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Post by unwanted on Apr 1, 2017 5:41:30 GMT
This is a bit premature as most of us are still at first base struggling with the CC in the hope of making a human looking Shepard. *Sorry, I meant Ryder.
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auriel
N1
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Mass Effect Andromeda
Posts: 10 Likes: 19
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auriel
10
Mar 13, 2017 16:55:42 GMT
March 2017
auriel
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Mass Effect Andromeda
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Post by auriel on Apr 1, 2017 5:44:57 GMT
Completed the game in 77 hours with 90% completion on PC. Played as a Vanguard with Charge, Nova, Energy Drain and Asari Sword (level 63). Overall the game is good but not great. Combat [9/10] - Dynamic cover system is really good. - Weapon sounds are awesome. Shotguns especially (Piranha). - Jetpack and dodge/dash are great additions to combat, they make the player more agile and synergize well with dynamic cover. - Architect boss fight is epic! - Asari sword achieves my space ninja fantasy - Wish I could still control squad mates power. Sometimes it takes forever for them to prime/detonate a targeted enemy. Skills [7/10] - Skills could use more interesting addition such as those from multiplayer (avenger strike, stealth grid). - Combat skills doesn't really synergize well with any other skills. - As a vanguard, most combat skills are useless aside from a few passives. I was forced to put points into skills I will never use just for Vanguard profile rank 6+. Nomad [10/10] - Best driving controls ever. - Driving is so smooth and fun it blows my mind. Exploring was actually fun thanks to Nomad! - There are some really good looking sprays for Nomad. UI [2/10] - One of the worst UI design ever for modern games, it is even worse than Skyrim on PC and that is saying a lot. The inventory is a pure mess. - Too cluttered. Too many layers/folders. - Took me forever to figured out what takes up inventory slot. No indicator of what item takes up inventory, or atleast I am not seeing it. Research/Crafting [7/10] - A mess mostly due to UI, but once you figured it out, it is actually good. - There are many things to research and craft! Some are fun stuff like homing projectiles. - Augments have a weird design choice where by you can't craft more than once and will find them in world randomly from drops or lootboxes or salvage your current weapon with that augment. This felt clunky to me. - Cool looking armor designs and all armors have their uses for different specs. Although I went for the armor that doesn't really benefit me because it looked cool. Resource Gathering (Mining/Scanning) [7/10] - Not as tedious as I thought it would be. - Almost all materials can be purchased from vendors. - Indicator for scanning when a nearby object can be scanned is a good, I don't have to have my scanner up all times. - Resource/Research points gain rate is fair. Sure I can't craft everything, but I get to craft weapons and armor I wanted. I didn't stop for specific nodes and only scan for things when indicator blinks and I was able to craft up to VII rank weapon/armor. The reason I can't go any higher is because of level requirements. Characters [5/10] - This is highly subjective, but only Drack was memorable to me and Peebee was so annoying that I didn't talk to her on Tempest at all aside from quest requirements. - Drack is badass and hilarious! - The others didn't really catch my attention unfortunately. They felt bland and uninteresting. - Overall the characters felt weaker than Mass Effect Original Trilogy. Loyalty Missions [9/10] - Acts like mini stories. Good change of pace between main story missions. - Get to make hard decisions in some. - Get to know characters more in depth. This is important because they felt bland for me. Without loyalty missions I would rate characters below 5. - Some are really funny! (Liam and Drack) - Takes place in different and unique areas. Some are really beautiful! Main Story [8/10] - Without going into spoilers, the whole story felt more like a movie arc in a good way. There are ups and downs and some cheesy lines but I enjoyed it. Sidequest [5/10] - Dragon Age Inquisition all over again but abit better. Boring fetch quests, quests that brings you across star systems that you have to go through the slow flying animation. Some are good, most are bad. - What makes sidequest a little bit better than Dragon Age Inquisition are the Nomad driving, beautiful environments and great combat. Without these 3 things, most sidequest are just bad. - Movie night was the best side quest even though I have to fly all over the place with Tempest. I can overlook the slow and torturous space travel time because of the cutscene I get at the end. It is all worth it! Planet Travelling [2/10] - Feels really immersive the first time doing it. But gets old really fast especially when theres a number of quests that requires you to fly around star systems. - Takes forever to travel between planet to planet (this is the main reason i do not have 100% completion) - I hope theres a way to skip it or speed up if the travel time isn't a loading screen. Face Animation [4/10] - For a game that has tons of dialogues and focuses on the face a lot. The animation is just horrible. It doesn't break the game for me, but sometimes I just laugh at a scene thats suppose to be sad due to the animation. - I know her face is tired but Addison needs a face animation upgrade since we get to see and talk to her through out the game. Character Creator [3/10] - Character is life and soul in a RPG game. Especially one that shows your character all the time. I am surprise to see the limitations of CC when previous games had it better. - Unable to change specific eyes, nose, brow, mouth, ear shape. - Limited skin color ranges. - Limited hairstyles choices. - Beard is bad. - Limited preset faces that doesn't look good (personal preference). - Unable to create unique looking characters because of reasons above. Every character ended up looking similar to preset faces or a clown. - I am a woman and want to play sexy and strong woman. I am not trying to play myself. I am trying to play a fantasy in a science fiction world. Please give us choices for ugly, average and pretty looking characters so that everyone can be happy. - I also wished I could choose how Alec look. Or atleast choose a preset for him. Music [10/10] - Bought the digital deluxe version with soundtrack included. Been playing it in background ever since I completed the game. Environment [10/10] - Some environments are just breathtaking. - Environment really makes exploring worth it. Climbing up high mountains to see the scenery, skies filled with planets, giant flying things and beautiful atmosphere! - My personal favorite is H-047c *not my picture since taking screenshot creates blackscreen for my game sadly Source: https://www.reddit.com/r/masseffect/comments/62epbg/no_spoilers_this_planet_h047c_is_drop_dead/ Romance [5/10] - Nothing special. Maybe because I romanced suvi, and the ending scene was disappointing. Expected more for a M rated game. But hey, I play Mass Effect game for their story. Performance [8/10] - Random freezes during landing/takeoff sequence. Save often. - The game runs pretty good on a GTX970 (378.92) with an average of 60FPS. Others
- Unable to save during priority missions is kind of frustrating as the checkpoints aren't frequent enough - Puzzles are meh, but thats just me because I don't like sudoku Overall- 6.1 out of 10. But since it is a Mass Effect game and I am a SciFi Fan, I am going to give an additional +1 as a thanks for making this game. - So 7/10! P.S. english is not my main language. Sorry for any grammar error.EDIT 1: Added some additional review that I forgot to mention.
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obsidiangryphon
ObsidianGryphon
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire
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Post by Obsidian Gryphon on Apr 1, 2017 5:56:06 GMT
It's an ok game to me. I can't get into a second PT though, there's nothing in it to draw me into playing again.
* Writing / story is lacklustre. Dialogues can be childish / illogical. Sometimes there is no way to refute a NPC when it should be possible. Decision options are too basic and at times not realistic. Unrealistic premise for pathfinder; should have used something else.
* Characters could have been vibrant and complex but they're insipid. There should be dynamic exchanges arising from the definitive antagonistic alien crew member, there isn't. Attempts have been made to create engaging inter-crew relationships but it's poorly thought out. The context regards the authority of the person in command of the ship was not taken into consideration. It's hard to believe Ryder is in charge or the captain of said ship.
* Cloning of facial model for Asari NPCs. A believable and immersive connection to said NPCs is thus not possible.
* Gameworld and vehicles are well constructed.
* Planetary exploration in Nomad is enjoyable.
* Animation. Must be mentioned. Very poor facial animation, odd pasty faces.
* Side quests. Some takes too long and send you hopping all over the cluster. It does not help that there are so many cutscenes of superman flying whenever you travel / leave / arrive a system / orbit a planet.
* I have an orange brick on my arm. Oh is that the omni-tool???
* Poor autosave points in priority missions. I found myself dying continuously at one point and had to backtrack quite a ways.
* Combat is good.
* Music. Nothing notable that stays in memory.
