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Post by cryosferon on Mar 26, 2017 14:21:38 GMT
so I have been playing the human engineer and specced him/her completely for combo detonations. But still, my cryo combos do literally nothing. even when I apply them on the lowest mook his health bar barely budges.
Then I thought it might work better on armor since this was the case in ME3 ... but nope.
Biotic Explosions on the other hand are way stronger!!
Ok then I thought to myself: Maybe the cryo detonations would at least slow down the enemies massively (especially with the 150% shatter radius evolution). but... nope. The enemies become slower for a very very short moment and then continue doing what they did before normally - but with a big smile on their face.
Sorry but cryo explosions currently are not worth putting any points or efforts into. If you really want to play the human engineer, then you should go for mere power damage, even if you intend to play on gold.
Speaking of the engineer: I thought the armor debuffing would be a very mighty thing (100% armor debuff!!!) but in practice this is hardly noticeable. Has anyone made similar experiences?
Thanks.
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Post by oneils on Mar 26, 2017 14:25:05 GMT
I haven't played engineer yet, but I did notice that when I detonate cry explosions it seemed underwhelming.
As for armor, I finally got the extra damage to armor skill on frag grenades for my soldiers and hardly noticed a difference. I guess 50% of 0 is still 0. Seems like armor is much tougher in ME:A than ME:3 or is just me?
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Post by wizeman305 on Mar 26, 2017 14:35:15 GMT
I got excited at the thought of cryoing all the things especially considering the Quarian engineer was one of my favorites. I was extremely disappointed. I played her long enough to try to get her to where I thought I should see some damage but it was underwhelming even in bronze.
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Post by ineedmoreguns on Mar 26, 2017 14:43:55 GMT
Engineer is very underpowered. I have engineer X lvl 17 and his level 6 turret just tickles enemie on gold. Level 6 cryo is only effective against the very few enemies and you take massive damage trying to use it. Play the vanguard, adept, or infiltrator, and then tell me the engineer is even close to being on their level.
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Post by cryosferon on Mar 26, 2017 15:20:09 GMT
Engineer is very underpowered. I have engineer X lvl 17 and his level 6 turret just tickles enemie on gold. Level 6 cryo is only effective against the very few enemies and you take massive damage trying to use it. Play the vanguard, adept, or infiltrator, and then tell me the engineer is even close to being on their level. well - this should not surprise you too much, in case you have played Mass Effect 3. But what is surprising is that the combos just tickle the enemies on gold. The engineer is in a very very bad spot right now.
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Post by wizeman305 on Mar 26, 2017 15:25:47 GMT
Actually the ME3 Turret was not so bad when decked out towards full power damage I used it to supplement my overall DPS not to mention the cause Phantoms to panic bubble.
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Post by Deleted on Mar 26, 2017 16:46:50 GMT
Yes. Bring back snap freeze!
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Post by Camel on Mar 26, 2017 18:24:32 GMT
Engineer is very underpowered. I have engineer X lvl 17 and his level 6 turret just tickles enemie on gold. Level 6 cryo is only effective against the very few enemies and you take massive damage trying to use it. Play the vanguard, adept, or infiltrator, and then tell me the engineer is even close to being on their level. well - this should not surprise you too much, in case you have played Mass Effect 3. But what is surprising is that the combos just tickle the enemies on gold. The engineer is in a very very bad spot right now. TBH tech bursts were very hard to pull off in ME3MP at first, you had to kill a mob to trigger a cryo/fire explosion until the buffs.
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Post by hieroglyph on Mar 26, 2017 18:39:28 GMT
They must have changed the damage formula or something. Previously it was the level of the two skills used to cause the explosion plus any detonation bonuses that determined the damage but now they hardly do more than tickle even when using maxed skills with det bonuses. Firebomb and Tech bomb are equally as worthless. I can't even kill a basic mob with just health in a single maxed combo on silver.
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Post by Kenny Bania on Mar 27, 2017 10:57:46 GMT
They need to revisit combos in general. Yes. Bring back snap freeze! Let's not go crazy.
