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Cyberzombie
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Mass Effect Trilogy, Dragon Age: Origins, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire
GrantMPCredits
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Post by Cyberzombie on Aug 2, 2016 0:04:23 GMT
Here begins the manual labour of copying, pasting, editing, linking..etc..etc..etc..
If someone manages to successfully automate the process then awesome, but otherwise I'll just be hacking away at it. Editing is the lowest priority.
Originally posted by CBGB, Mar 8 2013.
Though MP is well-established by gaming standards, I've teamed with new folks over the past couple weeks and figure this may help as a reference.
Download the free DLC's, and then get started with
YOUR CHARACTERS start at level 1 for each class and gain levels quickly. Unlike Commander Shepard, your characters ('kits') in MP come with just 3 powers, plus a passive damage tree and one for Fitness. Much of what makes each kit unique is the particular combination of powers. At level 20, the top level, you'll have enough points to fill five of those trees, leaving one empty (going, say, 6/6/0/6/6), or nearly filling two or three (6/6/6/5/3, or 6/6/4/4/6). All of your characters within a given class level together. So when you earn experience as a Turian Soldier, your Human Soldier levels up, too.
When building your character, plan the powers you'd most like. Narida's Build Calculator is invaluable, and there are many guides in Crimson's Build Library. If you want to try different powers, 6/6/6/5/3 is almost always a decent option, with few exceptions. Skipping a power altogether to max the others works best when you know specifically what you'll use.
As with every game, there are known bugs, and three worth knowing when choosing your builds: don't choose Shockwave Rank 4 Radius, Electric Slash Rank 4 Detonate, or Snap Freeze Rank 6 Tech Combo. More info in my Guide to Guides.
Respeccing a character can be done two ways. There are rare Respec cards in some Packs (you can hold a maximum of 3), or once you reach level 20, you can 'Promote,' resetting all your characters in that class (all your Sentinels, say), to level 1, with unassigned powers. Gaining levels comes quickly.
Your characters also have particular skills for moving and melee. Some can roll to avoid fire, some teleport, some can't roll at all. Their light and heavy melee attacks also have different effects, and taking varying lengths of time, so try them out when you first start a game to get a feel.
Gain more characters (and weapons, and gear and consumables) by buying Packs at the online Store. Start with Recruit Packs until you have many of the common items, then step up to Veteran Packs, and so on. Earn credits by completing games.
STARTING A GAME First, manage your character. Adjust appearance, then choose powers and weapons; the default weapons aren't necessarily your best options.
Always add Gear once you get some. Always. Under 'Equipment,' there are four options for adding bonuses to your match. Three are consumed during that match - ammo, armor, and weapon bonuses. Many players save them for harder levels, but they're easy enough to replace with more Recruit Packs (at level 1, when starting). Gear, though, is not consumed, so there's no reason not to use it each game. You'll need to reset it each time you re-select a character.
Then choose Quick Match and select your options. Bronze is a great way to start, and there's no reason to move to Silver and above until those are fun for you.
In the Lobby screen, you'll see your teammates and can peek at their weapons and Equipment. Teammates have the option to vote to Kick someone there, but it's rarely a problem in lower difficulties. Later, they'll be eyeing your class and your N7 and Challenge Ratings. Personally, I don't put much into any one of those, though I do like to see what players choose for Equipment.
GAME TACTICS
Practice your roll and try out your melee when you first land. You have a few moments before the waves begin.
Move with your teammates. Certain classes do well on their own, especially on Bronze and Silver, but leave that until you know your maps, your enemies, and your teammates. Sticking with your team is rarely wrong.
Avoid enemy bombs and environmental hazards, like the Ball of Doom on Firebase Glacier. I was embarassingly slow to learn this when starting, hoping that cover would save me. It didn't. I tested it. A lot.
Treat Collector Swarms seriously, too. They're small, and net you few points when killing them, so it's easy to view them as simple annoyances, but the delay they cause to power recharge can be deadly. Collectors in general require specific coping tactics, so while learning them, stick with your team.
Be careful when engaging bosses at melee range. After they do one melee attack, with their next strike they can insta-kill you (a 'sync kill,' where the animation syncs you to them and you're unable to move); Banshees can do so without a previous attack, but not while they cast their warp-ball.
