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Post by ghostrydr on Mar 28, 2017 12:10:37 GMT
So was anyone else expecting to be able to actually equip melee weapons going into the game? Based on all of the information and videos I could find before launch, they made it seem like you could run around, blade in hand just like guns, given it has it's own crafting section and loadout slot? It wasn't exactly false advertisement but it was pretty damn disappointing if not a bit misleading and I was really looking forward to it. That said, I think that what they've done so far is a great step but I want something more in the sequel. Fortunately, I don't think it would be too difficult to take it one step further and include a proper melee weapon option. It doesn't need to be too fancy, a simple 3 swing combo, each attack smoothly transitioning into the next and moving the player a couple steps in the direction of the camera, preferably with a different moveset for each weapon type, use fine aim as a blocking move, leave the current quick melee option the way it is, and allow the player to run around with melee weapon in hand for all gameplay and cutscenes(unless said cutscene involves shooting something of course). Is it too much to ask to want to be a badass Biotic Ninja like Kai Leng? Until then I guess I'll have to be content with spamming Charge and my Asari Sword all the time, which is still pretty satisfying. What we currently have is a glorified quick punch regardless of what weapon type you have equipped, it's not a proper combat form.
Did anyone else feel duped and does anyone else have some cool ideas for melee that they could see making it into a sequel? Has there ever been any indication of interest by devs to include a full blown melee option in any of the Mass Effect games? I'd genuinely like to know if there are a lot of other people out there who share the same sentiment or if I'm in a small minority. If there are enough people out there talking about and wanting this, it might increase the odds of it happening or at the very least catching the ear of the devs.
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Post by peligrad on Mar 28, 2017 12:52:22 GMT
Umm... what?
You can craft and equip unique melee weapons with unique stats, effects, and melee animations (in single player).
For balance reasons they constrain you to a certain melee weapon in multiplayer.
There are also melee jump attacks, which are absolutely beastly.
Get yourself a crafted pair of gloves with an elemental enhancement for your melee jump attack and profit.
I am literally 2 shotting enemies with charge + jump attack on insanity difficulty.
Melee is already absurdly powerful. If you were to add melee combo attacks and further increase melee's DPS, you'd completely negate the viability of guns...
Melee already does largely outshine guns as it is...
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Post by hathur on Mar 28, 2017 13:08:15 GMT
There's many melee weapons.. Omni Blade.. Biotic Amp.. Asari Sword... 2 or 3 different kett swords... frost gauntlet... krogan hammer... all of them work fine in single player and frankly are superior to guns in multiplayer if you spec into it unless you have very high grade ultra rare guns.
There's fairly wide selection of melee to pick from (in single player.. in multi your melee is determined by character you choose).
Many of the tech, combat and biotic skill trees have skills that improve mele or enhance it in some way. I've had no difficulty (no more so anyway) on insanity with a properly designed melee build... and frankly nothing cuts through armored enemies like melee attacks I'm finding.
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Post by zipzap2000 on Mar 28, 2017 13:08:57 GMT
Try rolling cryo melee in your omni blade slot till you get to the swords and hammers.
I was having trouble going shotgun/melee till I went cryo and its a lot more fun.
Cryo melee + throw + energy drain + cryo beam + exploding drone (engineer) + Shotgun/pistols
Goes well with explorer too
The melee weapons come later on..
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Post by ghostrydr on Mar 28, 2017 14:41:00 GMT
No no no, you guys are missing the point of the post, I've crafted and used plenty of melee weapons already, my point is they're just a glorified quick punch. They aren't equipable in the same sense as being in rotation with your guns let alone capable of replacing them, no matter what you are holding a gun, never your melee weapon. I'm not talking about how powerful they are, I'm talking about gameplay. What we have is a glorified pistol whip when what I expected/wanted was a little sword play. I'd like to have build where I don't need a gun at all, just a equip a sword and use biotics(granted I'm essentially doing that now) Think of it this way, what we have is like knifing someone in CoD(albeit with a few more options and "flavor" if you will) when what I'm recommending is more like using a sword in Fallout. I'm talking about more than one attack animation, actually carrying it around, not magically pulling out of your butt long enough for a brief attack animation before it's replaced by your gun again. Again, I'm talking about actual, honest to goodness melee combat, block , slash, flourish, etc.