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Post by DistigousForest on Mar 27, 2017 11:15:21 GMT
They need to revisit combos in general. Yes. Bring back snap freeze! Let's not go crazy. You don't want a bugged power that can hit through walls and gives 2x explosion damage to all defences to cheese your way through the hardest difficulty to victory? For shame!
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Post by Kenny Bania on Mar 27, 2017 11:48:15 GMT
They need to revisit combos in general. Let's not go crazy. You don't want a bugged power that can hit through walls and gives 2x explosion damage to all defences to cheese your way through the hardest difficulty to victory? For shame! At the risk of the headaches? Nope. I have been tolerating Flamer since it has been used to carry me, but better believe I'll be complaining as soon as I can stand on my own two feet.
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Post by Darks1te on Mar 27, 2017 12:03:44 GMT
Dunno about human engi, but i very often have top score with krogan engi. On gold difficulty.
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Post by Urizen on Mar 27, 2017 12:06:03 GMT
Has anyone tested out if Biotic/Tech/Universal amps influence combodamage?
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Post by SalMasRac on Mar 27, 2017 12:46:03 GMT
I really don't get what all the complaints are about. Do people want Power Combos to instakill everything they touch? The game would become laughably easy.
1- Are you guys raising Power Ranks? In ME3MP, the higher the Ranks of the Powers used to create the Combo, the more powerful the Combo. There's no reason to believe this isn't the case in MEA. Raise those up to Rank 6!
2- Are you taking Passives that increase Power damage?
3- Are you equipping a Power Damage Booster?
4- Are you playing a Power-oriented Kit?
5- Are you speccing the Powers themselves properly?
Let's take my Asari Sentinel as an example. She has Max Rank 6 in all of her Powers, taking Damage and Force wherever possible. She also has Rank 6 in her Passives, again taking Damage and Force wherever possible. (She only has 1 point in Tech Armor, as there is no Power synergy there). She wears either an Incendiary or Cryo Ammo Booster, and a Power Damage Booster. And I'll tell you what, starting an engagement with Energy Drain+Throw will strip the Shields of whatever primary target she cast them at, create a massive Tech Burst that damages Shields of surrounding enemies, staggers them, and leaves an AoE electrical effect on the ground that stuns any enemies who are standing in it or walk into it. Then it's a simple matter to mop up with her weapon (I've just been using a Charger X, it's perfectly fine even on Gold) with her Incendiary/Cryo Ammo, then detonate that with Throw as soon as it becomes available again. Honestly, if her Powers and Combos were any more powerful, she wouldn't need to shoot at all.
So there are kits in ME3MP who can rely exclusively on Power Combos. This isn't ME3MP. Powers here tend to have longer cooldowns. The boon is that they have separate cooldowns. Use your Powers and Combos as a utility, and then don't forget to shoot your gun.
Let's compare my Asari Sentinel to my Human Sentinel. Instead of Power-oriented Passives, she has Weapon-oriented Passives, and takes every available Evolution for Weapon Damage/Weak Point Damage/Accuracy/Stability. And instead of a Power Damage Booster, she wears a Weapon Damage Booster. Now her Powers and Combos aren't quite as strong as the Asari Sentinel's, of course, but she makes up for it with better weapon skill. Bottom line is that the two do comparable damage to the group of enemies, they just have different things they are slightly better at. Key word being SLIGHTLY. If the Asari Sentinel could instakill everything with Powers and Combos, why would anyone play anything else? Likewise, if the Human Sentinel could instakill everything with one shot from her gun, why would anyone play anything else? (The guns themselves are irrelevant, as each of these kits is perfectly capable of equipping the same guns, so moot).
TL;DR Powers and Combos are fine IMO and the game has much bigger issues that need to be addressed. Gold is already getting pretty darn easy, and literally the ONLY reason it ever fails is in pug matches where the Wave 6 Multiple Upload happens and everyone is either running all over the map, dead, or stupid. It's already getting to the point where if you have one reliable friend to team up with, Gold is almost a cakewalk. It will get even easier as we unlock more of our manifests.
