sakuyasama7
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Post by sakuyasama7 on Mar 29, 2017 6:59:20 GMT
I think it's decent, but I've only been running Silver.
Hitting a Cryo Combo freezes anything that was within the combo radius, so this means you could potentially chain it indefinitely with Disruptor Ammo if you didn't kill the target (which you probably will, you Vanquisher-wielding, melee-bashing, meta whores!) (THAT WAS A JOKE). I will agree with the paltry damage, though.
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Post by SaikyoMcRyu on Mar 29, 2017 7:48:20 GMT
cryosferon is back!!? When was this a thing? Last I saw he was knocking Praetorian heads carapaces together on Thunderdome (using drell of course) Welcome back Cryos!!
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Post by SalMasRac on Mar 29, 2017 9:53:57 GMT
I think it's decent, but I've only been running Silver. Hitting a Cryo Combo freezes anything that was within the combo radius, so this means you could potentially chain it indefinitely with Disruptor Ammo if you didn't kill the target (which you probably will, you Vanquisher-wielding, melee-bashing, meta whores!) (THAT WAS A JOKE). I will agree with the paltry damage, though. It bears mention that Combos offer utility and CC, as well as a modest amount of damage. All things put together makes them worth using.
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Post by Deleted on Mar 29, 2017 10:24:52 GMT
Judging by your feedback it seems the developers see powers and power combos more as a utility now and not as a main damaging ability like in ME3MP. I can understand that decision, but I can also understand the frustration of power combo-fans. Maybe they'll buff combo and power damage a bit in a future patch.
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Post by cryosferon on Mar 29, 2017 12:02:52 GMT
Judging by your feedback it seems the developers see powers and power combos more as a utility now and not as a main damaging ability like in ME3MP. I can understand that decision, but I can also understand the frustration of power combo-fans. Maybe they'll buff combo and power damage a bit in a future patch. I have always been a weapon user (Black Widow ftw). But I have also always appreciated the role powers and especially combos played in ME. Its great to experiment with a new character, developing a build and making it work! But what I am doing right now with a new character such as the engineer is ..... neglecting the powers and relying on the Vanquisher Ok this is a little exaggerated. But you get my meaning. I think the developers should encourage players to use powers and especially: (work together and) produce combos.This has always been one of the things that have made Mass Effect so special for me.
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Post by cryosferon on Mar 29, 2017 12:06:44 GMT
cryosferon is back!!? When was this a thing? Last I saw he was knocking Praetorian heads carapaces together on Thunderdome (using drell of course) Welcome back Cryos!! thanks yes I am back baby - let me know if you are up for some matches
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Post by xeth on Mar 29, 2017 14:55:50 GMT
I really don't get what all the complaints are about. Do people want Power Combos to instakill everything they touch? The game would become laughably easy. 1- Are you guys raising Power Ranks? In ME3MP, the higher the Ranks of the Powers used to create the Combo, the more powerful the Combo. There's no reason to believe this isn't the case in MEA. Raise those up to Rank 6! 2- Are you taking Passives that increase Power damage? 3- Are you equipping a Power Damage Booster? 4- Are you playing a Power-oriented Kit? 5- Are you speccing the Powers themselves properly? Let's take my Asari Sentinel as an example. She has Max Rank 6 in all of her Powers, taking Damage and Force wherever possible. She also has Rank 6 in her Passives, again taking Damage and Force wherever possible. (She only has 1 point in Tech Armor, as there is no Power synergy there). She wears either an Incendiary or Cryo Ammo Booster, and a Power Damage Booster. And I'll tell you what, starting an engagement with Energy Drain+Throw will strip the Shields of whatever primary target she cast them at, create a massive Tech Burst that damages Shields of surrounding enemies, staggers them, and leaves an AoE electrical effect on the ground that stuns any enemies who are standing in it or walk into it. Then it's a simple matter to mop up with her weapon (I've just been using a Charger X, it's perfectly fine even on Gold) with her Incendiary/Cryo Ammo, then detonate that with Throw as soon as it becomes available again. Honestly, if her Powers and Combos were any more powerful, she wouldn't need to shoot at all. So there are kits in ME3MP who can rely exclusively on Power Combos. This isn't ME3MP. Powers here tend to have longer cooldowns. The boon is that they have separate cooldowns. Use your Powers and Combos as a utility, and then don't forget to shoot your gun. Let's compare my Asari Sentinel to my Human Sentinel. Instead of Power-oriented Passives, she has Weapon-oriented Passives, and takes every available Evolution for Weapon Damage/Weak Point Damage/Accuracy/Stability. And instead of a Power Damage Booster, she wears a Weapon Damage Booster. Now her Powers and