inherit
2902
0
Oct 30, 2022 13:54:57 GMT
21
peterrrrr
30
Jan 19, 2017 20:55:15 GMT
January 2017
peterrrrr
|
Post by peterrrrr on Mar 26, 2017 11:38:26 GMT
I want to spread this message, one of the biggest minus about MEA is that it isnt possible to control the squadmates. I created a site on facebook that you might find intressting: This site is for all of us who love Mass Effect Andromeda but miss the possibility to control the squadmates in order to choose position and powers. The possibilty to create massive power combos togheter with squadmates would make the game even better. Please like and share this site on facebook timelines, groups, website forums... If this site get a lot of likes, Bioware might be listen! www.facebook.com/Bioware-please-make-it-possible-to-control-the-squadmates-1116555118456452/
|
|
inherit
57
0
Member is Online
1
33,697
SofaJockey
Not a jockey. Has a sofa.
13,369
August 2016
sofajockey
SofaJockey
SofaJockey
6000
7164
|
Post by SofaJockey on Mar 26, 2017 13:47:20 GMT
Empathise with you liking that feature, but It would be a huge change to game mechanics to make that happen.
Can't help thinking the chances of that ever changing are pretty much nil.
|
|
inherit
115
0
2,714
capn233
1,708
August 2016
capn233
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age Inquisition, Mass Effect Andromeda
|
Post by capn233 on Mar 26, 2017 14:05:46 GMT
Empathise with you liking that feature, but It would be a huge change to game mechanics to make that happen. I don't see how this is a huge change to mechanics. If anything it is some key bindings and a setting to disable part of the squad AI. Nevermind that there was no reason to "streamline" squad management in the first place.
|
|
inherit
4457
0
May 22, 2017 13:32:33 GMT
45
themightypanda
115
Mar 13, 2017 20:55:26 GMT
March 2017
themightypanda
|
Post by themightypanda on Mar 26, 2017 14:07:00 GMT
Empathise with you liking that feature, but It would be a huge change to game mechanics to make that happen. no reason to "streamline" squad management in the first place. This.
|
|
inherit
57
0
Member is Online
1
33,697
SofaJockey
Not a jockey. Has a sofa.
13,369
August 2016
sofajockey
SofaJockey
SofaJockey
6000
7164
|
Post by SofaJockey on Mar 26, 2017 14:12:18 GMT
Empathise with you liking that feature, but It would be a huge change to game mechanics to make that happen. I don't see how this is a huge change to mechanics. If anything it is some key bindings and a setting to disable part of the squad AI. Nevermind that there was no reason to "streamline" squad management in the first place. Key bindings? How would that work on Console? And nothing was 'streamlined' this is how they built the game.
|
|
inherit
Usually respectful
701
0
5,084
Shinobu
Grateful to have this forum. Also, a giant killjoy.
1,540
August 2016
shinobu
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Neverwinter Nights, Mass Effect Andromeda
Shinobu211
|
Post by Shinobu on Mar 26, 2017 14:17:37 GMT
You can still make combos. Prime an enemy and then order your squad (or relevant squadmate)to attack it. Not as easily controlled as tactical combat, but they decided to move way from tactical combat this go around.
|
|
inherit
115
0
2,714
capn233
1,708
August 2016
capn233
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age Inquisition, Mass Effect Andromeda
|
Post by capn233 on Mar 26, 2017 14:55:31 GMT
I don't see how this is a huge change to mechanics. If anything it is some key bindings and a setting to disable part of the squad AI. Nevermind that there was no reason to "streamline" squad management in the first place. Key bindings? How would that work on Console? And nothing was 'streamlined' this is how they built the game. It is streamlined relative to the previous iterations. If not doing a wheel for console, you already have squad control for attack target, but given that AI will use their powers whenever they want, you have lost a significant amount of control for no compelling reason. edit: If like ME2 style where you could actually set squad power use to off or defense only, and the squad attack order could order a relatively appropriate power, it would be a step up from what we have. And "how they built the game" is the point here, this was a step backwards with no benefit. You can still make combos. Prime an enemy and then order your squad (or relevant squadmate)to attack it. Not as easily controlled as tactical combat, but they decided to move way from tactical combat this go around. This sometimes works but seems to be more luck as my squadmates will end up using their powers more or less whenever they want, which means the power may not actually be available.
|
|
inherit
57
0
Member is Online
1
33,697
SofaJockey
Not a jockey. Has a sofa.
