Weapons and mods -> omni gel, Characters -> Dismiss/Recruit
Mar 28, 2017 18:03:44 GMT
onehitparry likes this
Post by Sailears on Mar 28, 2017 18:03:44 GMT
EDIT: Mods, please close this - I realise it's not a majority opinion therefore there is no need for further discussion, thanks.
The most stupid design of both ME3MP and MEAMP is the rng unlocking of everything from characters to weapons and weapon mods.
It means you are forced to "grind" with stuff you don't particularly enjoy for tens if not hundreds of hours to access stuff you would enjoy more. And I'm not even talking about more powerful gear - rather I'm talking about playstyle preferences, especially when it comes to characters.
Imagine if in any rpg you wanted to play a "mage" character with a specific skillset or weapon, but the game forced you to grind as a "rogue" with a skillset you don't like. Or in singleplayer if in order to unlock certain powers and a weapon on an engineer you need to first complete the whole game with three powers you don't want in combination... 50 times.
Now if there was a kind of exchange system where you could less efficiently and more expensively work towards exactly what you want to play without relying on the randomness of the current store system, that would be of great benefit.
For example (the numbers are purely for reference and not indicative of any clear measurement on my part - I have absolutely no idea of the rarity of different items so can't suggest exact numbers):
1. Weapons and Weapon Mods only can be melted down into varying amounts of omni-gel depending on rarity.
Common weapons - 25 gel per tier
Uncommon - 75 gel per tier
Rare - 250 gel per tier
Ultra Rare - 750 gel per tier
Then have a section in the Collection menu where you can directly "build" Weapons or Mods for omni gel
Common - 250 gel cost per tier
Uncommon - 750 gel cost per tier
Rare - 2500 gel cost per tier
Ultra Rare - 7500 gel cost per tier
So you could melt your Avenger X down to an Avenger VI, gaining 100 gel and use it towards building a Raptor I or similar. Or you could melt one Ultra Rare weapon and use it to upgrade ten tiers of an Uncommon weapon. The costs should still be prohibitive that you end up losing much more than you gain in order to get exactly what you want - negatively affecting your overall manifest so completionists won't really benefit. Due to balance changes, what is OP and what is rubbish now might completely reverse so it's not a good idea to melt anything unless you specifically want a particular weapon or mod.
2. Characters could be "Dismissed" for pure credits that could be used to directly "Recruit" new characters. So similarly:
Common Characters - 2500 credits per tier dismissed (cannot dismiss below tier I, so you always retain the first tier of common characters)
Uncommon Characters - 7500 credits per tier
Rare Characters - 25000 credits per tier
Ultra Rare Characters - 75000 credits per tier
Then to recruit characters this time have a tab in the store where you can spend credits directly
Common Characters - 10000 credits per tier
Uncommon Characters - 75000 credits per tier
Rare Characters - 250000 credits per tier
Ultra Rare Characters - 750000 credits per tier
Again I have no idea of the numbers to use here - just putting some there to illustrate the system - so "Dismissing" one tier of a UR character will enable purchase of one Expert pack and a Veteran plus Basic pack, Dismissing a Rare will enable purchase of a Veteran pack plus one Basic pack, Dismissing an Uncommon allows the purchase of one and a half Basic Packs and Dismissing two Commons allows the purchase of one basic pack.
The idea is to make you have to pay to get what you want. You'd need to play around 25 gold matches to "Recruit" one tier of an Ultra Rare character, which I feel is reasonable. 250 gold matches to recruit up to tier X.
5 Gold matches would get you one tier of a Rare character, Two gold matches or a few silvers would get you an Uncommon and you could get commons from a few Bronze matches or one Silver.
Final Note - ALL Consumables should NOT be part of the omni-gel system - making the purchase of packs more valuable. Only permanent weapons, mods and characters should be able to be part exchanged through this omni-gel or Dismiss/Recruit system - but again you lose much more than you gain in order to specialise.
