inherit
ღ Grumpy Old Man
1046
0
Feb 12, 2024 15:48:21 GMT
15,499
Space Cowboy
They call me a Space Cowboy
4,937
Aug 17, 2016 20:09:17 GMT
August 2016
spacecowboy
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Jade Empire
|
Post by Space Cowboy on Mar 27, 2017 12:47:25 GMT
"This in not a console port..." yea, right. Maybe, they just didn't bother to make the UI convenient for PC users, like the folks on DAI did. DAI wasn't convenient for PC users. Yeah. That huge PC concerns thread for dai
|
|
inherit
Ohm's Law Compels You
207
0
19,211
Qui-Gon GlenN7
In theory there is no difference between theory and practice. In practice there is.
5,762
August 2016
quigonglenn
Bottom
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, KOTOR, Jade Empire
qui_gon_glenn
2108
|
Post by Qui-Gon GlenN7 on Mar 27, 2017 12:56:50 GMT
They must know PC users are still a huge sale. So why not make thing right? Not worth it for them when in the long run, more people will have pirated the PC version than actually purchased it. EA's gotta follow the dollars. It took a long time for DAI to get cracked. Not sure MEA will be any different, although that community is unusual and hard to predict. I haven't played a pirated game since Autoduel... by Lord British and Origin Games.... I might be tempted for MEA.
|
|
FireAndBlood
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Mass Effect Andromeda
Prime Posts: 454
Prime Likes: 350
Posts: 584 Likes: 1,664
inherit
52
0
Sept 22, 2024 4:18:58 GMT
1,664
FireAndBlood
584
August 2016
fireandblood
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Mass Effect Andromeda
454
350
|
Post by FireAndBlood on Mar 27, 2017 12:59:25 GMT
BECAUSE CONSOLE MASTER RACE!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
|
|
timebean
N3
It's just a game, folks...
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR
Posts: 540 Likes: 1,203
inherit
1378
0
Feb 11, 2018 21:26:55 GMT
1,203
timebean
It's just a game, folks...
540
Aug 31, 2016 13:20:50 GMT
August 2016
timebean
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR
|
Post by timebean on Mar 27, 2017 13:10:30 GMT
I loathe the favorites screen.
The menu screen is a bucket of crap, for consoles and PC. Unntuitive as hell. I don't know if console users have this issue, but for PC, the key for "accept" seems to differ with every damned screen!!! It is beyond stupid. I always have to check if I need to hit spacebar or X or esc and it changes screen to screen in the same damned menu series or sometimes does not even tell you at all how to select (i.e., armor colors). UGGGG!
And no damned tutorial about it in game. Sure, SAM can remind you CONSTANTLY about temperature changes and mining areas, even though BOTH of those things are displayed on the UI, yet they could not put his annoying ass voice in the menu system to help you navigate it for the first time? What the hell?
|
|
inherit
2266
0
May 10, 2017 22:11:35 GMT
1,212
warbaby2
1,418
December 2016
warbaby2
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Neverwinter Nights
|
Post by warbaby2 on Mar 27, 2017 13:52:12 GMT
"This in not a console port..." yea, right. Maybe, they just didn't bother to make the UI convenient for PC users, like the folks on DAI did. DAI wasn't convenient for PC users. I know, but they made a new UI to that end... I didn't say they succeeded.
|
|
inherit
3439
0
Sept 16, 2024 15:46:24 GMT
9,324
alanc9
Old Scientist Contrarian
7,875
February 2017
alanc9
|
Post by alanc9 on Mar 27, 2017 14:30:25 GMT
DAI wasn't convenient for PC users. Yeah. That huge PC concerns thread for dai I never really understood that thread. So much of it was about movement, as if nobody had ever used WASD before. OK, DAI did copy the horrible DA:O keymappings, but anybody who can't figure out how to change that is too stupid to play the game.
