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Post by jackdaniel on Mar 28, 2017 3:41:40 GMT
I am happy you two are enjoying it. Though I am confused how anyone could disagree with the inventory system being broken and badly executed. Inventory is completely pointless, there is literally no reason for having a inventory in this present game.
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Post by aionis on Mar 28, 2017 3:52:44 GMT
Bugs are honestly reason enough to put it on hold, especially given the bugs I encountered. I finished my playthrough though just to see the story playout.
waiting for a patch to continue though.
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Post by derrame on Mar 28, 2017 4:01:53 GMT
i agree with everything and i add the boring repetitive fetch quests, the side missions are so boring
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Post by hammerstorm on Mar 28, 2017 11:58:07 GMT
Interesting, I only have had one bug so far, and that is when I built a outpost around the Nomad. That was cool.
And as some has said about RD if you don't want to scan all the RD, only scan when the game tell you, I believe it only inform when it is 100 RD or above. (Not sure)
And I would understand the storage if it was what you could carry and pick up on the ground. But when I am on the ship I would be able to find some place to put it. But it is no problem for me as I don't save stuff and so far I only have got up to 30.
The rest is a non issue for me at least. Sad that you don't can't enjoy it.
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Post by brad2240 on Mar 28, 2017 14:27:37 GMT
1) I'm really fortunate that I haven't had the bugs some people seem to. I'm on PS4 and I've only had one issue (infinite loading screen) that forced me to close the game. Couple of dropped connections is MP, also, but that seems to be about the norm, honestly.
2) The only time I even notice it is when I have to sell/deconstruct a decent weapon, I wish I could pass it to a squadmate. But then I just hit the button and move on.
3) Already addressed by others, nothing to add.
4) Seems like they're found in places where it would be logical to find them. *shrugs*
5) No it's not true open world, but it does share a lot of the flaws of those games. I'm having a ton of fun running around the planets but I do feel that it comes at the (slight) expense of story. When all is said an done, I prefer games to have a tighter focus on story and plot than what most open world titles seem to. But I would still rather play MEA than any true open world game.
6) I've really had no issues, but I don't try to carry around a ton of guns and mods either. I settled into the weapon types I wanted to use pretty quickly and I sell or deconstruct what I don't need. I'm sure some people are experimenting a lot more, but this is working for me. I try different things next playthrough.
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Post by bl4ck7h0rn3 on Mar 28, 2017 14:58:54 GMT
I'm not a huge fan of the inventory system, it is a tad clunky. However I don't see any reason why people are holding onto any mods between missions, surely the easy answer is to just sell ones you haven't equipped to your weapon? There is a buy/sell point on the Tempest in the R/D area so it's not like you need to travel back to the Nexus every time. However what we WOULD benefit hugely from is some kind of storage option in the Pathfinder's quarters - a safe or footlocker or something that we could store sweet mods/weapons in.
My main gripe with the game so far is that romance seems to be tied in to the main story - specifically that you can't progress a character's romance line until you reach certain points in the game. This did exist in DA:I but at least you could flirt with them, do a quest for them, come back and flirt and have progressed the romance, the only points that were story dependent were the actual cutscenes. In this game, you physically cannot do anything to further the romance until you complete certain points in the story. Admittedly, this is my first playthrough and i've only pursued Cora so perhaps this isn't the same rule for other romantic interests?
Other than that i'm really enjoying the game so far. I like that there are so many things to scan - makes sense to me as you've arrived in a brand new galaxy, surely you want to scan/learn as much as possible? I really feel like i'm on the forefront as a Pathfinder. The only thing I don't like about the exploration in the game is the Nomad being so slow. Bring on the large game maps, just give me something that I can cover them quickly with if I want to!
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Post by SofaJockey on Mar 28, 2017 15:02:19 GMT
BioWare didn't say it was an 'open world' game.
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Post by mrtijger on Mar 28, 2017 15:36:35 GMT
BioWare didn't say it was an 'open world' game. Indeed, they spoke of handcrafted worlds in which you have freedom of movement. Its not an open world game. Also, crafting materials dont count in your inventory and neither do crafting mods. As for armor, since you can scrap and recreate all the armors via crafting there's little need to hang onto them. However, a storage option would have been a good idea. Also, to date, over 60 hours in, I've encountered no major bugs, no crashes, no CTD's. I have one, minor, bugged quest, the plant scanning one which doesnt update no matter how often I scan.
