helios969
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Kamisama
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR
Origin: helios969
Prime Posts: No Clue
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Post by helios969 on Apr 5, 2017 12:22:21 GMT
Good with the potential to be great with continued improvements. Bio has laid a really great foundation and I'm looking forward to expanded Heleus content.
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Post by Ahriman on Apr 5, 2017 13:17:23 GMT
My vote is on Good. I'm looking away from technical issues here, with them fixed it just will be more deserved.
I guess the main selling point for me was the fact, that I wanted another ME game and MEA got it covered. Despite everything. "Death by a thousand cuts" as someone said, thankfully MEA didn't die for me, but the amount of medigel it needs is impressive. Almost every aspect of the game is plagued with bugs, oversights and sloppiness, which only gets more noticeable with carefully crafted parts around it.
Combat. Apparently the day when it becomes the strongest part of ME has come. Fluid and fun, new abilities were a good addition.
Side quests. Call me old-fashioned, but I don't get this race for gameplay hours instead of focusing on gameplay experience. Some quests are just lowest tier MMO grind, like that "scan 20 rocks" one. Come on, Bioware. Some are just as bland, but end with somewhat interesting twist, which still doesn't make "drive around, press G to scan" part any more interesting. Then there are quests with promising start and proper resolution, but of course I have to visit 5 random systems in between, chasing a headless chicken in a shuttle. Finally, quests which are devoid of empty time-sinks and sometimes even have optional completion path. I don't know work-hours ratio between first and last tier, but I'd never choose first one regardless.
Story and writing in general. I don't know even where to start, it's quality is inconsistent and all over the place. I remember words about Kett not being typical evil mobs to shoot at. Well. They are exactly that and main antagonist is the epitome of that. "Grey choices". I know it's super trendy right now, add these and you instantly get mature game. But. If quest simply doesn't fit for it - don't force it. It just grinds my gears to see that the obvious decision is right there, but is purposefully avoided for the sake of moral dilemma. Main character. VA did well and it was interesting enough to see their development. If only it didn't fall short with new dialogue system. Most of the time Ryder says same thing with different phrasing, OT suffered from it too, but not to such degree. Conveniently Adaptive Matrix. For a game about exploration and discovery, way too much of it was delegated to a plot device, which can solve any mystery in a second and then spoon feed the player with it's findings. Companions. Some are fine, some are annoying and don't seem like they belong to Pathfinder team, but they all seem alive, I give them that. Setting's tone - lowest point in writing. We are fighting for survival, but that's the least of people's concerns. We are at war with Kett, but most of the time both sides don't bother to fight. #WeComeInPeace and yet Arks are full of soldiers. Arks are full of soldiers, but they have only a couple of fighters and rifles. *sigh* I'll just stop here. At least that merry parody on MW history in Cultural Center was fun to listen. Give whoever wrote it a cookie or something.
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Post by neocodex and 23 others on Apr 5, 2017 13:23:55 GMT
I am about 60% done, and will post my final review and score when I finish but so far I have mixed feelings. I went into the game optimistically and with enthusiasm, but the flaws are really starting to surface. The patch will hopefully improve on some things but even if they fix the eyes and make me skip the space travel animations I don't think that's enough to make this game more than good. I'm expecting to give it 7/10 at most if I would have to rate.
And for the MP, I am really dissapointed and that part I would rate bad (compared to ME3MP).
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Post by neocodex and 23 others on Apr 5, 2017 13:40:28 GMT
Music [10/10] - Bought the digital deluxe version with soundtrack included. Been playing it in background ever since I completed the game. Awesome review btw but what is so good about the music in MEA compared to previous games? Are you for real..? I also have the deluxe but didn't listen to OST yet, however from what I hear in the game there is almost no music, or it's very subtle, nothing like the music in ME2 (just go listen to it!) or super emotional compositions in ME3 that still make me all feely feely today when I hear them. The only track that I liked a lot in MEA was the one that was played in the Andromeda briefing trailers. That song hyped me sooo much for the game, but actually ingame I hear nothing interesting, musically this was the worst ME of them all, so far. So in what parts of the game is the music so good that you would give it 10/10? Let me give some examples where music was 10/10 for the past games: ME1: mostly cheap and simple music but it had some good themes with my favorites really atmospheric music on Feros (all of it), Therum, and specially Ilos. The rest of the sound design was quite atmospheric as well, if not really that amazing in melodics. The introduction theme, Normandy theme and ending were really great as well. I just loved spending time on the original Normandy just because of that epic background track in the loop. From The Sky DLC had a good track to it too. And the original Galaxy map music. Is there even a background music for Galaxy map in MEA? I don't remember hearing it. If it was, it was really uninspiring. ME2: best of the series, every character and loyalty mission had their own intense themes - just go listen to Jack, Grunt, Miranda, Samara, Tali, Mordin themes - just to list a few of my favorites.. and Kasumi DLC, Arrival DLC - square root of 906.01 equals 30.1.. make it stop! how can you forget the music there and that moment in the story? Where is something so emotional in MEA? And awesome music in the Shadow Broker DLC? Even Arrival had it's own really good, tense themes. And omg Collector music was so creepy and tense! Almost every planet/mission had their own unique, and really cool soundscape. Seriously they outdid themselves with the music in this game specially with the Collector and endgame stuff that music was from another world. Every part of the game is musically 10/10, MEA is nothing compared to it. ME3: Pretty damn good overall, not as explosive as ME2 but I really, really liked all the piano tracks. Every one of them was extremely touching and connected me with the story and characters, it was different, but fitting. And still had some epic themes, Mars is probably my favorite. So... where in MEA can I hear epic battle themes like Okeer's theme on Tuchanka and Jack's prison escape? And atmospherics on Omega, and all the DLCs? Or just go listen to Ilos battle music from ME1, really good. Or the Krogan theme in ME3. I didn't hear such an immersive and touching music in MEA yet, not even close. It's all very bland, subtle and fogettable. I don't know about the deluxe OST (I don't want to listen to it yet before I finish the game - Im about 1/2 trough), but so far I didn't hear anythinh memorable (except for the Initiative trailers - music which is not present in the game), I wouldn't give music not even a 5/10 so far.
