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Post by mgc1971 on Mar 30, 2017 10:36:02 GMT
Nova is bad, but Lance is even worse IMO What are your thoughts?
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Post by TormDK on Mar 30, 2017 10:37:12 GMT
Flamethrower on the Krogan Merc strikes me as particular bad. He doesn't even have Turbo Charge to make him worthwhile...
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Post by Ghostknife72 on Mar 30, 2017 11:24:16 GMT
I'm not getting Lance at the moment. Seems a bit redundant.
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book
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Post by book on Mar 30, 2017 11:32:03 GMT
Lance is good, just not on all characters.
No cooldown lance evo on asari adept is very good. Just did 3 gold pug runs with that build. All sub 20 min games, all 22k+ scores, all biotic medals. Not that score or medals matter, but its just to show that biotic damage exists and that I didn't just kill with shotgun. For all those saying biotic damage is non existent.
I agree with flamethrower though. Dont really get that power.
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guynice
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Post by guynice on Mar 30, 2017 11:40:24 GMT
Assault turret is weak and too fragile on gold, also the final evo for Cryo priming makes bullets do 0 damage apparently, so you have to go Flamethrower, but the turret is too weak to survive long up close. It says a lot that it's better to take Cryo Beam than Assault Turret as Human Engineer. Cryo Beam is weaker than it should be due to absurdly low damage on Cryo explosions.
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Post by evilfluffmonster on Mar 30, 2017 11:43:09 GMT
WHAAAAT?! Flamethrower is crazy powerful. Its not as fun as it was on my Vorcha, but it melts armour like nobodys business.
It only feels redundant now people have weapons that can take out a Krogan in 2 or 3 shots..
As for Lance - spec for weak spots and its great against special units, you can make it shield powered too if you want to be able to spam it between cooldowns. Even better - the human kineticists special ascension means you can spam the hell out of it, combined with her efficient ascension and shield restore on biotic kills perks.
It all depends on how youve been using your kits. For me, Flak Cannon feels the most useless - but then I havent really levelled it up as Turbocharge and Incinerate etc took preference. Im sure that a build based around it it could be good - The trip mine and sticky grenades just seem far superior in comparison.
All this said - ive taken none of these to gold, so take it with a pinch of salt.
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Post by insanityoverload on Mar 30, 2017 12:27:15 GMT
Flack cannon. I'm finding it really bad on gold with the small dmg it does combined with the fact it uses powercells
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Post by hobocommand3r on Mar 30, 2017 12:32:42 GMT
Flamethrower is definately worse than in me3 but to call it the worst power seems like a big exaggaration, it's one of the less bad ones imo. Flak cannon for one is arguably worse on the same character. Flamethrower does ok damage on a short cooldown. Against groups of red bars its good dps, against bigger enemies you can take blinding heat and debuff their damage for 7.5 seconds and apply a burn dot, that's not bad. Incinerate is arguably worse, it's only benefit is that it staggers, it does almost no damage even specced for max armor damage. .Lance also seems pretty bad. A real shame that they gave that to every asari.
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Post by missileglitcher on Mar 30, 2017 12:37:23 GMT
I definitely have to go with nova. It's beyond useless. It does almost no damage and worst of all, if specced for seismic damage, flings enemies very high and very far away, making you have to waste time chasing after them. Completely useless power. It's a far cry from mass effect 3's nova. Such a shame.
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Post by yakabucci on Mar 30, 2017 12:41:27 GMT
I'm going with flak cannon. Either it is very difficult to use or it's just bad. Seems like it has some kind of dead-zone for doing decent damage, or perhaps I'm just using it improperly, but it feels like a waste of a button press to me.
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rlro
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Post by rlro on Mar 30, 2017 13:36:42 GMT
I'd Flak cannon too, for it's pitiful damage
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Post by neightrix on Mar 30, 2017 13:52:07 GMT
Flak Cannon. Weak, often doesn't stagger.
It seems like the shield drain evo for Lance is designed for Asari Adept, the shield drain is way too high for the Duelist. Could be 5 ticks, especially since it's weaker than Phase Disruptor.
The worst thing about Flamethrower is you can be staggered out and do no damage, but the damage is nice and it actually has some crowd control. Need more innate range, though.
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Post by vanguard4 on Mar 30, 2017 13:54:33 GMT
Lance, Cryo Beam and Flak Cannon. All need a bit of damage buff, lance needs a usability buff as it misses too often. Cryo beam leaves you exposed for too long, does no damage and the cryo effect kicks in too late to save you. Flak cannon is just... no. Waste of energy cells.
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Post by nucleartech76 on Mar 30, 2017 14:07:57 GMT
I'm not getting Lance at the moment. Seems a bit redundant. Try throwing it at their heads. Hell throw it while scoped. It does a shitton of damage to a destroyer if you throw it inside the chest piece. Good power that's kind of overshadowed by other powers having more utility.
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Post by venom2099 on Mar 30, 2017 14:38:45 GMT
Flak cannon doesn't do the damage it should. The flamethrower and cryo are great team tools but they're not the solo using just powers that flame and snapfreeze were. I think that's the problem we all want to lump the new powers to me3. I don't think that's what bioware wanted. it seems they wanted more team work then the "you hold that spawn while I hold this one, see you at the objective on wave 3". Sorry off on a tangent. Flak cannon is my pick for weakest.
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Post by kalil on Mar 30, 2017 14:50:28 GMT
Flak cannon has been taking a lot of flak lately . . . Ill get my coat...
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Post by megabeast37215 on Mar 30, 2017 14:54:57 GMT
Can't believe people aren't liking Lance. I find it to be one of the more damaging long range powers, and it has a decent cooldown.
My vote is for Assault Turret. It isn't pure shit.. but it's just not worth all the evos you gotta put into it to make it good.
I spec Nova for Armor Damage and it eats Outlaws up. I don't get that hate either..
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Post by Kenny Bania on Mar 30, 2017 14:56:49 GMT
Another vote for Flak cannon. Might be a L2P issue though, but I doubt it.
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Post by misguidedworm7 on Mar 30, 2017 14:57:26 GMT
The infection power whatever it's called on the ultra rare salarian.
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Post by ineedmoreguns on Mar 30, 2017 15:07:28 GMT
Definitely the assault turret. The engineer in general is underpowrered
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Post by BDaddy1968 on Mar 30, 2017 15:28:05 GMT
With 1 point in Nova, you have a semi-reliable stagger that allows for a couple more headbutts before Charging again.
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lancecucumber
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Post by lancecucumber on Mar 30, 2017 15:32:07 GMT
Turret...I also feel like flak cannon is more of a stagger/stun tool versus straight up damage.
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Post by Deleted on Mar 30, 2017 16:54:08 GMT
Toss up between Flak Cannon and Lance, although that Biotic deflection power (forget the name) seems rather lack luster
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TormDK
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"No Fear! No Pity! NO REMORSE!"
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Post by TormDK on Mar 30, 2017 16:55:47 GMT
Toss up between Flak Cannon and Lance, although that Biotic deflection power (forget the name) seems rather lack luster Backlash? It's a great power I wish more had.
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Post by Wolfwhistler on Mar 30, 2017 16:56:46 GMT
Flak cannon. I also agree that lance is pretty useless for what it's supposed to be. I imagine it as the sniper of biotics since it takes skill to hit and gets weak point bonuses. But it does so little damage that I don't see much reason in using it on anything other than the asari adept.
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