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Post by Deleted on Apr 4, 2017 13:51:29 GMT
The EC didn't do shit for making me okay with the ending, but it really did satisfy an enormous bulk of other upset fans and pretty much killed the ending controversy as a public relations nightmare. No. No it didn't. It raises more questions with those familiar with the lore than it answers. Their treatment of refusal was that of a crybaby. Their attempt at removing all plotholes and retard logic were utterly comical. 5 seconds for a normandy pickup in the middle of a war zone? Who wrote that shit? Shepard saying goodbye to Edi's dialogue? Would appear to be written by a total moron. Anyone can and will still deconstruct this pile of donkey poo of an ending that is the story equivelent of fiction cheese.
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Post by goishen on Apr 4, 2017 13:55:28 GMT
*fingers crossed* ME3 non-canon! ME3 non-canon! ME3 non-canon! Why would you wish that? If anything, in the next ME we go back to the Milky Way and it's ANOTHER 600 years later (so 1200 ish years after ME3.) A LOT would have changed, enough time to have hints of what happened, but they could build a whole new Milky Way.. Well, here's the trouble with that. You wanna talk about writing yourself into a corner, now they've really written themselves into a corner. I wouldn't mind if they just hand-waved the ending of ME3 and just started over in the Milky Way after the events of the reaper war. 'Cause this shit? Just ain't happening.
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Post by Turian Werewolf on Apr 4, 2017 13:56:39 GMT
Let's be honest, the biggest priority here is getting their goddamn game patched so that it's stable.
I'm 72 hours in. I lost 3 hours because of the stupid "Stage a Rescue" bug on Voeld, and another hour because of the Nexus crash, which literally makes the game unplayable unless you have backup saves.
And then there's the handful of times I've fallen through levels, encountered floating/frozen enemies, architects that just float in the sky without attacking, causing me to fast travel out of an area and then drive back, and characters who disappear or duplicate during cut scenes (FemRyder is just flat out missing from the SAM memory where both siblings are supposed to be present). Characters talk about things I've done before i do them, it goes on and on.
I haven't seen the "resetting viability" glitch that puts some planets back to 0%, but that's catastrophic.
This is a sloppy, broken game. And that's what NEEDS to be addressed if they want to continue moving copies.
Everything else, better CC options, facial animation fixes, inventory management, etc., are nice to haves and SHOULD be added, but playability is so broken that they should have people working around the clock to resolve these things. Soon.
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Post by Andrew Lucas on Apr 4, 2017 14:01:33 GMT
The EC didn't do shit for making me okay with the ending, but it really did satisfy an enormous bulk of other upset fans and pretty much killed the ending controversy as a public relations nightmare. No. No it didn't. It raises more questions with those familiar with the lore than it answers. Their treatment of refusal was that of a crybaby. Their attempt at removing all plotholes and retard logic were utterly comical. 5 seconds for a normandy pickup in the middle of a war zone? Who wrote that shit? Shepard saying goodbye to Edi's dialogue? Would appear to be written by a total moron. Anyone can and will still deconstruct this pile of donkey poo of an ending that is the story equivelent of fiction cheese. Yes, it did. God, I love these type of conversations. Yes. No. Yes. No. X100.
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Post by Eshaye on Apr 4, 2017 14:02:26 GMT
Why would you wish that? If anything, in the next ME we go back to the Milky Way and it's ANOTHER 600 years later (so 1200 ish years after ME3.) A LOT would have changed, enough time to have hints of what happened, but they could build a whole new Milky Way.. Well, here's the trouble with that. You wanna talk about writing yourself into a corner, now they've really written themselves into a corner. I wouldn't mind if they just hand-waved the ending of ME3 and just started over in the Milky Way after the events of the reaper war. 'Cause this shit? Just ain't happening. It should have been after the Reaper War imo. Rebuilding the Relays would have been interesting, let's see how a Galaxy recovers from the War. Maybe we would have been stuck in one cluster like Andromeda but explored it more fully. The whole let's just skip ME2 and 3 and go to another Galaxy was just an easy form of reboot. But meh. I'm not sure it's doing much for me, I have not finished the game yet so I may change my mind but so far I'm constantly reminding myself where we are and we can't go back. D:
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Post by goishen on Apr 4, 2017 14:06:53 GMT
Well, here's the trouble with that. You wanna talk about writing yourself into a corner, now they've really written themselves into a corner. I wouldn't mind if they just hand-waved the ending of ME3 and just started over in the Milky Way after the events of the reaper war. 'Cause this shit? Just ain't happening. It should have been after the Reaper War imo. Rebuilding the Relays would have been interesting, let's see how a Galaxy recovers from the War. Maybe we would have been stuck in one cluster like Andromeda but explored it more fully. The whole let's just skip ME2 and 3 and go to another Galaxy was just an easy form of reboot. But meh. I'm not sure it's doing much for me, I have not finished the game yet so I may change my mind but so far I'm constantly reminding myself where we are and we can't go back. D: There are thousands of ways to make the game more interesting. Start off by having the hyperion get there before the mutiny started, work in all of that political intrigue to help get people up to speed. Plus, it would help us by saying, "Okay, here's where we are..." But no, 14 months later, and nobody has gone out and looked at the scourge? Srsly?
