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Post by jackdaniel on Mar 31, 2017 4:11:38 GMT
This game would benefit immensely from giving the player more structure in experience the game, especially in the early portion.
1. Most of the side mission on early planet should be locked until much later, until at least after the mission where you save the salarian ark. Early Eos missions should only be activating vault and establish outpost.
2. Voeld shouldn't be accessible until you are sent there to rescue moshe, and only allow to visit after angaran establish diplomatic relation.
3. Order of planet should be eos, aya, havari, voeld, kadara and then everything opens up. At this point you could establish outpost all over.
Seriously, getting side tracked on pointless side task on eos and voeld can make the game boring real fast.
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TheDoorfighter
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Horfthu a Mig
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, Mass Effect Andromeda
Origin: N7_Stormreaver
Posts: 38 Likes: 69
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TheDoorfighter
Horfthu a Mig
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thedoorfighter
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, Mass Effect Andromeda
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Post by TheDoorfighter on Mar 31, 2017 5:11:32 GMT
You know you don't need to do all that, right?
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aionis
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Post by aionis on Mar 31, 2017 5:13:43 GMT
I disagree.
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Post by jackdaniel on Mar 31, 2017 11:46:41 GMT
My preference would be for them to hack off a lot of content. (...like every system without a hub planet) There is way too much in this game and it's kind of aggravating. I don't think shifting around when you can get to all this boring crap would do enough to ameliorate things. To some people it might. Throwing all that side stuff at the player before we had a chance to form emotional connection to the world is bad story telling. In mid-late game however, once people become invested in the setting and its character, it doesn't feel tedious. Personally, I felt the game became less tedious after kadara, all the side stuff early in that felt like a chore felt more natural once I m actually motivate in a role playing kinda way. I think it's all a matter of perspective, once the game has progressed halfway through, it became more sensible to have side shit to do.
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Post by jackdaniel on Mar 31, 2017 11:53:36 GMT
You know you don't need to do all that, right? True. I just think this story's enjoyment varys great based on how a players proceed to play it. BioWare would do themselves a solid by giving the player more focus early on before opening up exploration. Note that early worlds are either giant ice or giant desert setting, there isn't much to explore.
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laxian
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Post by laxian on Mar 31, 2017 12:12:17 GMT
This game would benefit immensely from giving the player more structure in experience the game, especially in the early portion. 1. Most of the side mission on early planet should be locked until much later, until at least after the mission where you save the salarian ark. Early Eos missions should only be activating vault and establish outpost. 2. Voeld shouldn't be accessible until you are sent there to rescue moshe, and only allow to visit after angaran establish diplomatic relation. 3. Order of planet should be eos, aya, havari, voeld, kadara and then everything opens up. At this point you could establish outpost all over. Seriously, getting side tracked on pointless side task on eos and voeld can make the game boring real fast. Partly I agree with you, but over all? No, give us the option to run around the whole cluster after we've reached the fucking Nexus (I mean that's what other ME-Games did: We could eplore the whole galaxy (well, with the exception of story systems like the one where the Collectors were hiding in (Omega 4 Relay) and the Mu-Relay in ME1 (leading to the conduit!)) after we have finished the opening act (in ME1 after you are done on the Citadel and have recruited Wrex, Garrus and Tali (at least if you did it right...I know you can not recruit them, but doing so is kind of stupid IMHO) you are free to go - almost - anywhere! Same for ME2 after you are done surviving Wilson's attempt on your life and once you've collected your ship and Joker (damned, I still want to space him - he did the same to Shep after all and he doesn't even appologize for it, ever!) you can go anywhere you want!) What this game does badly IMHO is that it gives you a lot of busy work (the vaults even start feeling stale and boring after you've reset several of them - especially since you can't find anything truly interesting in there (like say a one of a kind piece of technology in every vault that you can recover and use)...same for the "exploration" - there's really nothing interesting to find...even less during the system scanning (why they didn't give us the option to explore wrecked ships we find as an EVA (space-walk!) mission is beyond me )...exploring is a waste of time, as are most side missions (sure some of them are better than what we got in ME1, but most aren't on the level of "The Witcher 3" (yes, that comparison is valid, both games are RPGs!))...sure not as bad as DA:I (shards...enough said IMHO!), but still not great! Then there's the fact that they often withhold options and that interrupts are far and in between (I wanted to slap/interrupt Addison for example...manipulative and ungrateful bitch that she is and I wanted to lock up Sloan Kelly - sadly you can only let her get killed...(and replace her with another criminal! Sorry, but shouldn't we strive to stop crime and punish those exiles for endangering everybody?)) greetings LAX
