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Post by strikerzxt on Mar 26, 2017 8:16:41 GMT
So I've been having problems with voice chat and hosting so I was told to open the needed ports for ME:A. Searching for which ports are necessary I found this place : help.ea.com/en-tr/help/mass-effect/mass-effect-andromeda/mass-effect-andromeda-troubleshooting/Now I'm a reasonable man, I'll open the usual 5-10 ports needed for MP play but this list is beyond insane. Just to be clear, here is what it says : TCP : 443, 17503, 17504, 10000-19999, 42210, 42130, 42230 UDP : 3659, 10000-19999 That's over 10,000 ports!!! Is this the actual list? Have Bioware and EA lost their minds?
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Cyberzombie
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Post by Cyberzombie on Mar 26, 2017 8:53:40 GMT
It's based on probability. If you open that many ports, there's a high probability that the game will pick an open port to use.
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Post by bon3zz1001 on Mar 26, 2017 8:58:58 GMT
You don't do each port individually like 10001 10002 and so on when it says 10000-19999... Most routers / modems will have multiple boxes for the port range and if not you can generally just use a dash.
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Slartibartfast
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Post by Slartibartfast on Mar 26, 2017 10:10:29 GMT
There's also security to consider. Opening 10000+ ports is basically leaving the front door unlocked, at least if you can't control what programs may use them - something I don't think all routers supports. I think I might limit the 10000 and see the progress by doing so, and then maybe check on what ports are actually used: stackoverflow.com/questions/105418/what-port-is-a-given-program-using.
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strikerzxt
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Post by strikerzxt on Mar 26, 2017 11:15:35 GMT
Obviously my concern is not setting each port up manually, setting a port range is quite easy. My problem is security, leaving that many ports open is a kin to leaving your front door open when u go on holiday, you're just asking for trouble.
This is waaaaay too much and EA know this...
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Post by strikerzxt on Mar 26, 2017 18:08:14 GMT
So I did a little digging and used netstat while playing to see which ports were being used.
The ME:A process used a port between 65440-65450
At the same time Origin was using about 7 ports between 65440-65500
All in all, none are the ports that were listed in EA's article I linked in OP. GG EA/Biower , u troll us again.
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Post by luckystarr on Mar 26, 2017 18:34:34 GMT
Apparently, being paranoid leads to inconveniences
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Post by strikerzxt on Mar 26, 2017 21:45:56 GMT
Apparently, being paranoid leads to inconveniences If not wanting to open 10K+ ports makes me paranoid so be it. I work in IT, I know exactly what it means... I fixed the voice chat issue... Found out u have to change it in settings --> online to Push To Talk. Had no idea about that :/
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Post by luckystarr on Mar 27, 2017 4:53:14 GMT
If not wanting to open 10K+ ports makes me paranoid so be it. Yeah, it kinda does. I work in IT, too.
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Cyberzombie
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Post by Cyberzombie on Mar 27, 2017 5:26:08 GMT
Security aside, it's still ridiculous.
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Post by leonick on Mar 27, 2017 7:46:41 GMT
A lot of applications use random ports within a range. Most ports do not have a define purpose so you work with a range to avoid conflicts. My problem is security, leaving that many ports open is a kin to leaving your front door open when u go on holiday, you're just asking for trouble. That's not how this works. Even if you forward the ports to your computer they aren't 'open' if there's nothing listing on said port. The only difference with the forwarded ports is that in the highly unlikely event that someone tried connecting to your public IP using one of those ports, it would be your computer getting the request and then not responding (or possibly outright rejecting it) instead of the router... If you don't want to deal with the port forwarding, get a decent router with working UPnP. Also, judging by the listed ports I suspect they included ports the game will try to connect to (including EA / Origin servers, not just multiplayer) and not just ports that the game will listen on when hosting a game, there is no way they'd have the client listen for anything on 443, you'd have a port conflict if the player ran a webserver that accepted standard https requests... Not exceedingly common maybe but it'll happen, Windows even has a built in webserver that could have been turned on even unintentionally.
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Post by Deleted on Mar 27, 2017 11:28:24 GMT
Even ME3MP had quite a few ports to open manually if I recall correctly. At the beginning I was having serious connectivity issues with friends, often couldn't join their games and no one could join my lobby. After opening all listed ports, it worked so much better. Never got dc'd from a MP-game either, just the occasional "Mass Effect 3 has stopped working"-issue.
I'll try MEAMP with those ports open and see if it helps with stability.