TL;TL;DR Game is easy enough. It doesn't need to be any easier.
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Post by Deleted on Mar 27, 2017 13:39:47 GMT
TL;TL;DR Game is easy enough. It doesn't need to be any easier. I'm taking your word for it once I feel bold enough to try MEAMP
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Post by parthianshot on Mar 27, 2017 13:45:56 GMT
Yeah, I miss the satisfying shatter sound.
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Post by physiolosopher on Mar 27, 2017 14:45:40 GMT
I really don't get what all the complaints are about. Do people want Power Combos to instakill everything they touch? The game would become laughably easy. 1- Are you guys raising Power Ranks? In ME3MP, the higher the Ranks of the Powers used to create the Combo, the more powerful the Combo. There's no reason to believe this isn't the case in MEA. Raise those up to Rank 6! 2- Are you taking Passives that increase Power damage? 3- Are you equipping a Power Damage Booster?4- Are you playing a Power-oriented Kit? 5- Are you speccing the Powers themselves properly? Most people I've encountered so far: 1. no 2. maybe but not likely 3. definitely not, everyone is hoarding level 1 boosters as if they won't have 200+ sitting around eventually 4. finally an occasional yes! 5. who knows?
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Ghostknife72
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ME:A GREAT SUCCESS!!!!
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Post by Ghostknife72 on Mar 27, 2017 14:50:48 GMT
Cryo ammo seems to work OK for now. But the explosion afterwards once they are primed for a combo is pretty pathetic. Is shows an ice cube shower, but mooks standing DIRECTLY next to the target went unaffected. So much for that then.
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Post by cryosferon on Mar 28, 2017 5:32:47 GMT
I really don't get what all the complaints are about. Do people want Power Combos to instakill everything they touch? The game would become laughably easy. 1- Are you guys raising Power Ranks? In ME3MP, the higher the Ranks of the Powers used to create the Combo, the more powerful the Combo. There's no reason to believe this isn't the case in MEA. Raise those up to Rank 6! 2- Are you taking Passives that increase Power damage? 3- Are you equipping a Power Damage Booster? 4- Are you playing a Power-oriented Kit? 5- Are you speccing the Powers themselves properly? Let's take my Asari Sentinel as an example. She has Max Rank 6 in all of her Powers, taking Damage and Force wherever possible. She also has Rank 6 in her Passives, again taking Damage and Force wherever possible. (She only has 1 point in Tech Armor, as there is no Power synergy there). She wears either an Incendiary or Cryo Ammo Booster, and a Power Damage Booster. And I'll tell you what, starting an engagement with Energy Drain+Throw will strip the Shields of whatever primary target she cast them at, create a massive Tech Burst that damages Shields of surrounding enemies, staggers them, and leaves an AoE electrical effect on the ground that stuns any enemies who are standing in it or walk into it. Then it's a simple matter to mop up with her weapon (I've just been using a Charger X, it's perfectly fine even on Gold) with her Incendiary/Cryo Ammo, then detonate that with Throw as soon as it becomes available again. Honestly, if her Powers and Combos were any more powerful, she wouldn't need to shoot at all. So there are kits in ME3MP who can rely exclusively on Power Combos. This isn't ME3MP. Powers here tend to have longer cooldowns. The boon is that they have separate cooldowns. Use your Powers and Combos as a utility, and then don't forget to shoot your gun. Let's compare my Asari Sentinel to my Human Sentinel. Instead of Power-oriented Passives, she has Weapon-oriented Passives, and takes every available Evolution for Weapon Damage/Weak Point Damage/Accuracy/Stability. And instead of a Power Damage Booster, she wears a Weapon Damage Booster. Now her Powers and Combos aren't quite as strong as the Asari Sentinel's, of course, but she makes up for it with better weapon skill. Bottom line is that the two do comparable damage to the group of enemies, they just have different things they are slightly better at. Key word being SLIGHTLY. If the Asari Sentinel could instakill everything with Powers and Combos, why would anyone play anything else? Likewise, if the Human Sentinel could instakill everything with one shot from her gun, why would anyone play anything else? (The guns themselves are irrelevant, as each of these kits is perfectly capable of equipping the same guns, so moot). TL;DR Powers and Combos are fine IMO and the game has much bigger issues that need to be addressed. Gold is already getting pretty darn easy, and literally the ONLY reason it ever fails is in