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Post by Deleted on Mar 30, 2017 17:04:23 GMT
Toss up between Flak Cannon and Lance, although that Biotic deflection power (forget the name) seems rather lack luster Backlash? It's a great power I wish more had. Considering how limited the skill points are for the kits, and the two passive trees are so strong, there is always at least one power which has to suffer for this. I just rolled the Duelist last night, so maybe I'll spec into it instead of Lance, which seems kinda meh on that character (if someone can give me a reason to put points into Backlash or Lance I would definitely consider)
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squidney2k1
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Games: Mass Effect Trilogy, Dragon Age 2, Dragon Age Inquistion, Jade Empire
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Post by squidney2k1 on Mar 30, 2017 23:36:16 GMT
I would say Energy Drain & Barricade.
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valkyriesr2
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Post by valkyriesr2 on Mar 30, 2017 23:38:14 GMT
Honestly I think it would be easier to make a list of things not useless, then fix the rest.
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Post by SalMasRac on Mar 30, 2017 23:47:22 GMT
Human Engineer
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Post by snakebite on Mar 30, 2017 23:52:03 GMT
Flak Cannon. Yuck.
And I know that this will be an unpopular opinion, but I don't really like Pull.
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Post by SalMasRac on Mar 30, 2017 23:53:31 GMT
I would say Energy Drain & Barricade. Human Sentinel is a powerhouse, yo
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hardcoresalmon
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Post by hardcoresalmon on Mar 31, 2017 0:04:59 GMT
Honestly I think it would be easier to make a list of things not useless, then fix the rest. Good point, there aren't many powers in the right place right now in comparison to me3. A lot of powers are really useful but have too long cooldowns, other powers are complete garbage in general. I personally don't see the point in singularity when annihilation exists, and definitely the assault turret completely sucks with its 24 second cooldown.
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hardcoresalmon
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Post by hardcoresalmon on Mar 31, 2017 0:10:29 GMT
I would say Energy Drain & Barricade. Energy drain doesn't do enough and has too long of a cooldown yes, but barricade is one of the best powers for me right now. You get instant shield regen, 15% more weapon damage, melee enemies will just stand in front of it, you can put it down to revive people and cover yourself to do devices. I was sceptical about the power at first but I actually found it extremely useful now.
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maelwys
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Post by maelwys on Mar 31, 2017 0:19:55 GMT
Flak Cannon is pretty weak. Definitely one of weakest. I think it should be able to detonate, making the Krogan Mercenary a much better class and the ability more interesting in general. I like Lance on Asari Adept as a second detonator. Cryo Beam would be better if it froze faster. As it stands, you have to expose yourself way too long to be of any use.
Honestly, I'm sorta disappointed by Turbocharge. I've tried it with the Turian Soldier (with Fortify to help with how much you're sticking out of cover) and it doesn't seem to do enough imo. It wants to be both Adrenaline Rush and Marksmen but is worse than either. Maybe I'm not using it with the right weapons though. I've tried the old standards for Marksmen (Charger, Hurricane, Revenant, Piranha) and some new ones (Cyclone, Scattershot) but never seem to get a lot of mileage out of it. Even with Rank 5 Accuracy and Stability, Rank 6 Munitions Training on Turian Soldier, and Rank 10 AR Stock.
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Post by noisetank13 on Mar 31, 2017 0:24:36 GMT
Flak Cannon is raging inferno dumpster tier. Assault Turret is a close second, and I imagine Cryo Beam is what they do in lieu of fire hydrant parties on Eos. The infection power whatever it's called on the ultra rare salarian.
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Post by drstevebrule on Mar 31, 2017 0:45:26 GMT
I've been getting 1st or second place using the human engineer but his powers are so weak, he's my level 20 lol. Cryo explosions are the weakest power if that counts, flak cannon does more than a cryo explosion... both are terrible tho. I get a ton of assists though, the engineer is a full support class it just needs a boost so I can get more than 15 kills a game. My answer is cryo explosions, my real answer is the mobile cover thingy, it helps in the device objective but then again so does cloak.
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hobocommand3r
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Post by hobocommand3r on Mar 31, 2017 2:11:24 GMT
Assault turret needs a buff. If you spec for cryo or flamethrower it seems like it has a cooldown on actually using that type of ammo, it will only occasionally flame or cryo. It should flame or cryo all the time. And it should do more base damage. Probably have a lower cooldown when you detonate it as well so you can move it more often than once every 20 seconds.... Flak Cannon is pretty weak. Definitely one of weakest. I think it should be able to detonate, making the Krogan Mercenary a much better class and the ability more interesting in general. I like Lance on Asari Adept as a second detonator. Cryo Beam would be better if it froze faster. As it stands, you have to expose yourself way too long to be of any use. Honestly, I'm sorta disappointed by Turbocharge. I've tried it with the Turian Soldier (with Fortify to help with how much you're sticking out of cover) and it doesn't seem to do enough imo. It wants to be both Adrenaline Rush and Marksmen but is worse than either. Maybe I'm not using it with the right weapons though. I've tried the old standards for Marksmen (Charger, Hurricane, Revenant, Piranha) and some new ones (Cyclone, Scattershot) but never seem to get a lot of mileage out of it. Even with Rank 5 Accuracy and Stability, Rank 6 Munitions Training on Turian Soldier, and Rank 10 AR Stock. Flak cannon needs a lot more damage and needs to be able to detonate fire explosions. On my krogan merc I barely ever bother firing the flak cannon because its so garbage that its just a waste of time. I'm pretty dissapointed with turbocharge too, I like marksman better but I hated marksman compared to a-rush. I'm a bit mad they took that out and gave everyone turbocharge.