13,369
August 2016
sofajockey
SofaJockey
SofaJockey
6000
7164
|
Post by SofaJockey on Mar 26, 2017 14:59:27 GMT
From what I recall from a dev interview, they built combat with one common mechanic (single and multiplayer) Multiplayer doesn't allow you to control squadmates, so single player doesn't either.
I think this goes deeper than mechanics, it's a fundamental gameplay choice.
|
|
inherit
2240
0
1,438
derrame
1,397
December 2016
derrame
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Mass Effect Andromeda, Anthem
DerrameNeutral
|
Post by derrame on Mar 26, 2017 15:10:24 GMT
yes, i agree but it could be another improvement to just add an option to cover by pressing a key, it's better to control the character
|
|
inherit
159
0
Member is Online
7,793
fraggle
1,210
August 2016
fraggle
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Jade Empire, Mass Effect Andromeda, Mass Effect Legendary Edition
fraggleblabla
fraggleblabla
|
Post by fraggle on Mar 26, 2017 15:11:00 GMT
Sadly, the gameplay for SP is now a wannabe-MP-style gameplay and really generic. I don't like it, but yeah, going back to the trilogy soon anyway. I really cannot get behind the decision to make SP play like MP. In MP, you have real counterparts that play and combo with you. That doesn't work with SP at all. If at least they'd have given us the choice to change the loadouts of squadmates' powers, then I could've always only put the one power I want them to use in there, but not even that is not possible.
|
|
Deleted
Deleted Member
Posts: 0
Deleted
inherit
guest@proboards.com
49
0
Deleted
0
January 1970
Deleted
|
Post by Deleted on Mar 26, 2017 16:02:14 GMT
Sadly, the gameplay for SP is now a wannabe-MP-style gameplay and really generic. I don't like it, but yeah, going back to the trilogy soon anyway. I really cannot get behind the decision to make SP play like MP. In MP, you have real counterparts that play and combo with you. That doesn't work with SP at all. If at least they'd have given us the choice to change the loadouts of squadmates' powers, then I could've always only put the one power I want them to use in there, but not even that is not possible.
I sooooooo agree about it being generic! That was my first thought when I started playing! I kinda compare it to the difference between Skyrim and The Elder Scrolls Online, Skyrims combat feels pretty special in my opinion whereas ESOs feels very generic (from what ive played anyway). Even the guns feel and look very generic in MEA... my biggest problem with the game is the combat for sure its the worst thing ive seen so far, and while I do have a few other things id improve, the combat is the biggest thing
|
|
Deleted
Deleted Member
Posts: 0
Deleted
inherit
guest@proboards.com
1818
0
Deleted
0
January 1970
Deleted
|
Post by Deleted on Mar 26, 2017 17:14:43 GMT
You can still make combos. Prime an enemy and then order your squad (or relevant squadmate)to attack it. Not as easily controlled as tactical combat, but they decided to move way from tactical combat this go around. Sure, but you have to be able to do all of that very quickly with no ability to pause. How it actually happens in-game: - Prime enemy, enemy disappears behind cover and cannot be targeted for the detonation in time. - Enemy primed, squadmate detonation power is on cooldown. - Prime enemy, enemy moves around a lot and cannot be targeted accurately until it's too late. Using squadmate powers for combos has become pretty much impossible for me. Squadmates are helpful in combat, but I find them useless in terms of tactics and team synergy - due entirely to the loss of the power wheel with pause-to-target. Sadly, the gameplay for SP is now a wannabe-MP-style gameplay and really generic. I don't like it, but yeah, going back to the trilogy soon anyway. I really cannot get behind the decision to make SP play like MP. In MP, you have real counterparts that play and combo with you. That doesn't work with SP at all. If at least they'd have given us the choice to change the loadouts of squadmates' powers, then I could've always only put the one power I want them to use in there, but not even that is not possible. As someone who has spent many many hours in Armax Arsenal Arena, I'm finding MEA's combat to be rather un-fun. The loss of the power wheel is really dampening my interest in multiple playthroughs, and will quite possibly thwart any interest I might have had in DLCs.
