inherit
1677
0
483
cryosferon
217
Sept 26, 2016 7:54:33 GMT
September 2016
cryosferon
|
Post by cryosferon on Mar 28, 2017 11:00:46 GMT
- it's fine and obvious that the last 2 are gone
- but I am missing reload canceling very much. I had incorporated it in ME3 so much that I even could do it without sound, easily.
so far I have been using the Raptor, Vanquisher etc. and they don't seem to benefit from canceling (much). does anyone have other information?
- and yes, of course I am missing tact.cloak cheese but understand that it's gone.
BTW - a tipp to those who have not played the infiltrators much: breaking the cloak by pressing the button again will result in a significantly lower cooldown (good after or even better: directly before reviving so that no aggro is on you, etc.) Breaking it by shooting on the other hand results in a very long cooldown - as to quick scoping: it feels a little less "direct" and slower compared to how it was with the Black Widow. I don't have the Black Widow yet but was trying it with other weapons, e.g. the Vanquisher
Regarding reloading in general: I have to say that I don't like the "new" reload very much. It sounds worse (why did they even change the sound??) and is not so easy to control (tell) Maybe I just need more practice though.
|
|
TormDK
N3
"No Fear! No Pity! NO REMORSE!"
Games: Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Origin: TormDK
Posts: 880 Likes: 1,378
inherit
4219
0
Jun 13, 2018 21:48:51 GMT
1,378
TormDK
"No Fear! No Pity! NO REMORSE!"
880
March 2017
tormdk
Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
TormDK
|
Post by TormDK on Mar 28, 2017 11:03:19 GMT
Reload cancelling was removed from MEAMP.
|
|
inherit
4222
0
Sept 11, 2017 18:21:24 GMT
283
deadwooded
130
March 2017
deadwooded
|
Post by deadwooded on Mar 28, 2017 12:07:49 GMT
Reload cancelling was removed from MEAMP. REALLY? The enemies are constantly cancelling my reloads...like steady, all match.
|
|
inherit
1086
0
Jan 25, 2017 20:52:04 GMT
2,601
nanotm
a tidy workspace is the sign of a deranged mind
3,879
Aug 20, 2016 19:53:16 GMT
August 2016
nanotm
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Mass Effect Andromeda
nanotm
nanotm
|
Post by nanotm on Mar 28, 2017 12:28:50 GMT
Reload cancelling was removed from MEAMP. REALLY? The enemies are constantly cancelling my reloads...like steady, all match. yeah and they are constantly moving at warp speed too which really makes for a bad day when your char takes 2-5 seconds to perform a reload (weapon dependant) but you cant because you constantly need to dodge to stay alive..... its no wonder playing bronze fells like me3's gold with so stacked against you ...
|
|
stuffeddodo
N2
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Jade Empire, Mass Effect Andromeda
Posts: 55 Likes: 152
inherit
2927
0
Sept 1, 2017 17:43:51 GMT
152
stuffeddodo
55
Jan 21, 2017 15:39:58 GMT
January 2017
stuffeddodo
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Jade Empire, Mass Effect Andromeda
|
Post by stuffeddodo on Mar 28, 2017 12:49:23 GMT
I never really got into reload cancelling (except maybe with the Piranha) but I have to say playing an up close offensive character with a shotgun is pretty annoying in MEAMP.
Need to reload? You have three options: Never reload because you're too busy dodging enemy fire, Reload but get dead because the enemy aren't going to let you walk around slowly in front of them for 5 minutes OR run and hide to reload. On my Vanguard it was getting pretty tiresome.
For me it's preferable to carry a fast reloading weapon for getting up close with the enemy. Shotguns just have you trudging slowly round the map.
|
|
acicm2
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, Mass Effect Andromeda
Origin: acicm2
Posts: 391 Likes: 2,098
inherit
5441
0
Mar 25, 2017 16:12:24 GMT
2,098
acicm2
391
March 2017
acicm2
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, Mass Effect Andromeda
acicm2
|
Post by acicm2 on Mar 28, 2017 13:03:54 GMT
wish i could reload while i sprint...