|
|
inherit
ღ Grumpy Old Man
1046
0
Feb 12, 2024 15:48:21 GMT
15,499
Space Cowboy
They call me a Space Cowboy
4,937
Aug 17, 2016 20:09:17 GMT
August 2016
spacecowboy
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Jade Empire
|
Post by Space Cowboy on Mar 27, 2017 14:54:37 GMT
Yeah. That huge PC concerns thread for dai I never really understood that thread. So much of it was about movement, as if nobody had ever used WASD before. OK, DAI did copy the horrible DA:O keymappings, but anybody who can't figure out how to change that is too stupid to play the game. No, it had nothing to do with keymappings. MAybe other people are not as stupid as you seem to want to paint them?
|
|
inherit
3439
0
Sept 16, 2024 15:46:24 GMT
9,324
alanc9
Old Scientist Contrarian
7,875
February 2017
alanc9
|
Post by alanc9 on Mar 27, 2017 15:11:14 GMT
We definitely did have people complaining who were using the default keys. But yeah, only a few, and on a big board you're bound to have some idiots.(I wonder where DA:O got those bizarre defaults, though.)
Anyway, my point was that people were complaining about WASD movement itself, and sometimes even claiming that as evidence that the game was designed for consoles. Or would play better on a controller -- honestly, I've never seen what problem a controller is supposed to solve.
Menus are another matter. Though as someone who put in about 30 hours of default Skyrim, I wasn't all that bothered by DAI's design.
.
|
|
The Loyal Nub
N3
The Maker Take You
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Jade Empire, Mass Effect Andromeda, Mass Effect Legendary Edition
Posts: 596 Likes: 1,301
inherit
846
0
Sept 27, 2024 14:29:12 GMT
1,301
The Loyal Nub
The Maker Take You
596
August 2016
theloyalnub
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Jade Empire, Mass Effect Andromeda, Mass Effect Legendary Edition
|
Post by The Loyal Nub on Mar 27, 2017 15:16:31 GMT
I like the game but the UI is really giving me a headache. Folders within folders within folders within folders...who came up with that? Yes, do fire them! Also, yeah, figuring out the whole 3 powers and organizing them into favorites has been an almighty pain the ass that I still haven't mastered or felt comfortable with.
Also item limits? Why? And why not a storage bin? Didn't you learn that was necessary in DAI which you put into that game after we bitched about it not being there at game launch.
I still really like this game and it is better than the flak it gets but it could have been so much better than it is and an intuitive UI would have helped.
|
|
inherit
5758
0
4
keldaur
8
March 2017
keldaur
|
Post by keldaur on Mar 27, 2017 15:38:00 GMT
Yeah. That huge PC concerns thread for dai I never really understood that thread. So much of it was about movement, as if nobody had ever used WASD before. OK, DAI did copy the horrible DA:O keymappings, but anybody who can't figure out how to change that is too stupid to play the game. No it wasn't. It was the horrible tactical view and the crappy menus ported from consoles that plague nowadays RPGs. Well, RPGs to call them some way, since they had turned for the most part in third player action games for the most part. Most people, when they talk about the UI, they are talking about menus and the overall game interface, not controls.
|
|
fossor
N2
Posts: 60 Likes: 100
inherit
6013
0
100
fossor
60
Mar 25, 2017 14:14:36 GMT
March 2017
fossor
|
Post by fossor on Mar 27, 2017 16:49:17 GMT
While it certainly has some prominent issues on PC, like having buttons appear based on what UI the mouse was last over (works for console where it stays highlighted but bad idea for pc), what you outlined isn't really a fault with the PC UI, that's just general feedback. Being able to pick skills like you suggest would have been perfectly intuitive on console too. If I had to guess the skills screen came first, favourites came after, they didn't consider this as they were already used to the existing skill screen. Yeah, my guess is the same. Although as a programmer myself, I really don't understand how they came up with what it is now versus what it should be. I mean they have all the screens, just adding a couple of connections would do the job.