When you die, you can press Spacebar to increase the time a teammate has to rez you (you did stick with your team, yes?), but if an enemy stomps on your head in the meantime, it's over, and you're in Spectator Mode until the end of the wave. If you've died far from your team, or if your help is needed instantly, use a Medigel to revive. Better yet, use an Ops Pack before you die to restore your shields and health.
The last of your 3 consumables available in-game is a Cobra Missle Launcher (and like the others, gained through Recruit and other Packs). It's best aimed at the floor by your enemy, and it will kill anything nearby in one shot. Very useful, and often overlooked. That said, it doesn't necessarily help to use it at the start of a wave, because more bosses will spawn to replace those lost; it's generally best to take out lower-ranking enemies first. And you'll need the skills to take down bosses without them anyway. The three times a Cobra Missile really help are1.When it saves you or your team from wipeout, like in the last seconds of an overrun LZ or terminal hack. 2.When your team is taking a beating and new enemies have stopped spawning. 3.When a boss prevents completion of an Objective, below. Waves 3, 6, and 10 have Objectives to complete.•Kill certain targets before a timer runs out •Fetch and retreive two objects ('pizza') •Disable 4 devices. •Escort a drone. •Hack a terminal (defend an area) For delivery missions, you'll drop the pizza if you run or use movement powers (or cloak); some players can do this in quick succession to move faster. You also move slightly faster sideways or backward than forward.
When disabling, you don't speed a timer by helping another player already on the device. You help more by clearing any enemies around them, or if there aren't any, by going hunting. If you stand next to him or her, you'll just draw enemies to that area.
When hacking a terminal or escorting, though, the objective speeds along with more players in the marked area. On higher difficulties, experienced teams will sometimes send one player out to flank and clear enemies, but far more often, teams have trouble when players don't gather by the objective. For these missions, you generally want to get to the terminal area/ drone and stay with it.
Finally, and I'll say this again, for Wave 11, do not run to the Landing Zone in the first moments of the wave. This must be the single most common beginner mistake, and I've seen it even from experienced players on Gold. Enemies converge on you, and if you camp the LZ, they'll pour on you like rain when you're trying to survive.
For the first minute at least, it's better to go away from the LZ. A good team, on higher difficulties, will clear along the edge, and at a certain time (somewhere around a minute, depending on the terrain and the composition of the team, often later than that) will clear back to the LZ, leaving enemies trailing behind them. If your team isn't doing this, you can still do some of that on your own, staying aware of your teammates and close enough to help. Just don't start by defending the Alamo.
GETTING STRONGER
Packs bought at the Store improve your weapons bit by bit, and that does help. You'll get roughly 15,000 per Bronze run and 30,000 per Silver. While you can earn more on Gold, Silver and Bronze are so fast, they're great places to start - and to stay until you enjoy the other levels.
But the main thing that differentiates great from average players is their understanding of game mechanics. You'll learn where enemies spawn, how they move, how to avoid sync-kills, how to clear around the edges, when to leave bosses for last (usually, at later difficulties, though not always).
There's a complete set of links for game mechanics in the Guide to Guides. See the third post for links to excellent tips on Multiplayer, including Sirian's Tips for the Intermediate Player, like the use of 'soft cover' and 'right-hand advantage' to protect you while shooting an enemy.
In the first post, there's a list of common in-game bugs, so if you find you suddenly can't use your powers or all enemies are invisible, check the resources in the link.
TL;DR•Play Bronze until you enjoy Silver more. Both are fun. •Help complete Objectives swiftly. •Stick with your team, or at the very least, a teammate, while learning the maps. •Be careful when in melee range of a boss. •Stay away from the LZ for the first minute of extraction!
One addition for this old thread, as I've played in several games lately with relatively new players (half of whom HAVE WRAITHS, for crying out loud), and I keep seeing the same mistakes.
Here's how to avoid the three most common errors in ME3 MP: •Stay away from the LZ for the first minute of extraction. Enemies converge on you, so draw them away from your destination. Don't camp the LZ from the start.
•Help complete objectives. Sometimes it makes sense for one or more players to go around clearing enemies, but that's a call to make with experience. If you're new, you'll rarely go wrong by staying with the Drone/ in the Hack Area, etc.
