment stated. This is Mass Effect. One of the most popular and beloved sci fi franchises in gaming. And to see it treated like this... is sad. New bugs and glitches appear on youtube everyday.
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Post by helloallimben on Mar 27, 2017 1:34:55 GMT
Why is there an assumption that the people involved had no experience making games? In all likelihood, they came from other development houses and their only lack of experience likely being in making Mass Effect games or RPGs in general. They worked on Omega, they did the ME3 multiplayer, and probably had significant hands in the upkeep of Bioware's other games as well post-launch. don't worry it has nothing to do with them. gamers think pretty much every game dev, except a few, is an idiot. more so if anything that even slightly annoys them is in the game, pack of drama queens if you ask me. Please take your apologist fanboyism and go do something else. I'm after facts in this thread. Hoping to get some legitimate answers as to why Montreal was assigned this project when they've never worked solo on such a big project ever before. The result is as is seen ALL over youtube. Hundreds and hundreds of glitches that are gamebreaking. And its not even beta. Its right now... as we speak. Live. 70 dollars. So stop making your fanboy assumptions and apologist BS when its all pointless and make you look stupid. Defending this... ... is straight up dumb and you're hurting the game you come across as defending. Fight for good gaming instead by calling out this kind of stuff instead of hating on people in the community who actually care about Mass Effect. I looked forward to playing this for years... only to end up with that... So you calling me a drama queen.. ? yeah. Fuck you, pal. Watch that video... ain't nobody is a drama queen here except for you, freaking out because people criticise what MUST be criticsied.
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Post by Doctor Fumbles on Mar 27, 2017 1:41:00 GMT
Even if they didn't fully work on the ME3 MP and Omega DLC, but they helped with small stuff instead. There is nothing wrong with giving a company a shot at making the game. Sometimes first time game studios make excellent games. It is what it is. I am enjoying it which is all that matters.
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Post by Link"Guess"ski on Mar 27, 2017 1:43:12 GMT
Because either EA or Aaryn Flynn talking to Yanick Roy somehow convinved themselves it was a great idea to incubate Montreal for a full production of a game series which Mac and Casey had just given the death wish a few months earlier (ME3 ending).
A testament to the fact that despite all their conversations with fans at cons and internal conversations and Casey leaving and more people leaving and more EA bullshit, BioWare probably still has no clue what is truly wrong with the ME3 ending and what it did to the franchise and the fans's outlook on the series.
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Post by vanguardn7 on Mar 27, 2017 1:46:49 GMT
don't worry it has nothing to do with them. gamers think pretty much every game dev, except a few, is an idiot. more so if anything that even slightly annoys them is in the game, pack of drama queens if you ask me. Please take your apologist fanboyism and go do something else. I'm after facts in this thread. Hoping to get some legitimate answers as to why Montreal was assigned this project when they've never worked solo on such a big project ever before. The result is as is seen ALL over youtube. Hundreds and hundreds of glitches that are gamebreaking. And its not even beta. Its right now... as we speak. Live. 70 dollars. So stop making your fanboy assumptions and apologist BS when its all pointless and make you look stupid. Defending this... ... is straight up dumb and you're hurting the game you come across as defending. Fight for good gaming instead by calling out this kind of stuff instead of hating on people in the community who actually care about Mass Effect. I looked forward to playing this for years... only to end up with that... So you calling me a drama queen.. ? yeah. Fuck you, pal. Watch that video... ain't nobody is a drama queen here except for you, freaking out because people criticise what MUST be criticsied. wow multi paragraph rant with video and personal insults over a two line bit of snark I forgot about pretty much as soon as I posted it? and I'm a drama queen? nice, thank you I couldn't have given a more perfect example.
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Post by helloallimben on Mar 27, 2017 1:58:05 GMT
wow multi paragraph rant with video and personal insults over a two line bit of snark I forgot about pretty much as soon as I posted it? and I'm a drama queen? nice, thank you I couldn't have given a more perfect example. And there you go. Ignoring facts. Ignoring the fact that the game is broken. Ignoring criticsm. Ignoring everything. You're a complete waste of time, Fanboy.
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Post by Deleted on Mar 27, 2017 1:59:50 GMT
Maybe successful multiplayer is the primary focus? Just a thought...
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Post by tziwen on Mar 27, 2017 2:08:16 GMT
So I'm confused and hoping for some answers. It was their first game. Why would you hand them the reigns considering that? It's Mass Effect... not some whatever small title that is barely noticed. Its Mass...Effect. I'm not here to talk about anything else than that. Not interested in criticism regarding feminism, SJW comments or racist claims. I'm only interested in knowing why the original guys didn't do this. The same guys and team that worked on Dragon Age and the original trilogy of Mass Effect. Was it an experiment? Or did you just not care, Bioware? I can't help to feel that all of this BS...could have been avoided to much greater extent if not all together. Hope I'll get an answer. A fan since Dragon Age Origins. I can see only two possibilities: Not exclusives. 1) When a big project is about to start, different company branches and sites defend their pros to land the project in their local branch. Simply better money, better visibility, etc... Montreal'ld have won it. 2) What you refer as the A-Team wasn't availlable at the time. PMontreal wasn't new to ME since they made ME3MP and they did it well -that would make them second in line to develop MEA-. No wonder why MEAMP is good aswell.
