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Post by bolobob on Mar 26, 2017 4:45:12 GMT
Do we know where all the weak points are on all enemies yet? Such as boss types? obviously humanoids are head shots.
Also forget the boss name, but can destroy it's guns, but after that where is the weak point?
Spreading the word on boss weak points would be a great help to those of us that don't have much time to play. Me3 was pretty straight forward, but in this isn't so clear on some bosses.
Of course there is also lag, so can't tell half the time immediately if I'm hitting a weak point or someone else is, which taking down bosses right now seems to take too long as well.
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Post by bacon4breakfast on Mar 26, 2017 5:57:52 GMT
Guide to Weak Points: Head Glowy Thing Glowy Thing that opens and closes
Dont get fooled by the Kett Ascendant. He has a head, but you have to shoot the glowy thing first to shoot his head.
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Post by bolobob on Mar 26, 2017 6:30:39 GMT
Thanks, tried shooting glowing things but wasn't sure if doing anything, probably just lag factor because sometimes the bosses go from full armor to dead fast, or we shoot them and run from it for 5 mins rinse repeat lol.
Probably just my crappy guns honestly and low level adepts doing weak combos since it takes longer to level than me3. Plus 3 million bronze character cards to unlock doesn't help 😲
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Post by BansheeOwnage on Mar 26, 2017 6:32:29 GMT
Pretty sure you get red hit-indicators if you hit a weakpoint, so if all else fails you can do trial and error that way.
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Post by bolobob on Mar 26, 2017 7:35:32 GMT
Right on, never noticed that before with red indicator.
Hopefully you guys answers have helped other lurkers to scared to ask lol. Well at least helped me anyway, when I get to play.
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Post by dabbler77 on Mar 26, 2017 7:55:57 GMT
Also the hit boxes for the weak points are kinda wonky. For example shooting the Kett in the head seem to do no extra damage but if I shoot at their necks I generally get extra damage.
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Rivercurse
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Hey Conrad, I slept with your sister.
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Post by Rivercurse on Mar 26, 2017 9:04:20 GMT
Not many people seem to know that the hydra has tanks on its back that are its weak points.
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TormDK
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"No Fear! No Pity! NO REMORSE!"
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Post by TormDK on Mar 26, 2017 9:30:50 GMT
Not many people seem to know that the hydra has tanks on its back that are its weak points. You can also shoot it's targeting array (The red dots that might be it's eyes), if you do - it stops being able to use rockets as an attack.
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Post by sosseres on Mar 26, 2017 9:58:50 GMT
Destroyer Turrets count as weak points, easy to clear them out. The only other weak point on them I've noticed is when they charge up super saiyan style the glowing area that shots come from are a weak point.
Remanant Assembler's genitals on the front is its weak point. Not its glowing thing (at least for me).
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Post by bolobob on Mar 26, 2017 10:28:41 GMT
Awesome feedback ladies and gents and thanks for helping. I'm sure many more players besides me will appreciate your input and advice.
Keep the help coming if you know of any more weak points not mentioned yet.
😀
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Post by Wolfwhistler on Mar 26, 2017 10:33:40 GMT
Not many people seem to know that the hydra has tanks on its back that are its weak points. You can also shoot it's targeting array (The red dots that might be it's eyes), if you do - it stops being able to use rockets as an attack. I knew it broke, but didn't realize it had any other effect. Cool.
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Post by I'm Not Dead Just Yet on Mar 26, 2017 10:33:46 GMT
I could be wrong as I've not had many opportunities to test it, but I think the fiend has some weak spots. There are sort of green scar-like things on its sides near the back legs, and I think they turn my crosshair red when I shoot at it.
It always moves so fast so it's a bit hard to tell.
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Post by Pounce de León on Mar 26, 2017 10:56:22 GMT
fiends have gills on their sides to hit, they create some green goo effect when hit, like kett heads
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Post by wizeman305 on Mar 26, 2017 12:15:36 GMT
Also the hit boxes for the weak points are kinda wonky. For example shooting the Kett in the head seem to do no extra damage but if I shoot at their necks I generally get extra damage. Actually this applies to almost all factions just below the weak point seems to be the most reliable spot. So that smooth under belly area right below the glowing dot for remnants with the exception of nullifiers, and nose to neck shots on humanoid enemies.
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Post by mcphobia on Mar 26, 2017 12:31:08 GMT
Also the hit boxes for the weak points are kinda wonky. For example shooting the Kett in the head seem to do no extra damage but if I shoot at their necks I generally get extra damage. Actually this applies to almost all factions just below the weak point seems to be the most reliable spot. So that smooth under belly area right below the glowing dot for remnants with the exception of nullifiers, and nose to neck shots on humanoid enemies. After doing that headshot apex mission I knew that the head shot hitboxes are for sure fucked up. Observer eyeballs weakpoint seems to be the most accurate weakpoint to me.
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Post by cosmiccricket on Mar 26, 2017 13:25:48 GMT
Hitboxes in general just seem to be super fucked ATM if you're playing off-host. I'm having to memorize an entirely different set of weak points for Outlaw/Kett when I'm not hosting.
Sharpshooter: Who fucking knows, this bitch literally never stops moving around Agent: The mouth Anarchist: Lower chin/neck Berserker: Lower right section of the head Hydra: Only hitting the very bottom of the tank on the back (where the spinning fan is) will do critical damage.
Destined: Nose/lower chin Annointed: Lower chin/upper neck
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