luckystarr
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Games: Mass Effect Trilogy, Mass Effect Andromeda
Origin: l-LuckyStarr-l
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Post by luckystarr on Apr 8, 2017 20:50:29 GMT
close range to medium range only That much is obvious. I ran it on a lvl 13 Turian Soldier and couldn't make it work :/
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TormDK
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"No Fear! No Pity! NO REMORSE!"
Games: Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
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Post by TormDK on Apr 8, 2017 20:59:41 GMT
close range to medium range only That much is obvious. I ran it on a lvl 13 Turian Soldier and couldn't make it work :/ I'm very sorry, but you were doing it wrong then.
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hobocommand3r
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Post by hobocommand3r on Apr 8, 2017 21:40:32 GMT
The valyrie dps must be wrong, thats gotta be 825 dps in the same way that incisor is 1700 dps but it doesn't account for burst delay. The dps on valkyrie is baaad.
I tried it with the double ammo glitch earlier and it was still awful lol.
Some of the automatics would actually be good if the spread/bloom on them wasn't so horrible. If thokin or soned were accurate they'd be good weapons.
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cato
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Games: Mass Effect Trilogy
PSN: cato_otac
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Post by cato on Apr 8, 2017 21:49:44 GMT
The valyrie dps must be wrong, thats gotta be 825 dps in the same way that incisor is 1700 dps but it doesn't account for burst delay. The dps on valkyrie is baaad. I tried it with the double ammo glitch earlier and it was still awful lol. Some of the automatics would actually be good if the spread/bloom on them wasn't so horrible. If thokin or soned were accurate they'd be good weapons. What's the double ammo glitch?
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LemurFromTheId
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Origin: LemurFromTheId
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Post by LemurFromTheId on Apr 8, 2017 21:54:32 GMT
The valyrie dps must be wrong, thats gotta be 825 dps in the same way that incisor is 1700 dps but it doesn't account for burst delay. The dps on valkyrie is baaad. I tried it with the double ammo glitch earlier and it was still awful lol. Some of the automatics would actually be good if the spread/bloom on them wasn't so horrible. If thokin or soned were accurate they'd be good weapons. What's the double ammo glitch? Equip two ammo boosters and your shots register twice: once for each ammo. Or something like that. Haven't tested it myself.
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Post by hobocommand3r on Apr 8, 2017 22:53:46 GMT
What lemur said above. Basically gives you double damage for that round. It's pretty interesting to do on some of the less good guns and see if it makes them good. I've been testing it on guns like soned, valkyrie, hesh, shadow, halberd, dhan for luls and science. For a lot of them it honestly just feels like that's the kidn of damage they should do. Allthough for a lot of the weapons accuracy is just as much of an issue as damage.
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SexmaSheen
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Origin: Sexma_Sheen
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Post by SexmaSheen on Apr 9, 2017 5:27:44 GMT
If you want to add pellet shotguns they all have 8 except Talon with 7 and Scattershot with 5. I'm going by how many shots I see after shooting a wall. Thanks for the data! OP updated. I must add that I was hesitant to use 'shoot at the wall' in order to divine pellet counts. IIRC, back in the ME2 days there was some confusion as to shotgun damage in that the game engine would only render 5 or 6 pellets even though 8 were being used for the damage calculation. In any case, that's the best count I've seen thus far, so I'll go with it until someone can prove otherwise.
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luckystarr
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Origin: l-LuckyStarr-l
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Post by luckystarr on Apr 9, 2017 5:29:13 GMT
I'm very sorry, but you were doing it wrong then. That may very well be. But how to do it right? Aim at the enemy, activate turbocharge, miss half the clip, reload, miss half the second clip, run out of ammo, maybe kill the target. What did I miss? I liked Soned way more than Thokin. At least Soned does something. Not nearly as hilarious as the Geth Spitfire, but I guess this is as close as we get.