|
|
Deleted
Deleted Member
Posts: 0
Deleted
inherit
guest@proboards.com
1818
0
Deleted
0
January 1970
Deleted
|
Post by Deleted on Mar 26, 2017 17:26:21 GMT
Key bindings? How would that work on Console? And nothing was 'streamlined' this is how they built the game. It is streamlined relative to the previous iterations. If not doing a wheel for console, you already have squad control for attack target, but given that AI will use their powers whenever they want, you have lost a significant amount of control for no compelling reason. edit: If like ME2 style where you could actually set squad power use to off or defense only, and the squad attack order could order a relatively appropriate power, it would be a step up from what we have. And "how they built the game" is the point here, this was a step backwards with no benefit. You can still make combos. Prime an enemy and then order your squad (or relevant squadmate)to attack it. Not as easily controlled as tactical combat, but they decided to move way from tactical combat this go around. This sometimes works but seems to be more luck as my squadmates will end up using their powers more or less whenever they want, which means the power may not actually be available. Re-mapping controller buttons is kind of an issue, too - largely because they needed to assign an extra button for evade for the ^%$@@ jump jets. Although I'd agree that the jump jets add some fun gameplay, the cost was too high imho.
|
|
inherit
159
0
Member is Online
7,793
fraggle
1,210
August 2016
fraggle
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Jade Empire, Mass Effect Andromeda, Mass Effect Legendary Edition
fraggleblabla
fraggleblabla
|
Post by fraggle on Mar 26, 2017 17:33:42 GMT
Sadly, the gameplay for SP is now a wannabe-MP-style gameplay and really generic. I don't like it, but yeah, going back to the trilogy soon anyway. I really cannot get behind the decision to make SP play like MP. In MP, you have real counterparts that play and combo with you. That doesn't work with SP at all. If at least they'd have given us the choice to change the loadouts of squadmates' powers, then I could've always only put the one power I want them to use in there, but not even that is not possible. As someone who has spent many many hours in Armax Arsenal Arena, I'm finding MEA's combat to be rather un-fun. The loss of the power wheel is really dampening my interest in multiple playthroughs, and will quite possibly thwart any interest I might have had in DLCs. I hear you. Even though I ended up not using the Power Wheel anymore during ME, what they did in MEA is a huge step backward. Combat is totally not fun for me because not only are the squadmates not manageable, the button layout for the PS4 controller is an atrocity and not logical at all. I cannot remap and I hope for people on the PC it's at least a little better. I wanted to play an Insanity run after playing MEA once, but I actually consider whether I really want to. Combat is terrible.
|
|
unofficialgreycolor
N3
Games: Dragon Age: Origins, Dragon Age Inquistion, Mass Effect Andromeda
Origin: UniformGreyColor
Posts: 686 Likes: 359
inherit
2483
0
359
unofficialgreycolor
686
December 2016
unofficialgreycolor
Dragon Age: Origins, Dragon Age Inquistion, Mass Effect Andromeda
UniformGreyColor
|
Post by unofficialgreycolor on Mar 26, 2017 17:36:18 GMT
Sadly, the gameplay for SP is now a wannabe-MP-style gameplay and really generic. I don't like it, but yeah, going back to the trilogy soon anyway. I really cannot get behind the decision to make SP play like MP. In MP, you have real counterparts that play and combo with you. That doesn't work with SP at all. If at least they'd have given us the choice to change the loadouts of squadmates' powers, then I could've always only put the one power I want them to use in there, but not even that is not possible.
