nthjester
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Post by nthjester on Mar 31, 2017 1:30:24 GMT
90% of the combinations I try just ruin my gun. everything brings shotguns down to 1 or 2 shots in the mag. almost all the augments make my guns do something around 60% to 80% less damage...what gives? want grenades shooting around? too bad, you get no ammo and have to put 4 clips in red health enemies to kill them now. Want your shotgun to shoot lasers? Ok but no damage for you...this can't be intentional can it?
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Post by Cyonan on Mar 31, 2017 1:36:34 GMT
I once put a Vintage Heat Sink and Beam Emitter on a Carnifex.
I'm fairly confident that harsh language would have been more effective than that piece of shit, because at least cursing at them might have hurt their feelings which is more damage than that pistol could have done.
It seems like a number of the augments overly nerf the guns into uselessness when you try to use them.
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Post by revive on Mar 31, 2017 1:36:54 GMT
Not sure tbh, I tried a lot of them and was very disappointed. I think it could be 50/50 as to them being Working as Intended™ or bugged. My personal opinion though is that damage wise they should have either a positive effect or a 0 effect. For instance, the beam mod, it made my SR do something like 75% less damage for what seems to be a cosmetic change.
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Otter
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Post by Otter on Mar 31, 2017 2:07:35 GMT
According to the in-game tutorial menu, beam and plasma weapons both do extra damage to shields, at the cost of less base damage. Armor is damaged more by single-shot weapons regardless of projectile type. Additionally, remnant guns don't need reloading, and heleus guns often have fun properties like increasing fire rate as you hold down the trigger, charging up for extra damage, or seeking projectiles. So unless you really need a specific gun for either looks or a particularly strange build, I'd say it's better just to get a heleus or remnant gun than spent an augment slot on it.
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snook
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Post by snook on Mar 31, 2017 2:17:01 GMT
I once put a Vintage Heat Sink and Beam Emitter on a Carnifex. I'm fairly confident that harsh language would have been more effective than that piece of shit, because at least cursing at them might have hurt their feelings which is more damage than that pistol could have done. It seems like a number of the augments overly nerf the guns into uselessness when you try to use them. Vintage Heat Sink works well for certain guns, but the beam emitter...is shit no matter what you do with it.
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nthjester
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Post by nthjester on Mar 31, 2017 2:18:33 GMT
According to the in-game tutorial menu, beam and plasma weapons both do extra damage to shields, at the cost of less base damage. Armor is damaged more by single-shot weapons regardless of projectile type. Additionally, remnant guns don't need reloading, and heleus guns often have fun properties like increasing fire rate as you hold down the trigger, charging up for extra damage, or seeking projectiles. So unless you really need a specific gun for either looks or a particularly strange build, I'd say it's better just to get a heleus or remnant gun than spent an augment slot on it. Sure less damage to anything but shields by around 80% though? I mean just saying "don't use that augment" isn't any solution. I want to know if it's supposed to be a worthless mod or not. Same with all the others that make my gun a pile of crap...grenade aug on anything? Nah I'd rather do damage. Laser aug on shielded enemies? Nah bullets do more I'd rather do damage. See the issue? If they don't work on anything as an aug why do they even exist?
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Post by themightypanda on Mar 31, 2017 2:31:19 GMT
I once put a Vintage Heat Sink and Beam Emitter on a Carnifex. I'm fairly confident that harsh language would have been more effective than that piece of shit, because at least cursing at them might have hurt their feelings which is more damage than that pistol could have done. It seems like a number of the augments overly nerf the guns into uselessness when you try to use them. HAHAH! I'm gonna try it to see how it is.
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Post by monsterbot314 on Mar 31, 2017 2:52:49 GMT
Funny I was just going to make a thread asking about this and thought "I better see if its already been addressed" Sure enough heh.
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Post by revive on Mar 31, 2017 3:00:11 GMT
Honestly I feel that these super rare augs should have a net positive effect no matter which one it is. "Changes the behavior of the gun" should not mean "Makes the weapon worse." For instance my beam augment experiment was done using a black widow with full sniper tree, cloak tree and all possible damage increasing passives maxed. It could not shot even the weakest of targets. I'm talking a direct head shot was doing maybe 40% to 60% of the targets hp in damage, from cloak.
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lastpawn
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Post by lastpawn on Mar 31, 2017 4:49:52 GMT
I suspect a number of them have buggy interactions, or perhaps intended but very nonintuitive. Like, do beam augmentations completely negate headshot bonus damage?