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Post by zanshin on Apr 1, 2017 8:34:16 GMT
I will simply copy and paste my impressions from another tread here. Alright, after 60h I finally finished the game (left alot of side quests for future playthru) and for me its the best ME game. It dont beat the trilogy but compared to each of the other games its the best. A great foundation to build from. Lets start with the good: + It runs great on PC with a few minor bugs and glitches. + It looks gorgeous. + Combat is the best in the series. + Interesting characters that are for the most part very well voice acted. I like the crew on the Tempest at least as much as the Normandy one. Also, that Cora romance + The quests are mostly well done. The main was interesting enough to keep me coming back for more, and the side quests feel much less "MMO style" then DA:I for example. Side quests are mostly tied in with the story on the particular planet. So much to do that many quests can be skipped for another run. + The sound in combat and just walking around in the world is great. + The Nomad is fun driving around and over enemies. + The ability to choose wich skills to use. + Both Scott and Sara Ryder are very well done in my opinion, I actually like them better than Shepard. Great performance from both voice actors. The bad: - Animation, both facial and walking, are not very good. It didnt bother me too much though, and I feel the outrage over it is quite abit overreacting. - The menus are not good and feels clunky. The map can be confusing at times. - The "puzzles" gets old fast. So does the zooming in while traveling between planets. - The soundtrack, while not really bad, is not up on par with the other games. Besides the main menu music, nothing really sticks. - At times the casual auto conversations, especially from Scott Ryder, are abit too much for my taste. - Not able to pause and tell your squad what skills to use. To sum it up, its a really good game that gets a 8/10 from me. Hopefully, this is only the first ME in the Andromeda galaxy.
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Mass Effect Trilogy, Mass Effect Andromeda
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Post by traks on Apr 3, 2017 21:28:23 GMT
First of all, a question for SofaJockey : can you sticky the thread, so reviews come in in one place? Now to my review: I'm a bit conflicted. Playing it on the 12th straight day, I have to say that I can understand why the game is sitting at a 75/100 score from reviewers instead of the usual high 80s for a Mass Effect game. I had several days (maybe 8 out of the 12) where I had an absolute blast, but also a few that left me a bit lost. The positives:- The game feels like Mass Effect. Very important to me that even without Shepard this game feels like being in the Mass Effect universe. I think MEA succeeds in this through bringing back many things we loved in the original trilogy.
- The combat is so much fun. The staple to me of the ME combat - the biotics - have been improved on so much, that it is a pure joy to jump into a singularity field with a biotic charge. Many battles felt epic. Intensity is great.
- The ability to mix and match abilities like I want through the SAM implant is a big plus. Wanting to max out my go-to abilities and my passives throughout my first playthrough also leaves many possibilities for further playthroughs. In the end I had four favorites, but singularity was in every one of them, with overload in three, charge in three and throw in two of them - so I can still play totally different Ryders in combat in the future.
- The verticality through the jetpack is great. Playing with K+M I put the jumping on my old power wheel command and it felt very natural very quick. I want to jump around everywhere. Helps tremendously when trying to get back into cover after a biotic charge/melee combination.
You wonder how we could ever do without a jetpack?
- Speaking of melee: much improved IMO. Didn't use it much in ME3, but feels pretty good now. Fighting an armored Krogan from in-close never felt this good.
- Visuals are great. I especially like Havarl and H-047c, but also greatly enjoyed Voeld (giving me Noveria flashbacks) and the view on Eos for example. In those visuals and with great missions/content it is easy to get lost, which is something exploration should be about.
- The music is fantastic! A bit too much in the background mostly, but upping the ante for the music while putting down everything else can help.
Back to ME1 music.
- The story elements of exploring and fighting the different factions are - generally speaking - well put together. The Kett or Remnant being everywhere doesn't feel anywhere out of place as for example Cerberus in ME3.
- The Tempest is a fine ship to work with as the Pathfinder.
The Nomad is cool.
- Squad banter on the Tempest and in the Nomad (often between each other) is nicely done and helps the characters being more alive than they have ever been in Mass Effect.
- The main story missions are looked at in isolation exciting missions.
The final mission is well done (though everyone being involved came a bit out of left field this time around).
- Some loyalty missions are very good (Vetra's, Cora's and Drack's stould out for me).
- There are some epic battles to be found in side missions.
- Characters on the Tempest are for the most part likable.
- The journal is improved. Some codex categories like "the journey so far" or a characterization of your Ryder are nice additions. Some added stats.
- Crafting fits into the theme of being in another galaxy.
After reading all those positives you might think there is everything in place for a masterpiece. But it does come up short, because there are also... The negatives:- The main story lacks any sense of urgency IMO. If you don't want to go forward - at least I didn't notice it - the game won't force you back onto a priority mission. That might sound good, but to me it was a big charm of ME2 for example that you could run out of time to prepare everything (or at least could role-play that way). Maybe the leaders of the Initiative and the Pathfinders gathering together more often on what to do next - with different options between your still open missions - could do the trick to get the pacing right. The way it is presented is once again odd in my book.
- Speaking of leaders, a story gripe: the leaders are either dead or seem once again rather incompetent. Is it so hard to write good leaders for once?
- The tone of the writing is being too light, too "whatever" for me in many instances.
- Another gripe with the writing: though the characters are likeable, the conversations or themes in general are often not interesting at all. Daddy/family issues again? People going to Andromeda because they were bored? Really? Why not write conversations talking about Saren and the Geth attacking the Citadel? About Human's abducted by Collectors? Why does nobody - after the events of the first two games are in the books before the Initiative starts - have anything to say about that? Why for example not go to Andromeda because you doesn't feel save in Human colonies in the Milky Way? Why don't you talk with Liam about the women (or men) on board of the tempest like guys do? Why not wonder whether in those 600 years of cryo sleep your favorite sports team finally won a championship? Why not talk more about the fascinating question of what is the purpose of life (they might go there with the "Angara are created by the Jaardan"-revelation)? How can the universe be indefinitely etc.? So the question is: why is seemingly every coversation - even between members of the Initiative that should know each other - about "who are you and why didn't you get along with everyone in the Milky way?" That gets a bit boring pretty quick.
- The design of NPC's everywhere is lacking. Examples: All Asari besides of Peebe (who is very cool BTW) having the same face model is taking a lot of the "this Asari is the most beautiful being I ever met"-feeling away. Some humans look hilariously bad. Way too young (like the one in Vetra's mission) or way too cliché-ridden like the one with blue hair on Kadara. Uuugh.
- That whole outlaw story line is so unnecessary.
- No real first contact from us as pathfinder. The translator functioning far too quick.
- From a gameplay standpoint: no quick save function.
- Immediate respawns. There are some points where you just go 50 meters away and the same enemies will be right back (without making any story sense).
- Little details being wrong like NPC's being able to be in two places at once. After rescuing the arks they still remain in the orbit where you rescued them when you return to that planet later.
- Bugs. Nothing game breaking happened for me - I don't think that one minute of gameplay got lost - but still there are quite a few. Some really funny. I had the infamous "funny walk" of Ryder, I was dead without getting the mission failed screen (the NPC just fight further and you watch it), I was in a conversation cut scene and got attacked by wildlife...
So depending on how my day in the Andromeda Galaxy ended, my ranking would vary between 70 and a little over 80. After letting it sink in right now - the big ME fan I am - I would say a 77/100 with a chance to get a little higher with patches/DLC. It's everything there to be great in the positives, but the in-between lacks so I have got to cut back on the rating. To get the series back into the high 80s I would wish the Devs would stop to overreact to criticism - positive or negative. (People liked Citadel? So let's give them a lighter tone. People want to see their alliance fight together? So let's throw everyone in there whether it makes sense - from a story standpoint - or not.) Just come up with a great story, that - in a new galaxy - has wonder and excitement and a more serious/darker sci-fi tone, because it's kind of a big and scary and cool thing altogether to go into the unknown. Edit: The 77/100 points. Story 18/30 (story in general 7/10, characters 7/10, writing in general 4/10) Combat 20/20 (absolutely rocks) Visuals 9/10 (beautiful stuff in this game) Music 9/10 (love the style) Gameplay 8/10 (the only things bugging me are no quick saves and not being able to get out of the map with one button) Design 13/20 (level design 9/10, character/NPC design 4/10)
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Revan Reborn
Pathfinder
2,000
Feb 19, 2017 18:14:40 GMT
February 2017
revanreborn
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Jade Empire, Mass Effect Andromeda
Pax_Augusta
Heero the pilot
Pax_Augusta01
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Post by Revan Reborn on Apr 3, 2017 21:48:12 GMT
On the off chance that BioWare Montreal actually reads this feedback, I'm going to keep my remarks relatively brief for convenience purposes. For the most part, my criticisms are relatively minor as I believe the game is phenomenal overall and a great new start for Mass Effect.
