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Post by pearcy on Mar 27, 2017 23:25:49 GMT
So I've played maybe 10 hours of the single-player and have run into numerous annoying bugs but when the game is working as intended I am loving it. It reminds me of Mass Effect 1. A flawed game that was also full of bugs and little annoying things. However, all of these complaints were taken on board and streamlined in ME2/ME3. The issues with MEA seem to be the opposite of ME1. ME1 | MEA | bad environment textures | good environment textures | bad combat | excellent combat | great facial animations | bad facial animations | fantastic writing | some poor writing | Mako is bad | Nomad is good |
That's just a few things that remind me of ME1 but in different ways. I really hope Bioware does another 'ME2' here and take all the criticism that this game is getting and really fix it if they ever make an 'Andromeda 2'. --- Speaking of which, I haven't played much of MEA story yet (so some of these suggestions might not make sense) but I can definitely see the potential of an 'Andromeda trilogy'. How does my idea sound? MEA - Establishing settlements in Andromeda, building the Nexus. MEA2 - The Milky Way galaxy responds and in the 600+ years it has been, the races know how to build Mass Relays and under their guidance we try to turn the Nexus into a Mass Relay that connects between the Milky Way and Andromeda galaxies. Allowing instantaneous, intergalactic travel. Our purpose is to find the key components we need in Andromeda to build the relay. We build the relay...but there's a twist. It appears that another nefarious race (or the Reapers) have tricked us and have 'disguised' themselves as Milky Way races in order to get to Andromeda to wipe out the last of us. The second game ends with them coming through the relay instead and immediately attacking us. MEA3 - A cat-and-mouse story that takes place between both the Milky Way and Andromeda galaxies. We are the mouse and we use our skills in establishing settlements to 'reclaim' areas of the Milky Way galaxy from our enemies. Instead of a massive war, we don't have anywhere near the numbers or technological advancement to stand a chance so we have to defeat them via other means. I thought maybe we could (somehow) draw all of the enemy to Andromeda and when they come through we destroy the relay and trap them in Andromeda. It means some characters would have to sacrifice themselves to pull this off. Thus it ends with us back in the Milky Way and rebuilding our civilisation. Possibly preparing in the 600 years it will take the enemy to get back to the Milky Way (if you want to keep the franchise running). Then it might be a fair fight.
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Post by smilesja on Mar 27, 2017 23:31:28 GMT
Hopefully with Ryder not being dead and revived.
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Post by Deleted on Mar 27, 2017 23:37:32 GMT
I think MEA2 will be about exploring the rest of Andromeda, since this game is confined to the Heleus Cluster. I doubt Bioware are going to risk further igniting the fanbase by bringing up the ME3 endings. Not yet, at least. I think we'll get DLC featuring the fifth ark , but I reckon we're still at least a couple of games away from Milky Way...
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Post by zipzap2000 on Mar 27, 2017 23:46:32 GMT
I disagree that the nomad is good. The first thing I do is find all the forward stations so I can fast travel.
I hate that vehicle as much as the Mako.
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Post by ticktak77 on Mar 27, 2017 23:51:31 GMT
Mass Effect Andromeda 2, presumably? I disagree that the nomad is good. The first thing I do is find all the forward stations so I can fast travel. I hate that vehicle as much as the Mako. Same here. At least the mako had a weapons system on it. No good driving around aimlessly if you can't kill things. Plus - ME3 had the Firewalker; surely that's a better flying exploration vehicle than a hunking piece of ground junk?
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Post by colfoley on Mar 27, 2017 23:51:37 GMT
Hopefully with Ryder not being dead and revived. I think I am going to want to play my Ryders in the sequel so friggin badly.
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linksocarina
N5
Always teacher, sometimes writer
Teaching Mode Activated
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda
PSN: LinksOcarina
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Post by linksocarina on Mar 27, 2017 23:54:38 GMT
Mass Effect: Andromeda 2.
When you finish the game you will see what I mean.