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Atila
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Post by Atila on Mar 31, 2017 5:00:51 GMT
Beam Emitter is useless plain & simple.
Seeking Plasma on any weapon pretty much increases the weapons' effective range, especially on shotguns. I wouldn't use it on accurate weapons or weapons that needs headshots like the sniper rifles.
Plasma Charge(forgot the name) augment have a short to medium range but increase damage & turns it into AoE dmg. Charged attacks deals very good damage, slapped it on any pistol & you got yourself a mini grenade launcher.
Electricity augment is great at dealing damage against shield & it has a weak lock-on to your enemy, only hits at short to medium range though. arguably the best augment for PAW.
Grenade augment relatively good on inaccurate high clip assault rifles like the Revenant or Valkyrie. each shot turns to AoE. Very good on shotguns with low to medium spread. can't headshot.
Sticky Grenade augment, need more experiments on this. Tried it on AR,SR & pistols, but nothing good so far. Not sure if we can headshot with this as I tried it with sniper rifle, deals somewhat more damage but nowhere near headshot damage.
Vintage Heat Sink reduces your weapons clip size but pretty much gives you infinite ammo. works best on very low ammo/clip weapons. also can installed with other damage/mechanic altering augments.
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nthjester
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Post by nthjester on Mar 31, 2017 6:26:28 GMT
Beam Emitter is useless plain & simple. Seeking Plasma on any weapon pretty much increases the weapons' effective range, especially on shotguns. I wouldn't use it on accurate weapons or weapons that needs headshots like the sniper rifles. Plasma Charge(forgot the name) augment have a short to medium range but increase damage & turns it into AoE dmg. Charged attacks deals very good damage, slapped it on any pistol & you got yourself a mini grenade launcher. Electricity augment is great at dealing damage against shield & it has a weak lock-on to your enemy, only hits at short to medium range though. arguably the best augment for PAW. Grenade augment relatively good on inaccurate high clip assault rifles like the Revenant or Valkyrie. each shot turns to AoE. Very good on shotguns with low to medium spread. can't headshot. Sticky Grenade augment, need more experiments on this. Tried it on AR,SR & pistols, but nothing good so far. Not sure if we can headshot with this as I tried it with sniper rifle, deals somewhat more damage but nowhere near headshot damage. Vintage Heat Sink reduces your weapons clip size but pretty much gives you infinite ammo. works best on very low ammo/clip weapons. also can installed with other damage/mechanic altering augments. Every one of those but plasma charge and seeking plasma takes something like 80% of your damage away no matter what you are shooting at. Armor shields and red health all laugh in the face of your trash augments.
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Post by godlike13 on Mar 31, 2017 6:48:07 GMT
The ones that change how a gun fires are pretty crap. Either they crap on the guns damage, or theres something like arching bullets or slow projectile speed that kill them for me. Augs like Shield Oscillator and Omni-converter are pretty useful though.
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nthjester
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Post by nthjester on Mar 31, 2017 6:54:23 GMT
The ones that change how a gun fires are pretty crap. Either they crap on the guns damage, or there something like arching bullets or slow projectile speed that kill them for me. Augs like Shield Oscillator and Omni-converter are pretty useful though. True, if I could get some normal shit like auto fire augs or something that would be great but these fire augments ruin all your guns one way or another and make them useless.