Mass Effect Andromeda is a solid 9/10, and I'll explain why:
Pros: -Amazing combat system with plenty of variety -In-depth progression with play style changing on the fly -Rewarding crafting and customization -Addicting exploration with great world design -Likable companions with equally enjoyable loyalty missions -A very engaging story right up until the end -Stellar voice acting, especially for the Ryder siblings
Cons: -Limiting character creation -A lack of polish -Wonky facial animations -Unreliable companion AI -Forgettable main antagonist -Romances felt short and lacking compared to the 100+ hours of content in the game. -The other sibling is absent for 90% of the game.
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jastall
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age Inquistion, KOTOR, Jade Empire
Posts: 341 Likes: 583
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Jan 30, 2017 21:13:28 GMT
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jastall
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age Inquistion, KOTOR, Jade Empire
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Post by jastall on Apr 3, 2017 21:50:09 GMT
Good. It has too many issues to be Great: animations as we know, but also bugs, poor UI in places on PC, overuse of Tasks, and annoying ass space travel, plus occasionally dodgy writing and a general lack of polish.
But I had a good time with it. The combat is pretty amazing, I liked most squadmates, found most non-Tasks quests to be decent or good, liked the variety in builds and weapons, liked the graphics sans animations, and thought the writing was good across the board even if it does have its unfortunate lows as I stated.
I also bought into the fantasy of playing as the Pathfinder. Not too many RPGs do that; I didn't really buy, for example, into the role of the Inquisitior in DA:I, of Shepard as an actual Commander in Mass Effect, of the Sole Survivor as, well, anyone qualified for any job in Fallout 4. But I did enjoy myself as the guy who blazes trails so that others don't have to, who scouts new territories and makes it safe for others, and for whom the sometimes menial tasks demanded make a lot of sense given his job. Me and my crew are space Lewis and Clarke, and I enjoyed that aspect. There are several reasons as to exactly why (most of which enter spoilers territory), but I felt that the game nailed that aspect, just like TW3 nailed the aspect of me playing as a Witcher. And it's an important part of playing an RPG as far as I'm concerned.
So yeah, this game has unquestionable issues, but I enjoyed my time with it too much to say I don't find it good. It needed some more time in the oven, and hopefully will get a healthy amount of patches, fixes, and good (perhaps some free?) DLC.
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Post by osito on Apr 3, 2017 22:50:43 GMT
Just finished the main quest today and I thought the game was great. I will probably play it quite a bit more.
For me, the most important part of any game is the gameplay and in Mass Effect I consider the combat to be the most important part of the gameplay. In MEA I found the combat extremely enjoyable, despite not expecting to like the lack of pause, the lack of squad commands and the three power per profile system.
I didn't really notice the poor animations (not saying they weren't there) just that stuff like that isn't important to me. The majority of the CRPGs I've played in my life had no facial animations!
Story is subjective but I didn't see it as that much different from MET. None of them are that strong on story in my opinion. Characters for me were stronger in MEA than in ME1. I found most characters in ME1 quite one dimensional on a first playthrough. Dialogue was mixed: there are some great lines in there, but I think part of the problem is that there's just so much of it, that they found it hard to maintain the quality. This is a real shame.
UI was awful (like all multiplatform games I've ever played).
The game had various tedious parts like mining, star system exploration, although as far as I could tell, all of these repetitive parts are totally optional. I likely won't even bother with them in subsequent games.
Finally, one point on the 'open world' vs, 'corridor' issue. I know a lot of people don't like the way the open world has been done and would prefer the old corridor system. It struck me as I was playing the game that there is probably as much corridor shooting in MEA as there were in each of the previous games on release; it's just that there is open world as well.
I can see why a lot of people would hate MEA or consider it mediocre. You have to be really into certain parts of the game at the expense of others to get the best out of it, but I loved it.
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Soulforge
N2
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Neverwinter Nights, Mass Effect Andromeda
Posts: 160 Likes: 327
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Mar 17, 2017 22:21:25 GMT
March 2017
soulforge
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Neverwinter Nights, Mass Effect Andromeda
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Post by Soulforge on Apr 4, 2017 8:25:12 GMT
Finished it last week with 85 hours @ 99% as Vanguard Sara on normal. Doing a much slower run as Infiltrator Scott on Insanity now. Obviously, I enjoyed it enough, but there was still a lot I didn’t like.
Story I’m aware the story focus was supposed to shift to smaller scale, lower stakes, and a refocus on exploration. I’m fine with that – I’m one of the few who loved the Mako in ME1. But going through the story the stakes felt too low. There was never much pressure to do much of anything until the final mission started. The levity was a bit much at times too, I’d guess as a response to the reception to the Citadel DLC. I think part of why Citadel was so well received was its stark contrast to the rest of the game, that level of levity was earned by a bleak story and viewed as a goodbye to that incredible cast of characters. I just think a better balance could be achieved for MEA's tone. Still, I did love the final mission in MEA, it hit a lot of notes Priority: Earth missed.
Ryder I don’t really like the Chris Pine-Kirk feel as Ryder, playing a character that feels completely unqualified for what they’re doing. I know that was the intent in contrast to the pre-badass of Shepard in ME1, but I still don’t like how out of place they felt. Even by the end of the story, a lot of Ryder’s skill didn’t feel earned. You could make an argument for Shepard’s cybernetics in ME2/ME3, but Ryder feels completely carried by SAM. I wish Ryder felt competent through their own growth, not because they have a super AI implant in their head. And maybe it’s the nature of the Andromeda Initiative, but most of the choices/dialogue from Ryder didn’t feel grey enough. Almost like Paragon/Renegade didn’t actually go anywhere, just Renegade, and it was replaced with different flavors of Paragon. With Shepard, I could sit and debate on decisions for a while, with Ryder it was effortless. Choices were always an illusion, but before those illusions felt different enough to consider angles and for replay value.
Combat/Weapons aka Claymore. Now. I love the new mobility in combat provided in MEA. It’s especially nice on Vanguard, and I enjoy the long range sniping you can do that wasn’t possible in ME2 and ME3, due to level design. Sniper rifles have never been so much fun, I just wish I could say the same for the tickling assault rifles. Dynamic cover is a huge improvement after getting stuck on random objects in ME3 by sprinting by. But I have to say I’m confused about the weapon selection for Milky Way technology. Where’s the M-300 Claymore? It’s been an iconic Mass Effect weapon since ME2, and as far as I’m concerned, it’s the epitome of ME shotguns. Perfect look, power, and sound. It’s especially baffling that we got both versions of the Widow rifle, but the Claymore stayed home. And smart chokes? I’ve heard they’re in MP, which I haven’t touched yet, but why are there none in SP?
Customization I hate the lack of variety within a preset. No editing eyebrows, mouth shape, eye shape, nose shape, ears, limited skin tones, are all very limiting in designing Ryder. Scars in DAI were incredible, especially positioning them. The only thing I can say the MEA CC does better is hair quality and creating characters that aren’t white. I like most of the armor designs for Ryder, but I wish crafting had a hand in selecting the stats for them, or have them baked into profiles. Stunning and iconic as it is, I have conflicted opinions about wearing the N7 armor as Ryder, but a biotic character doesn’t have a lot of choice. In other sets, most of the lower level pieces are preferable to me, not all the extra attachments the higher-level ones get. I wish the hardsuits that weren’t N7 were more useful, they feel the most emblematic of Mass Effect. Having a favorites system for the RGB wheel would be nice too, or at least text fields to directly edit the values, as it is it’s almost impossible to duplicate a color that isn’t black, grey, or white.
Companions Probably the best part of the game. I loved having the banters fire off in the Nomad, and that between missions the crew would wander around the ship. A huge improvement over staying locked in their rooms waiting for you. Drack makes up for not having a Krogan squadmate in ME3 and still manages to distinguish himself from Wrex and Grunt. Jaal is fascinating to have along and his VA is astoundingly good. I hate Liam at times, but he doesn’t bore me like Kaidan and Jacob did, so that’s a huge improvement. Cora gets a lot of criticism for her talk about her time as a huntress, but it makes sense, in some ways I see her as the anti-Ashley in terms of alien exposure. ❤ Vetra. On romances overall, please remember players who don’t romance Cora/Peebee like sex scenes too.