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Post by isaidlunch on Mar 28, 2017 0:04:48 GMT
I'd rather not see or hear about the Milky Way again aside from minor references
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Post by kino on Mar 28, 2017 0:39:58 GMT
I'll pass on going back to the Milky Way. I'm good with finding a way to explore more of the Andromeda galaxy than I am finding someway to rehash the Milky Way galaxy.
Besides, I walked away from Star Child. Everyone's dead.
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Post by pearcy on Mar 28, 2017 1:37:41 GMT
I think MEA2 will be about exploring the rest of Andromeda, since this game is confined to the Heleus Cluster. I doubt Bioware are going to risk further igniting the fanbase by bringing up the ME3 endings. Not yet, at least. I think we'll get DLC featuring the fifth ark , but I reckon we're still at least a couple of games away from Milky Way... Well that's what I said. MEA2 will be entirely in Andromeda, we explore a lot more of the galaxy to find what we need to build a Mass Relay. As for DLC, I assume you mean The ark that holds the Quarian, Drell and Hanar?...hopefully with a few stowaway Geth haha If so, then I agree. Not only are they some of my favourite races. It will also allow them to be brought into the MP.
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Post by Deleted on Mar 28, 2017 1:44:25 GMT
I think MEA2 will be about exploring the rest of Andromeda, since this game is confined to the Heleus Cluster. I doubt Bioware are going to risk further igniting the fanbase by bringing up the ME3 endings. Not yet, at least. I think we'll get DLC featuring the fifth ark , but I reckon we're still at least a couple of games away from Milky Way... Well that's what I said. MEA2 will be entirely in Andromeda, we explore a lot more of the galaxy to find what we need to build a Mass Relay. As for DLC, I assume you mean The ark that holds the Quarian, Drell and Hanar?...hopefully with a few stowaway Geth haha If so, then I agree. Not only are they some of my favourite races. It will also allow them to be brought into the MP. I'm not sure we'll hear from the Milky Way in the next game. I think they'll make another game or two exclusively about Andromeda before even thinking about linking it back with a mass relay. Although that's just my opinion, and I've been wrong before... As for the DLC, I'm holding out for the volus. I'm not enjoying the MP as much without my trusty Volus Adept.
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Post by pearcy on Mar 28, 2017 1:56:54 GMT
Volus was a joke character added in even though it made no sense (same with 'Awakened Collector'). If they were to go that route then I demand Blasto.
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Post by Deleted on Mar 28, 2017 2:16:23 GMT
Bahhh... The volus is no joke... Fear me, Andromeda!
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Post by Link"Guess"ski on Mar 28, 2017 2:28:13 GMT
I think this is very much like ME1 as you say, especially in the scope and tech department. BioWare developed as much new technology as they developed a new Mass Effect game with this one and in some ways they overshot big time. I think we will see that in order to achieve better animations and finalization in Andromeda 2 and 3 that BioWare will be cutting certain features or simply streamlining the game a lot in some way whilist polishing it more. Luckily though no console is as shitty as PS3 for third parties this time so we probably won't lose holstering in Andromeda 3
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Jade Empire
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Post by Madflavor on Mar 28, 2017 3:10:45 GMT
I actually look at Mass Effect: Andromeda as the Anti-ME1. ME1 had a lot of flaws, just like ME:A. This much is true. But ME:A lacks what made ME1 a great game. The great writing, the beautiful and atmospheric music that helped immerse you in this universe, the amazing set up of future games and conflicts, interesting settings, the works. The way I see it:
ME1: Great story, Bad gameplay. MEA: Good gameplay, bad story.
Which is a problem. Technical issues and gameplay can be fixed, and improved upon. But storytelling? That's a whole nother beast. That's not something you can easily expect the writers, the same writers, to magically become better at in the next game. It takes a certain level of creativity and talent to craft an engaging storyline, with great moments, loveable characters, and good dialogue. If future ME:A games are going to improve with the writing, Bioware Montreal needs to gets some real talent behind the storyboards and characters, and for godsake, better quality control over the dialogue.
Also personally, I really think they need to get away from open world, and go with a more linear approach. It'll help keep the storyline more focused.
