Ghostknife72
N3
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Post by Ghostknife72 on Mar 29, 2017 16:49:08 GMT
On the AA...an evolution rank of throw lists 400% duration.
What does this do?
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Post by someN7orother on Mar 29, 2017 16:51:48 GMT
It lifts unprotected targets (for 400% longer...?). I use it on my HSent. Incendiary ammo for priming, throw for fire explosion, followed by ED for biotic explosion, if necessary.
Quantity has a quality of its own.
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Post by someN7orother on Mar 29, 2017 16:52:20 GMT
DP
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Post by Deleted on Mar 29, 2017 16:52:52 GMT
I wondered this myself, I didn't take it but I'm guessing it throws enemies farther or with more force.
I assume this allows you to throw enemy units off the map with much more ease
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Post by someN7orother on Mar 29, 2017 16:52:55 GMT
Triple post, and now I'm officially retarded.
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Ghostknife72
N3
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ME:A GREAT SUCCESS!!!!
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Baldur's Gate, Neverwinter Nights, Mass Effect Andromeda
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Post by Ghostknife72 on Mar 29, 2017 16:53:57 GMT
It lifts unprotected targets (for 400% longer...?). I use it on my HSent. Incendiary ammo for priming, throw for fire explosion, followed by ED for biotic explosion, if necessary. Quantity has a quality of its own. Got it. Thanks. Maybe you should have written the evolution descriptions rather than the meatheads at Bioware.
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Ghostknife72
N3
ME:A GREAT SUCCESS!!!!
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Post by Ghostknife72 on Mar 29, 2017 16:55:46 GMT
Side question...how inaccurate is Throw this time?
Is it better to play it safe and up the radius?
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Post by snakebite on Mar 29, 2017 16:56:08 GMT
Proto asked this exact question last night, and my guess was that they just got thrown way farther than normal. I just ran some tests before someN7orother posted, and yep, it keeps the target lifted for a couple seconds. Works great for chucking enemies across/off the map.
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Post by snakebite on Mar 29, 2017 17:05:24 GMT
Side question...how inaccurate is Throw this time? Is it better to play it safe and up the radius? I don't have any issues with it. I feel like I have more of a problem with Concussive Shot than Throw, even though they are practically identical. I would still go for radius anyway, because 2.5 meters is huge, and usually when I play a biotic we are running some sort of team strat that bottlenecks a lot of enemies in a small area.
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Beerfish
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Post by Beerfish on Mar 29, 2017 17:39:22 GMT
Why would you want to use that extend throw though? It will only work on low level unshielded enemies who get shot into pieces immediately no? I guess if you can throw them off the map and they are dead that may be a benefit I suppose.
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Post by Nether on Mar 29, 2017 17:49:56 GMT
On the AA...an evolution rank of throw lists 400% duration. What does this do? @ everyone else here so far; The main purpose of Throw's 400% duration is to make it a primer. You will notice the small indicator above the icon that shows this. So it doesn't really send them flying further for long time, it's more of a floating effect that allows you to explode them. So say on Huntress without the 400%, you can throw the target and it technically primes them for half a second or some very short time period, which if you can time it right, you lance just as thrown hits them and you will cause a BE. With the 400% evo that primes, you have a lot more time now to do BE's with ease.
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Ghostknife72
N3
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ME:A GREAT SUCCESS!!!!
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Post by Ghostknife72 on Mar 29, 2017 18:21:22 GMT
Side question...how inaccurate is Throw this time? Is it better to play it safe and up the radius? I don't have any issues with it. I feel like I have more of a problem with Concussive Shot than Throw, even though they are practically identical. I would still go for radius anyway, because 2.5 meters is huge, and usually when I play a biotic we are running some sort of team strat that bottlenecks a lot of enemies in a small area. See...that is exactly OPPOSITE my experience. Concussive Shot has been money for me. No issues with it at all. Great game, huh?
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Ghostknife72
N3
ME:A GREAT SUCCESS!!!!
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Baldur's Gate, Neverwinter Nights, Mass Effect Andromeda
XBL Gamertag: Ghostknife72
Posts: 608 Likes: 1,707
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ME:A GREAT SUCCESS!!!!
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ghostknife72
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Baldur's Gate, Neverwinter Nights, Mass Effect Andromeda
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Post by Ghostknife72 on Mar 29, 2017 18:22:34 GMT
On the AA...an evolution rank of throw lists 400% duration. What does this do? @ everyone else here so far; The main purpose of Throw's 400% duration is to make it a primer. You will notice the small indicator above the icon that shows this. So it doesn't really send them flying further for long time, it's more of a floating effect that allows you to explode them. So say on Huntress without the 400%, you can throw the target and it technically primes them for half a second or some very short time period, which if you can time it right, you lance just as thrown hits them and you will cause a BE. With the 400% evo that primes, you have a lot more time now to do BE's with ease. Thanks. Will it still prime an extra 400% (or at all in this version) armored targets even though they cannot be lifted?
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Post by Kenny Bania on Mar 30, 2017 8:41:21 GMT
I ignored the shit out of it is what I did. Don't see why I'd need it even though it primes.
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SentinelBorg
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Post by SentinelBorg on Mar 30, 2017 9:37:23 GMT
Yes, does it prime only unprotected or everything like Energy Drain 5A?
Edit: Tested it myself and it only primes unprotected. But at least it increases the chance if mooks flying away after my tech-combo a lot and also stuns the Ascendent when the shield has dropped.
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