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Post by ShadowAngel on Mar 28, 2017 15:05:00 GMT
I wasn't expecting them to really get into it, I expected it to perform just like ME3 did. As for wanting a melee build character, ehh, not s fan of that in the ME universe, it's set on gunplay and idds are that's where it'll stay. I don't see a melee build like you're wanting as a viable option when you get swarmed or get into boss fights where the sword isn't viable. It would really need reawakened to make the melee a good viable option in combat really.
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Post by XKnight on Mar 28, 2017 15:13:23 GMT
do all of the swords involve that blink/teleport animation or just the Asari swords?
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Post by ghostrydr on Mar 28, 2017 15:25:04 GMT
do all of the swords involve that blink/teleport animation or just the Asari swords? Just the Asari Sword.
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Post by XKnight on Mar 28, 2017 15:32:55 GMT
do all of the swords involve that blink/teleport animation or just the Asari swords? Just the Asari Sword. thanks. good to know.
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Post by ghostrydr on Mar 28, 2017 15:33:12 GMT
I wasn't expecting them to really get into it, I expected it to perform just like ME3 did. As for wanting a melee build character, ehh, not s fan of that in the ME universe, it's set on gunplay and idds are that's where it'll stay. I don't see a melee build like you're wanting as a viable option when you get swarmed or get into boss fights where the sword isn't viable. It would really need reawakened to make the melee a good viable option in combat really. There are plenty of characters in ME that utilize melee weapons, like the Phantoms and Kai Leng as the most obvious examples so I don't think it's somehow out of place in the ME universe by any means, it'd just be another option allowing players greater freedom in how they want to play, nor do I think it would be any less viable in a large group or boss fight. Will their need to be considerations for melee when developing future content if they choose to expand on it? Of course they will, I'm not really sure what your point is there. This topic is not intended to be a debate on whether or not swords have a place in ME, it's about potential for better gameplay with respect to melee combat as opposed to the half measure we currently have.
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Post by ticktak77 on Mar 28, 2017 15:37:40 GMT
No no no, you guys are missing the point of the post, I 've crafted and used plenty of melee weapons already, my point is they're just a glorified quick punch. They aren't equipable in the same sense as being in rotation with your guns let alone capable of replacing them, no matter what you are holding a gun, never your melee weapon. I'm not talking about how powerful they are, I'm talking about gameplay. What we have is a glorified pistol whip when what I expected/wanted was a little sword play. I'd like to have build where I don't need a gun at all, just a equip a sword and use biotics(granted I'm essentially doing that now) Think of it this way, what we have is like knifing someone in CoD(albeit with a few more more than one attack animation, options and "flavor" if you will) when what I'm recommending is more like using a sword in Fallout. I'm talking about actually carrying it around, not magically pulling out of your butt long enough for a brief attack animation before it's replaced by your gun again. Again, I'm talking about actual, honest to goodness melee combat, block , slash, flourish, etc.
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Post by ghostrydr on Mar 28, 2017 15:47:53 GMT
No no no, you guys are missing the point of the post, I 've crafted and used plenty of melee weapons already, my point is they're just a glorified quick punch. They aren't equipable in the same sense as being in rotation with your guns let alone capable of replacing them, no matter what you are holding a gun, never your melee weapon. I'm not talking about how powerful they are, I'm talking about gameplay. What we have is a glorified pistol whip when what I expected/wanted was a little sword play. I'd like to have build where I don't need a gun at all, just a equip a sword and use biotics(granted I'm essentially doing that now) Think of it this way, what we have is like knifing someone in CoD(albeit with a few more more than one attack animation, options and "flavor" if you will) when what I'm recommending is more like using a sword in Fallout. I'm talking about actually carrying it around, not magically pulling out of your butt long enough for a brief attack animation before it's replaced by your gun again. Again, I'm talking about actual, honest to goodness melee combat, block , slash, flourish, etc.
boy, that sure is a valuable contribution you're making to the conversation. *sigh* FFS, all I'm asking for is to have melee be little more than a glorified pistol-whip, what I've listed is pretty standard stuff for any game with the most basic of melee combat. That's all I'm asking for.