pug matches where the Wave 6 Multiple Upload happens and everyone is either running all over the map, dead, or stupid. It's already getting to the point where if you have one reliable friend to team up with, Gold is almost a cakewalk. It will get even easier as we unlock more of our manifests. TL;TL;DR Game is easy enough. It doesn't need to be any easier. I said that I specced completely for combos. of course I went for 66 and all passives. and why would I spec for power damage when this thread is about combos? I did not say I want to kill every mook with one blast. I said my cryo explosions are barely tickling them. and they are not even slowed down much. did you try cryo explosions in andromeda yet?? hard to believe you did
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Post by joserayber on Mar 28, 2017 7:03:02 GMT
IMO damage from tech combos is mediocre at best even in ME3MP. Cryo explosion functions a little better than the other two not because of the combo itself, but due to the bugged feature of Snap Freeze. By taking 100% tech combo damage bonus and 1.1x debuff away no wonder cryo combos in MEAMP would suck. The real problem is that its impact radius is much smaller than what visual effect indicates so the combo literally does nothing in terms of crowd-control even against critter mooks.
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Post by akots on Mar 28, 2017 8:46:22 GMT
... TL;TL;DR Game is easy enough. It doesn't need to be any easier. It is not easy like really easy for me personally but, yes, it is more forgiving than ME3. Also, AI can be really silly, something is wrong with it when half of the enemies are running away from me chasing some other guy who just spawned on LZ on the other end of the map ignoring everything and I have to run after them. I understand that the enemies are deaf and cannot hear anything as lolfiltrators are completely invincible while running around with TC. That reminds me of DAIMP AI very much. In ME3, you hit harder and the enemies hit way harder. In MEA, you can get in a bad spot and will be overrun almost instantly. Otherwise, I think, most of the weapons and majority of powers have quite low general dps.It is not really needed, you can jet away or move out of danger having more mobility. I wonder what the cut off waves 7-10 actually had in them and why they were cut off. Three hydras? Two fiends? Do waves 8,9, 10 in ME3 make sense, there are no new bosses to fight, they are just a filler? Lol, so not true but whatever. Surely, if you can get through wave 5, you can get through wave 8, same thing repeats itself? Alas, we probably would never know. Apparently it was a bit too much and too long for somebody. But to me it looks like we have a hybrid with experience obviously lacking as if it was taken from 10-wave game and put into a 6-wave game without any recalculation and numbers per level were taken exactly from ME3. We just get these numbers essentially halved. Seems like somebody just cut these waves during some stage of testing. After all, it is easier than rebalancing enemies and difficulties and readjusting weapons. So, we get trolling weapons as initially planned by somebody who never played anything, strange combo mechanic probably from the same source and I get the impression these two were never really put together or tested extensively. There is no obvious need as in its current state, it kind of sort of works. They even took challenge points numbers from ME3 where you had 140K points for weapon challenges and 50K for most powers. It is really amazing, I mean the extent of copy paste without any checking. They just conveniently forgot that maximum points in ME3 were around 400K per regular 20-22 min gold game while in MEA it barely can reach 70-80K in a 15-17 min standard MEA game. IMO, nerfing rockets is a good thing but giving too few consumables in packs is a bad thing although there are already too many of these as the games are shorter. It does have some semblance of balance. However, I don't see a point in maxing manifest for practical reasons. Looks like most of the bad guns will remain bad despite having 10-15% higher damage at tier X versus tier I and good guns are already good at tier I. It was partially true for ME3 as well although eventually people realized that blood pack punisher can be quite stylish and good on a marksman class and well worth its UR status after some balance changes. Maybe, MEA hides some nice discoveries here as well. I'm very much afraid though that there won't be any balance changes this time, not on a weekly basis. It is too much work obviously. We'd be lucky if they do it DAIMP way, maybe once every couple of months based on some internal processing of feedback data. tldr: We have some hybrid here with messy production history and parts glued together from ME3 and DAI with some unique additions.