|
|
fossor
N2
Posts: 60 Likes: 100
inherit
6013
0
100
fossor
60
Mar 25, 2017 14:14:36 GMT
March 2017
fossor
|
Post by fossor on Mar 27, 2017 16:54:11 GMT
I like the game but the UI is really giving me a headache. Folders within folders within folders within folders...who came up with that? Yes, do fire them! Also, yeah, figuring out the whole 3 powers and organizing them into favorites has been an almighty pain the ass that I still haven't mastered or felt comfortable with. Also item limits? Why? And why not a storage bin? Didn't you learn that was necessary in DAI which you put into that game after we bitched about it not being there at game launch. I still really like this game and it is better than the flak it gets but it could have been so much better than it is and an intuitive UI would have helped. They should add achievements for dealing with the UI.
|
|
Transcended One
N4
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Shattered Steel, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Origin: TranscendedOne
PSN: Cornughon
Posts: 1,557 Likes: 2,641
inherit
5308
0
2,641
Transcended One
1,557
March 2017
cornugon
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Shattered Steel, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
TranscendedOne
Cornughon
|
Post by Transcended One on Mar 27, 2017 17:44:57 GMT
First off, the forum joining process has nothing to do with Bioware/Ea - it is merely a safeguard against bots and internet trolls. As for PC UI... it has been a trend ever since DA 2 - their PC UI has been getting worse and worse, under the guise of console/PC equality. Dragon Age Origins had a beautifully crafted UI for its time, with almple space for majority of your abilities. And even when new dlc and expansion added new powers and skills, it could be modded so pc players could fit everything on their hotbar. Come DA II - and 'ui streamlining'. Gone were artistic hotbars, and intuitive inventory system. We got console clone in its place. And it did not get any better. By the time Inquisition rolled around, it was glaringly obvious that UI design for PC never even entered their designers' radar. There was a huge outcry, much louder than all the complains about DA II UI, but we barely got some hotkey functionality back and that was it. Andromeda? On top of convoluted UI design that only makes sense when you are on a console, we also lost control over squad-mates. Remember when we could design our team/choose squad-mates to compliment our character and be able to execute powerful combos? Yeah, if you look at the trend it will never happen again. /end disillusioned and disappointed costumer rant I liked the streamlined UI from Dragon Age 2 over the 'generic party-based RPG'-one used in Origins and a lot of similar games. IMHO that was one of the (granted: not many) improvements over Origins. It even was one of the first games with a special 'JUNK' tab for the inventory! That I know of... Dragon Age II, even with it's streamlining, played fine on a PC with mouse+kb... On the other hand: the vanilla version of The Witcher 2, released only a few months later, and initially being a PC-exclusive (and not a port), was euhm not that intuitive to play without kb+m, and it didn't even have a mouse y-axis reverse at first (but in the end the game was A LOT better than DA2, naturally!). And the UI was horrible! And the 'junk'-tab was patched in later (lol!).
|
|
Vacceo
N1
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Posts: 11 Likes: 13
inherit
6292
0
13
Vacceo
11
Mar 27, 2017 11:01:55 GMT
March 2017
vacceo
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
|
Post by Vacceo on Mar 27, 2017 17:51:12 GMT
Just like OP I just registered (used to roam the old boards around the ME2 time) for just the same reasons.
How has bioware devolved from ME1? I mean, that game was directly a console port and managed menu surfing a gazillon times better (and still it wasn´t great).
Only 3 powers? Really??? And to add you have basically no control at all on your squadmates. For a game that does rely so much on combos it seems ridiculous that I cannot request squadmates to perform a particular attack when I could do it in all the previous games. Just copy the damn pause-assign method from previous games!
Still, the worst part is the lack of capacity to change your squadmates gear. Sure, in previous games squadmates had preferences on guns, but at least you could give them different models.