The one exception to that is for Disable 4 Objectives. If you aren't the first one on an objective, clear any immediate enemies from your teammate, and then go away. Enemies converge on you, so 'standing guard' simply brings more trouble to your area. This is a very common error, and it can make it completion harder or even impossible, if enough of your teammates all stand by the objective. Take the time to clear stray enemies near the objective and then move your hunting someplace else.
•Stick with your team. On easier difficulties, you can get away with solo hunting, and even on some harder levels with certain classes. But when you die away from your teammates, you put them in the tough spot of deciding whether to risk dashing to save you or whether they're better off finishing without you. (Really, if you die far away, use a Medi-Gel and spare your team the trouble.) But as a general rule, the harder the challenge, the more you want to stay together. That's true even within a given run, as waves progress. When the going gets tough, tough it out together.
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Post by Deleted on Sept 16, 2016 11:48:42 GMT
Hey! Could this be pinned? I think this could be useful for us noobs around here who are afraid to confess being a one. Also please share more of important tips for people just starting their careers.
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Post by andy_3_913 on Sept 16, 2016 12:31:21 GMT
I'd better read this
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Post by Deleted on Sept 16, 2016 13:00:49 GMT
What would be a good weapon for a infiltrator class? And is common maxed up better than rare or ultra rare in I-II levels? Tips anyone?
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Post by Jeremiah12LGeek on Sept 16, 2016 13:15:17 GMT
Hey! Could this be pinned? I think this could be useful for us noobs around here who are afraid to confess being a one. Also please share more of important tips for people just starting their careers. It is - sort of. The "Resource Library" pinned at the top has a link to this guide, as well as the bulk of available others. It is much better to pin the one index than to try and decide on which individual threads to pin, which would be a pretty hideously complicated process once you know just how many guides are in there. They're broken down in manageable sections, to make it easier to find what you're looking for. What would be a good weapon for a infiltrator class? And is common maxed up better than rare or ultra rare in I-II levels? Tips anyone? For example, you could look up some of the infiltrator guides to get a sense of which ones receive bonuses for certain weapons, and you would focus on which ones you currently have unlocked. But your specific questions would be harder to find easily, so for that, I'd say just make a thread! Never underestimate the community's willingness to tell you what you should do. To answer your questions as best I can - the weapon will depend on the infiltrator, which will depend on which ones you've unlocked. The short answer is Sniper Rifles. The human infiltrators have a tactical cloak bonus for it, as do most of the non-human ones (the robot gets shotgun, and the turian gets assault rifle.) As to the common-Ultra Rare comparison, it's going to depend too much on the weapon. For common weapons, I think the Mantis is largely recognized to be best and most functional. Luckily for you, you have it unlocked, and if you have it maxed, it's a good weapon for a human infiltrator. If you put the right mods and equipment on, an Infiltrator Mantis can outperform quite a few kits using Rare weapons. That would be the exception, tho'. In general, a max'd Predator or Shuriken is still basically a piece of crap. Good uncommons are a little easier to find, but I'll let someone else list of the best of those (I don't really use non-rares anymore... )
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Post by Deleted on Sept 16, 2016 13:31:00 GMT
It is - sort of. The "Resource Library" pinned at the top has a link to this guide, as well as the bulk of available others. It is much better to pin the one index than to try and decide on which individual threads to pin, which would be a pretty hideously complicated process once you know just how many guides are in there. They're broken down in manageable sections, to make it easier to find what you're looking for.For example, you could look up some of the infiltrator guides to get a sense of which ones receive bonuses for certain weapons, and you would focus on which ones you currently have unlocked. I think that section is for advanced players, not for the really beginners or for those who are thinking to start playing. I was pretty overwhelmed by the sheer amount of info that it contained. This original post here was pretty informative and written so that it's easy read and understand.
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Clyde
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Post by Clyde on Sept 16, 2016 14:28:59 GMT
It is - sort of. The "Resource Library" pinned at the top has a link to this guide, as well as the bulk of available others. It is much better to pin the one index than to try and decide on which individual threads to pin, which would be a pretty hideously complicated process once you know just how many guides are in there. They're broken down in manageable sections, to make it easier to find what you're looking for.For example, you could look up some of the infiltrator guides to get a sense of which ones receive bonuses for certain weapons, and you would focus on which ones you currently have unlocked. I think that section is for advanced players, not for the really beginners or for those who are thinking to start playing. I was pretty overwhelmed by the sheer amount of info that it contained. This original post here was pretty informative and written so that it's easy read and understand. As Jeremiah said, make a thread! There are tons of experienced players would are more than happy to help yout along. We were all new at one point, and most of us got where we are by asking questions and having veteran players help us out.