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Nightlife
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Missing the Milky Way
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition
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Post by Nightlife on Apr 5, 2017 18:21:09 GMT
Yeah have to join in and say the ME:A music was terrible. Nothing memorable like in the OT. Bring back Jack Wall or Sam Hulick! It didn't even sound sci-fi. Also, the music at the Vortex was way too mainstream club from Earth 2017, not sci-fi beats from the future. Even the main title and exploration music was just meh...
As I said in my review, no theme memorable like Vigil's from ME1 or TIM's theme from ME2. This is partly due to weak characters without gravitas. The only strong character was Alec Ryder, and he dies way too fast before we can enjoy him.
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Post by armass81 on Apr 5, 2017 19:49:15 GMT
Graphics: Ive never been a graphics whore and to me the facial animations, i got used to them in a while, but for 2017 this is not up to the standards, sure. That said, it didnt really detract that much of my enjoyment, but then again I havent played any games this lenght since ME3 tbh. The worlds are beautiful, i enjoyed them. Animations are somewhat wonky and there are some glaring animation bugs (one talking scene i had with Vetra, she was stuck in this weird position the whole time). Outside of conversations the animation looked ok. In summary, graphics and animation wise, outside of the world, it seems Bioware stuck into the past, in the worse way. Theres not that much improvement over the last games of the series and in some ways, regression. Whats with the asari clone faces for instance? After the trilogy, thats is beyond lazy. And dont even get me started with the totally gutted character creator, which is easily the most inferior in the series.
Story: I try not to compare this to the OT, and take it in as one of its own. Its quite generic. There the bad guy villain, but hes generic and boring, saturday morning cartoon level of villain, Evil for the sake of evil it seems. The story seem disjointed, some parts are done well but others are not so good. In short, its boring, theyre playing it way too safe. The stakes dont feel like theyre there that much. Many of the revelations of the story seem too similar to what we have already gone trough with in the original trilogy. Theyre ok if you come new to the whole series, but for the veteran its just way too similar and recycled plot points. There are some allusions of the deeper goings on behind the scenes, but nothing much materializes so far. Maybe in the dlc, hopefully. It compares to the collector plot of ME2 imo, which was a bare skeleton, but the suicide mission was cooler. The feeling of hard choices felt gutted compared to the ones we had in previous games. Fortunately there are some consequences of your choices, which do materialize in the last mission, with everyone you chose to save pitching in. In this case, it doesnt drop the ball, like the earth mission of ME3s did.
Music: They went for a really minimalist approach. Theres couple of nice tracks but nothing to write home about. In most of the scenes, theres no music at all, which kinda detracts from the scenes IMO(or its another bug). In all its a dissapointing soundtrack.
Characters: They do their job, it took a bit of warming into them, but I think theyre ok. They can be a very polarizing, but i got that this crew is not that of the Normandys, theyre scouts and more inexperienced bunch, aside from couple of characters, and on that front it works for me. I liked the new guy Jaal, i think hes my favorite. Drack is also decent, tough hes not Wrex. Dialogue can be so and so, sometimes its good, other places its bad or cheesy, makes you think youre watching more comedic sci-fi than serious sci-fi and thats not good, its ME, not Spaceballs or Guardians of the galaxy for gods sake. Voice acting is on point, most of the time, some line deliveries felt wooden. This needs to be improved in the sequels.
Combat: The combat is excellent. Its fast paced, theres so much you can do with the dodging and positioning. Feels great. Its too bad they took out the squad controls tough, now they just feel like these automated battle bots following you and spewing lines. Give us back squad customization and controls, please.
Exploration: Id say its definately an improvement over the games, its just that it hits a very hit and miss area. The maps are huge, but theres no mini map which makes finding places annoying. Some of the quests are intresting, but for every one of those theres like 5 fetch quests or uninspired go here, search this kind of things. We really need to get rid of quests like these, they are nothing more than padding and time wasters. This is not an early 2000's MMO.
Id say overall its still more intresting and an improvement over ME1 boring planets with copypasted warehouses and bases, or ME2s boring N7 missions. Flying from planet to planet is beautiful, but it seriously needs a skip button(provided with 1.05 patch, thank you).
Issues: Theres some issues in this game aside from the animation and glitches. It just has this feeling of general lack of polish and like they didnt have a coherent production. Theres also lazyness(or mismanagement) seen. There are animal life on the planets but theyre all recycled, as are the bosses. The vault system is pretty much the same on every planet, even tough the vaults themselves offer a bit of variety.
Also dissapointing is that we get to a new galaxy and theres so little innovation. The first contact mission feels rushed, it could have had so much more potential . And theres only like 2 new alien races we see in the game. Why not add discovering new civilizations as mission instead of say fixing some electrical issues in the Nexus, or finding rocks or plants on planet... boring.