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Post by SalMasRac on Mar 28, 2017 9:59:22 GMT
I really don't get what all the complaints are about. Do people want Power Combos to instakill everything they touch? The game would become laughably easy. 1- Are you guys raising Power Ranks? In ME3MP, the higher the Ranks of the Powers used to create the Combo, the more powerful the Combo. There's no reason to believe this isn't the case in MEA. Raise those up to Rank 6! 2- Are you taking Passives that increase Power damage? 3- Are you equipping a Power Damage Booster? 4- Are you playing a Power-oriented Kit? 5- Are you speccing the Powers themselves properly? Let's take my Asari Sentinel as an example. She has Max Rank 6 in all of her Powers, taking Damage and Force wherever possible. She also has Rank 6 in her Passives, again taking Damage and Force wherever possible. (She only has 1 point in Tech Armor, as there is no Power synergy there). She wears either an Incendiary or Cryo Ammo Booster, and a Power Damage Booster. And I'll tell you what, starting an engagement with Energy Drain+Throw will strip the Shields of whatever primary target she cast them at, create a massive Tech Burst that damages Shields of surrounding enemies, staggers them, and leaves an AoE electrical effect on the ground that stuns any enemies who are standing in it or walk into it. Then it's a simple matter to mop up with her weapon (I've just been using a Charger X, it's perfectly fine even on Gold) with her Incendiary/Cryo Ammo, then detonate that with Throw as soon as it becomes available again. Honestly, if her Powers and Combos were any more powerful, she wouldn't need to shoot at all. So there are kits in ME3MP who can rely exclusively on Power Combos. This isn't ME3MP. Powers here tend to have longer cooldowns. The boon is that they have separate cooldowns. Use your Powers and Combos as a utility, and then don't forget to shoot your gun. Let's compare my Asari Sentinel to my Human Sentinel. Instead of Power-oriented Passives, she has Weapon-oriented Passives, and takes every available Evolution for Weapon Damage/Weak Point Damage/Accuracy/Stability. And instead of a Power Damage Booster, she wears a Weapon Damage Booster. Now her Powers and Combos aren't quite as strong as the Asari Sentinel's, of course, but she makes up for it with better weapon skill. Bottom line is that the two do comparable damage to the group of enemies, they just have different things they are slightly better at. Key word being SLIGHTLY. If the Asari Sentinel could instakill everything with Powers and Combos, why would anyone play anything else? Likewise, if the Human Sentinel could instakill everything with one shot from her gun, why would anyone play anything else? (The guns themselves are irrelevant, as each of these kits is perfectly capable of equipping the same guns, so moot). TL;DR Powers and Combos are fine IMO and the game has much bigger issues that need to be addressed. Gold is already getting pretty darn easy, and literally the ONLY reason it ever fails is in pug matches where the Wave 6 Multiple Upload happens and everyone is either running all over the map, dead, or stupid. It's already getting to the point where if you have one reliable friend to team up with, Gold is almost a cakewalk. It will get even easier as we unlock more of our manifests. TL;TL;DR Game is easy enough. It doesn't need to be any easier. I said that I specced completely for combos. of course I went for 66 and all passives. and why would I spec for power damage when this thread is about combos? I did not say I want to kill every mook with one blast. I said my cryo explosions are barely tickling them. and they are not even slowed down much. did you try cryo explosions in andromeda yet?? hard to believe you did Me when I find a Cryo Ammo: This applies to ME3 and MEA
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Post by Pounce de León on Mar 28, 2017 10:09:44 GMT
They need to revisit combos in general. Yes. Bring back snap freeze! Let's not go crazy. Have you not seen? It's back in the game. Look at cryo beams last evo.
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stysiaq
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Gigavorcha Breeder
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire
Origin: Stysiaq
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Post by stysiaq on Mar 28, 2017 10:17:41 GMT
space magic > space fridges
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