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Post by Jeremiah12LGeek on Sept 16, 2016 14:34:03 GMT
I think that section is for advanced players, not for the really beginners or for those who are thinking to start playing. Well... that's not a problem with the library. The library has many guides that are clearly labelled for new players. As far as I'm aware, people have had no trouble finding them - in fact, quite the opposite. Most new players actually cite the resource library as one of the most useful sections of the forum.
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ALTBOULI
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Post by ALTBOULI on Sept 16, 2016 14:43:14 GMT
Here begins the manual labour of copying, pasting, editing, linking..etc..etc..etc..
If someone manages to successfully automate the process then awesome, but otherwise I'll just be hacking away at it. Editing is the lowest priority.
Originally posted by CBGB, Mar 8 2013.
Though MP is well-established by gaming standards, I've teamed with new folks over the past couple weeks and figure this may help as a reference.
Download the free DLC's, and then get started with
YOUR CHARACTERS start at level 1 for each class and gain levels quickly. Unlike Commander Shepard, your characters ('kits') in MP come with just 3 powers, plus a passive damage tree and one for Fitness. Much of what makes each kit unique is the particular combination of powers. At level 20, the top level, you'll have enough points to fill five of those trees, leaving one empty (going, say, 6/6/0/6/6), or nearly filling two or three (6/6/6/5/3, or 6/6/4/4/6). All of your characters within a given class level together. So when you earn experience as a Turian Soldier, your Human Soldier levels up, too.
When building your character, plan the powers you'd most like. Narida's Build Calculator is invaluable, and there are many guides in Crimson's Build Library. If you want to try different powers, 6/6/6/5/3 is almost always a decent option, with few exceptions. Skipping a power altogether to max the others works best when you know specifically what you'll use.
As with every game, there are known bugs, and three worth knowing when choosing your builds: don't choose Shockwave Rank 4 Radius, Electric Slash Rank 4 Detonate, or Snap Freeze Rank 6 Tech Combo. More info in my Guide to Guides.
Respeccing a character can be done two ways. There are rare Respec cards in some Packs (you can hold a maximum of 3), or once you reach level 20, you can 'Promote,' resetting all your characters in that class (all your Sentinels, say), to level 1, with unassigned powers. Gaining levels comes quickly.
Your characters also have particular skills for moving and melee. Some can roll to avoid fire, some teleport, some can't roll at all. Their light and heavy melee attacks also have different effects, and taking varying lengths of time, so try them out when you first start a game to get a feel.
Gain more characters (and weapons, and gear and consumables) by buying Packs at the online Store. Start with Recruit Packs until you have many of the common items, then step up to Veteran Packs, and so on. Earn credits by completing games.
STARTING A GAME First, manage your character. Adjust appearance, then choose powers and weapons; the default weapons aren't necessarily your best options.
Always add Gear once you get some. Always. Under 'Equipment,' there are four options for adding bonuses to your match. Three are consumed during that match - ammo, armor, and weapon bonuses. Many players save them for harder levels, but they're easy enough to replace with more Recruit Packs (at level 1, when starting). Gear, though, is not consumed, so there's no reason not to use it each game. You'll need to reset it each time you re-select a character.
Then choose Quick Match and select your options. Bronze is a great way to start, and there's no reason to move to Silver and above until those are fun for you.
In the Lobby screen, you'll see your teammates and can peek at their weapons and Equipment. Teammates have the option to vote to Kick someone there, but it's rarely a problem in lower difficulties. Later, they'll be eyeing your class and your N7 and Challenge Ratings. Personally, I don't put much into any one of those, though I do like to see what players choose for Equipment.
GAME TACTICS
Practice your roll and try out your melee when you first land. You have a few moments before the waves begin.
Move with your teammates. Certain classes do well on their own, especially on Bronze and Silver, but leave that until you know your maps, your enemies, and your teammates. Sticking with your team is rarely wrong.
Avoid enemy bombs and environmental hazards, like the Ball of Doom on Firebase Glacier. I was embarassingly slow to learn this when starting, hoping that cover would save me. It didn't. I tested it. A lot.
