inherit
N7
289
0
8,019
Terminator Force
4,314
August 2016
terminatorforce
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, KOTOR, Mass Effect Andromeda, Mass Effect Legendary Edition
TerminatorForce2
|
Post by Terminator Force on Mar 27, 2017 16:08:31 GMT
Finally have a good weapon (Vanquisher), but I kid not when in some games like half my shots miss the mark entirely. Headshots? Forgot about it. Enemy could be sitting perfectly still with it's melon smiling right at me and I still struggle to aim for it. In ME3mp playing the weapon and above average console aiming was my thing, so I don't mind power & combos being nerfed in this one. But something still feels off or too different about the aiming in this game. I noticed we have higher sensitivity options this time around, messing around with 70% sensitivity right now as I work my way up to 100%. But my aiming is barely improving. Granted I'm not playing with my controller of choice (why I just placed an order Chono's so I can use Microsoft's X-Box 360 or Bone controllers on my PS4), and I did just recently notice playing this specific game that the deadspot on Dual Shock 4s is actually quite big and also contributing to the problem to my dismay.
For PC players I also read that you guys have some mouse accelerator issue, which makes me wonder if the console versions have this issue too or if it's too different from ME3.
|
|
inherit
1224
0
3,686
nucleartech76
1,076
August 2016
nucleartech76
|
Post by nucleartech76 on Mar 27, 2017 16:22:35 GMT
Lol, I'm sorry my friend but you're having to adjust to actually aiming this time.
|
|
rlro
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, Baldur's Gate, Neverwinter Nights, Mass Effect Andromeda
Origin: rlro
Posts: 288 Likes: 386
inherit
4870
0
Nov 28, 2017 23:47:05 GMT
386
rlro
288
Mar 17, 2017 22:13:59 GMT
March 2017
rlro
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, Baldur's Gate, Neverwinter Nights, Mass Effect Andromeda
rlro
|
Post by rlro on Mar 27, 2017 16:36:07 GMT
I haven't tried the vanquished yet, but I've been headshooting easily with Widow and Black Widow. To be honest, I haven't seen any noticeable difference between ME3 and MEA when it comes to sniping with those weapons.
BTW, I play on PC so it can be different on consoles.
|
|
megabeast37215
N3
Games: Mass Effect Trilogy, KOTOR, Baldur's Gate, Neverwinter Nights, Mass Effect Andromeda
Posts: 568 Likes: 2,040
inherit
514
0
2,040
megabeast37215
568
August 2016
megabeast37215
Mass Effect Trilogy, KOTOR, Baldur's Gate, Neverwinter Nights, Mass Effect Andromeda
|
Post by megabeast37215 on Mar 27, 2017 16:41:15 GMT
ME3 had incredibly high aim assist.. so high that you could just aim and pull the trigger at the same time and be rewarded with body shots. This wasn't exclusive to sniper rifles, it could be done with stuff like the Talon, Paladin etc. The game basically played itself for you.
This time around the aim assist is almost non existent. It's gonna take some legit coordination, finger dexterity and good ole' fashioned practice until you git gud son. People are literally going to have to L2aim.
|
|
inherit
5240
0
Nov 10, 2017 18:10:29 GMT
651
rolenka
451
Mar 20, 2017 18:06:56 GMT
March 2017
rolenka
|
Post by rolenka on Mar 27, 2017 17:00:45 GMT
No aim assist on PC, and I agree it feels different. I can't put my finger on it. I think enemies are faster, but like you said, even stationary enemies seem harder to hit.
|
|
inherit
N7
289
0
8,019
Terminator Force
4,314
August 2016
terminatorforce
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, KOTOR, Mass Effect Andromeda, Mass Effect Legendary Edition
TerminatorForce2
|
Post by Terminator Force on Mar 27, 2017 17:39:17 GMT
ME3 had incredibly high aim assist.. so high that you could just aim and pull the trigger at the same time and be rewarded with body shots. This wasn't exclusive to sniper rifles, it could be done with stuff like the Talon, Paladin etc. The game basically played itself for you. This time around the aim assist is almost non existent. It's gonna take some legit coordination, finger dexterity and good ole' fashioned practice until you git gud son. People are literally going to have to L2aim. Never been a fan of aim assist. Why I was so glad with MGamerz controller mod for ME3mp that I could finally turn it off. Game got so much better without it. So yeah, you bet I'm glad we finally have the option to turn it off in MEA.
|
|
inherit
5700
0
70
dabbler77
49
Mar 23, 2017 17:48:31 GMT
March 2017
dabbler77
|
Post by dabbler77 on Mar 27, 2017 18:12:13 GMT
On PC and I noticed that the hit boxes on enemies are wonky. I hit their head and it requires three shots to kill a mook on Silver wiht my Vanquisher. I sometimes hit slightly above their head and one-shot them. Sometimes it's the neck and other times it just seems random for weak point hit indicators.