Difficulty The Nomad on Normal is adequate with all upgrades, but on Insanity it feels like it’s made of paper. I was surprised when I boosted past a small Kett encampment and it actually exploded before I was even out of range. In firefights I didn’t really mind the loss of companion control much, losing the ability to change their loadout was annoying but acceptable. What I don’t accept is their overall lack of effectiveness. On normal, I played a Vanguard with Vetra/Jaal and noticed they didn’t seem to contribute sometimes. For NG+ I skipped Hardcore and went straight for Insanity with Infiltrator. They’re just dead weight now. I did the Kett base on Voeld and I’m sure I gained almost all my team revives for the Medic achievement there. It felt like I spent just as much time cloaking and reviving them as I did sniping. No Drack, you are not invincible anymore.
Graphics While they got old in NG+, the galaxy map scenery and transitions are hauntingly beautiful. Planet environments are gorgeous and the texture quality is astounding overall. I’m dumbfounded by the Asari faces, though. 20,000 Asari and everyone but Peebee has the same exact face model. It’s really jarring when you do Cora’s loyalty mission and consider the range of faces the trilogy had, even with minor characters. The facial animations seem highly unfinished, several times with Suvi only her lips would move and her eyes would blink, but I don’t see facial animations changing in patches.
Sound Effects/Music Most of the sound effects are great. Hearing the familiar blast of the Black Widow helped things feel right at home, though I’m at a loss why you changed the satisfying roar of the Revenant, it was half the fun of using it. The music on the other hand, feels entirely washed out. Every other ME game had several memorable tracks running through my head by the time I finished them. Most of the time I don’t even notice MEA has music.
Exploration As far as exploration goes, MEA is leaps and bounds better than DAI. ME1 is my favorite Mass Effect game, so I love the Nomad, though I do miss the Mako’s weapons and its capacity for roadkill. Planets are much better to navigate than ME1’s, which was my main problem with exploration then. All the tasks are too dense though. It’s dizzying to open the map and just see a huge mass of hexagons. I would rather see higher quality sidequests than MMO-style busywork. I hate that to receive AVP rewards we have to return to the Tempest, especially when we leave the planet anytime. Allow us to receive deliveries from forward stations, it'd be a huge improvement.
Shut up, Wesley SAM! I really don’t need a constant reminder about the weather conditions, there’s a life support meter and I have eyes. Nor do I need to be reminded how to mine for minerals with the Nomad. I opened the mining computer for a reason. These are even worse when it cuts off squad banter. I can understand SAM warning about life support going critical, though.
UI I don’t know why using these folders was deemed a good idea, especially for the mission log. Inventory management definitely reminds me of ME1 – that’s not a good thing in this instance. Overall it just seems designed for a controller with keyboard/mouse as an afterthought.
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qwib
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I am Pathfinder rah bah bah
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
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Post by qwib on Apr 4, 2017 11:00:08 GMT
Good game. I will start my insanity run this Friday. 80 hours and 94% complete. I will aim for 100%.
first the negative:
- Cc is shit. - Animations are sometimes very awkward. - Too much people talking. Sometimes I skipped Dialogue because I ran too fast. - some bugs where I had to reload. - I was overwhelmed with the crafting. - the whole game needs a lot of time to unfold.
The positives:
- some of the best characters in the series. - companion interaction is citadel dlc like. - good ending - a lot of Mass effect easter eggs and sl. - I hate the villains more than the Reapers. - best combat system of the series - some interesting plottwists. - refreshing protagonist with an interesting family story.
What a shame. With some Polish before release this would have been a solid 8.3/10 imo.
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Post by pdusen on Apr 4, 2017 12:32:02 GMT
As I said in another thread, bugs and jankiness aside, in my opinion this is the best Mass Effect game we've ever had. The sheer determination people have to hate the game makes no sense at all to me.
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Civ
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Post by Civ on Apr 4, 2017 16:11:56 GMT
~60% for this game.
1. Story; the writing is cringe-worthy and painfully predictable. The enemy and allies of Andromeda never embedded a mythos for me; nothing felt bizarre or unique (thorian?). Ryder's cadre is hollow, they lack something or it might just be the horrid animations - my attention to them was on par with "who is the least boring?" The lack of a paragon/renegade system also takes a huge hit for the game - as awful as it is, my 2nd playthrough was always Renegade (what a difference experience lol).
2. Combat, a lot of people place this as the go-to worthy of praise element. I assume patches will fix all the issues I have been through but - I strongly dislike combat. Combat is glitchy, buggy, and messy. Getting shot through walls, infinite shield-death, squadmate controls, enemies stuck in structures/still killing you, AI is horriblydumb at any setting, etc.
3. Smoothness; perhaps the best element throughout the ME series was the consistent perfection of smoothness throughout the trilogy. The controls always got tighter, the movement of characters improved, animations appeared better, maintained stronger emotions, and so much more. Sure, some areas suffered; but arguably the improvements shined past those. MEA completely ruined this notion.
It is difficult to describe; but movement feels clunky, the way characters walk on elevations feels jagged. The screen is constantly jerking as if they walk on boxes. Jumping is awful, a completely flat surface can let you 'slip' making a strange falling animations for Ryder. And so many other issues --
Corridor shooting; I get it, and Mass Effect has always been this way. Somehow MEA is too much? I am not sure how; but they did it. Either Kett or Remnant; how did they move around their glorious bases without tripping over dozens of barricades and supply boxes randomly littered everywhere?
And the laughable idea of Credits; completely ridiculous for the initiative. New galaxy, no economy, the existence of milky way species is in dire jeopardy, give me your credits because exiles took a bunch of stuff. /s
Why 60%? I want this game to succeed - such a long time fan of the Dragon Age/Mass Effect series. This might be my last Bioware game; was not a fan of DA:I either (healing isn't fun. lolwut?).
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bizantura
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Post by bizantura on Apr 4, 2017 16:18:22 GMT
I like the game but I hardly consider it an RPG. The most adjustment for me is the combat and yes I miss the pause function and commandments of my team and putting up combo's that way. My feeling is EA choose this team specifically because of its MP experiences. The whole game's build is around combat streamlining and syncing SP and MP as seamlessly as possible.
For some players, this new combat feature will be grand and the crux they judge this game on primarily. For me, however, it comes at a too great a cost, namely the loss of RPG specific elements and great story writing to some degree probably caused due to focus on streamlining SP to MP and visa verse and that "political correctness" bull this game is full off.
I wonder if we will see a great divide : Dragon age series more true to RPG elements and Mass effect series more action orientated.
For the moment the game gives me satisfaction enough to buy and keep playing. At the minimum, it will keep me busy to get accustomed to the new combat style and adjust accordingly. In future I hope story and teammates will be meatier, at least on par with Shepards team. Especially the teammates in MEA are uninspiring liberalistic generic written dullards. Where is the "individualism" that gives personalities "the spark" and was Bioware's signature?! This uninspired writing keeps me from bonding with the teammates provided, a major reason for playing Bioware games!
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Post by Deleted on Apr 4, 2017 16:57:46 GMT
If I were a teacher, I would grade this game a "B." It is like an essay that appears admirable for its ambition, but the ambition simply exceeded what Bioware managed to practically deliver. They included so much more to do and see, but the breadth came at the sake of depth, or quality, in some key areas. One cannot give the highest grade simply for a work's ambition, unfortunately, if one wants to be accurate in evaluation rather than merely generous.
Overall, Bioware deserves more credit than it has received for making MEA at least twice as long, even without DLC, as any single game in the OT and for delivering the best gameplay, yet.
Grade: B
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Post by Link"Guess"ski on Apr 4, 2017 20:08:00 GMT
It was good... in a weird way and times funny way.
