inherit
4591
0
2
kamsolastor
13
Mar 15, 2017 23:38:06 GMT
March 2017
kamsolastor
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Post by kamsolastor on Mar 26, 2017 16:32:32 GMT
First, let me say I understand that in games there's a limit to what you can do, especially for ranges. Trying to have a Battlefield-like range for snipers in Andromeda would be silly. Though many of the planets are 'open', they aren't meant for that kind of super long range combat. However, I was heavily pissed when I pulled the nomad up to a Kett encampment, pulled out my sniper, and after a few shots from my newly made Widow, realized that, hey, after 80m, your shot just.. disappears' - sucks to be you, at 112m or so from the enemy. Let me put this range in context - 80m is about 240 feet or so. A standard issue M16A4 is rated to about 300m or so - just with iron sights. That's around 900 feet - So over 3 times what our high powered Widow 'it's a space Barret .50 cal' sniper rifle can hit, apparently.
I understand also for game mechanics that there has to be a cutoff point somewhere, but I remember being in Mass Effect 1 and sniping goons outside of an outpost or pirate base, nd them scrambling to fire back at me, and having a great time with it. All I'm asking is, if I can see the enemy, I should be able to hit the enemy - and, if the enemy is alerted to my presence (i.e. I've shot at them, or driven off in one direction), they should be able to fire back. Is that too ridiculous an idea? Heck, even extending the range out to, say, 150m would be great - extend out the area you can fight in a bit.
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inherit
TRASHCAN Director
4896
0
3,750
Doctor Fumbles
2,658
March 2017
drfumbles
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Post by Doctor Fumbles on Mar 26, 2017 16:43:12 GMT
They make contact. This game has bullet drop.
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inherit
4591
0
2
kamsolastor
13
Mar 15, 2017 23:38:06 GMT
March 2017
kamsolastor
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Post by kamsolastor on Mar 26, 2017 16:46:54 GMT
Then something is very wrong with their bullet drop code, if the round is dropping... what, approx... a foot, foot and a half? Aiming at a Kett head, and the round is missing their entire torso, after spanning 110m or so? I'll go back and do some actual testing on this but something seems wonky here.
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inherit
TRASHCAN Director
4896
0
3,750
Doctor Fumbles
2,658
March 2017
drfumbles
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Post by Doctor Fumbles on Mar 26, 2017 16:50:00 GMT
Then something is very wrong with their bullet drop code, if the round is dropping... what, approx... a foot, foot and a half? Aiming at a Kett head, and the round is missing their entire torso, after spanning 110m or so? I'll go back and do some actual testing on this but something seems wonky here. You have to put the round a good ten feet above their head. You can't use the simple optics they gave us. There is a video here about the bullet drop showing how high you have to shoot.
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inherit
TRASHCAN Director
4896
0
3,750
Doctor Fumbles
2,658
March 2017
drfumbles
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Post by Doctor Fumbles on Mar 26, 2017 16:52:02 GMT
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inherit
1407
0
Sept 2, 2016 19:28:30 GMT
4,343
shechinah
Ser Barksalot - Hiatus
2,584
Sept 2, 2016 18:49:21 GMT
September 2016
shechinah
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Jade Empire, Mass Effect Andromeda
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Post by shechinah on Mar 26, 2017 16:52:06 GMT
Then something is very wrong with their bullet drop code, if the round is dropping... what, approx... a foot, foot and a half? Aiming at a Kett head, and the round is missing their entire torso, after spanning 110m or so? I'll go back and do some actual testing on this but something seems wonky here. You have to put the round a good ten feet above their head. You can't use the simple optics they gave us. There is a video here about the bullet drop showing how high you have to shoot. So that's why I keep missing? I couldn't figure out if I just had a rifle with a shorter range. Thanks!
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inherit
4591
0
2
kamsolastor
13
Mar 15, 2017 23:38:06 GMT
March 2017
kamsolastor
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Post by kamsolastor on Mar 26, 2017 16:55:04 GMT
Thanks for the link, loading it now. But that still seems ridiculously off - if I was trying to hit a target at two miles, a ten foot bullet drop would be realistic, somewhat. At under 300m? Utter nonsense.
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inherit
TRASHCAN Director
4896
0
3,750
Doctor Fumbles
2,658
March 2017
drfumbles
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Post by Doctor Fumbles on Mar 26, 2017 16:59:28 GMT
We all agreed on the thread about it. If there were adding bullet drop, at least makes the mildots accurate to it.