Overall impressions: Its a decent ME game but definately dissapointing considering it carries the series name. Its worth a buy if youre a fan especially, but some things could have been done so much better with a bit of care and love and more time. To me i felt like if I was playing the first game, with some parts feeling half finished and all that, only that they changed from mediocre gameplay and excellent story to the complete opposite. The game is fine if one is content with more Mass Effect, but theres too little innovation and too much playing safe and familiar. Its a bumpy start to a new galaxy. And after such a long time, it feels like its been left in the past. In words of the Foster Addison, from the game "this is home now. This... mess!"
As it is now im gonna score it at 7.6/10, which may rise if some bug issues and other annoyances are ironed out. Polling wise, Im really having the hardest time to decide, whether this is a good game, or merely a high ok one. Its on the knifes edge. Id say this scoring is quite generous from me, but then again i only encountered like 5 really annoying bugs in the game, the rest were not that bad, and like i said in the beginning the lesser facial animations didnt bother me as much as they do some other guys, im just that type of person. For me, what really saves this game from a score that starts with a 6 is the amazing combat, beautiful planets, decent ending, and those bits of good characters we see in your group and some of their loyalty missions, otherwise this game would have been little above mediocre.
To Bioware: If youre doing a sequel, heres what we need back: A good story, hire or get back some good writers. Be more creative especially when doing new aliens and story. Make it more serious and intellectually tantalizing, light heartedness is ok in places, but dont swamp your whole story with it, Citadel dlc worked because we had many loved characters and the rest of the game was serious, it doesnt work if youre whole game is like that. Mass Effect is not supposed to be like Guardians of the Galaxy, dont make it like so. Let our squadmates be more than talking automated battlebots. We need more complex villains, simple tyrants looking for power arent going to cut it. And cut down on fetch quests and those meaningless "fixing the lights or antenna" types of missions, were not janitors in space! If you cant do intresting overworld, just dont do it at all. Quality over quantity. Even huge games fall if they are full of boredom.
Handle your management better, a well treated worker is a better worker. And for Gods sake, do a better quality control and polishing, you cant let your games out in this state, its just not acceptable, you are going to get murdered in opinions. Tough u probably cant help this latter one, as its your EA overlords who ultimately decide that, unfortunately for us all, right?
Even if this game didnt quite make it up there, you have laid the foundations to something potentially amazing in the sequel(s), or perhaps even dlcs, if you improve upon it, handle it right and take all the criticism fairly given here. This is your A franchise, treat it like an A, not like a B, or C. Im not saying that youre beyond the point of no return here, but youre treading on very thin ice here, if the next game raises a backlash like this one or ME3s ending, then id say you have truly given up, lost your passion for Mass Effect, and id suggest selling this IP to someone who is competent and cares.
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Post by doch on Apr 6, 2017 4:46:50 GMT
Now that I've finished it. Have to say the writing was really bad. Lots of unexplained space magic, and the dialogue was very "simple" throughout most of the missions. No depth, mainly pretentious when intending to seem deep. The ending was ok. The premise to the main story (though extremely cliché), had potential but the lack of talent in the writers pool just couldn't pull it off. It fell flat on its face (IMO). Hope the sequel, to be quite honest, either has a well managed writing staff of the current pool or all new experienced/talented writers - who aren't more devoted to pandering and injecting political agenda, over writing a detailed, well-fleshed out story(s).
Oh and the character designs, for the most, sucked! Although my custom Ryder wasn't bad.
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Games: Mass Effect Trilogy, Mass Effect Andromeda
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Post by Frhozen on Apr 6, 2017 11:34:17 GMT
I think I would place it somewhere between "Okay" and "Good" but just ended up voting for "Good".
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Heimdall
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∯ Interjector in Chief
Staff Mini-Profile Theme: Heimdall
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Jade Empire, Mass Effect Andromeda, Anthem, Mass Effect Legendary Edition, Dragon Age The Veilguard
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Post by Heimdall on Apr 6, 2017 13:03:29 GMT
I gave the game an "Ok"
It has some good moments and at the end of the day I enjoyed the experience, it kept me playing through to the end. Patches and DLC may be able to push it up to "good" for me but the real problem here is the inconsistent writing quality.
The kett were just not interesting. The Archon makes Corypheus look like a compelling and multifaceted villain. The idea of an assimilating borg culture that takes useful traits from the species it conquers is a little interesting, but they don't do anything interesting with it in this game.
First contact with the angara was terrible, and quite inconsistent. It comes across like its first contact and some characters treat it as such but it becomes clear the angara have already encountered the exiles. And the game totally glosses over the language barrier issue. They don't even offer an explanation, nor does anyone seem surprised that they can communicate. At the end of the day, the angara just weren't as interesting as the species in the trilogy, and that goes for the whole Andromeda setting. The Remnant were never meaningfully distinguished beyond "generic ancient aliens."
The squad is a mixed bag, some of them expand into more interesting characters through their loyalty missions (a highlight of the game, if not on the same level as the ME2 loyalty missions) but others remain pretty 2D. Vetra doesn't really have much going for her besides being an overprotective older sister for example, and Liam was just very annoying and doesn't seem to have actually learned anything from his mistakes. The dialogue was very uneven, oscillating between servicible and cringe inducing, a lot of jokes fell flat. Unfortunately some of this was autodialogue from Ryder, who has the most set personality of all Bioware protagonists I've ever played. Ryder never felt like "my" Ryder.