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Post by ticktak77 on Mar 28, 2017 15:55:37 GMT
boy, that sure is a valuable contribution you're making to the conversation. *sigh* FFS, all I'm asking for is to have melee be little more than a glorified pistol-whip, what I've listed is pretty standard stuff for any game with the most basic of melee combat. That's all I'm asking for. To answer your question - no, I don't think anyone else was expecting a robust melee system in a game that has always been about weapons, armor, and biotics. The melee combat has seen a huge improvement this year, but I'm not sure how anyone looks at the pre-launch content and concludes that there might be a more robust melee system in place. Also can't think of any other game in this genre that lets you do what you are asking for, so let's stop pretending like you saying "it's pretty standard stuff" means anything.
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Post by steppinrazor on Mar 28, 2017 15:57:44 GMT
Thank GOD I stuck to what I said for once and didn't eat up every little bit of info before the game was out... I was pleasently surprised when I saw there was a variety of melee weapons, especially swords. Though its dumb as hell that an Asari sword looks the same as a Kett sword... wtf?!
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Post by kino on Mar 28, 2017 16:04:18 GMT
I got pretty much what I expected from their melee weapons so no disappointment on my end. I don't remember any of the pre-launch vids having any content that would have led me to believe there would be more to it.
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Post by steppinrazor on Mar 28, 2017 16:15:58 GMT
And honestly, pure melee is just goofy as hell in this universe, a la Kai Leng...
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Post by ghostrydr on Mar 28, 2017 16:21:48 GMT
Also can't think of any other game in this genre that lets you do what you are asking for, so let's stop pretending like you saying "it's pretty standard stuff" means anything. I mentioned Fallout in the first post, you know, scifi game primarily focused on TPS/FPS with a solid melee combat system? Also, what are you referring to by genre, do you mean in terms of scifi games or more specifically TPS/RPG with open-world elements and robust crafting/gathering system because you clearly haven't played many games if you don't know of any others in the genre that do what I suggest. You're antagonistic comments are unappreciated and unwarranted. This discussion was meant for people interested in seeing more melee combat in ME, if you have a problem with that kindly direct your snide remarks elsewhere.
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Post by ghostrydr on Mar 28, 2017 16:25:59 GMT
And honestly, pure melee is just goofy as hell in this universe, a la Kai Leng... Really? in a universe where people have biotic super powers that allow them to teleport, create palm-sized black holes and ragdoll people around? I don't see how someone utilizing biotics to become a badass, sword-wielding assassin is any goofier.
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Post by ticktak77 on Mar 28, 2017 16:51:38 GMT
I mentioned Fallout in the first post, you know, scifi game primarily focused on TPS/FPS with a solid melee combat system? Also, what are you referring to by genre, do you mean in terms of scifi games or more specifically TPS/RPG with open-world elements and robust crafting/gathering system because you clearly haven't played many games if you don't know of any others in the genre that do what I suggest. You're antagonistic comments are unappreciated and unwarranted. This discussion was meant for people interested in seeing more melee combat in ME, if you have a problem with that kindly direct your snide remarks elsewhere. You started this post with a question I answered Then I asked you why you felt that way No answer Not much discussion going on here. I'll leave you to it.
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Post by steppinrazor on Mar 28, 2017 17:03:27 GMT
And honestly, pure melee is just goofy as hell in this universe, a la Kai Leng... Really? in a universe where people have biotic super powers that allow them to teleport, create palm-sized black holes and ragdoll people around? I don't see how someone utilizing biotics to become a badass, sword-wielding assassin is any goofier. Yes, really. It just looked goofy in my opinion... Mostly because it's a universe of extremely powerful guns. Then you got a guy running at you with just a sword lol. It LOOKS goofy to me. But playing right now, it is a bit sad that you don't see the sword sheathed by your hip. That would be great. And also, I wish my jump melee attack would change based on my wielding a sword as well, instead of the standard omni-tool one. :/
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Post by garrusfan1 on Mar 29, 2017 1:28:34 GMT
seriously? Use the asari sword to and you can basically go through most of the game by using melee. That "biotic blink" thing means you can essentially hit someone then dissapear again almost as soon as you appear. I do miss the shepard roar when he would use his melee weapons
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Post by Duke Cameron on Mar 29, 2017 1:39:18 GMT
Honestly? I too got the impression that you'd be able to walk around with the melee weapon full time like a gun.
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