All these complains are quite self-evident. I mean, in this game you cannot do things that in terms of gameplay you have been able to do since ME1 and we don´t get a mechanic that actually improves gameplay to substitute what has been lost.
|
|
inherit
2044
0
Nov 10, 2016 16:47:07 GMT
10,271
AnDromedary
4,444
Nov 10, 2016 16:30:09 GMT
November 2016
andromedary
|
Post by AnDromedary on Mar 27, 2017 18:01:07 GMT
The UI really is a complete mess. I don't know why it would be better on consoles though. It seems to me that the journal and inventory with ther myriad subfolders would be inconvenient no matter what controller you use. But the thing that bugs me (get it, "bugs" me ) the most is that the exclamation marks are completely bugged. My journal and inventory show exclamation marks even though there is nothing new in it. Also, when the Codex or journal articles get updated, most times, you get the exclamation mark in the journal/codex buttons in the menu but then it doesn't tell you in which subfolder the updated article is AND when you scroll up and down, that eliminates the marks next to the articles as soon as you scroll there so you never see them. In other words, you ened to read every article again to find the update and the exclamation marks are useless and only serve to annoy you when they are there. If they do nothing else (and I hope they will patch a lot of things there), at least fix those exclamation marks because this is driving my completionist OCD mind crazy!!!
|
|
Laughing_Crow
N2
You are in a maze of twisty little passages, all alike.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, Baldur's Gate, Neverwinter Nights
Posts: 142 Likes: 127
inherit
3270
0
Aug 24, 2017 21:02:00 GMT
127
Laughing_Crow
You are in a maze of twisty little passages, all alike.
142
February 2017
laughingcrow
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, Baldur's Gate, Neverwinter Nights
|
Post by Laughing_Crow on Mar 27, 2017 18:07:25 GMT
I agree there's a lot of things that could have been (and still should be) tuned for the PC. Again, if EA would accept modding a lot of the tuning would be fixed by the community.
However, the UI and the manual always seem to be low priorities on some of these large AAA titles. Often they run out of time or resources before it has to go Gold to meet marketing or accounting deadlines. And too often after the major day 1 patches, it's off to the next title and there's a lot of unresolved bugs and problems.
I've researched out why there's so many problems converting console software to the PC and evidently it's not an easy job. It takes a lot of time and talent to fine tune it, which can't be easily done if they've laid off staff or moved them over to the next big IP title.
|
|
Vacceo
N1
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Posts: 11 Likes: 13
inherit
6292
0
13
Vacceo
11
Mar 27, 2017 11:01:55 GMT
March 2017
vacceo
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
|
Post by Vacceo on Mar 27, 2017 18:23:58 GMT
I agree there's a lot of things that could have been (and still should be) tuned for the PC. Again, if EA would accept modding a lot of the tuning would be fixed by the community. However, the UI and the manual always seem to be low priorities on some of these large AAA titles. Often they run out of time or resources before it has to go Gold to meet marketing or accounting deadlines. And too often after the major day 1 patches, it's off to the next title and there's a lot of unresolved bugs and problems. I've researched out why there's so many problems converting console software to the PC and evidently it's not an easy job. It takes a lot of time and talent to fine tune it, which can't be easily done if they've laid off staff or moved them over to the next big IP title. They could have copy-pasted the ME2/3 IU if they were tight on resorces. If it´s not going to get better, at least don´t make it worse.
|
|
danishgambit
N3
A master of his game
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Mass Effect Andromeda
Posts: 364 Likes: 367
inherit
3867
0
367
danishgambit
A master of his game
364
February 2017
danishgambit
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Mass Effect Andromeda
|
Post by danishgambit on Mar 27, 2017 18:33:09 GMT
They must know PC users are still a huge sale. So why not make thing right? Not worth it for them when in the long run, more people will have pirated the PC version than actually purchased it. EA's gotta follow the dollars. F PC users because they don't give up enough money? Typical EA...
|
|
Laughing_Crow
N2
You are in a maze of twisty little passages, all alike.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, Baldur's Gate, Neverwinter Nights
Posts: 142 Likes: 127
inherit
3270
0
Aug 24, 2017 21:02:00 GMT
127
Laughing_Crow
You are in a maze of twisty little passages, all alike.