The sidequests were similarly mixed. Each planet was filled with too many busywork quests, though some were okay. Exploring could quickly become a chore. The Nomad was fun to drive around and I thought the Architect world bosses were fun. The combat was actually quite enjoyable, but it takes some getting used to. I miss the pause and play and I worry that Bioware will continue to move further away from it, but those concerns aside I don't think I have anything to complain about on the combat side.
I do wish we had kept the ME2-3 style of not having an inventory, the inventory management was tedious more than an asset.
They can fix glitches and add options to the CC, maybe even fix some of the character animations. But the reasons I can't put a "great" rating on this game are things that are not likely to be changed.
I will say that the game's ending was quite strong, particularly in how they brought both Ryder siblings and acquired allies. Something like that is really more what Priority: Earth should have been.
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Post by peligrad on Apr 6, 2017 14:54:48 GMT
Good:
-Play-style customization was undoubtedly the best of any ME title. Complete flexibility and customization of game-play was awesome. -Crafting was also great. Augmentations and mods that were play-style defining. Several types of resources to collect and different ways to collect them. -Maps/Environment were awesome. Big, free roam, immersive. Very well done. -A lot to do. There is a good 30 hours of solid game play in this one. Good value.
Acceptable:
-Reverse difficulty curve was pretty steep. Made the game boring by mid-game as your character progression out paced the enemy's stat growth. It made your character build feel strong but the game got boring by late game even on Insanity. My level 30 character zeros bosses in seconds on Insanity. By level 50 I'll barely have to look at them... -Companions were ok. Pretty standard for a ME title. They added some good banter and made you feel less lonely in the big open world. I never really felt much difference between which ones I took. They all seemed to play out pretty vanilla with the exception of better banter whenever Jaal was around. Also, they were constantly teleporting around as I used charge. Would have been better if they didn't do that.
Bad: -Story line was really weak an had more plot holes than Swiss cheese. Bad writing. -Bugs bugs and more bugs. I had save files that wouldn't load. I had the game auto-save when I was already dead putting me into an infinite loop of death menus that automatically ate all my previous auto-saves. Multiple times I had to manually crash the game and restart it because of bugs (fiend scenematic death caused a crash every time). I had one main story line quest (Search for the Remnant Core) bug out making it impossible to complete. I ended up doing a second play-through due to not being able to settle Elaaden and missing out on so much. When my companions got scenematically killed by fiend. They would glitch out and not come back to life. I'd have to restart the game to get them to act normal again. -I feel very lied to on the romance clips. Had a hot fem-Ryder (named Dick) and never once got to see her get her do the nasty despite all my many efforts. Edit: Got it on with Jaal on second play through, that was pretty good. Still very upset that I never got to see Suvi in all her glory though. -Huge lacking in enemy diversity. Very few enemy types to begin with and many of the enemies seemed to be reskinned clones. The boss units got reused over and over and over. Almost no unique boss units in the whole game. -Too much load screen in traveling. Space exploration was terrible because it would take way too long to hop from location to location.
The redeeming trait of the game was combat mechanics. I loved my build and the way it played. I loved it so much that I decided to play through again and put some challenge back into the game (and take revenge on the parts of the game that gave me trouble the first time due to not having the build refined yet). The combat is the most important part of any ME title. So ultimately it carried the game which gave it the "Good" rating.
Despite the amazing combat though, the game barely gets a "good" rating due to the massive amount of bugs, and the shoddy story-line which seemingly was written by a middle school kid.
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Garo
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Mass Effect Andromeda, Anthem, Mass Effect Legendary Edition, Dragon Age The Veilguard
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Post by Garo on Apr 6, 2017 17:48:00 GMT
It's like great but bad but good but then you see Addison but then you see some funny scene, but then Sara tries to simulate emotions but then fun combat BUT THEN some plot device is slapping you in the face BUT THEN you have a nice little talk with your likeable crew BUT THEN you see that you have to find 3 of *INSERT WHAT* for SAM to advance the side quest BUT THEN crafting happens and it's pretty good etc.
This game is good and bad at the same time.
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Post by doch on Apr 6, 2017 21:59:16 GMT
Not to hammer it again, but just seems like it was written for a Power Rangers audience. Not to mention clichéd, after clichéd characters and premises devoid of any originality. It was a shallow, hallow game - that had few sparks attempting to ignite something more than it was. Disappointing for sure.
