RageUnderFire
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Games: Mass Effect Trilogy
Origin: Aralakh
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Sept 11, 2016 20:30:26 GMT
September 2016
rageunderfire
Mass Effect Trilogy
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Post by RageUnderFire on Mar 31, 2017 0:36:33 GMT
judging from this game's ending they really want to make another game.
What do you think they'll keep? What do you think they'll get rid of?
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RageUnderFire
N3
Games: Mass Effect Trilogy
Origin: Aralakh
Posts: 898 Likes: 430
inherit
1548
0
430
RageUnderFire
898
Sept 11, 2016 20:30:26 GMT
September 2016
rageunderfire
Mass Effect Trilogy
Aralakh
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Post by RageUnderFire on Mar 31, 2017 0:47:06 GMT
I'm confident they'll get rid of the exaggerated diversity in the preset PC face designs.
The facial features to show how different people can look are overstated to the point of ugly as f. The average person from whatever ethnic groups they had in mind don't look like that. It's like they picked stereotypical outliers to promote diversity.
I seen lot of backlash about diversity even if it's ugly. Next game I expect them to use less exaggerated faces for the presets.
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Link"Guess"ski
3,882
August 2016
linkenski
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, KOTOR, Mass Effect Andromeda
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Post by Link"Guess"ski on Mar 31, 2017 0:47:36 GMT
Depends on how BioWare reads into the reviews and user feedback naturally. I hope what they'll do is create a similar game concept (big open areas) but scale the overall breadth of content down by 30% and make each path or branch more memorable. Same goes for facial animations. You'd fear that their response to not being able to deliver on animations across a game with this many spoken lines of dialogue would be to simply go back to DA:I style where none of it it is in cutscene format. I'd rather they make the rule to never ever make another non-cinematic camera dialogue again in Andromeda 2, create content for the amount of cutscenes they CAN make and then add in a new system that doesn't feel as stilted for non-cinematic conversation wheels. I loved in DA:I how sometimes it would prompt a dialogue wheel as you were controlling your character to respond to ambient dialogue or banter, but that has been replaced with dialogue tracking and autodialogue 100% of the time in this one. That's cool too, but it'd be wise to omit the momentum-killer dialogues where all you can do is pan the camera while nothing is going on visually or expressively, in favor of low-budget conversation wheels that happen during gameplay and stick to cutscenes for actual moments.
I hope they don't ME3 the next game by dialing back on the decision to make all tempest conversations cinematic. I really fucking love that they went back to that in this one, bad animations aside, because it was one of my all time biggest disappointments with ME3 how it made it feel needlessly restricted and unimmersive.
They should keep the Nomad 100%.
I think I hope they keep Ryder but then again, they could Inquisition this game and wrap it up really well with an epilogue DLC I think - same goes for the squad, though, considering how little you can affect the outcome of your companions's stories in this game you'd think they were designed this way to build them up for a longer companion arc spanning a few more games. I wouldn't mind seeing these people again tbh, but maybe some should be left out. I feel like Cora is tied to Ryder in a sense because of her relation to his father and continued bond they share over the fact that you essentially took her intended role (she's the same as Cassandra, really). PeeBee I'd like to see again simply because I was surprised at how fleshed out she is and I love that she's flawed and sometimes a bit insecure underneath her pepper attitude.
I also think I know where they are taking the ME1 2.0 plot ultimately and I'm not that negative about it, but I haven't actually beaten the crit-path yet so we'll see what I think in a few days.
By the way, they just posted one of those "we are looking for employees" things that companies sometimes do on Twitter and I noticed that one of them was "Lead engine programmer" and yeah, that'd be great if someone could tweak the BioWare Frostbite engine a little bit more so they can get rid of stuff like bad audio and asset streaming, load pop-in and just improve it technically. Similarly, I think they'll learn their lessons in regards to animation quality with this one and hire some more talent for future endeavours. I think this has been just as much of an eye-opener for EA management as it has for BioWare Montreal and the other studios (I'm guessing, that is) so EA will probably know it's about time to increase budget or ensure more quality control over presentation in the future, which, as I mentioned previously will lead to a smaller scope of the overall content in the game but it'll make Andromeda sequels more focused and better for it.
I really like how big Andromeda is but sometimes it's just plain exhausting. They'd do good to just get rid of the busywork game. Besides, the Pathfinder's preliminary groundwork is done with this game. A sequel could focus on a specific conflict within the framework set up in this game, so once all colonies have started to thrive and the Nexus runs well Ryder will face some bit more dramatic conflicts that challenge him that doesn't strictly involve him going to 6 more planets and cleansing them for uninhabitable traits.
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