This is the shit I wrote on Metacritic:
Mass Effect: Andromeda - the game that didn't need to be but was made anyway. After the disaster that was ME3's ending controversy which was just as poorly handled as the ending in question BioWare decided to listen to fans and make another entry in the series as a form of new beginnings since the canonical end-point of 3 made it impossible to continue the story of the original setting in any organic way. The idea became to go to the neighbour galaxy with a select few species from the original trilogy, a new protagonist and a new set of circumstances. A lot of it has actually been potentially promising but whenever the game shows shimmers of hope about its more original themes it discards them in favor of telling a tired and safe, watered down version of Mass Effect 1's plot. It's Mass Effect: The Force Awakens, all with a Mary Sue protagonist whose unsure and sometimes immature characterization (as a result of being 7 years younger than Shepard) is completely at odds with the incredible power-level the story grants him (or her). The coolest thing regarding the outset of the plot is that you have a sister and a dad who are both customizable to some extent and a few surprises down the road, but ultimately it doesn't mean much because it's still just a retelling of ME1; you have a the Neo-Geth, Neo-Reapers, Neo-Council, Neo-Saren all hidden under different names and art-directions such as the bony aliens called "The Kett" and the ominous, almost otherworldly force that threatens all existence called "The Scourge". The game actually has a cool central theme about colonization that diverges from its ME1-ness, but it never doubles down on this. Instead it feels like 3 different game visions in one package that don't go well together.
One other huge part of this game, arguably the largest, is that this game is Mass Effect Inquisition. Good luck spending 40 hours exclusively on just doing one unrewarding quest after another. BioWare attempted to make these types of quests more satisfying by increasing the amount of times the result in properly executed cutscenes with character-focus and choices but ultimately even the best of those questlines come up short when they abruptly end as the Journal ticks the objective as completed after an inconclusive dialogue led by a vague "good job" comment from either Ryder or his friends.
Speaking of friends, as always you've got a new cast alongside the protagonist and a ship they fly on. This is arguably the point where the record breaks and where the game dips below the point of merely "good enough". Granted, some companions are more fleshed out than others, almost every single one of them are introduced in the most nonchalant and indifferent way possible. You're given no reason to care about any of them because they have no story-related relevance that draws you in to wanting to know them better. Rather, you're going to have to take the initiative yourself to learn more about them through very stilted conversations (moreso than ever before) that eventually reveal a Loyalty mission and some forced endgame scenes to make their stories feel complete. While the loyalty missions are fine but nothing special, their endgame conversations feel forced because, much like the intro, it shows how aimless the game's direction is that these characters never quite seem to have a reason to even be around you in the first place, and it doesn't help that from the RPG-standpoint your only interaction with these characters is how you level them up. No customization, very barebones tactical commands and barely any recognition about how well you know certain characters.
It all comes together (or rather, it doesn't) in a finale that feels completely seperate in flavor to the rest of the experience, like an almost Platinum-games styled final level where everything is super linear, action-y, your squadmates join you and they try to bring in every factor that has been prominent in the game... but this happens on a side of a main story that is laser focused on a "villain vs hero" story that just doesn't connect in a cohesive fashion with the themes of colonization, Ryder being inexperienced or him spending time with his friends.
That's the game in a nutshell. Andromeda simply does not seem to have a mission-statement. Its problems can all be traced back to its premise: It asks us "can we find new meaning away from the original Mass Effect by going to another setting?" and the answer is "we can, but it's not going to prove anything beyond that." I enjoyed my time with Andromeda but was often forcing myself just because I liked the previous games, and a day or two later I think Mass Effect as a franchise may have run its course when BioWare blew it back in 2012 with the third game's brand-damaging ending.
Oh... uhh.. and the gameplay is what makes it kinda fun to play
SCORE: 5/10
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scifirabbi
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Post by scifirabbi on Apr 4, 2017 20:34:00 GMT
About 40 hours in and trying to complete as many of the interesting side quests as i can before jumping into the final mission. I have greatly enjoyed the game and pan to do a second play through soon after finishing. Its not perfect by any means but its definitely good despite its obvious flaws.
Actually I honestly think that one of the biggest issues is that they tried to do too many things at once and the whole ended up being less than the sum of its parts. Some of this is because by trying to do so much with the game they ended up clearly rushing in certain areas, such as the facial animations, in a way that created significant problems. But also, if you look at all the element of the game lots of them are good but a complete lack of streamlining means they all get somewhat lost in the shuffle. The game has great combat, a massive open world with lost of stuff to do and explore, a fun and engaging central story line and really good character based side quests. It also has an overly complicated but interesting crafting system, an overwhelming but fun skills system, mining and resource management systems geared around building up colonies etc.
The problem is its too much. As someone who writes speeches (well sermons actually) as part of my job, there are some basic rules in how to write an engaging speech. One of the main ones is don't do too much in one talk. You may have lots of great ideas on a particular subject but focus on one or two at a time. If you try to put five great ideas in one speech they all suffer and get lost in a confusing shuffle.
Ultimately I think ME is a storytelling game about choices, with regular combat. By trying to do too much and make this an open world, crafting, mining, resource management, colony building game as well, essentially Dragon Age Inquisition in space, it lost a lot of the good stuff in the mix. I think if you took out or minimized these elements and focused only on the core game play this would be a much better game.
Hopefully Bioware will build on all the great parts of the game and follow it up with more streamlined story DLC and sequels that focus on the core elements of the game - story, character, choices and combat.
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Nightlife
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Missing the Milky Way
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition
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Post by Nightlife on Apr 4, 2017 22:05:13 GMT
Mass Effect: Andromeda Review
First off, let me say I’m a huge fan of the original trilogy. I’ve played it over countless times and have six pieces of Mass Effect art up on my walls, including a wall-sized piece of the Citadel from ME2, various busts of characters like Mordin & Garrus, the N7 leather jacket and that awesome replica of the Normandy SR-2. Mass Effect is my favorite game franchise. Also know that I'm a former film student, so I tend to look at things through the lens of cinema, with story and characters more a focus for me. There are things to like and criticize in Andromeda, which I will go into, but on the whole I walk away disappointed. Players like different things, and for me where the original trilogy shined was in great characters, lore and an exciting story. I feel those three areas were the weakest link in this new installment, unfortunately. Along with the problem is quantity over quality. I'm not really going into technical issues and bugs as I know they will be fixed. But, let’s get to some specifics and start on the positive side of things. COMBATInitially, I was off-put by the non-pause and less tactical style of combat in ME:A. I grew to appreciate it more as the game went on. My Ryder was full Biotic, focusing on two builds: Crowd Control w/ Pull, Singularity and Throw maxxed and a Vanguard style with Pull, Charge and Backlash. I learned to enjoy both styles and could change them depending upon what I was up against. The “Biotic Echoes” perk from the Biotic Profile was especially gratifying, sending enemies flying everywhere. I felt in control as a Biotic, and I liked that. I would have liked to try out ME:A with the old style of micro-managing your party, however, to see how it played. I understand Bioware adopted the more action-oriented Multiplayer aspect to Single Player combat. It’s fun, I grant, but I really wish I could setup combos better with squadmates. Many times, I would setup a Singularity and wish that I could use Drack’s Incinerate for a fire combo, or PeeBee’s Shockwave specifically, and I couldn’t with the new style. I felt my squadmates did less for me since all I could do was point them at an enemy and let them choose what they were doing. In the trilogy, it was more satisfying to setup combos between your abilities and your squads. It made me appreciate my squad more – in Andromeda yes, they were useful, but they felt more like DOTs than full team members. The auto-cover system took a little getting used to and probably needs an update. Many times I didn’t ‘snap’ down next to an object and got it with weapon fire. It just didn’t feel as tight as the old system in the OT. Suggestion: If a more tactical approach to combat like in the OT is not an option going forward, then somehow allow the player to map detonators from other squadmates so we can trigger them when we want. GRAPHICS/CAMERAFacial animations aside, I think the graphics looked quite good overall. Planets looked interesting, some were vibrant and eye-catching like Aya, and everything looked sharp all-around. Perhaps, the visuals were one of Andromeda’s strongest qualities. Character models though, were lacking, especially in Turian and Asari variety. Why