142
February 2017
laughingcrow
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, Baldur's Gate, Neverwinter Nights
|
Post by Laughing_Crow on Mar 27, 2017 18:49:12 GMT
They could have copy-pasted the ME2/3 IU if they were tight on resorces. If it´s not going to get better, at least don´t make it worse. Not really - different coding, different learning curve - so it's nothing like plug and play: ME 2 uses Unreal Engine 3 (license to use) ME 3 uses Unreal Engine 3 (license to use) ME Andromeda uses Frostbite Engine (EA DICE owned and developed originally for Battlefield series) Unreal Engine 3 was created 2004; replaced by Unreal Engine 4, 2014; Frostbite 3 engine created 2015 So it's like comparing a much earlier version of Windows to Windows 10. All these new versions support 64 bit machines and all the newer hardware developed to work on them.
|
|
rheia
N1
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Posts: 30 Likes: 93
inherit
6026
0
Aug 20, 2017 21:20:19 GMT
93
rheia
30
Mar 25, 2017 16:28:40 GMT
March 2017
rheia
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
|
Post by rheia on Mar 27, 2017 19:20:34 GMT
First off, the forum joining process has nothing to do with Bioware/Ea - it is merely a safeguard against bots and internet trolls. As for PC UI... it has been a trend ever since DA 2 - their PC UI has been getting worse and worse, under the guise of console/PC equality. Dragon Age Origins had a beautifully crafted UI for its time, with almple space for majority of your abilities. And even when new dlc and expansion added new powers and skills, it could be modded so pc players could fit everything on their hotbar. Come DA II - and 'ui streamlining'. Gone were artistic hotbars, and intuitive inventory system. We got console clone in its place. And it did not get any better. By the time Inquisition rolled around, it was glaringly obvious that UI design for PC never even entered their designers' radar. There was a huge outcry, much louder than all the complains about DA II UI, but we barely got some hotkey functionality back and that was it. Andromeda? On top of convoluted UI design that only makes sense when you are on a console, we also lost control over squad-mates. Remember when we could design our team/choose squad-mates to compliment our character and be able to execute powerful combos? Yeah, if you look at the trend it will never happen again. /end disillusioned and disappointed costumer rant I liked the streamlined UI from Dragon Age 2 over the 'generic party-based RPG'-one used in Origins and a lot of similar games. IMHO that was one of the (granted: not many) improvements over Origins. It even was one of the first games with a special 'JUNK' tab for the inventory! That I know of... Dragon Age II, even with it's streamlining, played fine on a PC with mouse+kb... On the other hand: the vanilla version of The Witcher 2, released only a few months later, and initially being a PC-exclusive (and not a port), was euhm not that intuitive to play without kb+m, and it didn't even have a mouse y-axis reverse at first (but in the end the game was A LOT better than DA2, naturally!). And the UI was horrible! And the 'junk'-tab was patched in later (lol!). My main point about UI evolution from DA Origins to DA Inquisition and how it relates to Mass Effect Andromeda was about options, accessibility and access to skills/powers. DAO - you could use everything you learned on your own player characters and your party, as well as manage their inventory and equipment fully. DA II cut down on that - you could learn a lot of spells/abilities, but you and your party were limited to a certain load out. You also lost some (not all) options equipping your party, and lost a lot of options that controlled companion AI (still retained manual companion control though) Inquisition kept to the same formula, only it also majorly screwed with keyboard and mouse controls on top of it all, making just moving across a map an exercise in frustration, and tactical mode a stuff of nightmares (issue somewhat, but not fully resolved in a later patch). Now, the UI 'streamlining' have not really touched Mass Effect much, until now. You always had access to all of your abilities in ME1 to ME3. You had access to all of your squad abilities too, and could command them to use their (in some cases varied) weapons of choice. Yes, weapons and armor system underwent some simplification, but there were just as many voices 'for it' as there were 'against'. (I personally was against, but I could deal with the new without pulling my hair out) Comes Andromeda, and suddenly you can learn all those abilities, but you are limited to 3 at a time, without resorting to convoluted profiles system. You cannot control/manage your squad. This was never the case with the previous ME games. For example, you could comfortably skill everyone to around 4 skills before, without taking into account ammo powers (more in ME1). That let you use about 4x3 = 12 powers in any given combat situation. You had options. What do you have now? 3 lousy powers, no way to control when and how you squad uses theirs, no way to swap their weapons, and btw, why have this complex crafting system when the only person benefiting from it is the main character only? What I am experiencing is the dumbing down trend from DAO to DAI applied to Mass Effect, along with Inquisition levels of UI user unfriendliness. It's just sad.