Combos aren't quite as strong as the Asari Sentinel's, of course, but she makes up for it with better weapon skill. Bottom line is that the two do comparable damage to the group of enemies, they just have different things they are slightly better at. Key word being SLIGHTLY. If the Asari Sentinel could instakill everything with Powers and Combos, why would anyone play anything else? Likewise, if the Human Sentinel could instakill everything with one shot from her gun, why would anyone play anything else? (The guns themselves are irrelevant, as each of these kits is perfectly capable of equipping the same guns, so moot). TL;DR Powers and Combos are fine IMO and the game has much bigger issues that need to be addressed. Gold is already getting pretty darn easy, and literally the ONLY reason it ever fails is in pug matches where the Wave 6 Multiple Upload happens and everyone is either running all over the map, dead, or stupid. It's already getting to the point where if you have one reliable friend to team up with, Gold is almost a cakewalk. It will get even easier as we unlock more of our manifests. TL;TL;DR Game is easy enough. It doesn't need to be any easier. Thank you for this. Was wondering what would be the major difference between the two sentinels. My human sentinel is around 13ish and I specced her for power damage/recharge rate, never thought to go weapon based. I think I'm going to try what you said for my two sentinels. What weapon would you recommend for the human sentinel? Right now, my only lvl 20 is a human solider X, and it feels underwhelming in gold. The best weapon I've got is a raptor V I think. EDIT: So I respecced my level 20 human soldier X, and gave him cryo's human sentinel treatment (weapon damage focused) with raptor V, and man does he rip mobs to shreds with or without turbocharge on!
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Post by SalMasRac on Mar 29, 2017 18:52:59 GMT
Thank you for this. Was wondering what would be the major difference between the two sentinels. My human sentinel is around 13ish and I specced her for power damage/recharge rate, never thought to go weapon based. I think I'm going to try what you said for my two sentinels. What weapon would you recommend for the human sentinel? Right now, my only lvl 20 is a human solider X, and it feels underwhelming in gold. The best weapon I've got is a raptor V I think. EDIT: So I respecced my level 20 human soldier X, and gave him cryo's human sentinel treatment (weapon damage focused) with raptor V, and man does he rip mobs to shreds with or without turbocharge on! I've just been using a Raptor X on my Human Sentinel with Weapons Spec. She almost doesn't even need a Tech Ammo, because most things are dead before Throw even recharges for the second detonation. It's still good to have vs Armored enemies though.
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Mass Effect Andromeda, Anthem, Mass Effect Legendary Edition
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Post by Beerfish on Mar 29, 2017 18:56:12 GMT
Yes. Bring back snap freeze! Only if they also include the sexbot and I think the Reegar is back is it not?
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Post by SalMasRac on Mar 29, 2017 19:02:31 GMT
Well let's test this out: Human SentinelNote: Use the biggest gun you have, Cryo/Incendiary Ammo, and a Weapon Damage Booster. Asari SentinelNote: Use the biggest gun you have that keeps you at 100% Power Cooldown, Cryo/Incendiary Ammo, and a Power Damage Booster. After dropping your Asari Sentinel Shield, you have 3 seconds of increased Power Damage. Use this time to set off your Energy Drain+Throw Combo! Edit: It worked!
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Post by PATPATPATlol on Mar 30, 2017 2:29:05 GMT
Cryo combos seem to work pretty well for my engineer. I'm old school though so I prime and detonate my own combos because I can't wait for anyone else to get it right. I noticed that the kill feed with say which players did a combo but it's funny when I see "PATPATPATlol + PATPATPATlol CRYO COMBO"
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Post by hobocommand3r on Mar 30, 2017 3:00:28 GMT
so I have been playing the human engineer and specced him/her completely for combo detonations. But still, my cryo combos do literally nothing. even when I apply them on the lowest mook his health bar barely budges. Then I thought it might work better on armor since this was the case in ME3 ... but nope. Biotic Explosions on the other hand are way stronger!! Ok then I thought to myself: Maybe the cryo detonations would at least slow down the enemies massively (especially with the 150% shatter radius evolution). but... nope. The enemies become slower for a very very short moment and then continue doing what they did before normally - but with a big smile on their face. Sorry but cryo explosions currently are not worth putting any points or efforts into. If you really want to play the human engineer, then you should go for mere power damage, even if you intend to play on gold. Speaking of the engineer: I thought the armor debuffing would be a very mighty thing (100% armor debuff!!!) but in practice this is hardly noticeable. Has anyone made similar experiences? Thanks. Biotic explosions are a real joke too, takes 3 pull + throw combos to kill a gold raiderr with a kineticist lol.
