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Post by triggerlips on Mar 27, 2017 4:01:38 GMT
At low levels very hopeless, however once you gain the upgrade to Four sticky grenades and reach evo Six on incinerate then she not so bad. The way invisibility works now can run around throwing stickies on the enemy and as soon as your shields take a hit can cloak to recover them while taking no fire.
Very rare to die now, using invisibility as a healing tool means do not really need to bother putting too many points into health, first aid consumables not really needed either. The targetting on the stickies is really good too, not much accuracy required to attachit to enemy.
Incinirate not that flash, but it ok once have the level Six when it acts as a detonator. SHame they have to write the words TECH COMBO on the screen rather than having good animation, but what can you do
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CursedPanther
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Post by CursedPanther on Mar 27, 2017 4:21:46 GMT
I play her the old fashioned way, high power sniper rifle taking advantage of cloak. I never really like grenades much even back in ME3MP, only if they have large AoE damage for crowd control.
Honestly I want cryo blast back other than incinerate.
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Post by missileglitcher on Mar 27, 2017 4:26:56 GMT
I fucking hate sticky grenades, and the fact that SO MANY CHARACTERS HAVE THIS USELESS POWER. I really can't overstate just how much I hate them. The necessity to aim them very precisely makes them annoying and very hard to use. I just don't understand why they're even in the game. I'm getting frustrated just writing this comment. The female human infiltrator and ghetto angara avenger can both go and suck my tits. Why sticky grenades, just why. Out of all the different types of grenades, why did they have to be sticky, that is the worst possible prefix.
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Post by Doctor Fumbles on Mar 27, 2017 4:30:25 GMT
Sticky grenades are useful when they shred armor. Hell, I toss them in a pack of mooks bunched up and see them explode.
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megabeast37215
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Post by megabeast37215 on Mar 27, 2017 5:28:13 GMT
I don't particularly care for Sticky grenades either.. but they are QUITE powerful. FWIW I left Incinerate behind on my Infiltrator. It doesn't fit.. it's dumb. You have to get it to at least rank 5 before it's decent.. and even then, it really doesn't do it for me. So much easier to max passives, fitness, stickies, Cloak and aim for the head.
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kalas
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freelance honey badger.
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Post by kalas on Mar 27, 2017 5:43:51 GMT
i never spec into incinerate. she is very good though.
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nastrodamus
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Hates heals, you should try it sometime!
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Jade Empire, Mass Effect Andromeda
XBL Gamertag: Nastrodamus
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Post by nastrodamus on Mar 27, 2017 6:30:04 GMT
Sticky grenades are actually good this time around now that they have a decent radius. Incinerate was such an odd choice for this kit other than some burning stun on un-protected mooks. Also she is good with the vanquisher (odd how it's a better sniper than the bw at the moment). Do miss cryo blast. It gave a decent debuff and extra weapon damage when spec's right. She's been my main stay though my play time in this mp is at an end until they fix the glaring issues.
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CursedPanther
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Post by CursedPanther on Mar 27, 2017 7:13:13 GMT
Sticky grenades are actually good this time around now that they have a decent radius. Incinerate was such an odd choice for this kit other than some burning stun on un-protected mooks. I think the biggest problem is, correct me if wrong, that Incinerate being a primer the sticky grenade doesn't set off a fire combo whatsoever and I don't think any of the upgrade changes this. It's just a grenade that...sticks to stuff.
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zorinho20
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
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Post by zorinho20 on Mar 27, 2017 7:43:13 GMT
She is my Black Widow. Slap on grenade gear and go on rampage.
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Post by xaijin on Mar 27, 2017 7:56:21 GMT
I fucking hate sticky grenades, and the fact that SO MANY CHARACTERS HAVE THIS USELESS POWER. I really can't overstate just how much I hate them. The necessity to aim them very precisely makes them annoying and very hard to use. I just don't understand why they're even in the game. I'm getting frustrated just writing this comment. The female human infiltrator and ghetto angara avenger can both go and suck my tits. Why sticky grenades, just why. Out of all the different types of grenades, why did they have to be sticky, that is the worst possible prefix. I think you're overlooking that they made your choice of powers p easy, also ghetto phantom can totally stab and explode things like a 5th element villain, and she's totally not looking when they go off.