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Post by shechinah on Apr 4, 2017 14:17:20 GMT
@junioussheploo I know this is completely unrelated to the topic at hand but could you please tell me what your avatar is from? It seems familiar but at the same time, I can't quite put my finger on it.
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Post by Iakus on Apr 4, 2017 14:20:36 GMT
*fingers crossed* ME3 non-canon! ME3 non-canon! ME3 non-canon! All of it? Or just the ending? Honestly, I would be okay with either. The ending in particular. But there's enough stupid in the game itself that I'd shed no tears to see it go.
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Post by Iakus on Apr 4, 2017 14:23:48 GMT
*fingers crossed* ME3 non-canon! ME3 non-canon! ME3 non-canon! Why would you wish that? If anything, in the next ME we go back to the Milky Way and it's ANOTHER 600 years later (so 1200 ish years after ME3.) A LOT would have changed, enough time to have hints of what happened, but they could build a whole new Milky Way.. My sig says it all. Shepard deserved better. Heck the entire galaxy deserved better! Better ME3 be the rambling tale an old man uses to get his grandson to eat his vegetables than to have it be true!
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Post by themikefest on Apr 4, 2017 15:22:36 GMT
The EC didn't do shit for making me okay with the ending, but it really did satisfy an enormous bulk of other upset fans and pretty much killed the ending controversy as a public relations nightmare. The best thing the extended cut fixed was the flashbacks. I got tired of seeing Larry, Curly and Moe when shooting the tube. Once the cut was released, I only saw one of the them, and that was the first flashback.
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Post by Deleted on Apr 4, 2017 15:24:46 GMT
*fingers crossed* ME3 non-canon! ME3 non-canon! ME3 non-canon! At this point it is kind of non-canon. So you might get your wish.
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Post by auu on Apr 4, 2017 15:28:31 GMT
At the very least they will release a bug fix, and announce plans to address some of the loudest issues.
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Post by Iakus on Apr 4, 2017 15:29:09 GMT
*fingers crossed* ME3 non-canon! ME3 non-canon! ME3 non-canon! At this point it is kind of non-canon. So you might get your wish. Nah. It's all still canon. But whether Red, Green, Blue, or "Catalyst flips the table because the player called out its BS" was chosen is not.
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Post by alanc9 on Apr 4, 2017 15:31:43 GMT
The EC didn't do shit for making me okay with the ending, but it really did satisfy an enormous bulk of other upset fans and pretty much killed the ending controversy as a public relations nightmare. No. No it didn't. It raises more questions with those familiar with the lore than it answers. Their treatment of refusal was that of a crybaby. Their attempt at removing all plotholes and retard logic were utterly comical. 5 seconds for a normandy pickup in the middle of a war zone? Who wrote that shit? Shepard saying goodbye to Edi's dialogue? Would appear to be written by a total moron. Anyone can and will still deconstruct this pile of donkey poo of an ending that is the story equivelent of fiction cheese. I don't think this does much to disprove flyingovertrout's point. As for Refuse, adding the option was very popular on the old boards, while having it lead to anything but galactic extermination was either controversial or widely hated, depending on who you talk to. What should Bio have done there? They added the more popular version of the option; was that wrong? @ mods: it's OK if we mark time like this until the announcement drops, right?
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Post by Finnen on Apr 4, 2017 15:43:38 GMT
Let's be honest, the biggest priority here is getting their goddamn game patched so that it's stable. I'm 72 hours in. I lost 3 hours because of the stupid "Stage a Rescue" bug on Voeld, and another hour because of the Nexus crash, which literally makes the game unplayable unless you have backup saves. And then there's the handful of times I've fallen through levels, encountered floating/frozen enemies, architects that just float in the sky without attacking, causing me to fast travel out of an area and then drive back, and characters who disappear or duplicate during cut scenes (FemRyder is just flat out missing from the SAM memory where both siblings are supposed to be present). Characters talk about things I've done before i do them, it goes on and on. I haven't seen the "resetting viability" glitch that puts some planets back to 0%, but that's catastrophic. This is a sloppy, broken game. And that's what NEEDS to be addressed if they want to continue moving copies. Everything else, better CC options, facial animation fixes, inventory management, etc., are nice to haves and SHOULD be added, but playability is so broken that they should have people working around the clock to resolve these things. Soon. This! I understand people's frustration over CC options and messy animations but no matter how you look at these issues, there are still in one way or another cosmetic. Sure, they take out the enjoyment but even with bad CC and animations you can still play the game. There is however a big bunch of annoying bugs that literally don't allow you to play. Last weekend I had 5 approaches to the game and all my gaming sessions ended after 30-60 minutes because I encountered bugs that forced me to reload previous save games. It's just annoying and I freaking HATE replaying the same content over and over again, especially if it's caused by technical issues. This isn't even an opinion anymore, it's a fact. This has to be their TOP priority. If they don't acknowledge these bugs then I'm done with this game. It's in unplayable state to me at this point. No matter what quest I try to do there's always something in the way - I get stuck behind the cover, boss is spawning at the roof of the building and I can't fight it, some doors are not opening so I can't progress, something starts to load and it gets stuck in an infinite loading screen, save games in Nomad take ages to load and so on. Not to mention that the game freaking stutters in ANY graphical settings with ANY V-sync options... I'm so sick of all the technical issues.