I sooooooo agree about it being generic! That was my first thought when I started playing! I kinda compare it to the difference between Skyrim and The Elder Scrolls Online, Skyrims combat feels pretty special in my opinion whereas ESOs feels very generic (from what ive played anyway). Even the guns feel and look very generic in MEA... my biggest problem with the game is the combat for sure its the worst thing ive seen so far, and while I do have a few other things id improve, the combat is the biggest thing
This is a load of crock! Combat in this game is amazing! The only caveat is that you can't control Squadmates. I can see a reason for it tho besides to make it like MP. I can see them doing this to make it more of a personal journey with your character. It doesn't make sense on a deeper level that you should be able to control your squadmates. You are playing a single character, not three. The others are there to share in the journey, but not to actually be controlled.
|
|
Deleted
Deleted Member
Posts: 0
Deleted
inherit
guest@proboards.com
1818
0
Deleted
0
January 1970
Deleted
|
Post by Deleted on Mar 26, 2017 17:47:56 GMT
I sooooooo agree about it being generic! That was my first thought when I started playing! I kinda compare it to the difference between Skyrim and The Elder Scrolls Online, Skyrims combat feels pretty special in my opinion whereas ESOs feels very generic (from what ive played anyway). Even the guns feel and look very generic in MEA... my biggest problem with the game is the combat for sure its the worst thing ive seen so far, and while I do have a few other things id improve, the combat is the biggest thing
This is a load of crock! Combat in this game is amazing! The only caveat is that you can't control Squadmates. I can see a reason for it tho besides to make it like MP. I can see them doing this to make it more of a personal journey with your character. It doesn't make sense on a deeper level that you should be able to control your squadmates. You are playing a single character, not three. The others are there to share in the journey, but not to actually be controlled. You're certainly free to like what you like, but Ryder is supposed to be the leader of this team, and squad leaders issue commands to create team synergy. Without that, you have a squad composed of individuals all doing their own thing, instead of a well-oiled team coordinating their efforts.
|
|
Amirit
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire
Posts: 460 Likes: 594
inherit
1019
0
594
Amirit
460
Aug 16, 2016 17:49:54 GMT
August 2016
amirit
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire
|
Post by Amirit on Mar 26, 2017 18:10:28 GMT
Can someone tell me if it's possible to put squad-mates on 'passive". As of now they are shooting anything that moves regardless of the distance or aggressiveness (yellow mobs). Quite annoying.
|
|
unofficialgreycolor
N3
Games: Dragon Age: Origins, Dragon Age Inquistion, Mass Effect Andromeda
Origin: UniformGreyColor
Posts: 686 Likes: 359
inherit
2483
0
359
unofficialgreycolor
686
December 2016
unofficialgreycolor
Dragon Age: Origins, Dragon Age Inquistion, Mass Effect Andromeda
UniformGreyColor
|
Post by unofficialgreycolor on Mar 26, 2017 18:16:08 GMT
This is a load of crock! Combat in this game is amazing! The only caveat is that you can't control Squadmates. I can see a reason for it tho besides to make it like MP. I can see them doing this to make it more of a personal journey with your character. It doesn't make sense on a deeper level that you should be able to control your squadmates. You are playing a single character, not three. The others are there to share in the journey, but not to actually be controlled. You're certainly free to like what you like, but Ryder is supposed to be the leader of this team, and squad leaders issue commands to create team synergy. Without that, you have a squad composed of individuals all doing their own thing, instead of a well-oiled team coordinating their efforts. Uh, huh. So you are going to tell Cora, who was supposed to be next in command, who was an Asari Commando, what to do mid combat? Doesn't seem like a realistic way that combat goes to me. Every one of your companions already is supposed to know what they are doing in combat. In actual combat, there is not one guy micromanaging exactly what every part of the company does. This kind of combat is too fast for that kind of communication in this kind of combat, its not realistic.