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Post by mikep on Apr 6, 2017 22:34:27 GMT
I was absolutely one of the most bitter people following ME3. Frankly to this day I'm still not over it, I went into this game with the absolutely lowest expectations possible. Much to my surprise, I had a decent experience. Andromeda isn't a masterpiece, it isn't great, but neither is it the abysmal dumpster fire all this cherry picking online implies. This game has a lot of good stuff, and it has a lot of good ideas that they simply failed to execute correctly. I hate the puzzles, in fact I hate all the puzzles. I don't like puzzles in RPGs, but I can accept them when puzzles feel thematically appropriate. This game gives no fucks about thematically appropriate level or puzzle design. Remnant ruins are all designed with a game first, lore second mentality. It's all platforming and puzzle solving. All these consoles that you have to activate in a particular order or else you can't go into the next room? Sorry, but people who lived in this building would not design their system to function like that, nor would they have huge chasms between platforms, where the only way across is using jetpacks to hop across elevated pillars in convenient locations. The Sudoku puzzles are simply ridiculous, even if I was good at Sudoku I wouldn't enjoy this mechanic in any way, what makes it worse is it's not even consistently used throughout the game, so they themselves apparently weren't wholly sold on it. The Nomad needs a damn gun, idc if it's just a machine gun. The lore explanation for this is asinine, no one who ventures into uncharted lands is so naive as to convince themselves no self defense is a great idea. How about remove 6 wheel drive mode, and make that the button we use to shoot with? Since changing to 6 wheel drive feels like a step that I shouldn't even have to do. I personally would also rather Bioware re-added the animation to get in and out of the Nomad, but that's just me. All your interactions with your squad are too friendly, just like DAI you have no way to disagree or upset anyone. Admittedly this is a personal taste issue. Yes, the animations are horrible in some places, and in other parts of the game that everyone ignores in favor of cherry picking, is actually decent to good. The dialogue is also not consistently bad, they have some actually good dialogue and character development in the later portions of the game imo. The main plot is cliche, but after ME3? I'll take safe and cliche, anything to avoid more high blood pressure and screaming from me. Besides it's cliche nature, it has some pretty solid moments, with a few choices I personally felt horribly conflicted about making. Liam's loyalty mission was the only thing that got an actual lol out of me, and it was for one scene. ME as a franchise has lost a lot of it's identity, and is struggling to rebound. ME3 damaged this franchise more than some people realize. The idea they are going for here, is one I support. I approve of the ideal of their chosen direction, they just need to get better at executing the idea. This soft reboot seems to want to build on the dream that the original Mass Effect sparked in so many people. The Star Trek ideal of The Final Frontier, to see what awaits us, in the vast ocean of space. To go where no one has gone before. That is a strong, addictive dream for a lot of people, and Mass Effect 1 was our only real taste of that dream, and it did it poorly, but it's all we've had until now. Many space science nerds like myself am overjoyed to see ME finally return to this, because this is the only franchise that can give us that feeling. At the end of the day, the game is designed like a job, rather than a passion in many areas. The players suspension of disbelief is obviously of little concern for Bioware in regards to many aspects of the game. Are we related or clones? I literally have the exact same opinions of this. I was absolutely determined to not buy anything else ME but I played the trial and bought it because it was entertaining and gave me a bit of the same feel from the trilogy. By the end of the game I'd put it 3rd in the series as is and it'll move to 2nd if they fix the issues and expand on the setting's possibilities.
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Post by Obsidian Gryphon on Apr 7, 2017 8:20:28 GMT
I've been meaning to mention it, it's minor but I was watching Kallo whenever protag speak to him, it seems to me MEA salarians are not blinking correctly. Their eyelids are supposed to flick upwards, not downwards.
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dis_Op2399
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Games: Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition
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tripgodblossom
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Post by dis_Op2399 on Apr 7, 2017 11:04:14 GMT
Rated good. Completed on Hard at about 75 hours with all loyalty missions and about 80% planet viability. Now a few hours into NG+ post patch 1.05.
The good:
It's Dragon Age: Inquisition in space.
The bad:
It's Dragon Age: Inquisition in space.
I'd heard this criticism in the run-up to release but hadn't really taken it in. I got multiple playthroughs out of Inquisition, a good few hundred hours, but never truly loved it. In fact I bought the DLC and never played it, the game just disappeared from my mind for some reason. Perhaps the biggest disappointment was the multiplayer after loving ME3's so much. So when Andromeda was being sold as open world with gameplay directly inspired by ME3MP I was sold. I love the original trilogy, even ME3's ending, so excitement was high. The Dragon Age games' characters always seemed more silly than ME's and the overall tone felt rather effete and camp. DA:I's central mission at the Winter Palace ball for example, was just horrible for me. As were the kooky, kinky and whacky companions. These guys were no Garrus, Mordin or Joker.
The first time I looked at the Eos map the Inquisition déjà vu hit. Then again when I saw the AVP system. And again when I started talking to kooky, crazy PeeBee. Oh look crafting is borderline OP and found/ merchant gear isn't worth a damn, where have I seen that before? Hmm... Heck even the pathfinder's walk cycle was all too familiar. However, like Inquisition, the motivations of the bass tone bad guy began to intrigue me and I was on board for the main story.
The combat truly is some of the best I've played and the main reason for doing NG+. The Nomad is great too. The graphics outside of dialogue are so crisp and atmospheric that I just like gawping at the worlds. Elaaden is a particular favorite, I mean the vista of the local planets and the sand textures getting into every armor crevice - stunning.
My experience of bugs was more annoying than game destroying. Many animations outside combat are plain bad. It is known. Some is the contradiction with how good the graphics are (robotic, uncanny stuff) and some is just lazy. Maybe I'm just way too familiar with Bioware's mocap library by now. The new 1.05 patch has brought eyes to life thank the Gods, but they should never have been released in that state. Eyes are everything.
Multiplayer is a minor disappointment. Anything after the booming, epic horde slaying of ME3 was gonna feel small in comparison, but I hadn't expected to find the maps so dull and claustrophobic. Given the breadth of the worlds seen in Andromeda that is a shame. However there are undoubtedly new maps to come. The general connectivity definitely needs work too, but haven't had a chance to see how 1.05 fixes things there yet.