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Post by ShadowAngel on Mar 28, 2017 3:18:18 GMT
I actually look at Mass Effect: Andromeda as the Anti-ME1. ME1 had a lot of flaws, just like ME:A. This much is true. But ME:A lacks what made ME1 a great game. The great writing, the beautiful and atmospheric music that helped immerse you in this universe, the amazing set up of future games and conflicts, interesting settings, the works. The way I see it: ME1: Great story, Bad gameplay. MEA: Good gameplay, bad story. Which is a problem. Technical issues and gameplay can be fixed, and improved upon. But storytelling? That's a whole nother beast. That's not something you can easily expect the writers, the same writers, to magically become better at in the next game. It takes a certain level of creativity and talent to craft an engaging storyline, with great moments, loveable characters, and good dialogue. If future ME:A games are going to improve with the writing, Bioware Montreal needs to gets some real talent behind the storyboards and characters, and for godsake, better quality control over the dialogue. Even with Andromedas writing I'd still possibly put it over ME1. The characters were quite boring in ME1. Kaiden was a big complaint back then as a boring character, you had people harping on Ashley being a racist, etc extra. Andromeda simply looking better and having the improved gameplay makes it better than ME1 imo. Hell, even the characters go into more detail on themselves than ME1. Andromeda is simply a beast when it comes to how much dialogue is in it. as for fixing the writing: really the only way to improve is to literally clean house in the writing department. I've been a part of many story driven games, if writing ends up failing you don't just keep them if they don't know what or how to narrate a story, you bring in someone else with a new mindset. I still haven't beat Andromeda so I've no idea how it ends, but I guess once I do I'll see if it's possible for a new team to rewrite/set a new direction.
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
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Post by Wynne on Mar 28, 2017 3:32:07 GMT
MEA2 - The Milky Way galaxy responds and in the 600+ years it has been, the races know how to build Mass Relays and under their guidance we try to turn the Nexus into a Mass Relay that connects between the Milky Way and Andromeda galaxies. Allowing instantaneous, intergalactic travel. Our purpose is to find the key components we need in Andromeda to build the relay. We build the relay...but there's a twist. It appears that another nefarious race (or the Reapers) have tricked us and have 'disguised' themselves as Milky Way races in order to get to Andromeda to wipe out the last of us. The second game ends with them coming through the relay instead and immediately attacking us. MEA3 - A cat-and-mouse story that takes place between both the Milky Way and Andromeda galaxies. We are the mouse and we use our skills in establishing settlements to 'reclaim' areas of the Milky Way galaxy from our enemies. Instead of a massive war, we don't have anywhere near the numbers or technological advancement to stand a chance so we have to defeat them via other means. I thought maybe we could (somehow) draw all of the enemy to Andromeda and when they come through we destroy the relay and trap them in Andromeda. It means some characters would have to sacrifice themselves to pull this off. Thus it ends with us back in the Milky Way and rebuilding our civilisation. Possibly preparing in the 600 years it will take the enemy to get back to the Milky Way (if you want to keep the franchise running). Then it might be a fair fight. No. Just, no. Every no ever. The Milky Way is ruined as a setting, in no small part thanks to the ending of ME3 which would then lose all ambiguity about possibilities such as the Indoctrination theory. The Mass Effect universe CANNOT go back to the Milky Way, because it can be in any kind of ridiculously weird state whatsoever depending on what you chose. Synthesis, Destroy, Refuse, Control... the Milky Way is done. Normally I would never state anything in such definitive terms, but in this case returning would not be feasible, sensible, or logical at all. Even if we forget other factors, everyone who came to Andromeda wanted to leave the Milky Way behind, and EVERYONE they EVER KNEW is dead or would be by the time they got back. What would be the point? Why would they want that? Look at how many AI members were unhappy about how things were run back in the Milky Way. Who in hell would EVER want to give those Council assholes control over the new frontier and all its resources by making a relay? No. NO. Even Jarun Tann wouldn't want to share power. The whole point of traveling 600 years was to get AWAY from the Milky Way and its problems. Even those who loved it wouldn't want to go back to find everything changed and no trace of their family or friends anywhere. And if some knew about the Reapers, or even just heard the whispers, all the more reason to discourage anyone from trying to return. On top of that, this game is Mass Effect, ANDROMEDA. Not Milky Way, ANDROMEDA. There's a huge cornucopia of stuff yet to explore, strictly in Andromeda--all we've seen is the Heleus Cluster, after all. Otherwise, they'd have to retitle this spinoff series entirely, but even that would be far more interesting. Who would want to play Mass Effect: Retread when they could see another new and exciting cluster in Andromeda? If we're going to speculate wildly just for pure enjoyment's sake, let's please stick to things that can possibly happen without ruining player choice and the theme of the title. (Not sticking to themes was the whole reason ME3's ending was awful in the first place.) That means creative ideas that make sense.No offense, and I do get a ME1 feel from MEA for sure, but there are much more interesting places to go with the series than back to charted territory and the same old stuff. We don't want the series to stagnate.