|
|
fchopin
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Jade Empire, Mass Effect Andromeda
Posts: 453 Likes: 431
inherit
670
0
Aug 15, 2024 17:02:26 GMT
431
fchopin
453
August 2016
fchopin
Top
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Jade Empire, Mass Effect Andromeda
|
Post by fchopin on Mar 27, 2017 19:43:58 GMT
It would be interesting to hear from a console user. I suspect that at least some of the problems are common. My particular issue is with the map process - hit M key to enter map, press ESCAPE TWICE to return to game. This really has to be a toggle. They have give choices for other keys, why not here? Also, map appears in fully zoomed out view, so the space ship view is incredibly small. Is there ever going to be anything OUTSIDE which will show up on the map? If not, why not expand each map to use the full available area? These are like an incurable itch, you either want to scratch it or the person who gave you the itch. Pressing the Tab key will return you the game from the map. Sorry it was posted by others.
|
|
Transcended One
N4
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Shattered Steel, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Origin: TranscendedOne
PSN: Cornughon
Posts: 1,557 Likes: 2,641
inherit
5308
0
2,641
Transcended One
1,557
March 2017
cornugon
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Shattered Steel, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
TranscendedOne
Cornughon
|
Post by Transcended One on Mar 27, 2017 21:17:01 GMT
It would be interesting to hear from a console user. I suspect that at least some of the problems are common. My particular issue is with the map process - hit M key to enter map, press ESCAPE TWICE to return to game. This really has to be a toggle. They have give choices for other keys, why not here? Also, map appears in fully zoomed out view, so the space ship view is incredibly small. Is there ever going to be anything OUTSIDE which will show up on the map? If not, why not expand each map to use the full available area? These are like an incurable itch, you either want to scratch it or the person who gave you the itch. Pressing the Tab key will return you the game from the map. Sorry it was posted by others. Really? Thanks! I didn't know that either!
|
|
inherit
3439
0
Sept 16, 2024 15:46:24 GMT
9,324
alanc9
Old Scientist Contrarian
7,875
February 2017
alanc9
|
Post by alanc9 on Mar 27, 2017 22:54:50 GMT
I never really understood that thread. So much of it was about movement, as if nobody had ever used WASD before. OK, DAI did copy the horrible DA:O keymappings, but anybody who can't figure out how to change that is too stupid to play the game. No it wasn't. It was the horrible tactical view and the crappy menus ported from consoles that plague nowadays RPGs. Well, RPGs to call them some way, since they had turned for the most part in third player action games for the most part. Most people, when they talk about the UI, they are talking about menus and the overall game interface, not controls. That particular thread did have a lot of chatter about controllers. And tactical view wasn't a PC issue at all. It was every bit as bad on consoles.
|
|
mfr001
N2
Gottle o' geer, gottle o' geer!
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Mass Effect Andromeda
Posts: 236 Likes: 539
inherit
673
0
539
mfr001
Gottle o' geer, gottle o' geer!
236
August 2016
mfr001
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Mass Effect Andromeda
|
Post by mfr001 on Mar 28, 2017 16:42:57 GMT
It would be interesting to hear from a console user. I suspect that at least some of the problems are common. My particular issue is with the map process - hit M key to enter map, press ESCAPE TWICE to return to game. This really has to be a toggle. They have give choices for other keys, why not here? Also, map appears in fully zoomed out view, so the space ship view is incredibly small. Is there ever going to be anything OUTSIDE which will show up on the map? If not, why not expand each map to use the full available area? These are like an incurable itch, you either want to scratch it or the person who gave you the itch. Another user found you can get out of Map by hitting TAB. Totally agree with the map being zoomed out. Be nice if it zoomed to the size of explored area, but I don't know how difficult that would be. Thanks for the TAB hint. I would still prefer a toggle, as I usually want to have a quick look at the map and then return quickly to the game. Having to move from one side of the main keyboard to the other still seems counter-intuitive. With a UI simple is good.
|
|