So to the writing and directing - the greatest failings of Andromeda. I hate that the game keeps telling me how much fun and adventure I'm supposed to be having, all while scrapping by on the fingernails for the survival of a hundred thousand lost souls. The game is completely tone deaf. It seemingly always picks the wrong moment to inject themes of violence, morality or joy. Take PeeBee's loyalty mission - after brutally slaying near on a hundred mercs to reach the antagonist that has caused all this, suddenly there's a moral choice about whether to spare her life??! Tone deaf. This also manifests in the dialogue of its most infuriatingly glib companions and even poppa Pathfinder. Characters spouting their deepest motivations as explicit traits is just pure bad writing. All candor, all tell and not show. A complete mess.
I wanted to understand the Kett, exaltation, the Remnant creators. Some tidbits are littered among the numerous quests but no real insights. When I got to "Meridian: The Way Home" I'd assumed I was about 70% of the way through the main plot, not coming to the end. Suddenly it's all over and I'm still none the wiser. As silly as Inquisition could be at least there were some answers to its mysteries and it was well paced, especially towards the end. When Andromeda's story does get interesting it's often at the cost of awful pacing - many things happen too fast and just as many too slowly. Even down to the length of certain dialogue scenes. Good God does it need some editing polish.
Mass Effect: Andromeda, from the sublime to the ridiculous - 7/10.
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Post by Deleted on Apr 7, 2017 12:13:52 GMT
I've been meaning to mention it, it's minor but I was watching Kallo whenever protag speak to him, it seems to me MEA salarians are not blinking correctly. Their eyelids are supposed to flick upwards, not downwards. Yeah noticed that aswell, a minor detail, but something that should've been correct from the start. Haven't watched Tann or Pathfinder Raeka closely for this detail though, will do on my new game plus.
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Post by jackdaniel on Apr 7, 2017 14:20:08 GMT
Overall 68/100
Technical stuff: Graphics: I couldn't careless about graphics, but having said that, bits of the game look amazing. There were moments I stop playing to just look at certain scene because how good it was.
Sounds: I suppose people are right in saying the score for the game is underwhelming, I honestly can never tell. I have no compliant.
Bugs: I am generally forgiving of bugs if they don't break the game. I feel I lucked out considering all the complaints other people had. I only had to reload the game once, and maybe lost 15min of progress.
Gameplay stuff: Combat: I still don't like being restricted to 3 powers and the cool down timer. This is my only complaint. Other wise the combat is fun. Again, I am not someone who is picky about that aspect of Mass Effect. I thought the ME3 is already well made, and if they just imported that I would have been fine too.
Crafting: Useless. I can imagine some people will enjoy it, but for me it's pointless. I did use it, so I can name my own weapon. It's not user friendly either because of the UI, and because how resource is gathered. But the main problem is something I will discuss later.
Exploration: Bioware and I have very different understanding of what exploration means in a space based sci-if. I don't feel I explored anything.
NPC: it's a hard thing to judge, because how well npcs are written and conceived are not the same as how well I like them. For example, I don't like Addison, but people like her do exist in real life, so me disliking her doesn't mean she is badly written. I do think npcs are too generic looking, particular the alien one. I think they dropped the ball here. Plot important npc should be given distinct marking or clothing so they stand out.
Squad: I can't say any of them are my favorite in the franchise, but I respect Vetra and Drack. Cora is okay if you can get pass her obsession with asari (are we sure she is not bi?). Jaal is well written, but toward the end he kind of loses my interest.
Story: see below:
My complaint
Wasted Potential: the entire premise is wasted. What we got was another boiler plate a rehash of the BioWare stand RPG plot. When I argue for them to go back to their root, I mean go back to HOW they did things, not WHAT they did. They showed that they can break the mode with Dragon II, but definitely not here. We were marketed a game about exploration and colonialization, but that was only the focus for like 5 hr, after that it's all about fighting the Kett. Yeah I mean you can still activate vaults and settle planets, but it's hard to argue that it's the central focus anymore. Any generic setting can support a story about fighting evil alien invader, you just wasted a huge potential.
Tone/mood/consistency: I didn't get a consistent tone through out the story. The setting, the enviormnent, the mission and the dialogue all paint a wildly variation in tone from moment to moment. This is why I did not like Ryder, because he kept saying thing inapporiate to whatever was going on at the moment. Squad mates too. Its almost like a bunch of different writers were writing 5 different stories, all crammed into one plot.
Suspension of disbelief/immersion: I don't know how many people care about this, but for me it's very important and is largely the reason I play BioWare games. This game is pretty bad in this. Crafting falls in this category. It would make sense, and even fun to craft mods for weapons that makes guns and armor unique, there is no reason for someone like Ryder to fabricated an entire weapon. And gathering resource doesn't make sense because the arbitrariness of items that can be broken down and the ones that can't. Inventory limit is just stupid, I mean why even? Sending a proble to collect 45 copper? How much copper is used to construct the probe itself?
So in short, is decent, okay game marred by stupid technical error and asinine PR strategy. But I m mostly disappointed that it failed to achieve its full potential
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Nightlife
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Missing the Milky Way
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Post by Nightlife on Apr 7, 2017 21:31:53 GMT
It's like great but bad but good but then you see Addison but then you see some funny scene, but then Sara tries to simulate emotions but then fun combat BUT THEN some plot device is slapping you in the face BUT THEN you have a nice little talk with your likeable crew BUT THEN you see that you have to find 3 of *INSERT WHAT* for SAM to advance the side quest BUT THEN crafting happens and it's pretty good etc. This game is good and bad at the same time. I think a lead writer, who is awesome and has some major skill, needs to oversee the other writers to make everything gel better. I hope they do two things: get Jack Wall/Sam Hulick to come back as composers and get some of the great writers from ME2/ME3 to come back, such as those who wrote Jack, Thane or Legion to help out for better characters and story.