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Post by Madflavor on Mar 28, 2017 3:40:53 GMT
I actually look at Mass Effect: Andromeda as the Anti-ME1. ME1 had a lot of flaws, just like ME:A. This much is true. But ME:A lacks what made ME1 a great game. The great writing, the beautiful and atmospheric music that helped immerse you in this universe, the amazing set up of future games and conflicts, interesting settings, the works. The way I see it: ME1: Great story, Bad gameplay. MEA: Good gameplay, bad story. Which is a problem. Technical issues and gameplay can be fixed, and improved upon. But storytelling? That's a whole nother beast. That's not something you can easily expect the writers, the same writers, to magically become better at in the next game. It takes a certain level of creativity and talent to craft an engaging storyline, with great moments, loveable characters, and good dialogue. If future ME:A games are going to improve with the writing, Bioware Montreal needs to gets some real talent behind the storyboards and characters, and for godsake, better quality control over the dialogue. Even with Andromedas writing I'd still possibly put it over ME1. The characters were quite boring in ME1. Kaiden was a big complaint back then as a boring character, you had people harping on Ashley being a racist, etc extra. Andromeda simply looking better and having the improved gameplay makes it better than ME1 imo. Hell, even the characters go into more detail on themselves than ME1. Andromeda is simply a beast when it comes to how much dialogue is in it. as for fixing the writing: really the only way to improve is to literally clean house in the writing department. I've been a part of many story driven games, if writing ends up failing you don't just keep them if they don't know what or how to narrate a story, you bring in someone else with a new mindset. I still haven't beat Andromeda so I've no idea how it ends, but I guess once I do I'll see if it's possible for a new team to rewrite/set a new direction. You don't seriously think Andromeda has better writing than ME1 do you?
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Post by commandercole5 on Mar 28, 2017 3:41:25 GMT
HEY! The Mako is great, it can climb up a 101 degree slope if it wanted ti
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Post by ShadowAngel on Mar 28, 2017 3:45:24 GMT
Even with Andromedas writing I'd still possibly put it over ME1. The characters were quite boring in ME1. Kaiden was a big complaint back then as a boring character, you had people harping on Ashley being a racist, etc extra. Andromeda simply looking better and having the improved gameplay makes it better than ME1 imo. Hell, even the characters go into more detail on themselves than ME1. Andromeda is simply a beast when it comes to how much dialogue is in it. as for fixing the writing: really the only way to improve is to literally clean house in the writing department. I've been a part of many story driven games, if writing ends up failing you don't just keep them if they don't know what or how to narrate a story, you bring in someone else with a new mindset. I still haven't beat Andromeda so I've no idea how it ends, but I guess once I do I'll see if it's possible for a new team to rewrite/set a new direction. You don't seriously think Andromeda has better writing than ME1 do you? No I don't, was I implying I did? If so then my mistake. I was only saying I think the in depth conversations with characters is better, not the actual narrative of the story itself. The animations also just make the narrative worse. When your father dies and Ryder finds out, she fucking smirks, then again she smirks at everything regardless of the situation or the mood of a conversation. Plus you never see your father, you never say good bye, never really actually talk it out with others. There's various examples of this in the game where things could've been expanded on much further but weren't.