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Post by kpeter on Mar 27, 2017 10:13:54 GMT
Is it only me, but i found incinerate particularly underwhelming? Plus the fact i can't do tech combos with incinerate + sticky grenade makes it even less appealing. I simply maxed out everything with only 1 point in incinerate.
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Post by Kenny Bania on Mar 27, 2017 12:39:51 GMT
Tried her yesterday, and I could've sworn cloaked shots did less damage. Unimpressed.
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Post by kpeter on Mar 27, 2017 13:03:57 GMT
Tried her yesterday, and I could've sworn cloaked shots did less damage. Unimpressed. Bs bro It works fine. I'm rollinh on gold with my widow / isharay level 1 just fine.
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Post by nucleartech76 on Mar 27, 2017 14:32:03 GMT
Tried her yesterday, and I could've sworn cloaked shots did less damage. Unimpressed. Bs bro It works fine. I'm rollinh on gold with my widow / isharay level 1 just fine. I doubt you're "rolling" on gold with a widow level 1. Two headshots to kill a basic mook.
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physiolosopher
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PSN: physiolosopher
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Post by physiolosopher on Mar 27, 2017 14:39:23 GMT
Is it only me, but i found incinerate particularly underwhelming? Plus the fact i can't do tech combos with incinerate + sticky grenade makes it even less appealing. I simply maxed out everything with only 1 point in incinerate. True you can't self detonate but if you upgrade incinerate to double as a primer and detonator it will still be involved in a lot of team combos. I'd skip fitness, or even grenades, before I skip an ability that primes and detonates. Tried her yesterday, and I could've sworn cloaked shots did less damage. Unimpressed. Cloak's damage boost does seem less impactful than in previous ME iterations. Perhaps not multiplicative anymore? Will likely respec all my infiltrators for recharge cloak at r4.
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kpeter
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Post by kpeter on Mar 27, 2017 15:03:47 GMT
Bs bro It works fine. I'm rollinh on gold with my widow / isharay level 1 just fine. I doubt you're "rolling" on gold with a widow level 1. Two headshots to kill a basic mook. If your in EU we can play some games if you want Just because it doesnt always 1 shot kills, doesn't mean i can't be effective and have lots of kills with it.
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Post by kpeter on Mar 27, 2017 15:07:24 GMT
Is it only me, but i found incinerate particularly underwhelming? Plus the fact i can't do tech combos with incinerate + sticky grenade makes it even less appealing. I simply maxed out everything with only 1 point in incinerate. True you can't self detonate but if you upgrade incinerate to double as a primer and detonator it will still be involved in a lot of team combos. I'd skip fitness, or even grenades, before I skip an ability that primes and detonates. I understand your logic, but in ME:A we have cooldowns of 10-15 seconds depending on various classes, setups etc. How long is a duration until some primer can be detonated ? 4-6 seconds? Plus most powers have to be at level 5-6 with certain evolutions to be able to detonate or prime. So the chance that nobody is detonating your primed enemy is super high. Maybe occasionally you can have some combos, but for me it doesnt justify to skip other abilities.
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strikerzxt
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Post by strikerzxt on Mar 27, 2017 16:54:49 GMT
I use infiltrator and this thread has some great unintentional advice in it.
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CursedPanther
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Post by CursedPanther on Mar 28, 2017 2:40:32 GMT
Bs bro It works fine. I'm rollinh on gold with my widow / isharay level 1 just fine. I doubt you're "rolling" on gold with a widow level 1. Two headshots to kill a basic mook. Even with damage enhanced cloaking? Sounds pretty awful.