|
|
Deleted
Deleted Member
Posts: 0
Deleted
inherit
guest@proboards.com
1818
0
Deleted
0
January 1970
Deleted
|
Post by Deleted on Mar 26, 2017 18:30:21 GMT
You're certainly free to like what you like, but Ryder is supposed to be the leader of this team, and squad leaders issue commands to create team synergy. Without that, you have a squad composed of individuals all doing their own thing, instead of a well-oiled team coordinating their efforts. Uh, huh. So you are going to tell Cora, who was supposed to be next in command, who was an Asari Commando, what to do mid combat? Yep. Just like Shepard told Garrus, Ash/Kaidan, Wrex, Miranda, etc. - all of whom were accomplished leaders themselves - what to do in combat. It's not because they're in any way clueless or would not be able to serve as leaders themselves, but because someone needs to coordinate their efforts to create team synergy. Indeed, they have mastered their individual skills and are quite capable. Perhaps you've not noticed that working together benefits the team as a whole? I'd vote for slowing down the pace - but apparently a lot of people want it to be faster. In any case, RPG mechanics are generally abstractions. What would be more likely to happen irl is that the leader (Shepard or Ryder) would meet with the squaddies to discuss tactics and exactly what to do under various conditions ahead of time.
|
|
inherit
4247
0
Apr 20, 2017 18:42:14 GMT
489
ticktak77
460
March 2017
ticktak77
|
Post by ticktak77 on Mar 26, 2017 18:43:31 GMT
Empathise with you liking that feature, but It would be a huge change to game mechanics to make that happen. I don't see how this is a huge change to mechanics. If anything it is some key bindings and a setting to disable part of the squad AI. Nevermind that there was no reason to "streamline" squad management in the first place. It's not just key-bindings on consoles. And it wasn't streamlined - they designed combat to be much faster paced this year.
|
|
unofficialgreycolor
N3
Games: Dragon Age: Origins, Dragon Age Inquistion, Mass Effect Andromeda
Origin: UniformGreyColor
Posts: 686 Likes: 359
inherit
2483
0
359
unofficialgreycolor
686
December 2016
unofficialgreycolor
Dragon Age: Origins, Dragon Age Inquistion, Mass Effect Andromeda
UniformGreyColor
|
Post by unofficialgreycolor on Mar 26, 2017 19:05:05 GMT
Uh, huh. So you are going to tell Cora, who was supposed to be next in command, who was an Asari Commando, what to do mid combat? Yep. Just like Shepard told Garrus, Ash/Kaidan, Wrex, Miranda, etc. - all of whom were accomplished leaders themselves - what to do in combat. It's not because they're in any way clueless or would not be able to serve as leaders themselves, but because someone needs to coordinate their efforts to create team synergy I'd argue that is wasn't actually Shapard telling everyone what to do in combat because its just nonsensical. If you want to play a game as a game mechanic where you are controlling an entire team, it only makes sense that the player is not the one calling all the shots, but is actually just the narrator of the story as opposed to actually playing as a character embodied in and to themselves. I don't call working together dictating what everyone else does. Point being, if they were real people, you wouldn't be dictating everything they do. That's fair, but it looks like this series and other BW games is/are moving away from that. This is true, however, I have not seen a game that actually has this type of thing as an actual mechanic in a game (not to say that there are not any games that would have something like this). I don't make these arguments to say that tactical, team based games where you issue all the orders to everyone are bad or anything like that. I am just trying to point out that if you are playing as a specific character in a game, it doesn't actually make sense that you would control the other NPCs, and if you did/could, It should be understood that you are issuing commands to your teammates as opposed to having that requirement forgone. It would take some more voice acting, but the devs could simply have the character who is issuing commands verbalize what commands are said so there would be an indication that the PC is telling the squaddies what to do. And I understand that some people like issuing commands to all their Squaddies, and I do too, but I am just pointing out an alternate perspective here.