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Post by PillarBiter on Mar 31, 2017 7:34:51 GMT
Beam Emitter is useless plain & simple. Seeking Plasma on any weapon pretty much increases the weapons' effective range, especially on shotguns. I wouldn't use it on accurate weapons or weapons that needs headshots like the sniper rifles. Plasma Charge(forgot the name) augment have a short to medium range but increase damage & turns it into AoE dmg. Charged attacks deals very good damage, slapped it on any pistol & you got yourself a mini grenade launcher. Electricity augment is great at dealing damage against shield & it has a weak lock-on to your enemy, only hits at short to medium range though. arguably the best augment for PAW. Grenade augment relatively good on inaccurate high clip assault rifles like the Revenant or Valkyrie. each shot turns to AoE. Very good on shotguns with low to medium spread. can't headshot. Sticky Grenade augment, need more experiments on this. Tried it on AR,SR & pistols, but nothing good so far. Not sure if we can headshot with this as I tried it with sniper rifle, deals somewhat more damage but nowhere near headshot damage. Vintage Heat Sink reduces your weapons clip size but pretty much gives you infinite ammo. works best on very low ammo/clip weapons. also can installed with other damage/mechanic altering augments. I wanted to make a topic on this as I had questions, but good to see one's already started. Electricity is very useful on the PAW. Also, I add bio-converter to the PAW, to offset its small clip capacity --> endless shield draining. Vintage heat sink CAN be very useful, but only with high clip weapons (like revenant), or with weapons which only have 1 shot anyway. Anything between that, I wouldn't recommend. The seeking plasma... I dunno, I tried it on the revenant once, but felt like the projectiles were just too damn slow to hit, while normal bullets have hitscan. I might try it again on my revenant in the future. Sticky grenades are hilarious on fast-firing weapons. But kinda suck that you lose your headshot advantage, which is what I'm going for with my infiltrator/revenant profile. All in all, yes, a lot of the weapons are nerfed by 'augments', and only a few combinations are worth doing. - High-cap assault rifle+vintage(+seeking plasma?) - PAW+bio-converter(+electricity) - 1 shot weapon + vintage
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Post by Atila on Mar 31, 2017 16:18:31 GMT
Beam Emitter is useless plain & simple. Seeking Plasma on any weapon pretty much increases the weapons' effective range, especially on shotguns. I wouldn't use it on accurate weapons or weapons that needs headshots like the sniper rifles. Plasma Charge(forgot the name) augment have a short to medium range but increase damage & turns it into AoE dmg. Charged attacks deals very good damage, slapped it on any pistol & you got yourself a mini grenade launcher. Electricity augment is great at dealing damage against shield & it has a weak lock-on to your enemy, only hits at short to medium range though. arguably the best augment for PAW. Grenade augment relatively good on inaccurate high clip assault rifles like the Revenant or Valkyrie. each shot turns to AoE. Very good on shotguns with low to medium spread. can't headshot. Sticky Grenade augment, need more experiments on this. Tried it on AR,SR & pistols, but nothing good so far. Not sure if we can headshot with this as I tried it with sniper rifle, deals somewhat more damage but nowhere near headshot damage. Vintage Heat Sink reduces your weapons clip size but pretty much gives you infinite ammo. works best on very low ammo/clip weapons. also can installed with other damage/mechanic altering augments. Every one of those but plasma charge and seeking plasma takes something like 80% of your damage away no matter what you are shooting at. Armor shields and red health all laugh in the face of your trash augments. Grenade & sticky grenade doesn't change weapon damage at all except on shotguns ( reduces around 25% to 30% dmg), but at the cost of no headshots. Electricity drains shield really fast. Vintage heat sink doesn't change damage, but gives you less clip. it's a matter of which weapon suits which augment. Seeking plasma + shotgun = deadly homing long range spread gun Elec + Paw = infinite ammo lightning gun Shotgun + grenade/plasma charge = AoE cleaner & so on.
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Post by KaiserShep on Mar 31, 2017 16:26:48 GMT
I had to mix and match a lot to see what worked and what didn't, so that gets kind of annoying. I think the worst part though is the difficulty of getting certain things back. Like, the gun I made has the electricity augment as well as vintage heat sink, but when I checked what I get back upon dismantling, I see that I don't get the augments returned, and for some odd reason the game doesn't allow me to get more.
It does need a fair amount of refining to get right, especially the issue of severe damage drop off. If I want to turn a sidewinder pistol into a Star Wars laser blaster, I should be able to do it, but that it'll ruin the gun just makes that turrible.
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Post by Furisco on Mar 31, 2017 18:42:52 GMT
That's really sad because they look cool af.
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valkyriesr2
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Post by valkyriesr2 on Mar 31, 2017 19:12:19 GMT
It'd be great if we could have more transparency when it comes to what the augmentations actually do. A lot of them seem to reduce damage by roughtly 75-80%, but there's actually nothing about these changes in the description.
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Post by ravenous on Mar 31, 2017 20:27:33 GMT
about 60 hours into the game and I can't answer that question since I have yet to use weapon augments
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Post by Iakus on Mar 31, 2017 20:37:41 GMT
I once put a Vintage Heat Sink and Beam Emitter on a Carnifex. I'm fairly confident that harsh language would have been more effective than that piece of shit, because at least cursing at them might have hurt their feelings which is more damage than that pistol could have done. It seems like a number of the augments overly nerf the guns into uselessness when you try to use them. SOunds like you made a flashlight. Did you try shining it in their eyes?
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