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JiM
N2
Games: Mass Effect Trilogy
Origin: J1M_13
Posts: 148 Likes: 878
inherit
5030
0
878
JiM
148
March 2017
jim
Mass Effect Trilogy
J1M_13
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Post by JiM on Mar 26, 2017 17:00:51 GMT
Thanks for the link, loading it now. But that still seems ridiculously off - if I was trying to hit a target at two miles, a ten foot bullet drop would be realistic, somewhat. At under 300m? Utter nonsense. Different gravity on different planets?
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inherit
4591
0
2
kamsolastor
13
Mar 15, 2017 23:38:06 GMT
March 2017
kamsolastor
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Post by kamsolastor on Mar 26, 2017 17:01:46 GMT
Exactly - otherwise we're just guesstimating all the time. And given the general 'high tech' level of Mass Effect, it again, makes no sense, even with suspension of disbelief. At least, like you said, the damn mildots should be accurate instead of just a ''hey, this looks tacticool, let's toss it in!''.
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inherit
4591
0
2
kamsolastor
13
Mar 15, 2017 23:38:06 GMT
March 2017
kamsolastor
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Post by kamsolastor on Mar 26, 2017 17:02:21 GMT
Thanks for the link, loading it now. But that still seems ridiculously off - if I was trying to hit a target at two miles, a ten foot bullet drop would be realistic, somewhat. At under 300m? Utter nonsense. Different gravity on different planets? I don't think there is - at least, in regards to it affecting weapon ballistics, but I could very well be wrong.
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inherit
TRASHCAN Director
4896
0
3,750
Doctor Fumbles
2,658
March 2017
drfumbles
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Post by Doctor Fumbles on Mar 26, 2017 17:02:55 GMT
Thanks for the link, loading it now. But that still seems ridiculously off - if I was trying to hit a target at two miles, a ten foot bullet drop would be realistic, somewhat. At under 300m? Utter nonsense. Different gravity on different planets? I doubt it. That would be too much to handle with how much of a drop it is. Don't want to add another calculation in. That is more fitting for an actual FPS and not MEA.
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inherit
Spirit talker
764
0
16,402
Giant Ambush Beetle
9,283
August 2016
giantambushbeetle
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Mass Effect Andromeda
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Post by Giant Ambush Beetle on Mar 26, 2017 17:25:40 GMT
I've done some tests with the Viper sniper rifle. In EOS I shot explosive barrels at 160 meters, the bullet drop required me to use the first holdover dot on the reticle, 200 meters the second holdover mark. I shot wildlife at ranges of 300-400 meters but at those ranges bullet drop reaches extreme levels, like 10 meters / 30ft or so. I had to sue so much holdover the target was barely in the bottom of my scope. I have not yet tested any other sniper rifles, but I bet their drop is very similar. Thanks for the link, loading it now. But that still seems ridiculously off - if I was trying to hit a target at two miles, a ten foot bullet drop would be realistic, somewhat. At under 300m? Utter nonsense. Real real life bullets drop about 8 meters (25 feet) on the way to the 1000 meter target.
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inherit
4591
0
2
kamsolastor
13
Mar 15, 2017 23:38:06 GMT
March 2017
kamsolastor
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Post by kamsolastor on Mar 26, 2017 18:10:52 GMT
I've done some tests with the Viper sniper rifle. In EOS I shot explosive barrels at 160 meters, the bullet drop required me to use the first holdover dot on the reticle, 200 meters the second holdover mark. I shot wildlife at ranges of 300-400 meters but at those ranges bullet drop reaches extreme levels, like 10 meters / 30ft or so. I had to sue so much holdover the target was barely in the bottom of my scope. I have not yet tested any other sniper rifles, but I bet their drop is very similar. Thanks for the link, loading it now. But that still seems ridiculously off - if I was trying to hit a target at two miles, a ten foot bullet drop would be realistic, somewhat. At under 300m? Utter nonsense. Real real life bullets drop about 8 meters (25 feet) on the way to the 1000 meter target. True, I was being lazy regarding the math. But when we're talking relatively short ranges like this, it's a bit wonky. If we had some kind of aim guide (or even, hell, a mini tutorial letting us know there's bullet drop), it'd help.
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