do all the Turians have mostly white faces? That doesn’t look good! Differing colors like Garrus' face featured had was much more interesting look than these new Turians we see in Andromeda. Even Vetra had this pasty-white face problem, and she’s a team member! And I’ll reiterate what others have said about all the Asari faces looking mostly the same. I found that also. So please, more variety. This was less noticeable with the Angarans (they mostly looked quite detailed and nice.) Also, I think Bioware missed something big here with Andromeda: cinematic angles and character movement. In the original trilogy, the camera would be more dynamic and move to make things seem more exciting. Also, characters you talk to used to walk around, pace or do something besides just stand there. Here, even in conversations with your crew, they just stand there and don’t move. That’s not real. In the OT the camera would pan out and they would walk around, throw their arms up, or whatever. And when you approached them (such as Jack in the cargo bay in ME2) the camera would dynamically close in on her and move. And she would move around as well. Here’s the video of that: This added intensity and Andromeda was severely lacking in this department. Almost all character interactions felt flat to me since nobody moved and the angles didn’t change and were static. Same with NPCs you would talk to – just like in Dragon Age: Inquisition the camera would just zoom in slightly, while as a player I totally lost interest since the game was letting me know they aren’t important. Suggestion: Going forward, please address the odd facial animations (most notable in the eyes of Director Addison) and the white-washing of Turians (literally) and Asaris (figuratively.) And add more dynamic, moving camera angles (especially when talking to major characters, your team or cutscenes) and have them move around more and act more realistic like in the OT. Somehow make NPC conversations more dynamic than just a slight zoom-in now. CHARACTERS
Ryder I went with Scott for my first pass. He was likeable in general, but he sure made me miss Shepard. Usually I would pick the ‘heart’ conversation choice in characters I would play (or the old Paragon-type options), but Tom Taylorson (who did a good job overall) came off as a nauseatingly wide-eyed optimist with almost all the conversation choices. He felt like a wuss and wasn’t in control, unlike the writing and delivery of Commander Shephard (either sex.) This isn’t Tom’s fault completely, the writers and voice over directors had a certain vision and he was just following that. But I had to stop picking the ‘heart’ choice just to make him sound more serious, because the sugar in his voice was just too much for me. To go further, he sounded naïve and took things casually almost all of the game. Yeah yeah, I know, he’s a greenhorn, out of his element, new to the job and finding his place. I get also that Andromeda is lighter in tone and more about exploration, but I just never identified with him with his general tone. Sara may be different in that regard. Every time he said a ‘naughty word’ I laughed, since it seemed so out of character for him. He had a couple of heroic moments, but never felt like a hero to me or in his power. He never felt badass like Shepard did. SAM I won’t repeat too much what others have surely mentioned but damn he gets annoying. Repeating about weather conditions in the Nomad every 3 seconds for example. And his voice is grating, unlike EDI’s from the OT. Please change his voice going forward and make him less spammy. Cora Didn’t really have much of a personality, just a small backstory being an Asari Commando. Voice acting not that distinct either. Came off as a ‘general’ character. Cora’s loyalty mission was AWESOME. It was the first (and possibly only) time it felt like I was playing a Mass Effect game. Raiding the ark, flashlights out, solving a mystery – terrific. More of these please! Liam Suffered from Cora’s problems. He didn’t really have much of a personality, and fell into the ‘general’ crewmember category. His loyalty mission didn’t do much for me and I didn’t find it interesting. Vetra Somewhat interesting, reminded me of the OT in a good way (hello, a Turian!) Wish her face wasn’t white-washed. Not as interesting as Garrus but that’s big shoes to fill. Her loyalty mission was okay. Jaal An amazing-looking alien – he was the only new element to your crew in regards to the ME universe of old. I thought his voice worked well and he was likeable – I just wish Angaran’s were more interesting in general (I’ll get to that.) His loyalty chain was good, fleshing out some lore areas which I appreciated. Also it had some nice cinematic camera angles. PeeBee Annoyed me at first, then I ended up liking her. She was a little too happy for me at the beginning, but then ended up rolling with her most of the game for missions. The writers did a good job tying her to the Remnant tech and on the whole I enjoyed her and her voice work. Her loyalty mission was good, with a nice decision at the end, and that cool planet. Drack Liked him from the beginning – he was my main anchor back to the original trilogy. Every time I heard his voice, I thought of good memories with Wrex. I rolled with him and PeeBee for pretty much the whole game. What can I say? A cool Krogan! His loyalty mission was pretty good also with nice cutscenes and cinematics. Lexi Didn’t like her or not like her. She came off completely neutral to me. Makes me miss Dr. Chakwas. Suri Found her more interesting than any of the secondary crewmates, with her belief in a Divine coupled with a scientific curiosity. Kallo Wished there was more to him, came off as a generic Salarian. Makes me miss Mordin and Joker big time. Gil Not much going on here either, unfortunately. Especially if he’s romanced. The Archon/Kett Meh. Never cared about The Archon. I will admit he looked pretty good as a freaky alien. The Kett also bored me. The Geth, Cerberus and the Collectors were much more interesting as baddies. They felt like filler for this first game, which is a shame. Fighting against them was fun, however. Angarans They looked great but all I could think of is ‘Australians in space.’ Every time I heard the Australian accent, I was taken out of the game. I get it, they needed an identity and heck, the Quarians could be ‘Russians in space’ but they had tech suits on and a very interesting backstory with flotillas and the Geth. The Angarans just didn’t have much of an identity to me and wish they were fleshed out further. I didn’t care for them much, besides Jaal. It’s some hard shoes to fill for a new race competing with the very interesting Quarians, Turians, Asari I know. ROMANCEPretty good banging? I guess if you aren’t a gay male player. I’m sorely disappointed. Straight and Lesbian gamers can romance members of the main squad. Not so if your male Ryder is gay. We just get the second-stringers of Gil and Reyes. And, the ‘intimate’ scenes are just kissing? Compared to the other hook-up scenes (look at Cora’s!) this is lukewarm at best. Clearly Bioware doesn’t have any gay male writers (come back David Gaider) or someone in power on the ME team like that because if so, we might have gotten a quality choice like Jaal or even Liam. I mean, not a single person on the main team is a romance choice? It’s insulting as a gay man and player. You feel second-class. I know it’s hard to cater to everybody but I really hope going forward a strong romance choice is presented for gay men or I’m losing faith in your company. It took till Mass Effect 3 to even get a gay Shepard romance choice (which I appreciate) - and I already had to miss out on ME1/ME2 romances. I will say, Kaidan was worth it. Even Steve was a lot better than Gil or Reyes. And I do appreciate that we get at least something. But please Bioware, add a strong dimension to gay male relationships going forward. And can we AT LEAST get some butt? Dorian’s hookup scene in DA:I showed his butt! I’m not asking for full frontal but throw us a bone! I have heard they are addressing this issue soon, glad to hear it. STORYAnd now one of the most disappointing parts. But first, I understand this was an almost soft reboot of the series. With the vitriol and passion about the ME3 ending, I understand why Bioware wanted a fresh start, 600 years away in Andromeda. And I appreciate the optimism of the Initiative and of settling and colonizing new worlds. But I just didn’t care much about what was going on. Side note: Alec died too soon for me. He was an interesting character with power, wish we had more time with him before it became the Scott/Sara show. Pretty much no other voice in game can match Clancy Brown’s gravitas. Which is just too bad one of the best parts gets snuffed out so soon. And I get it was to put pressure on your character flying solo at the beginning, but sadface. The best I can do is compare ME:A to the OT, in terms of what was lacking. I get it. Nothing can top the threat of the Reapers. They were a fantastic McGuffin through the OT. Stakes couldn’t get higher. Everything you did as Shepard seemed important. You were saving the galaxy. In Andromeda, it’s much more ponderous and about exploration. Almost nothing I did felt important or satisfying. Yeah, I’m supposed to help colonize humans in the new galaxy, but man are those stakes boring to me. I don’t like colonization games. I’m not saying that Andromeda is such, but it’s an aspect of it. There was a mystery to solve in ME1. The beacon did something to Shepard, and sorting it out took the whole game. It was a mystery that was interesting, and then ended upping the stakes higher with the Reaper threat. In Andromeda, the mystery is the Remnants and their vaults? And, all the vaults do is heal a planet? Underwhelming to me for such fanciful Remnant structures with potential. And yes, this is a game about finding a new place for humanity, and I get the importance of cleaning a planet to habitation. It’s just not exciting. And each planet was a bit repetitive: land, find and activate the 3 vaults, turn on the main one, etc. It was a little too formulaic for me, and each planet felt mostly the same (save visuals) due to the same goals on each one. And the puzzles at the vaults felt out of place from an ME game. I get it, bizarre old alien caretaker race symbols, but in execution I found them not fitting with the rest of the game. To summarize, the stakes felt low with the ultimate goal being human habitation in Andromeda. It just felt a lot less satisfying than taking out Sovereign, the Collector Base or the Reapers. Also, the Tempest not having weaponry made no sense to me. I mean, going into uncharted territory unprepared?! NOMAD