|
|
physiolosopher
N2
Games: Mass Effect Trilogy, Mass Effect Andromeda
PSN: physiolosopher
Posts: 182 Likes: 516
inherit
4137
0
Aug 20, 2019 23:19:06 GMT
516
physiolosopher
182
March 2017
physiolosopher
Mass Effect Trilogy, Mass Effect Andromeda
physiolosopher
|
Post by physiolosopher on Mar 28, 2017 13:05:23 GMT
Clearly, removing reload cancelling was an intentional move to close the skill gap. But the degree of inherent nerf to single shot weapons is severe. Why no reload speed booster? They ruined my widow. It's not even the widow anymore. They may has well have changed the name to "weeweedoo" to signify how derpy this gun became.
|
|
megabeast37215
N3
Games: Mass Effect Trilogy, KOTOR, Baldur's Gate, Neverwinter Nights, Mass Effect Andromeda
Posts: 568 Likes: 2,040
inherit
514
0
2,040
megabeast37215
568
August 2016
megabeast37215
Mass Effect Trilogy, KOTOR, Baldur's Gate, Neverwinter Nights, Mass Effect Andromeda
|
Post by megabeast37215 on Mar 28, 2017 13:13:56 GMT
The garbage reload speed is annoying and I don't know a way around it.. but I do know how to mitigate the damage you take while reloading in combat.. jumping. You can reload while jumping.. so use reload times to reposition or advance your position. It's certainly a better option than standing in front of three dudes who are shooting you in the face. Sometimes you can time it where the reload finishes in mid air, and you can finish the jump with a ground pound melee, followed by unloading your weapon at point blank range.
|
|
inherit
1224
0
3,686
nucleartech76
1,076
August 2016
nucleartech76
|
Post by nucleartech76 on Mar 28, 2017 13:20:53 GMT
Clearly an attempt to attract more casual players. No scrub left behind. Some of the core philosophy behind these changes is disconcerting. Cartoonish graphics, no real gore factor, reducing skill based tactics. EA about to kill yet another franchise with PC non offensive bullshit
|
|
hobocommand3r
N3
XBL Gamertag: hobocommand3r
Posts: 662 Likes: 1,511
inherit
5504
0
Jul 16, 2017 22:42:29 GMT
1,511
hobocommand3r
662
Mar 22, 2017 13:40:14 GMT
March 2017
hobocommand3r
hobocommand3r
|
Post by hobocommand3r on Mar 28, 2017 13:28:38 GMT
Reload speeds need boosts across the board without cancelling, on some of the guns (most) they are painful.
|
|
inherit
5733
0
12
awanger
22
Mar 23, 2017 21:36:04 GMT
March 2017
awanger
|
Post by awanger on Mar 28, 2017 13:49:29 GMT
- BTW - a tipp to those who have not played the infiltrators much: breaking the cloak by pressing the button again will result in a significantly lower cooldown (good after or even better: directly before reviving so that no aggro is on you, etc.)
Breaking it by shooting on the other hand results in a very long cooldown
can you explain what you mean by "...pressing the button again will result in a significantly lower cooldown..." what do you mean by "the button," the cloak activating button? (i'm on XB so both shoulder buttons?) since nothing seems to happen when i activate again while on CD i assume you mean once the CD is over by using cloak as the next "cloak breaking action" it will have a shorter CD for the next time (2nd CD?) in your example: teammate down -> cloak -> run to mate, you have no aggro since invisible, wait for cloak CD to recycle -> cloak AGAIN (breaking cloak but then re-activating it) -> revive teammate -> do invisible stuff with a shorter CD? if true excellent. maybe even better for capping devices, and stuff like that.
|
|
Ghostknife72
N3
ME:A GREAT SUCCESS!!!!
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Baldur's Gate, Neverwinter Nights, Mass Effect Andromeda
XBL Gamertag: Ghostknife72
Posts: 608 Likes: 1,707
inherit
4184
0
Jul 24, 2019 12:17:12 GMT
1,707
Ghostknife72
ME:A GREAT SUCCESS!!!!