|
|
Deleted
Deleted Member
Posts: 0
Deleted
inherit
guest@proboards.com
1818
0
Deleted
0
January 1970
Deleted
|
Post by Deleted on Mar 26, 2017 19:30:16 GMT
Yep. Just like Shepard told Garrus, Ash/Kaidan, Wrex, Miranda, etc. - all of whom were accomplished leaders themselves - what to do in combat. It's not because they're in any way clueless or would not be able to serve as leaders themselves, but because someone needs to coordinate their efforts to create team synergy I'd argue that is wasn't actually Shapard telling everyone what to do in combat because its just nonsensical. If you want to play a game as a game mechanic where you are controlling an entire team, it only makes sense that the player is not the one calling all the shots, but is actually just the narrator of the story as opposed to actually playing as a character embodied in and to themselves. Well - you can headcanon it however you like. Some people differentiate between the player and the PC, but others don't. For example, some might think that it's Shepard who is telling squaddies what armor and weapons to use, but others might see it as player choice. The PC (Shepard) and the player are not the same person. There were quite a few occasions where Shepard barked orders to squaddies on missions. "Keep up the pressure" and the like. Assigning tasks to individuals is exactly what a leader (manager, supervisor, boss, project manager) does. How would a quarterback ever complete a pass if he couldn't tell his receivers which routes to run? How could a running back make any yardage if the line isn't blocking where he plans to go? It's pretty apparent in sports when a team isn't coordinating well, and I don't expect combat would be much different. Like I said - issuing commands to squadmates is an abstraction of the strategy/tactics coordinating meetings they would have had prior to the missions. A perspective of which I'm completely aware, thanks. When I play squad-based combat, I prefer to have some input to the strategies that'll be used. I loved programming tactics in DAO & DA2, and enjoyed the degree of squad management afforded me throughout MET. Since they're clearly moving in a different direction, how much longer I'll stay with either series remains to be seen.
|
|
inherit
115
0
2,714
capn233
1,708
August 2016
capn233
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age Inquisition, Mass Effect Andromeda
|
Post by capn233 on Mar 26, 2017 19:33:05 GMT
On mobile, so admitting some laziness here with respect to quoting.
Re MP mechanics - It is true that you don't control squad members in MP, but I don't see why this should preclude us from getting precise control over squadmates. The 'defend here' and 'attack this target' functions are SP specific to begin with. And it isn't as if the MP functionality in ME3 prevented implementation of the squad controls in it.
Seems like what the dev was getting at was 'We didn't want to spend time on this because it doesn't apply to MP.' Whatever the case, I obviously disagree with that decision. If anything, Bio ware has shown they are responsive to feedback, so hopefully bringing this up would get squad control to return in a future title if not practical for MEA,at least if the sequel is ostensibly a game with squad based combat.
Re 'Real combat,'and micromanagement - Agree with previous rebuttals regarding tactics briefing and also conceit to gameplay. The issue here for me isn't necessarily the reality argument though, it is player control and rewarding player skill and knowledge.
I don't want to tap a novel here, so I will also just add that Cora's behavior in combat doesn't look like what you would get with a well trained combatant.
|
|
inherit
115
0
2,714
capn233
1,708
August 2016
capn233
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age Inquisition, Mass Effect Andromeda
|
Post by capn233 on Mar 26, 2017 19:44:20 GMT
Also pace of game play isn't a good explanation for cutting squad management, as you could issue real time orders in ME2 and ME3.
|
|
inherit
115
0
2,714
capn233
1,708
August 2016
capn233
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age Inquisition, Mass Effect Andromeda
|
Post by capn233 on Mar 27, 2017 4:23:15 GMT
I was messing around with my favorites earlier and was thinking that might have been the place they could have inserted a slot for "preferred" or "reserved" squadmate abilities, one for each, that is only used when you press their squadmate key / button as an attack command. Wouldn't have been too different from power wheel mapping.
Could have potentially slapped it on the weapon wheel too. Weapon wheel seems pretty extraneous to me except as a place to activate my consumables.
|
|