I remember ME3MP had the same problem before they patch it and weak points became more reliable.
Also I have noticed that sometimes I can shoot directly at enemies and still not have a hit register. I assume this is a lag issue.
|
|
GreySpectre
N1
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda
Posts: 37 Likes: 83
inherit
4548
0
83
GreySpectre
37
March 2017
greyspectre
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda
|
Post by GreySpectre on Mar 27, 2017 18:16:16 GMT
On PC and I noticed that the hit boxes on enemies are wonky. I hit their head and it requires three shots to kill a mook on Silver wiht my Vanquisher. I sometimes hit slightly above their head and one-shot them. Sometimes it's the neck and other times it just seems random for weak point hit indicators. I remember ME3MP had the same problem before they patch it and weak points became more reliable. Also I have noticed that sometimes I can shoot directly at enemies and still not have a hit register. I assume this is a lag issue. Yeah, the hitboxes seem to be all over the place. Maybe it's because i'm not hosting.
|
|
inherit
1086
0
Jan 25, 2017 20:52:04 GMT
2,601
nanotm
a tidy workspace is the sign of a deranged mind
3,879
Aug 20, 2016 19:53:16 GMT
August 2016
nanotm
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Mass Effect Andromeda
nanotm
nanotm
|
Post by nanotm on Mar 27, 2017 18:22:25 GMT
On PC and I noticed that the hit boxes on enemies are wonky. I hit their head and it requires three shots to kill a mook on Silver wiht my Vanquisher. I sometimes hit slightly above their head and one-shot them. Sometimes it's the neck and other times it just seems random for weak point hit indicators. I remember ME3MP had the same problem before they patch it and weak points became more reliable. Also I have noticed that sometimes I can shoot directly at enemies and still not have a hit register. I assume this is a lag issue. Yeah, the hitboxes seem to be all over the place. Maybe it's because i'm not hosting. pretty much its an off host issue / as for mouse aiming, its supper easy I can adjust the dpi on my mouse on the fly (g500s laser mouse) so once I work out how much to aim off by its all good. as a side note anyone noticed that the sodding ascendant's orb takes exactly one magazine full to kill and you spend the time the things vulnerable for reloading your gun (most noticeably when not hosting) its fine for vanguard who can jump in nova and jet away before reloading but for the average guy its a real pain in the tits, especially when your teams already died .....
|
|
inherit
1224
0
3,686
nucleartech76
1,076
August 2016
nucleartech76
|
Post by nucleartech76 on Mar 27, 2017 18:26:31 GMT
I haven't tried the vanquished yet, but I've been headshooting easily with Widow and Black Widow. To be honest, I haven't seen any noticeable difference between ME3 and MEA when it comes to sniping with those weapons. BTW, I play on PC so it can be different on consoles. It's just what Mega said earlier aim assist isn't there anymore and people are having to adjust. That and the wonky ass frame rate drop at times can throw you.
|
|
Sinistrality
N1
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Origin: Sinistration
Posts: 33 Likes: 74
inherit
1830
0
74
Sinistrality
33
October 2016
sinistrality
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Sinistration
|
Post by Sinistrality on Mar 27, 2017 18:26:32 GMT
I find aiming to actually be easier in Andromeda, probably because the scopes aren't as powerful as they were in ME3MP as well as engagement distances being further if wanted. I noticed the issue with headshots off host being wildly variable, for instance on a Raider the head reg could be their neck, just a bit out of their model left, on top of their helmets, square middle only where the nose would be, and sometimes on their right ear only. Playing with a different host requires adjustment, which I guess keeps things pretty fresh.
|
|
edgey
N1
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Neverwinter Nights, Mass Effect Andromeda
XBL Gamertag: THOUGHTBLUDGEON
Posts: 2 Likes: 1
inherit
6183
0
Mar 27, 2017 18:41:19 GMT
1
edgey
2
Mar 26, 2017 17:24:40 GMT
March 2017
edgey
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Neverwinter Nights, Mass Effect Andromeda
THOUGHTBLUDGEON
|
Post by edgey on Mar 27, 2017 18:34:25 GMT
I've noticed if I put my crosshair on an enemy head, then tap zoom/scope - it seems it goes just to the side of the head - then adjusting back to get the crosshair on the head seems to over compensate, like it didn't realize whether I was zoomed or not zoomed and uses the modifier from one or the other.