Treat Collector Swarms seriously, too. They're small, and net you few points when killing them, so it's easy to view them as simple annoyances, but the delay they cause to power recharge can be deadly. Collectors in general require specific coping tactics, so while learning them, stick with your team.
Be careful when engaging bosses at melee range. After they do one melee attack, with their next strike they can insta-kill you (a 'sync kill,' where the animation syncs you to them and you're unable to move); Banshees can do so without a previous attack, but not while they cast their warp-ball.
When you die, you can press Spacebar to increase the time a teammate has to rez you (you did stick with your team, yes?), but if an enemy stomps on your head in the meantime, it's over, and you're in Spectator Mode until the end of the wave. If you've died far from your team, or if your help is needed instantly, use a Medigel to revive. Better yet, use an Ops Pack before you die to restore your shields and health.
The last of your 3 consumables available in-game is a Cobra Missle Launcher (and like the others, gained through Recruit and other Packs). It's best aimed at the floor by your enemy, and it will kill anything nearby in one shot. Very useful, and often overlooked. That said, it doesn't necessarily help to use it at the start of a wave, because more bosses will spawn to replace those lost; it's generally best to take out lower-ranking enemies first. And you'll need the skills to take down bosses without them anyway. The three times a Cobra Missile really help are1.When it saves you or your team from wipeout, like in the last seconds of an overrun LZ or terminal hack. 2.When your team is taking a beating and new enemies have stopped spawning. 3.When a boss prevents completion of an Objective, below. Waves 3, 6, and 10 have Objectives to complete.•Kill certain targets before a timer runs out •Fetch and retreive two objects ('pizza') •Disable 4 devices. •Escort a drone. •Hack a terminal (defend an area) For delivery missions, you'll drop the pizza if you run or use movement powers (or cloak); some players can do this in quick succession to move faster. You also move slightly faster sideways or backward than forward.
When disabling, you don't speed a timer by helping another player already on the device. You help more by clearing any enemies around them, or if there aren't any, by going hunting. If you stand next to him or her, you'll just draw enemies to that area.
When hacking a terminal or escorting, though, the objective speeds along with more players in the marked area. On higher difficulties, experienced teams will sometimes send one player out to flank and clear enemies, but far more often, teams have trouble when players don't gather by the objective. For these missions, you generally want to get to the terminal area/ drone and stay with it.
Finally, and I'll say this again, for Wave 11, do not run to the Landing Zone in the first moments of the wave. This must be the single most common beginner mistake, and I've seen it even from experienced players on Gold. Enemies converge on you, and if you camp the LZ, they'll pour on you like rain when you're trying to survive.
For the first minute at least, it's better to go away from the LZ. A good team, on higher difficulties, will clear along the edge, and at a certain time (somewhere around a minute, depending on the terrain and the composition of the team, often later than that) will clear back to the LZ, leaving enemies trailing behind them. If your team isn't doing this, you can still do some of that on your own, staying aware of your teammates and close enough to help. Just don't start by defending the Alamo.
GETTING STRONGER
Packs bought at the Store improve your weapons bit by bit, and that does help. You'll get roughly 15,000 per Bronze run and 30,000 per Silver. While you can earn more on Gold, Silver and Bronze are so fast, they're great places to start - and to stay until you enjoy the other levels.
But the main thing that differentiates great from average players is their understanding of game mechanics. You'll learn where enemies spawn, how they move, how to avoid sync-kills, how to clear around the edges, when to leave bosses for last (usually, at later difficulties, though not always).
There's a complete set of links for game mechanics in the Guide to Guides. See the third post for links to excellent tips on Multiplayer, including Sirian's Tips for the Intermediate Player, like the use of 'soft cover' and 'right-hand advantage' to protect you while shooting an enemy.
In the first post, there's a list of common in-game bugs, so if you find you suddenly can't use your powers or all enemies are invisible, check the resources in the link.
TL;DR•Play Bronze until you enjoy Silver more. Both are fun. •Help complete Objectives swiftly. •Stick with your team, or at the very least, a teammate, while learning the maps. •Be careful when in melee range of a boss. •Stay away from the LZ for the first minute of extraction!
One addition for this old thread, as I've played in several games lately with relatively new players (half of whom HAVE WRAITHS, for crying out loud), and I keep seeing the same mistakes.