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Jade Empire
Posts: 486 Likes: 1,191
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Post by Madflavor on Mar 28, 2017 3:50:42 GMT
You don't seriously think Andromeda has better writing than ME1 do you? No I don't, was I implying I did? If so then my mistake. I was only saying I think the in depth conversations with characters is better, not the actual narrative of the story itself. The animations also just make the narrative worse. When your father dies and Ryder finds out, she fucking smirks, then again she smirks at everything regardless of the situation or the mood of a conversation. Plus you never see your father, you never say good bye, never really actually talk it out with others. There's various examples of this in the game where things could've been expanded on much further but weren't. I think the character conversations are better too. At the same time though, I enjoyed the conversations in ME1 more, because the characters were basically walking codexes to a certain extent. They were basically the door to me learning more about their species, which is why I found them so endearing. ME:A on the other hand, I already know the Turians, Krogan and Asari. So these characters had to sell me on their personalities. I think most of them are fine, but I don't love any of them either. As for Jaal, well I'll just be blunt, I don't find the Angara interesting as a species. I know it's personal preference but I really don't like their design either.
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<Upper Stuff> <Lower Stuff>
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition
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Just a flip of the coin.
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Post by Sanunes on Mar 28, 2017 3:56:18 GMT
What I really want BioWare to stop doing is trying to appease the people that scream about how bad their last game was and that is all they seem to have been doing since Dragon Age: Origins and Mass Effect 1. Looking at all the features they have in Mass Effect: Andromeda a lot of them are very similar to what people said needed to be changed with Mass Effect 3. So hopefully the designers will pull their heads out of the sand and make the game they want instead of making a checkbox game to attempt to fulfill the wet dreams of people that will never be pleased.
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Post by ShadowAngel on Mar 28, 2017 4:03:51 GMT
No I don't, was I implying I did? If so then my mistake. I was only saying I think the in depth conversations with characters is better, not the actual narrative of the story itself. The animations also just make the narrative worse. When your father dies and Ryder finds out, she fucking smirks, then again she smirks at everything regardless of the situation or the mood of a conversation. Plus you never see your father, you never say good bye, never really actually talk it out with others. There's various examples of this in the game where things could've been expanded on much further but weren't. I think the character conversations are better too. At the same time though, I enjoyed the conversations in ME1 more, because the characters were basically walking codexes to a certain extent. They were basically the door to me learning more about their species, which is why I found them so endearing. ME:A on the other hand, I already know the Turians, Krogan and Asari. So these characters had to sell me on their personalities. I think most of them are fine, but I don't love any of them either. As for Jaal, well I'll just be blunt, I don't find the Angara interesting as a species. I know it's personal preference but I really don't like their design either. One of my own issues with Andromeda is actually the lack of alien species to learn. The kett and angaran to me isn't enough.i was honestly expecting various new races and such when this game came out. I'm Hoping the next game can actually add various species if given the chance, it really is quite boring being in a new galaxy but it being more filled with as you said, races we already know about, that mystery of learning/studying them is gone after three games, and honestly being how Andromeda was about exploring and such as well as interacting with the new races, having two races just doesn't fulfill that. The wildlife is cool I guess, as well as the remnant but more probably would've helped people enjoy the game. you're not alone in seeing the Angara as boring. I think it'd help if bioware expanded past humanoid races, but ultimately I don't see that happening as various devs have said it takes much more work doing that where as much more time is saved using a humanoid model and just tweaking their looks from their.
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Post by Deleted on Mar 28, 2017 4:04:59 GMT
Hopefully with Ryder not being dead and revived. I think I am going to want to play my Ryders in the sequel so friggin badly. I just hope we can continue as Pathfinder Ryder and not the sibling. I don't doubt they might want to go down that route instead, as an excuse to keep the sibling relevant, though that might force you to play a gender you don't want to.
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