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Post by vanguardn7 on Mar 27, 2017 2:15:47 GMT
wow multi paragraph rant with video and personal insults over a two line bit of snark I forgot about pretty much as soon as I posted it? and I'm a drama queen? nice, thank you I couldn't have given a more perfect example. And there you go. Ignoring facts. Ignoring the fact that the game is broken. Ignoring criticsm. Ignoring everything. You're a complete waste of time, Fanboy. aww did I hurt your feeling not agreeing with you... hate too tell you but I've already beaten the game currently at 95 % done, the rest is just some fetch quest I may get around to at some point, and these so called game breaking bugs? don't seem to have stopped me. and as far as calling me fanboy. not really had fun, but if bioware just disappears tomorrow I'll find some other company that makes games I like. and as far ignoring fact and criticism. be useful and maybe I'ld give you more then a moment's thought as it stand all this whiny and childishness is likely making it harder for bioware to know what the hell is going on. so put on your big girl panties, apologies to any women reading this, calm down and instead of insulting me go tell bioware what happened, when, where and how. otherwise shut up and let the grown up handle things.
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Post by Madflavor on Mar 27, 2017 2:22:12 GMT
Blame the new IP, it's clearly Bioware's new golden child. It must be something amazing for them to put Mass Effect at risk. The fact that it's not even an RPG really bothers me. I don't mind branching out into other genres, but for them to put their biggest franchise at risk, for a genre Bioware isn't known for, worries me. I mean an Online Action game? If Bungie and Ubisoft couldn't make The Division and Destiny work, what chance does EAware have? I really wish their new IP had been an RPG. A new setting for us to for all in love with. I have very low hopes for this one.
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Post by tziwen on Mar 27, 2017 2:26:27 GMT
It's important for the BioWare brand to be able to do something else than mature sexy branching RPGs... Or else the brand would deseapear. Being usefull and protent in more than one genre is healthy. What if tomorrow a huge part of the market refuse to play RPGs anymore?
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Post by SwobyJ on Mar 27, 2017 2:59:59 GMT
The next(?) Bioware game can still have plenty of RPG elements and its just a marketing thing to present it as an action game first. Even ME is a SHOOTER-RPG, not RPG-shooter.
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Post by derrame on Mar 27, 2017 3:19:04 GMT
the "A" team is woking on a new game new IP
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Post by goishen on Mar 27, 2017 3:22:49 GMT
Look, I don't care what they proclaim it to be.
It's DAI in space. Get your DAI out of my ME game. From the big robot dragon, down to the lowliest little fetch quest, I want it gone. I didn't like them in ME1, but I did them only because I knew there wouldn't be seven million just like them following it.
Get a person, I don't care who... Get Laidlaw or some other writer. Someone who actually cares about fucking story and internal consistency and lore and science. Make him/her the head ME person. Maybe then you'll see that characters like Suvi aren't really all that. People in the hard sciences have absolutely zero problem balancing faith and science. People in the church? Well, fuck them, because you're never gonna get them anyway.
Don't ever ever ever put out another garbage game like this.
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Post by Doctor Fumbles on Mar 27, 2017 3:26:54 GMT
Look, I don't care what they proclaim it to be. It's DAI in space. Get your DAI out of my ME game. From the big robot dragon, down to the lowliest little fetch quest, I want it gone. I didn't like them in ME1, but I did them only because I knew there wouldn't be seven million just like them following it. Get a person, I don't care who... Get Laidlaw or some other writer. Someone who actually cares about fucking story and internal consistency and lore and science. Make him/her the head ME person. Don't ever ever ever put out another garbage game like this. How about I counter what you want, and I want them to stick to the same formula we currently have in MEA. Aren't opinions and wants funny that way in how we can cancel each other out.
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Post by Madflavor on Mar 27, 2017 3:33:26 GMT
the "A" team is woking on a new game new IP The A Team worked on DA:I too. Granted I really enjoyed the game despite some flaws, but I can't ignore the fact that a lot of people don't look at the game as favorably. At this point, I think there's a lot of pressure on Edmonton to deliver with this new IP, because they really need a critical hit at this point. Also, I feel like they've been working on this IP for a long ass time now. Would be nice to finally know what it is at E3 2017, or sometime this year at least. Hell after the reception of Andromeda, I would not be surprised if EA/Bioware do reveal the IP this year, just to save face.
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Post by jamierose95 on Mar 27, 2017 4:23:39 GMT
I do think Montreal deserve another chance but not in the Rpg sense of factor more like First person shooter with 12 or 20 hours story.
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Post by Cypher on Mar 27, 2017 4:27:09 GMT
Why is there an assumption that the people involved had no experience making games? In all likelihood, they came from other development houses and their only lack of experience likely being in making Mass Effect games or RPGs in general. They worked on Omega, they did the ME3 multiplayer, and probably had significant hands in the upkeep of Bioware's other games as well post-launch. Its not an assumption. You can google it or do research on Bioware Montreal. This was their first game. Everything was was minor work or tweaking. If you can't follow facts or do any research then please dont join a discussion like this. You end up making assumptions yourself and I'm after answers like my original comment stated. This is Mass Effect. One of the most popular and beloved sci fi franchises in gaming. And to see it treated like this... is sad. New bugs and glitches appear on youtube everyday. As I've already stated, it's the first game for the studio, that doesn't mean that's the case for the individuals themselves, who likely came from other Bioware/EA branches, or other studios entirely. Those are two entirely different things. Before you attempt to critique or dismiss what I've said, I suggest you learn to read.
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