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Post by Petroshenko on Mar 31, 2017 12:47:55 GMT
My preference would be for them to hack off a lot of content. (...like every system without a hub planet) There is way too much in this game and it's kind of aggravating. I don't think shifting around when you can get to all this boring crap would do enough to ameliorate things. Honestly yes. The main plot is same lenght as in previous ME games, as is the number of main side quests (loyalty/faction/planetary missions), yet the nuber of additional tasks and little side quest is so bloated the total playtime baloons from ~50 hours to 80/90+. Clearly that's not a good balance. Icon bloat on maps only makes it worse. Why does mineral collection share the same map icon as core quests.... Side content is just too much of a detractor in Andromeda
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Post by valkyriesr2 on Mar 31, 2017 13:55:46 GMT
My preference would be for them to hack off a lot of content. (...like every system without a hub planet) There is way too much in this game and it's kind of aggravating. I don't think shifting around when you can get to all this boring crap would do enough to ameliorate things. Less is more. I would too have like to seen them cut back on a lot of the pointless stuff, and instead perhaps focus on telling better, well planned stories.
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sdzald
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Mass Effect Andromeda
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Mass Effect Andromeda
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Post by sdzald on Mar 31, 2017 17:18:16 GMT
I LOVE open world games! GTA, Red Dead, Fallout, the Witcher, on and on. Yet the original ME series was most certainly not open world, yet I consider it one of my most all time favorite series.
The original series had GREAT balance in its feel. It was structured without feeling that way. It was hard to lose sight of the over all pictures while giving you the freedom to chase either the main story line or side quests.
Andromeda does not have that balance and it is VERY easy to get lost on minor details and I catch myself thinking, "what the heck am I after, what am I doing and why am I doing?"
However I can live with it as that is what you get when you go truly open world. If this was the only issue with the game I would be very happy with it, what bothers me a lot more are all the glitches, audio problems, graphics problems, quest bugs, poor dialog. Taken separately they really are no big deal but taken together they really tend to make this a sub par game. I except better from the ME series and Bioware.
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Mass Effect Andromeda
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Mass Effect Andromeda
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Post by sdzald on Mar 31, 2017 17:23:54 GMT
This game would benefit immensely from giving the player more structure in experience the game, especially in the early portion. 1. Most of the side mission on early planet should be locked until much later, until at least after the mission where you save the salarian ark. Early Eos missions should only be activating vault and establish outpost. 2. Voeld shouldn't be accessible until you are sent there to rescue moshe, and only allow to visit after angaran establish diplomatic relation. 3. Order of planet should be eos, aya, havari, voeld, kadara and then everything opens up. At this point you could establish outpost all over. Seriously, getting side tracked on pointless side task on eos and voeld can make the game boring real fast. Partly I agree with you, but over all? No, give us the option to run around the whole cluster after we've reached the fucking Nexus (I mean that's what other ME-Games did: We could eplore the whole galaxy (well, with the exception of story systems like the one where the Collectors were hiding in (Omega 4 Relay) ... greetings LAX Not entirely true, there were many clusters that you could not even see and many systems in clusters that did not appear until you reached a certain point in a quest line. EDIT ADDED: ME3 was the worse, at the start of the game you could only go to about 25% of the systems available to you by the end of the game and ME2 had many as well.
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Post by Catilina on Mar 31, 2017 18:31:16 GMT
My problem with this game same as with Inquisition. I like the open world: Elder Scrolls, Fallout etc. But these are not same as Inquisition and Andromeda. These about the total freedom, the protagonist can go off the designated road, and choose his own. For this goal, the side lines are strong, some of them stronger, than the main story line. But Bioware games sacrificing this total the freedom, for a strong story line. These two styles are different, so hard to mix them, I think not succeed so well. Don't get me wrong, I still like them, but I see their flaws. I see in MEA the exploration makes more sense, than in Inquisition, because this is the Patfinder's task, but, I can not help it, I extremely hate the mining, the road blocks, the gathering quests. These make the game tiresome for me.
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