I enjoyed the Nomad more than I thought I would. An improved Mako (but I miss the gun.) Speed boost useful and fun. Mineral scanning was annoying however (and not useful to me.) MUSICAnother super let down. Part of the magic of Mass Effect, at least in the OT, was the awesome ambient space music. Jack Wall and Sam Hulick are gods! And their magic was sorely missed in Andromeda. If anything, ME:A reminded me more of Dragon Age: Inquisition than a Mass Effect game. Horns and strings? Even the title screen music made me double-take. I get that Andromeda is trying for an original identity, but it strayed too far from the path here. In fact, I can’t even remember a single theme or song. Nothing even close to the memorable Illusive Man’s or Vigil’s theme. Even the galaxy map music was a letdown. Suggestion: PLEASE going forward, bring back better music like in the OT. See if Jack or Sam are available! I’m sure I would have enjoyed Andromeda a lot better if the music was in the spirit of the original trilogy and more space-ambient with intensity. OTHER NOTESThere is literally SO MUCH to do that Andromeda almost turns into a Skyrim-type game. Here are some menial tasks, here are some side quests, here are some scanning, etc. It’s easy to get overwhelmed (unlike in the OT.) I get the need for certain quests to lead you to other areas to discover more things but this smacked of quantity over quality. In the OT, especially ME2/ME3, the exploration was obviously more limited BUT storytelling shined more. The quality of writing and characters felt much higher in the OT than in Andromeda, and I can only conclude that writers/team got diluted into doing side quests and tasks, whereas fully focusing on characters or a loyalty mission for example. I would much rather have a tighter, 50 hour quality game (like ME2/ME3) than a 70-100 hour quantity game. The crafting system was overwhelming and really needed a better tutorial. Took me about 20 levels till I figured it out – ended up relying on weapons I picked up in the field and modding them verses crafting new ones. The new conversation system was okay, but not sure I need 4 possible choices. Three seems okay. I know not everyone liked it, but I liked the obviousness or Paragon and Renegade choices. Here I wasn’t sure which choice was more friendly or tough all the time. I also miss having Paragon/Renegade conversation choices which you earned over time. Felt like a little victory, talking someone out of something and avoiding combat all together. That option wasn’t present here. Credits became basically useless as time went on. You ended up getting decent gear in the field and rarely needed to buy an upgrade. I only used credits for consumables and re-specing myself or other characters. I didn’t like the omni tool re-design. It just looked flat and less exciting than in the OT. The Vortex club was a major let-down. Compared to Flux, Afterlife, Eternity and Purgatory. There was almost no reason to visit and no one was even dancing? I get that the Nexus had space issues but ugh. It never felt like a social hub like bars in the other games. And neither did the ‘clubs’ on Aya or Kadara. The voice acting all-around was underwhelming, as were the characters. The OT had such powerful performances from Brandon Keener as Garrus, Keith David as Anderson and Martin Sheen as The Illusive Man. Here, the only stand-out voice was Clancy Brown and he barley got the spotlight and the most interesting character we get is Jaal? Going forward, go for the gravitas and power in a voice with more interesting characters. And, recruit some different writers or revisit some that worked on the OT, such as Thane or Legion's writer or Jack's. The writing for characters and story was just underwhelming this game. Not being able to use ‘medi-gel’ and revive my squad in action was annoying. Many, many times I was playing a ranged character, and my squad got killed far away from me around enemies. I had to wait for the enemies to leave or bait them away before I could revive them. Even a perk or something, going forward, would be nice to revive squadmates from afar. ME:A felt like an 'open world' experiment, in the vein of DA:I. ME1 supercharged. I much prefer the 'closed worlds' of ME2/ME3. A few hub areas which you revisit often, then landing on specific planets in a pre-determined areas. Less space to play in, but more focused on tighter storytelling. Final mission: loved the nod to the Mako with the Nomad landing and the driving push with all the other ships above you was awesome. THAT felt like Mass Effect to me. Well done. Two moments stood out to me throughout the game, Cora’s Loyalty Mission and this last one. Please, more like that. I did find the wave after wave of Remnants at the end a bit overwhelming and annoying, but that’s a small point. FINAL THOUGHTSMass Effect: Andromeda had expectations no game could reach. It did well in some areas like combat and visuals, but dropped the ball with the story and characters. It felt very much like Dragon Age: Inquisition in space and I would much rather have had the tighter structure/style of ME2/ME3 just set in a new galaxy with new characters and story. It reached for size and scope at the cost of quality. It did have some very enjoyable moments, but they were few and far between. I don’t feel like starting a new game again, unlike how I felt with first-time plays of games in the original trilogy. To be fair, ME2 was a huge improvement over ME1 in almost all ways. And Andromeda was a setup much like ME1 was. My hope is that level of improvement, like ME2 showed, will happen with the inevitable sequel. Note: I played 64 hours and reached level 48 on Hardcore. Completed all the vault quests on each major planet, got each to 100% viability, completed every loyalty quest and did a smattering of random side quests.6.8/10
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Post by Pounce de León on Apr 4, 2017 22:27:39 GMT
My thoughts: I finished the game. That's a good sign - I'm not shy to shelve games that aren't fun to play regardless of the bucks I paid for them. CombatI had some trouble figuring out a nice build first: I built a melee focussed character with charge, backlash and annihilation until I met my first architect and ascendant. I then respecced for singularity adept for a while until I had enough points to refocus on building another melee focussed vanguard - this time going charge, backlash and lance and making me use those profiles to switch between these. Difficulty was normal. Combat gameplay was generally very satisfying doing melees, but I wasn't that happy with the long CDs on the pure adept build. I found many guns lacking. I used Disciple in the beginning with good results and a Piranha in the end. For ranged combat I stuck to a Ushior double shot pistol which yielded OK results. In the late game I was able to mostly ignore ranged combat altogether and charge in buffed to the teeth with passives and shotte gone them all. All in all combat was a plus the way I played. Until I started a NG+ on insanity with an infiltrator approach now. ARs totally are wet noodle shooters - no fun at all. Went to build a BW for the character level and even that is kinda weak when I hit unshielded mooks in the head. And there is practically nothing more to buff since I took over all the skill points and respecced for tech and combat skills. Insanity feels like MP where guns don't do enough damage and enemies look like quite the bullet sponges. A second engineer profile yields no satisfying gameplay with guns and powers even with all the skill points maxing out the abilities and passives. I'm gonna shelve ARs and look at some SR alternatives to the Black Widow. Initally I wanted to play an engineer on insanity but I found it ridiculously underpowered and grindy to kill even basic mooks compared to the other playstyles. I bet I could go back as a vanguard and get my mileage out of it but where is the point in doing it the same way all over? Character: Geez, the eyes creep me out. CC does have not enough options - there was a load more to do in DAI to the presets. I played as Sara - VA was quite OK, better than I expected, though I would have liked a more seasoned (aged) voice better. I used a custom appearance and it didn't give me the creepy grin grimace as much. I think vanilla Sara has some serious issues with the mouth and lips parts. The dialogue system was advertised as being somewhat "malleable" taking in account previous dialogue choices - I didn't really notice that. Interrupts were quite rare though I was presented a sensible amount of choices that could go "either way". I found Alec Ryder was done exceptionally well in comparison to other NPC. I would have played that guy had I been given the choice. The insanity run has started as Scott - I kinda like his VA more I think. I'm picking more casual dialogue options and the performance seems to blend in a bit better. NPCs: Again, the eyes were creepy. Mostly humanoid characters. I think I need not elaborate on this. As for crew: They were a bit slow to get warm with and I took like ages to run the loyalty missions. Probably tied to how I OSDed on planet quests before advancing priority missions. I had Peebes's mission only unlocked right before the final encounter. Not that I cared much since PB is the single most annoying character all around. She's like a fucking teenager - especially in her mission. I shot her girl friend just because PB was so fricken annoying and wished there was a button to press to launch the escape pod. The rest of the team was kinda OK, nothing outstanding - most loyalty missions were kinda fun even if it was just because they went back to a more classic ME mission experience. However there is one exception and that was Drack whose company I genuinely enjoyed. The bridge crew were my second favourite - probably they were the most often interacted with. I also like Lexi quite. From story NPC I found the most notable people to meet were found on Kadara and the Moshae. Tann's VA was abysmal - sounded like the actor tried to sound like a salarian when the sound team could have handled that better. Quests and story: Yes, I'm a hinterlander. I'm gobbling all the quests and try to complete them. However, even I stopped doing all the "tasks". Gameplay wise the Momad served well as a device to go to locations. When I found out about ATM (it took some bit until I read the popup) I felt I was all set - even on the slightly gated design of planet maps. That was some major gripe with DAI - I prefer a free roaming playstyle and "leaving the mission area" isn't really a hot experience I think. I'm fine with general edge boundaries but having massive and obvious "paths" and