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Post by killabkilledb on Mar 28, 2017 2:58:52 GMT
+1 for sticky grenades being good in this game and easy to aim. I hated them in ME3 but they are viable here. Lots of damage.
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nastrodamus
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Hates heals, you should try it sometime!
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Jade Empire, Mass Effect Andromeda
XBL Gamertag: Nastrodamus
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Post by nastrodamus on Mar 28, 2017 5:40:38 GMT
True you can't self detonate but if you upgrade incinerate to double as a primer and detonator it will still be involved in a lot of team combos. I'd skip fitness, or even grenades, before I skip an ability that primes and detonates. I understand your logic, but in ME:A we have cooldowns of 10-15 seconds depending on various classes, setups etc. How long is a duration until some primer can be detonated ? 4-6 seconds? Plus most powers have to be at level 5-6 with certain evolutions to be able to detonate or prime. So the chance that nobody is detoning your primed enemy is super high. Maybe occasionally you can have some combos, but for me it doesnt justify to skip other abilities. The HFI's sticky grenade this time around is a very viable power and she is a great carry kit. I've used incinerate for the occasional stun setting up for an easy mook head pop. More than 3 points is too much for incinerate. Kinda sad it's become such a throwaway power, but on the other hand sticky grenade has been vastly improved. Something tells me Montreal didn't play ME3 which sounds really good right now.
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Post by crashsuit on Mar 28, 2017 6:09:38 GMT
Due to how much longer cooldowns are in MEAMP, any grenade or cell based power is automatically at least decent IMO, because as long as you have charges left you don't need to worry about cooldowns. You're only limited to how many charges you can mooch from all the ammo boxes each round. It's an instant damage button, which you can't say about many other powers.
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kpeter
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Post by kpeter on Mar 28, 2017 9:26:45 GMT
I understand your logic, but in ME:A we have cooldowns of 10-15 seconds depending on various classes, setups etc. How long is a duration until some primer can be detonated ? 4-6 seconds? Plus most powers have to be at level 5-6 with certain evolutions to be able to detonate or prime. So the chance that nobody is detoning your primed enemy is super high. Maybe occasionally you can have some combos, but for me it doesnt justify to skip other abilities. The HFI's sticky grenade this time around is a very viable power and she is a great carry kit. I've used incinerate for the occasional stun setting up for an easy mook head pop. More than 3 points is too much for incinerate. Kinda sad it's become such a throwaway power, but on the other hand sticky grenade has been vastly improved. Something tells me Montreal didn't play ME3 which sounds really good right now. More then one point in incinerate is a waste if you ask me With pugs i value maxing out passive, tactical cloak, sticky and even fitness much more.
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Post by theallslayer on Mar 28, 2017 10:12:48 GMT
I fucking hate sticky grenades, and the fact that SO MANY CHARACTERS HAVE THIS USELESS POWER. I really can't overstate just how much I hate them. The necessity to aim them very precisely makes them annoying and very hard to use. I just don't understand why they're even in the game. I'm getting frustrated just writing this comment. The female human infiltrator and ghetto angara avenger can both go and suck my tits. Why sticky grenades, just why. Out of all the different types of grenades, why did they have to be sticky, that is the worst possible prefix. So what you're saying is you haven't even used them in this game? They're basically homing grenades now, seriously you can't even throw them to the side of enemies in cover as it will just go for the guy and end up stuck on the cover.
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chugster
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In a galaxy far, far away.....
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Mass Effect Andromeda
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Post by chugster on Mar 28, 2017 10:47:55 GMT
Whats the best type of non-sniper weapon to use with an Infiltrator, Human or Salarian, right now I only have a Viper X (plus Im not as good with snipers as I used to be) and I want to play a more close-ranged game with them, using weapons and 'nades for damage and the cloak for utility and escape?
edit: Also, what exactly does the secondary fire of the sticky nade actually do? From trying it a little bit it looks like it makes it boom on impact..is that correct?
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