Post by disi on Mar 27, 2017 10:24:57 GMT
As the title says, I am still planning this playthrough. But had to take a look if the game works at all (at 50% downloaded).
I played the initial few minutes yesterday and landed on Habitat 7. The facial animations are not that bad, I quite like the captain. That Lieutenant Cora smiles way too much, everything went to crap and she stands there with her happy face.
But due to all the fuss about the animations, I was actual looking for problems and couldn't find anything gamebreaking for me.
For Scott Ryder only the smile is a bit off, because he looks badass and a smile does not suit him.
My setting for the helmet is "as equipped" (makes most sense, since there are apparently a lot of planets with unbreathable atmospheres). You can still see the eyes in cutscenes, which is great.
There is nothing really special about combat. It is still hiding behind cover and shooting at enemies until they are dead. Running around is very fluent and makes fun like in DA:I. The graphics look good as well and it runs absolute stable here so far.
My REAL problem is the controller. I just cannot play a shooter with gamepad. Switching to mouse/keyboard there is too much action like jumping, climbing, running and I could miss stuff to scan because on the gamepad you get a buzzer if nearby. I may change the difficulty to casual and play a melee class. Hopefully as cool as in DA:I or DA2, can you wield twohanded weapons like a greatsword? Something, so I can run up to them and area attack or knock them out.
As for lore and character:
After being dishonourably discharged from the Special Ops team and drifting into criminal activities, Alec forced me into this mission. Since I had nothing to look forward to in the Milky Way, I may as well join.
Now we are here and will make humans the dominant race in the area. No begging to be in the council, we are the authority here. He is also someone who sees things through and gets stuff done.
- I will not be emotional at any time in the game (at least planned not to, I still read the options)
- No engaging in relationships (again, at least not planned, I don't know who may come about)
- Mission comes first
Some kindness in the game seems hardcoded. Like those aliens we stopped, who went after Fischer. Even if I do not care and open fire immediately on those animals, he still says something like “Oh, it’s a shame we had to attack them.”
Next I will play around with the controls and see if I can darken the game a bit using Reshade post-processing. See how I can manipulate the inventory size.
That melee option is also hard to control, because you turn the weapon/body with the left stick, but look with the right. In combat with the pistol you shoot where you look with the right stick only. You can technically look at the enemy, but stab into another direction. It would be easier if you had the auto-facing feature from DA:I?
But I am currently overwhelmed by all the skills, items and quests anyway. Just arrived on the Nexus.
Using Reshade you can make everything look a bit better, with adaptivesharpen the filmgrain is much more intensive and gives a better vibe.
I cannot do anything about things like the famous gorilla walk of Cora.
Everyone seems on adrinaline, if you just stand somewhere it switches through 3-4 different idles in maybe 30sec, including checking that tool on your arm, while listening to an NPC giving a pep-talk about the humans still in stasis.
The conversations were mostly so far: "OMG, I am so moved by this, this changed my life forever!" and "OK, this is the generic/normal way to proceed in this conversation."
I played the initial few minutes yesterday and landed on Habitat 7. The facial animations are not that bad, I quite like the captain. That Lieutenant Cora smiles way too much, everything went to crap and she stands there with her happy face.
But due to all the fuss about the animations, I was actual looking for problems and couldn't find anything gamebreaking for me.
For Scott Ryder only the smile is a bit off, because he looks badass and a smile does not suit him.
My setting for the helmet is "as equipped" (makes most sense, since there are apparently a lot of planets with unbreathable atmospheres). You can still see the eyes in cutscenes, which is great.
There is nothing really special about combat. It is still hiding behind cover and shooting at enemies until they are dead. Running around is very fluent and makes fun like in DA:I. The graphics look good as well and it runs absolute stable here so far.
My REAL problem is the controller. I just cannot play a shooter with gamepad. Switching to mouse/keyboard there is too much action like jumping, climbing, running and I could miss stuff to scan because on the gamepad you get a buzzer if nearby. I may change the difficulty to casual and play a melee class. Hopefully as cool as in DA:I or DA2, can you wield twohanded weapons like a greatsword? Something, so I can run up to them and area attack or knock them out.
As for lore and character:
After being dishonourably discharged from the Special Ops team and drifting into criminal activities, Alec forced me into this mission. Since I had nothing to look forward to in the Milky Way, I may as well join.
Now we are here and will make humans the dominant race in the area. No begging to be in the council, we are the authority here. He is also someone who sees things through and gets stuff done.
- I will not be emotional at any time in the game (at least planned not to, I still read the options)
- No engaging in relationships (again, at least not planned, I don't know who may come about)
- Mission comes first
Some kindness in the game seems hardcoded. Like those aliens we stopped, who went after Fischer. Even if I do not care and open fire immediately on those animals, he still says something like “Oh, it’s a shame we had to attack them.”
Next I will play around with the controls and see if I can darken the game a bit using Reshade post-processing. See how I can manipulate the inventory size.
That melee option is also hard to control, because you turn the weapon/body with the left stick, but look with the right. In combat with the pistol you shoot where you look with the right stick only. You can technically look at the enemy, but stab into another direction. It would be easier if you had the auto-facing feature from DA:I?
But I am currently overwhelmed by all the skills, items and quests anyway. Just arrived on the Nexus.
Using Reshade you can make everything look a bit better, with adaptivesharpen the filmgrain is much more intensive and gives a better vibe.
I cannot do anything about things like the famous gorilla walk of Cora.
Everyone seems on adrinaline, if you just stand somewhere it switches through 3-4 different idles in maybe 30sec, including checking that tool on your arm, while listening to an NPC giving a pep-talk about the humans still in stasis.
The conversations were mostly so far: "OMG, I am so moved by this, this changed my life forever!" and "OK, this is the generic/normal way to proceed in this conversation."