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Post by Shodan/etm125 on Mar 31, 2017 2:26:01 GMT
Flak Cannon is raging inferno dumpster tier. Assault Turret is a close second, and I imagine Cryo Beam is what they do in lieu of fire hydrant parties on Eos. The infection power whatever it's called on the ultra rare salarian. [img style="max-width:100%;" src="https://nesncom.files.wordpress.com/2012/08/6a0115709f071f970b014e 8a68921a970d.jpe"] "Flak Cannon is raging inferno dumpster tier." This made me actually lol. I'd say lance but at least lance can detonate. Flak cannon is your winner. I don't even bother refilling power cells on it bc its such utter trash. It's almost endearing how bad it is.
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Sinistrality
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Post by Sinistrality on Mar 31, 2017 2:40:47 GMT
Turrets are near useless as is the series' tradition (they make good decoys in this game and that's it). Maybe it's good in Bronze or Silver upgraded, but those points are better spent elsewhere.
I don't understand all the flak over Flak Cannon. It doesn't seem like it's meant to do damage, just that stagger. It's a button you press in rare situations like Backlash. Cryo Beam is pretty damn good with the 6B evo. Being able to apply armor weakness and weakening enemy damage by 30% is nice in a AoE if you're playing the camp game. Invasion? Bad? It's damn near one of the most op abilities in the game.
I have to agree that Nova is not quite good, but I wouldn't say it's the worst. It's just that instead of a Nova you could have melee'd like three times and do quite a bit more damage. In terms of opportunity it loses.
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Post by SalMasRac on Mar 31, 2017 2:54:35 GMT
My (updated) list:
Flak Cannon should detonate Combos, and/or apply Armor debuff. Overload chains should Detonate Combos. Turrets should have lower Cooldowns to allow for strategic redeployment. Invasion may not be spreading to nearby targets, offhost.
Actually that's all that really irks me. I suppose Cryo Beam should get honourable mention for being such a slow, crappy ability that, despite requiring you to channel it, somehow manages to still do craptacular damage, though it should be noted that it Primes for Cryo Combos before the enemy is completely frozen, so you can do a quick pulse then Detonate.
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Post by commandcodes on Mar 31, 2017 4:05:11 GMT
Flak Cannon is amazing for grouped health. Need a good angle, better from the air, with Merc and Havoc both being tanks for that
An easy way to see this is to start a Gold Kett solo on zero, find a corner where they rush you and Flak, Falcon and Flame
Merc can jump jet up, Flak Cannon + Falcon spam, then drop down and Flamethrower.
Someone should get around to posting aerial bombardment
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Post by commandcodes on Mar 31, 2017 4:08:07 GMT
Flamethrower on the Krogan Merc strikes me as particular bad. He doesn't even have Turbo Charge to make him worthwhile... Flame dot makes Soned and P.A.W. actually somewhat usable (well P.A.W. still needs Incendiary as well). Considering Turbo Charge's long cooldown, it seems Merc is actually better for consistent dps
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Post by commandcodes on Mar 31, 2017 4:09:49 GMT
Toss up between Flak Cannon and Lance, although that Biotic deflection power (forget the name) seems rather lack luster It's a lot of fun for a melee asari
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Post by derrame on Mar 31, 2017 4:22:37 GMT
assault turret, singularity and shockwave are useless
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Post by No Snakes Alive on Mar 31, 2017 4:40:33 GMT
I thought Flak Cannon at least had decent synergy on the Havoc if you go for a grounded build. Throwing just 0 to 3 ranks into her shields passive and running around supplementing your Turbocharged AR damage with Incinerate and Flak should shred mobs pretty damn quick.
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zorinho20
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Post by zorinho20 on Mar 31, 2017 4:51:53 GMT
Sad to see Krogan soldier fucked up pretty bad.His powers seem lackluster. I play with him on Gold and top score,but it feels more like a struggle.At this moment it is better to go weapon's route.
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Post by wizeman305 on Mar 31, 2017 5:31:23 GMT
Cryo blast I think is crap for as long as you are exposed it does crap damage, and cryo explosions aren't worth the time it takes to only set 1 up. Personally I'd sooner take the no damage cryo blast back that had the debuffs than this one.
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treoir
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Post by treoir on Mar 31, 2017 6:37:50 GMT
Assault turrets can be a nice distraction when you do not have really great weapons yet. And a good distraction when you do have good weapons, for that matter.
But, personally, I have not been very impressed with barricade. It has its moments, but it also has plenty of flaws.
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Post by commandcodes on Mar 31, 2017 8:00:13 GMT
Barricade is ok on Sentinel medics for the revive, and objectives. Backlash is easier to do damage with and is flexible however
Assault turret spam on the ME3 geth engineer was pretty fun. Chuck it ahead of you, then breach the room guns blazing, and receive a shield boost for good measure. It wasn't formally called assault then, but would fit the bill.
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Post by bacon4breakfast on Mar 31, 2017 8:44:36 GMT
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