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Post by cypherj on Mar 28, 2017 16:07:41 GMT
Bugs have been really bad for me in this game. To the point I told a friend who was waiting on buying it that I couldn't in good conscience recommend he pay full price for the game in this state. Bugs including but not limited to.
- The quest marker moving from in front of you, to behind, to disappearing altogether. - NPCs appearing in hallways from nowhere, and trapping you against a wall or squadmates so that you can't move - I don't know if the save system is broken, or designed this way. But save game is grayed out half the time, and then if you die, there's no telling when the last time the auto save did anything. Once I died and had to redo a mining spot, establish and forward station again, and level up my character. How does the game not autosave after some of this stuff. - Getting shot through walls.
But the one that just caused me to turn the game off on Saturday and not play it again until the next day was on Voeld, at the Kett base. I had the quest marker moving everywhere, enemies floating in the air, turrets shooting me inside rooms when they were on top of buildings outside. Then once I finally finish the mission and go to talk to the Angara, I'm for the second time killed while in a conversation with an NPC. Dialogue wheel open, stuck in the conversation, killed by what must have been a turret outside. Then the resume sends me back to a point before I finished all the objectives in the base.
I just couldn't take it anymore and turned it off. Those aren't even all the bugs.
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Post by guanxi on Mar 28, 2017 16:15:06 GMT
Took one look at that scanning/ mining/ crafting system and decided nah that looks boring as shit and decided pretty much immediate after looking at the ridiculous requirements not to bother collecting weapons in single player after the campaign because you might as well spend that time maxing out your manifest instead because not only would much more fun but probably quicker to boot and you can keep them forever and not have to worry about inventory space or transferring weapons. I finished my bronze weapons in a day without driving and scanning aimlessly for hours on end and I'm hoping to finish my silvers in the next couple of days now that I'm just about ready for gold.
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Post by Iakus on Mar 28, 2017 16:21:18 GMT
I am happy you two are enjoying it. Though I am confused how anyone could disagree with the inventory system being broken and badly executed. Oh I made no comment on the quality of the inventory system. I think it's fine. Could use some improvements in learnability and functionality Actually, you called it a "hilariously superficial reason" to be frustrated Just sayin'
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Post by wellsoul2 on Mar 28, 2017 16:43:42 GMT
I'd stick with it for awhile.
I was as frustrated with Dragon Age Inquisition and it's changes but I got used to them.
MEA reminds me more of Mass Effect 1 . But that turned out to be a favorite in time.
Right now I am just so happy there is no Starchild in MEA!
If Starchild comes to Andromeda I am permanently quitting this game!
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Post by Lebanese Dude on Mar 28, 2017 17:10:03 GMT
Oh I made no comment on the quality of the inventory system. I think it's fine. Could use some improvements in learnability and functionality Actually, you called it a "hilariously superficial reason" to be frustrated Just sayin' Saying what? Commenting on the frivolous aspect of the complaint as a justification for not playing the game does not indicate a stance on the actual validity of the complaint.
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Post by Iakus on Mar 28, 2017 17:51:03 GMT
Actually, you called it a "hilariously superficial reason" to be frustrated Just sayin' Saying what? Commenting on the frivolous aspect of the complaint as a justification for not playing the game does not indicate a stance on the actual validity of the complaint. Actually, it does. That stance being it is an invalid, or at best trivial complaint to have, regardless of how it affects the quality of OP's experience.
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Post by KaiserShep on Mar 28, 2017 17:53:03 GMT
Am I the only person to have received a fully functioning PC copy of Andromeda? I haven't encountered any of these bugs. I feel left out. Same here. I almost want a refund.
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Post by fdjw88 on Mar 28, 2017 17:56:13 GMT
sorry I can someone enlighten me regarding why a lot of people think the story sucks? I played ME1, ME2, ME3, and now MEA, and I like all of them, and I don't believe any one game is perfect. So far I enjoy MEA very much. But MEA only allow me to have three skills really kind of sucks, in terms of combat, I will still give it to ME3, which in my opinion has the best combat system.
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Post by Lebanese Dude on Mar 28, 2017 18:01:14 GMT
Saying what? Commenting on the frivolous aspect of the complaint as a justification for not playing the game does not indicate a stance on the actual validity of the complaint. Actually, it does. That stance being it is an invalid, or at best trivial complaint to have, regardless of how it affects the quality of OP's experience. Dude lol. K an analogy. Those work. OP said that their bag has shitty compartments, so they aren't going to take a trip. I said that's a frivolous reason to not go on the trip. I didn't comment on the shittiness of the compartments. Is that clear?