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Post by cosmiccricket on Apr 9, 2017 5:51:53 GMT
If you want to add pellet shotguns they all have 8 except Talon with 7 and Scattershot with 5. I'm going by how many shots I see after shooting a wall. Thanks for the data! OP updated. I must add that I was hesitant to use 'shoot at the wall' in order to divine pellet counts. IIRC, back in the ME2 days there was some confusion as to shotgun damage in that the game engine would only render 5 or 6 pellets even though 8 were being used for the damage calculation. In any case, that's the best count I've seen thus far, so I'll go with it until someone can prove otherwise. This is incorrect, the Talon and Katana fire 7 pellets, the Piranha and Disciple fire 8, and the Hesh, Scattershot and Ruzad fire 5. You can multiply the datamined pellet damage for the shotguns by those numbers and get the total damage number that is listed on the in-game statistics. I have all the numbers on my spreadsheet: docs.google.com/spreadsheets/d/1LwSrj4iRz8B_Box2UJLlTEEHj8KyrxjJJK9p_RUu7Xs/edit?usp=sharing
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Post by lawmay on Apr 9, 2017 6:01:26 GMT
Was gonna say, that DPS on the Hesh seemed WAAAAAY high
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ramsen
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Post by ramsen on Apr 9, 2017 6:02:10 GMT
Thanks for the data! OP updated. I must add that I was hesitant to use 'shoot at the wall' in order to divine pellet counts. IIRC, back in the ME2 days there was some confusion as to shotgun damage in that the game engine would only render 5 or 6 pellets even though 8 were being used for the damage calculation. In any case, that's the best count I've seen thus far, so I'll go with it until someone can prove otherwise. This is incorrect, the Talon and Katana fire 7 pellets, the Piranha and Disciple fire 8, and the Hesh, Scattershot and Ruzad fire 5. You can multiply the datamined pellet damage for the shotguns by those numbers and get the total damage number that is listed on the in-game statistics. I have all the numbers on my spreadsheet: docs.google.com/spreadsheets/d/1LwSrj4iRz8B_Box2UJLlTEEHj8KyrxjJJK9p_RUu7Xs/edit?usp=sharingMy mistake I should have mentioned that I didn't have those guns when I posted...and I just ignored the katana. Any chance we can get reload speed numbers soon?
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SexmaSheen
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Origin: Sexma_Sheen
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Post by SexmaSheen on Apr 9, 2017 6:45:29 GMT
Thanks for the data! OP updated. I must add that I was hesitant to use 'shoot at the wall' in order to divine pellet counts. IIRC, back in the ME2 days there was some confusion as to shotgun damage in that the game engine would only render 5 or 6 pellets even though 8 were being used for the damage calculation. In any case, that's the best count I've seen thus far, so I'll go with it until someone can prove otherwise. This is incorrect, the Talon and Katana fire 7 pellets, the Piranha and Disciple fire 8, and the Hesh, Scattershot and Ruzad fire 5. You can multiply the datamined pellet damage for the shotguns by those numbers and get the total damage number that is listed on the in-game statistics. I have all the numbers on my spreadsheet: docs.google.com/spreadsheets/d/1LwSrj4iRz8B_Box2UJLlTEEHj8KyrxjJJK9p_RUu7Xs/edit?usp=sharingThanks for the data! Re-Updated. and Dammit, Ramsen! I can look bad all by myself. I don't need any help!!
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Transcended One
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Shattered Steel, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
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Post by Transcended One on Apr 9, 2017 6:46:10 GMT
Was gonna say, that DPS on the Hesh seemed WAAAAAY high It seemed to me that the Hesh is the Shotgun version of the Raptor and Mattock, if any. If they've fixed the refire rate on the latter, they might have accidentally fixed the Hesh too. I said it before that I liked the Hesh but I haven't tested it since 1.05 yet to confirm if what I stated above holds any truth.
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Evil
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Lurkin' since 24/02/2011
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XBL Gamertag: Evil Mastered
PSN: Evil_Rurouni
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Post by Evil on Apr 9, 2017 13:54:27 GMT
I'm very sorry, but you were doing it wrong then. That may very well be. But how to do it right? Aim at the enemy, activate turbocharge, miss half the clip, reload, miss half the second clip, run out of ammo, maybe kill the target. What did I miss? The enemy by the sound of it. Seriously though, try shooting without turbocharge then activating it when the gun's almost out of ammo, you'll get a free reload from turbocharge in meAmp just like you would from using adrenaline rush or marksman in me3mp.
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luckystarr
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Games: Mass Effect Trilogy, Mass Effect Andromeda
Origin: l-LuckyStarr-l
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Post by luckystarr on Apr 9, 2017 14:48:08 GMT
The enemy by the sound of it. I've had it coming, he-he. And yes, I do know the free reload trick from playing HSol in ME3...
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glasofruix
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Post by glasofruix on Apr 9, 2017 22:14:05 GMT
So what's the universal go to weapon? In ME3, the mattock/harrier were the best all around options, but this time the mattock feels more like a nerf gun.
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treoir
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
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Post by treoir on Apr 11, 2017 14:12:49 GMT
Do you think you can find reload times, also?
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Post by JRandall0308 on Apr 11, 2017 17:38:57 GMT
So what's the universal go to weapon? Vanquisher. 4 shot sniper rifle with decently fast re-fire time and not TOO heavy. Like the Black Widow but better.
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