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Post by rlro on Mar 27, 2017 15:26:48 GMT
Obviously my concern is not setting each port up manually, setting a port range is quite easy. My problem is security, leaving that many ports open is a kin to leaving your front door open when u go on holiday, you're just asking for trouble. This is waaaaay too much and EA know this... Yes, it is ridiculous. In ME3 you had to open a single UDP port. If it helps, however I can say that I haven't opened any ports in my firewall and, despite that, I've had no problems joining any lobbies and my friends could join my lobbies perfectly as well (so you may also not need to open any ports).
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strikerzxt
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Post by strikerzxt on Mar 27, 2017 16:50:38 GMT
A lot of applications use random ports within a range. Most ports do not have a define purpose so you work with a range to avoid conflicts. My problem is security, leaving that many ports open is a kin to leaving your front door open when u go on holiday, you're just asking for trouble. That's not how this works. Even if you forward the ports to your computer they aren't 'open' if there's nothing listing on said port. The only difference with the forwarded ports is that in the highly unlikely event that someone tried connecting to your public IP using one of those ports, it would be your computer getting the request and then not responding (or possibly outright rejecting it) instead of the router... If you don't want to deal with the port forwarding, get a decent router with working UPnP. Also, judging by the listed ports I suspect they included ports the game will try to connect to (including EA / Origin servers, not just multiplayer) and not just ports that the game will listen on when hosting a game, there is no way they'd have the client listen for anything on 443, you'd have a port conflict if the player ran a webserver that accepted standard https requests... Not exceedingly common maybe but it'll happen, Windows even has a built in webserver that could have been turned on even unintentionally. >>That's not how this works. Even if you forward the ports to your computer they aren't 'open' if there's nothing listing on said port. The only difference with the forwarded ports is that in the highly unlikely event that someone tried connecting to your public IP using one of those ports, it would be your computer getting the request and then not responding (or possibly outright rejecting it) instead of the router...<<Well, considering an open port means it's open all the way from ur PC to the internet it's exactly that, open. Port Forwarding means you open it all the way and like it or not, that leaves you open to whatever silly port scan someone ran on your IP. The more open ports, the better your chances of getting burned. And yes, that's exactly how it works unless you bothered with extra layers of protection (I do bother directing my FW to only allow ME.exe and Origin.exe use these ports, but once they do, the port is open). >>If you don't want to deal with the port forwarding, get a decent router with working UPnP.<<What does UPnP have to do with it? >>Also, judging by the listed ports I suspect they included ports the game will try to connect to (including EA / Origin servers, not just multiplayer) and not just ports that the game will listen on when hosting a game, there is no way they'd have the client listen for anything on 443, you'd have a port conflict if the player ran a webserver that accepted standard https requests... Not exceedingly common maybe but it'll happen, Windows even has a built in webserver that could have been turned on even unintentionally.<<I agree, using 443 would be beyond stupid, I think it's simply for Origin's web browser but why even mention it? Any computer that is able to use a browser with HTTPS has this ability. This is just another example of them posting this without even so much as an after thought, it's just plain stupid.
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Post by Deana on Mar 27, 2017 17:31:41 GMT
I was constantly losing connection until I opened all the ports.
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Post by Sparkz on Mar 27, 2017 18:56:47 GMT
If you don't want to deal with the port forwarding, get a decent router with working UPnP. >>If you don't want to deal with the port forwarding, get a decent router with working UPnP.<<What does UPnP have to do with it? Google 'router UPnP' if you don't know what that is. Using UPnP is probably the "best" and "most secure" way to keep ports open. It's all relative tho based on your perception of risk. My router opens ports requested by MEA and keeps them open until they are idle for 10 minutes, at which point they are closed. Seems like a better solution than leaving ports open permanently, although UPnP introduces its own security problems. On a somewhat related side note, I also use a VPN at the router level with custom firmware. I don't let a single bit leave my house without being encrypted. My VPN endpoint is only 20 miles or so away so I don't take a latency hit; still less than 10ms. I don't have any connection problems and friends can connect to me without issue or lag, even cross-country. My 2 cents.
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Post by leonick on Mar 28, 2017 8:50:11 GMT
Well, considering an open port means it's open all the way from ur PC to the internet it's exactly that, open. Port Forwarding means you open it all the way and like it or not, that leaves you open to whatever silly port scan someone ran on your IP. The more open ports, the better your chances of getting burned. And yes, that's exactly how it works unless you bothered with extra layers of protection (I do bother directing my FW to only allow ME.exe and Origin.exe use these ports, but once they do, the port is open). Again, not how it works. When you forward a port in the router anything connecting to the router's public ip using that port will be forwarded to your computer to deal with, if there is no application listing to that port you computer won't answer and a port scanner would call it closed, because it is, because there is nothing there. What does UPnP have to do with it? As someone said, google it, but simply put, with working UPnP in the network the necessary ports will automatically be forwarded.
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