|
|
BDaddy1968
N3
Games: Mass Effect Trilogy
PSN: BDaddy1968
Posts: 395 Likes: 1,102
inherit
1225
0
Dec 21, 2018 19:01:27 GMT
1,102
BDaddy1968
395
August 2016
bdaddy1968
Mass Effect Trilogy
BDaddy1968
|
Post by BDaddy1968 on Mar 27, 2017 18:46:26 GMT
Having to tap both bumpers for cloak while lining up a headshot is ass, especially with single shot weapons. I'm finding that I'm able to lay down more reliable dps by not cloaking and focusing on weak point shots.
|
|
inherit
2166
0
598
s0ulbearer
475
Nov 22, 2016 23:21:46 GMT
November 2016
s0ulbearer
|
Post by s0ulbearer on Mar 27, 2017 18:51:56 GMT
I suck at sniping in general so i sure dont land every shot, but I wouldn't go so far as to say headshots are impossible, I do get plenty of them.
I had to up my sensitivity a bit and after that it just comes down to practice.
|
|
Deleted
Deleted Member
Posts: 0
Deleted
inherit
guest@proboards.com
6208
0
Deleted
0
January 1970
Deleted
|
Post by Deleted on Mar 27, 2017 18:55:47 GMT
I'm a legit bad FPS player but aiming isn't too bad in this game, can land headshots about 50% of the time. This looks like a l2p issue.
|
|
Ghost Of N7_SP3CTR3
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Mass Effect Andromeda
Origin: N7_SP3CTR3
Prime Posts: 2077
Posts: 393 Likes: 1,659
inherit
119
0
1,659
Ghost Of N7_SP3CTR3
393
August 2016
voodoo2722
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Mass Effect Andromeda
N7_SP3CTR3
2077
|
Post by Ghost Of N7_SP3CTR3 on Mar 27, 2017 18:57:23 GMT
I find the poor melee tracking to be a worse issue.
|
|
inherit
2166
0
598
s0ulbearer
475
Nov 22, 2016 23:21:46 GMT
November 2016
s0ulbearer
|
Post by s0ulbearer on Mar 27, 2017 18:57:32 GMT
Having to tap both bumpers for cloak while lining up a headshot is ass, especially with single shot weapons. I'm finding that I'm able to lay down more reliable dps by not cloaking and focusing on weak point shots. There's plenty of time in the duration to go invis before even aiming.
|
|
BDaddy1968
N3
Games: Mass Effect Trilogy
PSN: BDaddy1968
Posts: 395 Likes: 1,102
inherit
1225
0
Dec 21, 2018 19:01:27 GMT
1,102
BDaddy1968
395
August 2016
bdaddy1968
Mass Effect Trilogy
BDaddy1968
|
Post by BDaddy1968 on Mar 27, 2017 19:02:36 GMT
Having to tap both bumpers for cloak while lining up a headshot is ass, especially with single shot weapons. I'm finding that I'm able to lay down more reliable dps by not cloaking and focusing on weak point shots. There's plenty of time in the duration to go invis before even aiming. You mean while 9 out of the 14 enemies are bearing down on you? And god forbid you need to move or use a power before the reload has finished. I generally line up my shots prior to scoping and just snap shot while walking in little circles, or back pedaling.
|
|
inherit
2166
0
598
s0ulbearer
475
Nov 22, 2016 23:21:46 GMT
November 2016
s0ulbearer
|
Post by s0ulbearer on Mar 27, 2017 19:06:19 GMT
There's plenty of time in the duration to go invis before even aiming. You mean while 9 out of the 14 enemies are bearing down on you? And god forbid you need to move or use a power before the reload has finished. I generally line up my shots prior to scoping and just snap shot while walking in little circles, or back pedaling. Are you soloing or something? Maybe you should position yourself better as a sniper or something, unless you're dealing with useless teammates, but that wouldn't be an every game issue.
|
|
BDaddy1968
N3
Games: Mass Effect Trilogy
PSN: BDaddy1968
Posts: 395 Likes: 1,102
inherit
1225
0
Dec 21, 2018 19:01:27 GMT
1,102
BDaddy1968
395
August 2016
bdaddy1968
Mass Effect Trilogy
BDaddy1968
|
Post by BDaddy1968 on Mar 27, 2017 19:07:23 GMT
You mean while 9 out of the 14 enemies are bearing down on you? And god forbid you need to move or use a power before the reload has finished. I generally line up my shots prior to scoping and just snap shot while walking in little circles, or back pedaling. Are you soloing or something? Maybe you should position yourself better as a sniper or something, unless you're dealing with useless teammates, but that wouldn't be an every game issue. I pug Which half the time means clutching i.e. soloing.
|
|