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Post by robwolf666 on Apr 4, 2017 15:54:56 GMT
Amusing (OP), that's pretty much what was said for ME3 word for word, and we know how that turned out, lol.
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Post by Link"Guess"ski on Apr 4, 2017 15:56:54 GMT
Amusing (OP), that's pretty much what was said for ME3 word for word, and we know how that turned out, lol. People are not really crying this time. The game may be broken but the setting and plot isn't, it's mostly just technical things and a somewhat undercooked script but if this game got the Extended Cut treatment for key scenes like "My face is tired" and everyone got a facelift for animations it'll pay off.
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Post by alanc9 on Apr 4, 2017 15:58:49 GMT
It should have been after the Reaper War imo. Rebuilding the Relays would have been interesting, let's see how a Galaxy recovers from the War. Maybe we would have been stuck in one cluster like Andromeda but explored it more fully. The whole let's just skip ME2 and 3 and go to another Galaxy was just an easy form of reboot. As long as we're fantasizing, I wanted something like this too. Start from Earth so all the surviving races are available. Maybe after a few centuries so different planets can have gone their own ways, socially.(Liara could be the new Wynne, or maybe Kreia.)
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Post by shechinah on Apr 4, 2017 16:05:49 GMT
Here are the Patch notes for 1.05
Mass Effect: Andromeda Patch 1.05 Notes April 4, 2017 by Sean Trayner
In the new patch (1.05) for Mass Effect: Andromeda, our focus was on bug fixes and improvements to the player experience. We’ve introduced a number of balance changes to single player and multiplayer, and resolved some issues with saves not working properly. We’ve also improved lip-sync and facial acting during some conversations, and have implemented a much-requested change that allows players to skip the autopilot sequences in the galaxy map.
We’ll continue to listen to your feedback, and we thank you for working with us to create an even better Mass Effect: Andromeda experience.
Patch notes are also available in French, Italian, German, Polish, Spanish, Russian, and Brazilian Portuguese.
Patch 1.05 Notes
- Improved tutorial placement - Single player balance changes: Ammo crates, armor, weapons, nomad, profiles, attacks, and progression - Multiplayer balance changes: Weapons, cover, and enemies (check back for detailed notes on balance changes) - Added option to skip autopilot sequences in the galaxy map - Improved logic, timing, and continuity for relationships and story arcs - Improved lip-sync and facial acting during conversations, including localized VO - Fixed various collision issues - Fixed bugs where music or VO wouldn’t play or wasn’t correct - Fixed issue where global squad mate banter sometimes wasn’t firing on UNCs - Fixed issue where player was unable to access the Remnant Console Interface after failing decryption multiple times - Fixed issue where fast travel is sometimes disabled after recruiting Drack until the player reloads a save - Fixed issue where Ryder can become stuck in the start of Biotic Charge Pose - Fixes issues related to some saves - Fixed issue where objective sometimes becomes un-interactable for players in multiplayer - Streaming and stability improvements
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Post by armass81 on Apr 4, 2017 16:10:44 GMT
Well its a start. But more work ahead still.
Im glad for the skippable travel animations at least.
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Post by flyingovertrout on Apr 4, 2017 16:18:26 GMT
The EC didn't do shit for making me okay with the ending, but it really did satisfy an enormous bulk of other upset fans and pretty much killed the ending controversy as a public relations nightmare. No. No it didn't. It raises more questions with those familiar with the lore than it answers. Their treatment of refusal was that of a crybaby. Their attempt at removing all plotholes and retard logic were utterly comical. 5 seconds for a normandy pickup in the middle of a war zone? Who wrote that shit? Shepard saying goodbye to Edi's dialogue? Would appear to be written by a total moron. Anyone can and will still deconstruct this pile of donkey poo of an ending that is the story equivelent of fiction cheese. Immaterial, though. And you kinda reinforce my point. The media stopped writing about it, Retake lost momentum and faded away soon thereafter, players at large stopped discussing it because they were content just enough with their slides. Arguing over the ending and lore and actual consequences for our choices got relegated to us hardcore fans on BSN. Most people weren't upset because of "lore violations," they wanted some more context on their color of choice, some emotional closure, and the ambiguity of why Joker abandoned them and where the crew ended up cleared up. They got that, whether or not you and I thought it fixed things (I didn't).
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Post by shechinah on Apr 4, 2017 16:18:49 GMT
Well its a start. But more work ahead still. Im glad for the skippable travel animations at least. There's also more that Fogg has posted from the Journey Ahead.
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