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Post by colfoley on Apr 8, 2017 1:38:24 GMT
It's like great but bad but good but then you see Addison but then you see some funny scene, but then Sara tries to simulate emotions but then fun combat BUT THEN some plot device is slapping you in the face BUT THEN you have a nice little talk with your likeable crew BUT THEN you see that you have to find 3 of *INSERT WHAT* for SAM to advance the side quest BUT THEN crafting happens and it's pretty good etc. This game is good and bad at the same time. I think a lead writer, who is awesome and has some major skill, needs to oversee the other writers to make everything gel better. I hope they do two things: get Jack Wall/Sam Hulick to come back as composers and get some of the great writers from ME2/ME3 to come back, such as those who wrote Jack, Thane or Legion to help out for better characters and story. Drews in Austin Patrick Weekes moved onto DA And Mac is now the creative director.
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Nightlife
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Missing the Milky Way
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Post by Nightlife on Apr 8, 2017 3:47:16 GMT
I think a lead writer, who is awesome and has some major skill, needs to oversee the other writers to make everything gel better. I hope they do two things: get Jack Wall/Sam Hulick to come back as composers and get some of the great writers from ME2/ME3 to come back, such as those who wrote Jack, Thane or Legion to help out for better characters and story. Drews in Austin Patrick Weekes moved onto DA And Mac is now the creative director. I say poach them back! Or get some writers from Naughty Dog or something.
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Marduk
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Through Eluvians and beyond
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Post by Marduk on Apr 8, 2017 5:12:44 GMT
Drews in Austin Patrick Weekes moved onto DA And Mac is now the creative director. I say poach them back! Or get some writers from Naughty Dog or something. well Amy Henning from Naughty Dog is working with EA, for a Star Wars game though. meanwhile Jonathan Cooper (ex Bioware animator) works for Naughty Dog. I think Mac is ok as a writer, but not as a director.
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Post by themikefest on Apr 8, 2017 13:31:56 GMT
I've already posted on the first page, but wanted to add a few more things. I have completed the game 4 times. I started a 5th playthrough a short time ago. Still need to get a few trophies to get the platinum trophy.
Anyways. I wanted to mention the mission that takes place on the Archon ship. It was a case of dumb meets dumber. The characters filling those roles is Rookie Ryder and Archie the Archon.
When arriving, the player sees the salarian ship is attached to archie's ship. This should have changed everything. If anything, this should be like a suicide mission without the suicide, but it wasn't. Since Ryder was able to get on the ship and talk with the salarian pathfinder without being detected, I would would have called in a couple of strike teams. A couple of shuttles show up. Tann would not hesitate sending them since its his people that are in jepoardy. I would also include all squadmates for the mission. A couple of teams would help find any missing salarians while Ryder heads to archies room. I would also have on the strike teams engineers. I want to commandeer archies ship. It would very useful to study to get a better understanding of the kett.
Long story short, they're able to take the ship, but archie is able to escape. But before doing so, he was able to trap Rookie Ryder and squad so he could do his giant needle in the neck thing.
Now to archie. As soon as the alarms went off on the ship, I would have fired at the salarian ship destroying it. If you want to make the guy a villian/bad guy, then make him one. Personally I found him to be a joke. The fiend would make a better villian than archie.
The other thing is the decision to save krogan or the salarian pathfinder. What a lame thing to put in the mission. Before reaching archies room, you see a krogan in a tank. At that point the sam voice never mentions any other krogan onboard, but when RR leaves the room, the thing now detects krogan. Sure. Rookie Ryder should not have to make a decision. Had the other squadmates participated in the mission, this would be easy. Its put in for the feels.
Remember the Ashley/Kaidan thing. If you have all squadmates recruited before Virmire, why couldn't Shepard have a them go get A/K while she/he gets A/K? If all aren't recruited, get the 2 guys standing at the doors get A/K.
Now the asari. On the asari ship, an asari, with the help of Cora, is able to create a barrier to repel a number of missiles. Sure. Was it done because it looked cool? The same with that asari on Meridian destroying a few kett fighters. Why wasn't that seen on Thessia in ME3? What changed Bioware?
How about the asari launching the escape pod to the planet? Was that done because it looked cool? It was stupid. My Ryder can't drop kick the asari to the next planet. Not even kick her off the squad. Lame. Very lame. How hard would it have been for Kallo to put the tempest as close as possible to ground and let rookie ryder jump out like he/she did when looking for Meridian? Wait a minute. Does that make sense? Hmmm. Maybe a thread needs to be created about things that don't make sense in MEA.
Back to archie. A real villian would have taken over the Nexus and the arks, if present. While he heads to Meridian, a kett force stays behind. So ends the Andromeda Initiative. At least the player is there controlling the other rookie seeing what's going on. Too bad the same couldn't be said about the Citadel going to Earth. It just happened.