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Post by hobocommand3r on Mar 30, 2017 3:19:06 GMT
1 streamer I watched was speculating that combos are bugged since they appear to not scale in damage when you level up the powers involved like they did in me3.
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Post by oniangel on Mar 30, 2017 4:12:05 GMT
I am finding combos in general to be lack luster.
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akots
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Neverwinter Nights, Mass Effect Andromeda
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Post by akots on Mar 30, 2017 5:24:46 GMT
1 streamer I watched was speculating that combos are bugged since they appear to not scale in damage when you level up the powers involved like they did in me3. I'm pretty sure it is some sort of bug that will be fixed in the next patch. Hopefully. They can always say that they did not know but we probably won't know they said that because they don't post here.
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Post by bolobob on Mar 30, 2017 6:48:53 GMT
Would be nice if some of the descriptions gave more info, for example damage over time doesn't tell actual seconds duration on some skills. Knowing things like this would help with figuring out if a build I'm going with will work or if worth the points to spend.
So left in the dark because some descriptions are too vague. Just like guns don't show reload speed so have to do trial and error to see if it takes 2 mins to load a gun or not. Anyway just saying room for them to improve the info in the game itself.
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Post by Kenny Bania on Mar 30, 2017 8:07:19 GMT
Would be nice if some of the descriptions gave more info, for example damage over time doesn't tell actual seconds duration on some skills. Knowing things like this would help with figuring out if a build I'm going with will work or if worth the points to spend. So left in the dark because some descriptions are too vague. Just like guns don't show reload speed so have to do trial and error to see if it takes 2 mins to load a gun or not. Anyway just saying room for them to improve the info in the game itself. Typical biower.
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Post by nanotm on Mar 30, 2017 8:46:44 GMT
I tend to leave cryo blast at level 3 and it chews through armour pretty fast on bronze/silver, I haven't tried on gold though with that kit... I wouldn't want to since the turret is only useful for 3 seconds every 30..... what it needs is a supper hp /armour buff or a cd of zero between uses because right now that char is a liability / otoh the barrier/zap throw guy is pretty handy at tossing out tech splosions and they work nicely enough on making stuff stand still
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Post by SalMasRac on Mar 30, 2017 8:50:29 GMT
I tend to leave cryo blast at level 3 and it chews through armour pretty fast on bronze/silver, I haven't tried on gold though with that kit... I wouldn't want to since the turret is only useful for 3 seconds every 30..... what it needs is a supper hp /armour buff or a cd of zero between uses because right now that char is a liability / otoh the barrier/zap throw guy is pretty handy at tossing out tech splosions and they work nicely enough on making stuff stand still I have never hated a kit as much as I hated the MEA Human Engineer. Got him to 20 for a Prestige Bonus and hopefully will unlock some other class with his bonus because I am never playing him again
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SentinelBorg
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Jade Empire, Mass Effect Andromeda
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Post by SentinelBorg on Mar 30, 2017 9:30:05 GMT
Compared to the Tech Explosions a Human/Asari Sentinel can create with more ease and on any enemy thanks the Energy Drain 5A, yes, the Cryo Combo is a bad joke.
If you want to play a "caster" right now, play the Sentinel. ^^
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Post by nanotm on Mar 30, 2017 10:30:49 GMT
I tend to leave cryo blast at level 3 and it chews through armour pretty fast on bronze/silver, I haven't tried on gold though with that kit... I wouldn't want to since the turret is only useful for 3 seconds every 30..... what it needs is a supper hp /armour buff or a cd of zero between uses because right now that char is a liability / otoh the barrier/zap throw guy is pretty handy at tossing out tech splosions and they work nicely enough on making stuff stand still I have never hated a kit as much as I hated the MEA Human Engineer. Got him to 20 for a Prestige Bonus and hopefully will unlock some other class with his bonus because I am never playing him again you can see in the char selection screen what bonus the kits you don't have yet are by selecting them, iirc the angara without the armour face has the same bonus but unless you get lucky and unlock al l10 of him he's pretty crap until level 15...... and I think the salarian infiltrator as well, not got the game open atm though cos I was doing other pointless things like drooling over the new biolight gear, stuff that whilst I might like it has absolutely zero practical use for me now that i'm disabled and cant go do off grid stuff anymore which just makes me kinda sad because back when I needed that gear it wasn't available.........
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