Here's how to avoid the three most common errors in ME3 MP: •Stay away from the LZ for the first minute of extraction. Enemies converge on you, so draw them away from your destination. Don't camp the LZ from the start.
•Help complete objectives. Sometimes it makes sense for one or more players to go around clearing enemies, but that's a call to make with experience. If you're new, you'll rarely go wrong by staying with the Drone/ in the Hack Area, etc.
The one exception to that is for Disable 4 Objectives. If you aren't the first one on an objective, clear any immediate enemies from your teammate, and then go away. Enemies converge on you, so 'standing guard' simply brings more trouble to your area. This is a very common error, and it can make it completion harder or even impossible, if enough of your teammates all stand by the objective. Take the time to clear stray enemies near the objective and then move your hunting someplace else.
•Stick with your team. On easier difficulties, you can get away with solo hunting, and even on some harder levels with certain classes. But when you die away from your teammates, you put them in the tough spot of deciding whether to risk dashing to save you or whether they're better off finishing without you. (Really, if you die far away, use a Medi-Gel and spare your team the trouble.) But as a general rule, the harder the challenge, the more you want to stay together. That's true even within a given run, as waves progress. When the going gets tough, tough it out together.
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Tonymac
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Post by Tonymac on Sept 16, 2016 14:47:52 GMT
What would be a good weapon for a infiltrator class? And is common maxed up better than rare or ultra rare in I-II levels? Tips anyone? One thing you might consider would be to run a few games with some of the BSN'ers who can show you the ropes as well as walk and talk you through them.
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Post by Deleted on Sept 16, 2016 14:56:08 GMT
I think that section is for advanced players, not for the really beginners or for those who are thinking to start playing. Well... that's not a problem with the library. The library has many guides that are clearly labelled for new players. As far as I'm aware, people have had no trouble finding them - in fact, quite the opposite. Most new players actually cite the resource library as one of the most useful sections of the forum. I'm not stating that it's not useful, as it obviously is. But the info/tips that is on this op is not there. Or at least I didn't find it when I gave it a quick read through. I think that people who have been playing for ages forget that most of the consepts and phrases are unfamiliar with beginners. Like, I find most of that stuff much too advanced and over my head. This post is beginner friendly in that sense. But anyway, not gonna harass you over this matter anymore.
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BDaddy1968
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Post by BDaddy1968 on Sept 16, 2016 14:56:36 GMT
I think that section is for advanced players, not for the really beginners or for those who are thinking to start playing. I was pretty overwhelmed by the sheer amount of info that it contained. This original post here was pretty informative and written so that it's easy read and understand. As Jeremiah said, make a thread! There are tons of experienced players would are more than happy to help yout along. We were all new at one point, and most of us got where we are by asking questions and having veteran players help us out. Not me. I was born to scrub.
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These pretzels are making me thirsty!!!
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Post by Kenny Bania on Sept 16, 2016 15:02:17 GMT
As Jeremiah said, make a thread! There are tons of experienced players would are more than happy to help yout along. We were all new at one point, and most of us got where we are by asking questions and having veteran players help us out. Speak for yourself.
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ALTBOULI
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, KOTOR, Jade Empire
Origin: ALTBOULI313
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Post by ALTBOULI on Sept 16, 2016 15:05:53 GMT
As Jeremiah said, make a thread! There are tons of experienced players would are more than happy to help yout along. We were all new at one point, and most of us got where we are by asking questions and having veteran players help us out. Speak for yourself. Spectator status confirmed!
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Post by Jeremiah12LGeek on Sept 16, 2016 15:12:48 GMT
not gonna harass you over this matter anymore Harass? O.o I'll guess there was a communication breakdown somewhere. The resource library doesn't actually contain the guides, it contains links to the guides. What I was explaining was that if you look in the list of guides for beginners, you will find a link to this one, as well as several others.
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Filippopotame
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Games: Mass Effect Trilogy, Dragon Age: Origins, KOTOR
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Post by Filippopotame on Sept 16, 2016 15:30:40 GMT
As with every game, there are known bugs, and three worth knowing when choosing your builds: don't choose Shockwave Rank 4 Radius, Electric Slash Rank 4 Detonate, or Snap Freeze Rank 6 Tech Combo. More info in my Guide to Guides.