I mentioned that the most interesting part of the game is the remnants. I'm also curious to know the details about the benefactor, Jien Garson's death and what Primus will do now that archie is dead. If there is to be a sequel, I like for the game to answer those questions. I also like to continue rookie Ryder's story
Ok. Back to playing the game
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danielhungary
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Post by danielhungary on Apr 8, 2017 14:11:20 GMT
MASS EFFECT ANDROMEDA My short review based on the PS4 version v1.04 ( latest missions i was played on v1.05 ) : femRyder insanity difficulty, 100+ hours, 100% Evaluation on all planets, 4 completed romances ( from reserved save file )
Attraction: mediocre Playability: good Content: excellent Music / Sound: mediocre Tone : good
On the positive side : - awesome gameplay and skill/power system - balanced weapons and powers - Nomad - various and good looking planets - jetpack - The Remnant units and Vaults, puzzles - Boss fights - Loyalty missions, romance scenes and conversations
Negative: - graphical glitches and bugs, quest breaking bugs, sound bugs and glitches, weird sounds or no sound, frame rate dips etc. - too many boring side quests - shallow main story compared to ME1, ME2
76/100
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wildannie
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Post by wildannie on Apr 8, 2017 15:49:24 GMT
I just completed the game for the first time and if I had to put a number on it I'd probably give it a 7.5 which is really low for me and a Bioware game (with the exception of ME3 which as a standalone I'd give an 8 but as the final part of the trilogy can't even rate it). But I still really really enjoyed playing Andromeda and will be starting a NG+ later today...
Story: I'm not really bothered about the plot not being earth shattering, but there is something up with the flow of the story which I think detracts a bit from the the overall experience, and it is really immersion breaking when comments banter and conversations which have become irrelevant due to the story developments trigger. I don't know that it might work better for me in my second PT with some serious metagaming.
Characters: I found them to be likable and I know that I am just as attached to them as I was to the ME1 crew after my first PT. I actually probably prefer them overall (love Drack and Reyes). I also really liked Ryder and the fact that she's a bit of a rookie.
Gameplay: Great, although challenging for me at the start as I've not been doing a lot of gaming in the last year - rusty as fuck!
Some strong DLC and extensive bug fixing, and more autosaves and the ability to save during priority missions could elevate this game to at least 8.5 for me. I do hope that Bioware persevere with the overall direction going forward because I think there is a lot of potential for Andromeda if given the chance.
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PSUHammer
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Neverwinter Nights, Mass Effect Andromeda
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Post by PSUHammer on Apr 8, 2017 17:36:28 GMT
I am not going to write a book as no one will read it. Here are my bullets (SPOILERS BELOW!): Things I hated - I am ignoring everything having to do with bugs, crashes, etc. as I know they will get patched out.
- That being said, I have to say the animations were an epic fail for a game in 2017, considering they were worse than the original game back in 2008. Just sloppy and half-assed. Amazing considering they had 5 years to work on this game. It is also important to note because this game relies on emotional story arcs and characterization. If you are looking at robots with no facial animation, it is hard to buy into it. Kind of like the difference between a great actor and a poor one.
- Poor enemies. Remnant = Geth/Protheans and the Kett = Collectors. The Angarens were ok.
- The story was LAZY and boring!! Especially the finale. I didn't really have an emotional connection when it was ending so it didn't feel epic or fun. The Archon was just a cookie cutter bad guy. Alec Ryder died way too early. The story of the benefactor and your mother were cliff hangers. Even ME3 Citadel mission was more fun than this ending. Plus, how in the hell did they take 30 seconds to know that the Remenant ships would all form and attack with Ryder at the end? Really??? How in the hell did anyone know that would happen? Plus, I didn't even know who some of the bit characters were that were showing up in the end. Just assumed they were people who I completed fetch quest missions for earlier on.
- FETCH QUESTS GALORE!!! I didn't even bother with the "additional tasks" as they seemed boring and nonsense "go fetch ten of these things"
- Fetch quests taking you to multiple planets was awful and really inconsiderate of the players time. Especially when you couldn't skip the flying or landing parts
- Crafting felt unbalanced. Better than ME 1 but still not really fun. ME3 got it right, to me.
- Really didn't feel like it mattered who I took on missions. ME3 really made you consider who you took with you for additional story or impact
- Crew and voice actors were meh. No one really stood out like Wrex or Garrus from the old games. Even SAM wasn't as awesome as EDI
- ME3 Citadel DLC had more humor than this entire game. There was some, but not enough. Movie night was funny.
- Liam. He is a waste of space.
Now, what I really liked: - Combat was fun. I think there needs to be some balancing done with some of the weapons and the combo effects need to be made cooler. Miss the biotic combo boom. I am still not sold on the jetpack for everyone. Maybe as an upgrade for a class? Kind of miss being able to grab and pound behind cover.
Also liked that the weapons from Milky Way played and felt like they did in previous games. My trusty Black Widow still rocked. - I forgot about consumables for most of the game. Maybe make them more useful?
- The Nomad is a big improvement over the Mako and the worlds are more interesting than ME1. Still, the mining is annoying.
- Some of the story and missions are fun. Loyalty quests are ok but too short
- Environmental graphics can be amazing. I am on a high end PC playing on all Ultra settings at 60 FPS. Character textures are great, too. Facial graphics and some items really look the same as they did 10 years ago
Overall impression is that I like the reintroduction of ME1 type gameplay but also keeping things like loyalty missions and the improved combat. All good things. BUT, the story, animation, crew are all just average and not really memorable. I really don't want to play it again. Oh, multiplayer is pretty unchanged from ME3 aside from the maps and UI. Still pretty fun but I am kind of bored.
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