N7Pathfinder
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age Inquisition, KOTOR, Jade Empire, Mass Effect Andromeda
Origin: Ajer17327
XBL Gamertag: Ajer17327
Posts: 964 Likes: 712
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n7pathfinder
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age Inquisition, KOTOR, Jade Empire, Mass Effect Andromeda
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Post by N7Pathfinder on Mar 30, 2017 20:59:45 GMT
There's plenty of potential for new stuff as the Mass Effect franchise continues, not only with stories, characters, and locations, but also with the gameplay and powers. If Bioware is ambitious enough, I'd like to see them bring cooler, lethal, maybe even strategic powers to the fold. What brand new powers do you wish for?
My dream power is to have a biotic ability in which I can create a biotic vacuum/shield that catches a large amount of bullets or even grenades and then toss it back as a powerful explosive biotic bomb!
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Post by cheezyaj on Apr 4, 2017 21:00:46 GMT
Allow us as the Pathfinder to use Avenger Strike, but instead we use our currently equipped melee weapon. Currently, it is only available to Jaal and the Angara Avenger character in MP.
Also, maybe an improved version of Decoy from the Trilogy:
Hologram Deploy a hologram of yourself that moves toward the target location or enemy, drawing enemy fire away. Detonates after destroyed or duration expires. Cooldown activates after hologram destruction.
Tap Again while Active: Manually detonate the hologram. Hold Button while Active: Teleport yourself to the hologram's location, detonating the hologram.
Duration = 12 seconds Hologram Health = 400 health Detonation Damage = 300 damage Detonation Radius = 4 meters Recharge Speed = 15 seconds
2 = Recharge Speed +10% 3 = Detonation Damage and Radius +25% 4a = Lasting Hologram: Hologram Health +50%, Duration +50% 4b = Detonation Radius +50% 5a = Hologram Feedback: Teleporting to your Hologram grants 50 Damage Resistance, +25% Power Damage, and +15% Weapon Damage for 5 seconds. 5b = Effective Hologram: Recharge Speed +20%, Detonation Damage +25% 6a = EMP Detonation*: Hologram detonation deals 50% bonus damage to shields, and detonates nearby combo primers. 6b = Shock Conduit^: While active, Hologram continuously shocks nearby enemies for 40 damage per second in a 5 meter radius, priming them for combo detonations.
*indicates power is a combo detonator ^indicates power is a combo primer
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Sailears
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Games: Mass Effect Trilogy, KOTOR, Mass Effect Andromeda
Posts: 483 Likes: 700
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sailears
Mass Effect Trilogy, KOTOR, Mass Effect Andromeda
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Post by Sailears on Apr 16, 2017 16:54:10 GMT
I'd really like Dominate and AI Hacking/Sabotage to return.
There's nothing like that in MEA so you can't play a proper puppetmaster/jedi mind trick style biotic/tech user.
I remember thinks like Mind Trick in the Jedi knight series where you could even manually control an enemy once at a suitable level.
I know Dominate made very little sense with the lore, but they can easily just adapt it to make it make sense.
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Post by zeypher on Apr 16, 2017 18:49:14 GMT
Rather than powers, if the 3 skill limit stays i would rather they add more passives which are very good as that will be a bigger benefit for all involved. Fortification style passive in combat as an example. More powers at this point are redundant especially with the low skill slots available.
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Post by cheezyaj on Apr 18, 2017 20:53:53 GMT
I'd really like Dominate and AI Hacking/Sabotage to return. There's nothing like that in MEA so you can't play a proper puppetmaster/jedi mind trick style biotic/tech user. I remember thinks like Mind Trick in the Jedi knight series where you could even manually control an enemy once at a suitable level. I know Dominate made very little sense with the lore, but they can easily just adapt it to make it make sense. Yeah I would love for Dominate and AI Hacking/Sabotage to return in some form. Though maybe due to the 3-power limit system, it would probably be best to just merge it into one power, and would make more sense as a Tech Power. To be honest when I first saw the full list of powers, this is what I thought Invasion was since Sabotage and AI Hacking weren't on the list. Ideally, this power would work on both synthetics and organics in order to maximize its full utility. Lore-wise you could explain that it uses nanites which allows it to work on both enemy types, hacking synthetic systems or temporarily hijacking organic neurons or something along the lines. Allow it to work on ALL enemies, even armored enemies like fiends, but the effect weakens when used on the same enemy multiple times. These changes would make the power very fun and also very effective to use. A Fiend fighting on your side would be an awesome thing to see.
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Sailears
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Games: Mass Effect Trilogy, KOTOR, Mass Effect Andromeda
Posts: 483 Likes: 700
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Post by Sailears on Apr 18, 2017 21:03:36 GMT
I'd really like Dominate and AI Hacking/Sabotage to return. There's nothing like that in MEA so you can't play a proper puppetmaster/jedi mind trick style biotic/tech user. I remember thinks like Mind Trick in the Jedi knight series where you could even manually control an enemy once at a suitable level. I know Dominate made very little sense with the lore, but they can easily just adapt it to make it make sense. Yeah I would love for Dominate and AI Hacking/Sabotage to return in some form. Though maybe due to the 3-power limit system, it would probably be best to just merge it into one power, and would make more sense as a Tech Power. To be honest when I first saw the full list of powers, this is what I thought Invasion was since Sabotage and AI Hacking weren't on the list. Ideally, this power would work on both synthetics and organics in order to maximize its full utility. Lore-wise you could explain that it uses nanites which allows it to work on both enemy types, hacking synthetic systems or temporarily hijacking organic neurons or something along the lines. Allow it to work on ALL enemies, even armored enemies like fiends, but the effect weakens when used on the same enemy multiple times. These changes would make the power very fun and also very effective to use. A Fiend fighting on your side would be an awesome thing to see. Now this is a fantastic idea - great to merge them into one "puppet" power like Mind Trick or Axii, and perfect to fit under tech. Yeah I was also hoping Invasion would do this but sadly the rank 6 sabotage is just a debuff.
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Post by cheezyaj on Apr 18, 2017 21:35:48 GMT
Here is a power I've been kind of thinking of, and it would be classified as a Combat Power. It is somewhat similar to Hunter Mode that the Geth characters had in the ME3MP, but on a cooldown.
Scanner Vision Temporarily reveals and marks all enemies within a certain radius. Grants power damage bonus vs marked enemies. Weapon fire can pierce through an infinite number of walls to hit marked targets, but at reduced damage.
***Clearly visible enemies have a red outline + white shading. Enemies behind walls are only outlined red.
Duration = 8 seconds Scan Radius = 20 meters Power Damage Bonus = 15% Weapon Piercing Damage Penalty = 50% (Can stack with weapon receiver attachment to deal more damage) Recharge Speed = 20 seconds
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The idea was to have a power that synergizes with the Soldier playstyle focusing mainly on weapon combat. This power combined with Turbocharge, the player can shoot safely from cover or to hit those pesky enemies that like to hide behind cover. It can also synergize well with the other Combat powers such as Concussive Shot and Flak Cannon via the power damage bonus. Also, the utility of being able to know where enemies are is useful, especially against those invisible wraiths that can sneak up on you.
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