Snap freeze rank 6 tech combo actually works (as intended) on the sexbot. And maybe you could add the links to Narida (and Kalence). Aside from that great guide !
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Post by Deleted on Sept 16, 2016 15:31:03 GMT
not gonna harass you over this matter anymore Harass? O.o I'll guess there was a communication breakdown somewhere. The resource library doesn't actually contain the guides, it contains links to the guides. What I was explaining was that if you look in the list of guides for beginners, you will find a link to this one, as well as several others. No, this was just me joking Ok. I'll try to find the links, I obviously missed them.
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Clyde
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The Show Arrived™
Games: Mass Effect Trilogy, Dragon Age: Origins
XBL Gamertag: ClydeInTheShell
PSN: clydeintheshell
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Post by Clyde on Sept 16, 2016 16:15:44 GMT
As Jeremiah said, make a thread! There are tons of experienced players would are more than happy to help yout along. We were all new at one point, and most of us got where we are by asking questions and having veteran players help us out. Speak for yourself. I'm gonna start a petition for a boogieman sentinel as a bonus DLC when you preorder ME:A.
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Post by Jeremiah12LGeek on Sept 16, 2016 17:45:21 GMT
As long as it has flamer and snap freeze.
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Post by Kenny Bania on Sept 16, 2016 18:00:25 GMT
As long as it has flamer and snap freeze.
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Post by Jeremiah12LGeek on Sept 16, 2016 18:02:34 GMT
It's only reasonable. If you don't freeze them in place, how are you ever supposed to manage to hit them with flamer?
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Post by GI3007 on Sept 17, 2016 0:36:28 GMT
THIS IS THE MOST IMPORTANT BIT:WAVE 11 Finally, and I'll say this again, for Wave 11, do not run to the Landing Zone in the first moments of the wave. This must be the single most common beginner mistake, and I've seen it even from experienced players on Gold [CORRECTION: They only thought they were experienced...or using OP kits which newbies don't have]. Enemies converge on you, and if you camp the LZ, they'll pour on you like rain when you're trying to survive. For the first minute at least, it's better to go away from the LZ. A good team, on higher difficulties, will clear along the edge, and at a certain time (somewhere around a minute, depending on the terrain and the composition of the team, often later than that) will clear back to the LZ, leaving enemies trailing behind them. If your team isn't doing this, you can still do some of that on your own, staying aware of your teammates and close enough to help. Just don't start by defending the Alamo. Also: If you only start to use your Cobra missiles on Wave 11 Extraction, you are a bad bad player and should be ashamed of yourself.
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Post by Deleted on Sept 21, 2016 20:41:58 GMT
Awesome, ty for the thread! If it could be pinned, it would be awsome.
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srgtcolon
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Games: Mass Effect Trilogy, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Neverwinter Nights
Origin: srgtcolon
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Post by srgtcolon on Sept 21, 2016 22:53:07 GMT
What would be a good weapon for a infiltrator class? The heavier the better. But no joke, the beauty (or horror for haters) of Tactical Cloak is that it's recharge speed depends on how long were you actually cloaked. If you break it immediately after cloaking recharge time is the shortest possible, 2.8s I think, regardless of your encumbrance. Only when you use the full length of the cloak will recharge take as long as quoted on the character page. Meaning TC not only gives you a damage boost, you can also bring the big hitter, heavy guns without suffering much cooldown penalty. Admittedly you need to learn quick aiming, using cover and practically using cloak as little as possible (no cozy hiding in invisibility), but hey that's why you are here. Also, check TC 6B, each infiltrator specializes in a weapon type, usual sniper, but some differ. Check here: Mass Effect 3 Weapons Stats (link also found in the Resource Library).
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Sentinel2010
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Story of my life.
Games: Mass Effect Trilogy
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Post by Sentinel2010 on Sept 22, 2016 4:48:09 GMT
What would be a good weapon for a infiltrator class? And is common maxed up better than rare or ultra rare in I-II levels? Tips anyone? Infiltrator can begin with Mantis (powerful as far as you go to gold) and Eviscerator (Good practice of Wraith). They are easier to upgrade and perform better than low level R/URs. If you get Widow/Raider/Claymore/Geth Plasma Shotgun/Arc Pistol/Piranha/Collector Sniper Rifle over Level V, you can use them effectively.
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