guided progress in a map isn't my favourite design choice. That said Eos wasn't my favourity planet since it had a really gated impression, though I appreciate that artificial gating to prevent the "Hinterlands" effect. Imo, Elaadan or wossname was my favourite planet - even if it is just a desert. There were still interesting features and hazards and the atmosphere just hit a good spot with me. Kadara was another favourite - mostly because its alien feel and colour range. Most of the planetary quests didn't annoy me, but what's better: I was really blown away that a simple Eos quest about some water drilling made me face something I really, REALLY did not expect. The challenge was accepted, though. Well done! Something similar happened on Voeld - I gotta say those were the best quests to be found in the free form exploration mode. Another favourite were the Kett base assaults: The strongholds were clear targets in the world and integrating them into the world and gameplay were smooth, believable and tied absolutely fine into the planetary experience. They were also combat heavy with good amount to shoot and punch, whereas the normal encounters were mostly little snacks in between. Well done on those strongholds, too! Eos and Voeld were favourites. Another thing are the priority (and loyalty) missions. They stand out because they are designed in much more like a classic ME mission experience with more linear design and totally locked off from the planetary free style. Story and characters are way more dense and bring back a Mass Effect feeling. Design was well done, reasonably paced and I think the overall story arc was totally fine. A reasonable threat not overdone. I would have like some more Exile action though. From a game design there is a bit that falls apart - the planetary gameplay disconnects from the story - the classic priority missions still work best to transport that Mass Effect experience. It was only with certain planetary quests (kett bases, architects) that I felt most connected to the overall game experience. The rest of the questing was a bit like ticking off checkmarks when these involved going to a place where some buildings and props were huddled up and do something there. There are quite some exceptions to this, though: e.g running into a couple of dead angarans on a Kadara settlement and figuring out why they are dead and finding out about the Collective were well done on the planetary level. However, for a compelling "open world" experience the worlds are not always fletched out sufficiently. I don't think that MEA wants to be a full fledged "open world" experience like Fallout, but there is enough "open world" elements in it that requires proper world building. Imo, "proper" world building must not go with overly apparent gates in the world that funnel a player on the same paths again and again. And "open world" experience requires quests and experiences like the Kett base assaults and the Architects. It also requires features that makes people go: "I want to go there" - regardless whether there is a quest marker on it or not. I had some nice experience with the Dune "worm" for example by simply speeding through the desert. I had some nice experience scratching the edge of abyssal ledges on Elaadan and that grey moon where Turian were supposed to go. And some "Oh shit" heart rate increase when jumping a dune and seeing a huge sinkhole lick its lips to swallow me. These are the parts that make exploration fun besides of immersive planetary quests. What does make a Mass Effect game? I do think a tighter atmosphere and character interaction is what makes a Mass Effect game. The priority mission in general do that, especially toward the end. The planetary questing does break this experience - depending on your level of OCDing quests. Some elements of the planetary questing were quite strong, though (as mentioned) so I'm kinda mixed. It's definitely a huge step compared to DAI. I won't say linear missions are the holy grail of Mass Effect gaming, but I still feel they do transport the strengths better. Another strength of ME has become the combat gameplay and that indeed is universal whether in linear missions or planetary questing. A plus is that you just can do it as long as you like - there is no running out of combat because you just did all the missions. However: Trying insanity leaves me puzzled about the abilities and guns not doing enough damage. Combat feels spongy with guns and lots of powers just don't seem viable! Writing: I'm not overly concerned. I found the writing for the denser priority missions just fine. There is some frown moments scattered around the overall experience but I didn't mind too much. Could have used more humour, though. The worst part I found was the meticulous avoidance of deaths. Felt like: We mustn't piss off anbody by killing someone. This is taken to some ridiculous amount during the final mission... ... when Hyperion crashes and Dunn braces for impact. But she is totally fine and reports in right after hitting ground. Lol. Yeah, no. I think the final outcome is a bit on the happy side - Biower got a bit shy from all the ME3 ending I guess. tl;dr Overall good gaming experience with some fundamental question whether "open world" is the right thing to go with a Mass Effect experience or not.
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Post by Deleted on Apr 4, 2017 23:21:35 GMT
Writing: I'm not overly concerned. I found the writing for the denser priority missions just fine. There is some frown moments scattered around the overall experience but I didn't mind too much. Could have used more humour, though. The worst part I found was the meticulous avoidance of deaths. Felt like: We mustn't piss off anbody by killing someone. This is taken to some ridiculous amount during the final mission... ... when Hyperion crashes and Dunn braces for impact. But she is totally fine and reports in right after hitting ground. Lol. Yeah, no. I think the final outcome is a bit on the happy side - Biower got a bit shy from all the ME3 ending I guess. She can die in that scene by the way. If you didn't find the other Pathfinders. I think its the Asari one that shield her.
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Post by Pounce de León on Apr 4, 2017 23:34:15 GMT
Writing: I'm not overly concerned. I found the writing for the denser priority missions just fine. There is some frown moments scattered around the overall experience but I didn't mind too much. Could have used more humour, though. The worst part I found was the meticulous avoidance of deaths. Felt like: We mustn't piss off anbody by killing someone. This is taken to some ridiculous amount during the final mission... ... when Hyperion crashes and Dunn braces for impact. But she is totally fine and reports in right after hitting ground. Lol. Yeah, no. I think the final outcome is a bit on the happy side - Biower got a bit shy from all the ME3 ending I guess. She can die in that scene by the way. If you didn't find the other Pathfinders. I think its the Asari one that shield her. I wouldn't recommend not doing the other ark missions, though, but that is nice to know.
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Popoa!
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Games: Mass Effect Trilogy, Dragon Age Inquistion
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Mass Effect Trilogy, Dragon Age Inquistion
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Post by Popoa! on Apr 5, 2017 3:53:07 GMT
In conclusion, I think that BioWare put out a game that was okay and seemingly unfinished. It has some really cool moments and some beautiful graphics but it doesn't come together as a cohesive piece. It feels like BioWare set a goal of getting a game that should have taken 7-8 years to make, and rushed it to meet a 5-year deadline. I'm excited to see what comes next and will continue to support the company. Thanks to those who actually read and I look forward to some great discussion.
You worded your whole review perfectly, I won't even have to post one because you put everything I thought into words. You couldn't have explained the game better. 10/10
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azuremazey
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Mass Effect Andromeda, SWTOR
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Mass Effect Andromeda, SWTOR
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Post by azuremazey on Apr 5, 2017 4:31:06 GMT
I rated it great.
It's not perfect. There are some minor issues, at least for me. However, I haven't felt this way about a game in some time. With single player RPGs. I tend to slowly get to it, while playing MMOs mostly. This time, I actually haven't played my MMOs since the launch and played almost nonstop with Mass Effect Andromeda.
I wanted to know what happened. I liked my character and most of the other characters. I loved the landscapes. The music was nice as well. When I was finished, I wanted to play more, or at least can't wait for more content later. To be honest, I wanted to start a new game already, but I'm holding off until some of the patches are up.
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Jade Empire, Mass Effect Andromeda, Mass Effect Legendary Edition
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Post by Element Zero on Apr 5, 2017 4:54:42 GMT
I voted "Good".
This game could be great, but it needs further work, as most acknowledge. I've had a great experience with it, despite the many, many bugs and few iffy design choices.
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Marduk
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Through Eluvians and beyond
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
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Post by Marduk on Apr 5, 2017 7:31:03 GMT
3.5/5 or 7/10 for me. Great combat but the game needs polish and better writing. hope Bioware Montreal crew learn a lot from this, if EA even let them. Drack was the only amusing crew member with his "let me be old and cranky" attitude. Liam should stay on Eos playing Beach soccer and marry a fish/Angara. i wish i could have a kickass Salarian like Raeka as a crew member.
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Dovahkiin N7
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion
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Post by Dovahkiin N7 on Apr 5, 2017 10:39:20 GMT
Haven't voted yet because I havent completed the game. But feel until now is , that the LORE is lacking (the punch). And it is the most important aspect of gaming for me.
May be and hopefully I am too early to judge.
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