608
March 2017
ghostknife72
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Baldur's Gate, Neverwinter Nights, Mass Effect Andromeda
Ghostknife72
|
Post by Ghostknife72 on Mar 28, 2017 13:50:16 GMT
Clearly an attempt to attract more casual players. No scrub left behind. Some of the core philosophy behind these changes is disconcerting. Cartoonish graphics, no real gore factor, reducing skill based tactics. EA about to kill yet another franchise with PC non offensive bullshit I swear they are trying to be Halo-esque with this game now. Catering to the 10 year olds hopped up on Ritalin and Red Bull. Just bouncing around all over the place furiously mashing buttons.
|
|
inherit
1677
0
483
cryosferon
217
Sept 26, 2016 7:54:33 GMT
September 2016
cryosferon
|
Post by cryosferon on Mar 28, 2017 14:37:27 GMT
- BTW - a tipp to those who have not played the infiltrators much: breaking the cloak by pressing the button again will result in a significantly lower cooldown (good after or even better: directly before reviving so that no aggro is on you, etc.)
Breaking it by shooting on the other hand results in a very long cooldown
can you explain what you mean by "...pressing the button again will result in a significantly lower cooldown..." what do you mean by "the button," the cloak activating button? (i'm on XB so both shoulder buttons?) since nothing seems to happen when i activate again while on CD i assume you mean once the CD is over by using cloak as the next "cloak breaking action" it will have a shorter CD for the next time (2nd CD?) in your example: teammate down -> cloak -> run to mate, you have no aggro since invisible, wait for cloak CD to recycle -> cloak AGAIN (breaking cloak but then re-activating it) -> revive teammate -> do invisible stuff with a shorter CD? if true excellent. maybe even better for capping devices, and stuff like that. breaking the cloak by clicking the same button again (on PC = 2). teammate down -> cloak -> run to mate, you have no aggro since invisible -> break the cloak -> revive -> "cloak" should be ready to be used again
|
|
inherit
44
0
8,750
MPApr2012
...look my eyes are just holograms
1,290
August 2016
mpapr2012
|
Post by MPApr2012 on Mar 28, 2017 21:04:24 GMT
The garbage reload speed is annoying and I don't know a way around it.. but I do know how to mitigate the damage you take while reloading in combat.. jumping. You can reload while jumping.. so use reload times to reposition or advance your position. It's certainly a better option than standing in front of three dudes who are shooting you in the face. Sometimes you can time it where the reload finishes in mid air, and you can finish the jump with a ground pound melee, followed by unloading your weapon at point blank range. also started tinkering with the jump... even took it a bit further and bound to my reloadcancel key. in the game looks almost as ridiculous and immersion breaking (and requires aim adjustments) as bunny hopping however the tradeoff is that the jump doesn't cancel the reload whereas things like dashes/sprintin/taking cover do so there's that. plus like you're saying there's some potential with weaving it further with a pound or power use. it's still quite finicky and i haven't conlcuded if there's some animation hiding capability as well
|
|
inherit
2749
0
Jul 17, 2017 22:05:36 GMT
33
poekel
26
Jan 11, 2017 10:45:53 GMT
January 2017
poekel
|
Post by poekel on Mar 28, 2017 23:42:22 GMT
- BTW - a tipp to those who have not played the infiltrators much: breaking the cloak by pressing the button again will result in a significantly lower cooldown (good after or even better: directly before reviving so that no aggro is on you, etc.)
Breaking it by shooting on the other hand results in a very long cooldown
It still seems to work the way that the amount of time spend cloaked affects the cooldown. Shooting immediately after cloaking (at least on SI) translates to about 4-5 seconds cooldown. Can't really say if the added duration cuts down on cooldown as well. Did some more testing with SI and HI: SI got 6 seconds at 125%, 5 seconds at just below 100%, 5 seconds with just above 0%. FHI got 13 seconds just above 0% and no duration bonus. MHI got 5 seconds just above 0% and the cloak duration bonus. It looks pretty much that the duration bonus is the go to bonus as it seems to change TC to behave similarly as in ME3 (waiting 2 seconds until shooting results in a CD of 6 seconds on the SI). €: Seems it isn't the duration (did not spec the 2 second delay on SI as well as MHI). After speccing delay MHI cd was 13 seconds. So bascially the delay evolution kind of breaks the CD. €€: Respecced MHI cloak for cooldown reduction instead of damage and the CD went down to 4 seconds (so CDR will reduce the cooldown but not by a large amount). €€€: Breaking the cloak by pressing the button is 5 seconds as well (on SI; all my numbers aren't exactly accurate but it should be close enough to draw conclusions).
|
|