Second final note - store microtransactions should not be significantly affected - given you lose much more than you gain by melting/dismissing so still need to either buy packs or play for much longer in order to work towards completing a manifest.
The most stupid design of both ME3MP and MEAMP is the rng unlocking of everything from characters to weapons and weapon mods.
It means you are forced to "grind" with stuff you don't particularly enjoy for tens if not hundreds of hours to access stuff you would enjoy more. And I'm not even talking about more powerful gear - rather I'm talking about playstyle preferences, especially when it comes to characters.
Imagine if in any rpg you wanted to play a "mage" character with a specific skillset or weapon, but the game forced you to grind as a "rogue" with a skillset you don't like. Or in singleplayer if in order to unlock certain powers and a weapon on an engineer you need to first complete the whole game with three powers you don't want in combination... 50 times.
Now if there was a kind of exchange system where you could less efficiently and more expensively work towards exactly what you want to play without relying on the randomness of the current store system, that would be of great benefit.
For example (the numbers are purely for reference and not indicative of any clear measurement on my part - I have absolutely no idea of the rarity of different items so can't suggest exact numbers):
1. Weapons and Weapon Mods only can be melted down into varying amounts of omni-gel depending on rarity.
Common weapons - 25 gel per tier
Uncommon - 75 gel per tier
Rare - 250 gel per tier
Ultra Rare - 750 gel per tier
Then have a section in the Collection menu where you can directly "build" Weapons or Mods for omni gel
Common - 250 gel cost per tier
Uncommon - 750 gel cost per tier
Rare - 2500 gel cost per tier
Ultra Rare - 7500 gel cost per tier
So you could melt your Avenger X down to an Avenger VI, gaining 100 gel and use it towards building a Raptor I or similar. Or you could melt one Ultra Rare weapon and use it to upgrade ten tiers of an Uncommon weapon. The costs should still be prohibitive that you end up losing much more than you gain in order to get exactly what you want - negatively affecting your overall manifest so completionists won't really benefit. Due to balance changes, what is OP and what is rubbish now might completely reverse so it's not a good idea to melt anything unless you specifically want a particular weapon or mod.
2. Characters could be "Dismissed" for pure credits that could be used to directly "Recruit" new characters. So similarly:
Common Characters - 2500 credits per tier dismissed (cannot dismiss below tier I, so you always retain the first tier of common characters)
Uncommon Characters - 7500 credits per tier
Rare Characters - 25000 credits per tier
Ultra Rare Characters - 75000 credits per tier
Then to recruit characters this time have a tab in the store where you can spend credits directly
Common Characters - 10000 credits per tier
Uncommon Characters - 75000 credits per tier
Rare Characters - 250000 credits per tier
Ultra Rare Characters - 750000 credits per tier
Again I have no idea of the numbers to use here - just putting some there to illustrate the system - so "Dismissing" one tier of a UR character will enable purchase of one Expert pack and a Veteran plus Basic pack, Dismissing a Rare will enable purchase of a Veteran pack plus one Basic pack, Dismissing an Uncommon allows the purchase of one and a half Basic Packs and Dismissing two Commons allows the purchase of one basic pack.
The idea is to make you have to pay to get what you want. You'd need to play around 25 gold matches to "Recruit" one tier of an Ultra Rare character, which I feel is reasonable. 250 gold matches to recruit up to tier X.
5 Gold matches would get you one tier of a Rare character, Two gold matches or a few silvers would get you an Uncommon and you could get commons from a few Bronze matches or one Silver.
Final Note - ALL Consumables should NOT be part of the omni-gel system - making the purchase of packs more valuable. Only permanent weapons, mods and characters should be able to be part exchanged through this omni-gel or Dismiss/Recruit system - but again you lose much more than you gain in order to specialise.
Second final note - store microtransactions should not be significantly affected - given you lose much more than you gain by melting/dismissing so still need to either buy packs or play for much longer in order to work towards completing a manifest.