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Post by chawktrick on Mar 31, 2017 23:19:36 GMT
1. Bugs I truthfully haven't noticed many on PC.
2. Squadmate customization I personally disagree here. I don't play the game to customize and outfit my squad - I want to focus on my character. DA:I went too far with it's squad customization IMO, but perhaps ME:A could've done a little more and I wouldn't have been that frustrated. But, as far as this gamer's concerned, not having to mess with their gear is a good thing.
3. Scanning This isn't much of an issue for me, either. On PC, a flashing 'G' button shows up in the corner when something nearby can be scanned, and with how quickly scanning pops up, I can scan entire room quickly to see if there is anything of value. Plus, there are a ton of research credits available in this game even with CRYO pod points.
4. Crafting blockages Perhaps this is by design? Maybe the devs don't want you to be able to make the best gear too early?
5. Agreed.
6. Inventory system - I don't have much of an issue other than the fact that it's not organized very well.
Overall, I don't agree with most of your complaints, and I don't think this game is horrible. It runs pretty smoothly for me and the combat mechanics are fun (though the cover system could use some work)
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Post by joglee on Mar 31, 2017 23:32:58 GMT
Complains about crafting materials using space....When they don't.
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Post by mordrek on Apr 1, 2017 0:17:25 GMT
That's where the lack of polish comes in, that everyone is upset with.
Gameplay Design is one thing. But clearly the inventory system could have been done better. The Quest Log/Journal system is ham fisted. All these things would have been caught in a good QA round of testing and fixed. But you toss in all the existing issues with bugs and animations and scripting ... you can just see it was a rush job at the end, and they didn't have time to do a lot of stuff.
Like several other games before it, you'll probably end up having to wait for the GOTY edition before you actually have the game the developers wanted to ship.
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Post by goishen on Apr 1, 2017 0:21:31 GMT
That's where the lack of polish comes in, that everyone is upset with. Gameplay Design is one thing. But clearly the inventory system could have been done better. The Quest Log/Journal system is ham fisted. All these things would have been caught in a good QA round of testing and fixed. But you toss in all the existing issues with bugs and animations and scripting ... you can just see it was a rush job at the end, and they didn't have time to do a lot of stuff. Like several other games before it, you'll probably end up having to wait for the GOTY edition before you actually have the game the developers wanted to ship. It's that the developers tried to do too much. I've said so before, and I'll say it again. I mean, I'll fight with a game if the mechanics are bad, but the story gets is top notch. Here, neither one of them are, or promise to be.
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Post by kharsis on Apr 1, 2017 0:23:36 GMT
6. Inventory: So, I'm pretty sure crafting materials don't count at all toward inventory spots. I think Mods do not count as well, but I could be wrong there. That's how it seemed to me. But crafting materials do not for sure. By choosing 2 of the merchant AVP modules you can have up to 80 Inventory slots. Mods and Augments count to the total, crafting materials don't.
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Origin: Aralakh
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Post by RageUnderFire on Apr 1, 2017 0:30:00 GMT
Damn shame that the game is so frustrating that it's nearly unplayable.
The story is good enough.
I'll finish the game once a thorough guide is released.
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Post by mordrek on Apr 1, 2017 1:03:17 GMT
That's where the lack of polish comes in, that everyone is upset with. Gameplay Design is one thing. But clearly the inventory system could have been done better. The Quest Log/Journal system is ham fisted. All these things would have been caught in a good QA round of testing and fixed. But you toss in all the existing issues with bugs and animations and scripting ... you can just see it was a rush job at the end, and they didn't have time to do a lot of stuff. Like several other games before it, you'll probably end up having to wait for the GOTY edition before you actually have the game the developers wanted to ship. It's that the developers tried to do too much. I've said so before, and I'll say it again. I mean, I'll fight with a game if the mechanics are bad, but the story gets is top notch. Here, neither one of them are, or promise to be. I certainly think with limited time and budget, putting MP into these games is just a money grabbing shame. I wonder how much of the dev cycle was wasted on the MP content so they could charge people for loot crates. And I don't think it's that they tried to do too much, I think there was a serious management failure. Almost any good project shoots for the moon, and at a certain point the big pictures guys have to look at what they've got and make those calls on what can be done in the time we have left. With the sheer number of bugs and animation errors, which would be glaringly obvious to any QA tester, it's just obvious they ran out of time at the end to finish it right.
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