sinophile
N2
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Origin: SenoPhile
XBL Gamertag: Supersatan3
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
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Post by sinophile on Mar 31, 2017 4:33:11 GMT
Hai Guyz,
I've noticed that a lot of the aliens seem to be wearing the exact same clothing. Most seem to have a wide variety of coloration, but even humans seem to all have the same basic shape.
Case in point:
- All Angarans wear the exact same poncho.
-Thane and his son wear the exact sane jacket, except in different colors.
-All Krogan have the same shape, but vary slightly in size and color, moreover, all of them wear the exact same model armor in but sometimes palette swap. The same with the Turians.
-Mass Effect 1 had fat humans(Most notably a C-sec cop in ME1), but in ME2 and ME3, all human males have the same V-shape, whereas human females look like hourglasses. (E.G. Miranda and Ashley).
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Post by sil on Mar 31, 2017 11:28:37 GMT
In some ways, yes. It's not easy modelling, but they could have at least provided a greater range of textures for the clothing styles we already have, to have some sense of diversity rather than uniformity.
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Post by gothpunkboy89 on Apr 1, 2017 3:46:53 GMT
Saves time to simply reuse the model for non important characters. I don't see much of a problem unless they do it to main characters.
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MegaIllusiveMan
N3
I've revived Shepard, but I'm sending him in a Suicide Mission.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Jade Empire, Mass Effect Andromeda
Origin: MegaIllusiveMan
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Post by MegaIllusiveMan on Apr 2, 2017 2:28:37 GMT
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Post by opuspace on Apr 4, 2017 2:35:09 GMT
I don't think that's laziness. Modeling characters, getting the animation to sync up with the voice acting while remaining natural enough in the movements to avoid the uncanny valley effect, working on shadow, lighting and texture, making sure there's no cropping while keeping a coherent story going for several hundred outcomes can't be easy.
In this area, I'm willing to give them a pass for recycling NPC clothing. Not for main content like story and romances.
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Post by BansheeOwnage on Apr 4, 2017 3:12:10 GMT
It's not the biggest deal, but after this many years I'd really like some more variety in body shapes, rather than all males having the same shape and all females having the same shape. Quite unimmersive.
At least giving us more options for our protagonist would be great. Different body types could still use the same animation rig most of the time. Hell, they made their job harder in ME:A by making human females shorter than males across the board; before, they were the same height. Easier for camera angles etc.
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Hawke
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition, Dragon Age The Veilguard
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Post by Hawke on Apr 8, 2017 17:27:05 GMT
I guess, animations take resources, because models/characters have to interact with each other and preventing hands/hair/etc. from "sinking" into another model might be difficult. Dragon's Dogma and Dark Souls have more customization options, but much less cut-scenes and character interactions.
By the way, in ME3 party members had unique models, Shepards had standard ones.
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dmc1001
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Biotic Booty
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition
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Post by dmc1001 on Apr 13, 2017 1:27:13 GMT
Saves time to simply reuse the model for non important characters. I don't see much of a problem unless they do it to main characters. Like male Shepard and Steve Cortez. They even have the same moles on their backs.
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Post by gothpunkboy89 on Apr 13, 2017 2:04:18 GMT
Saves time to simply reuse the model for non important characters. I don't see much of a problem unless they do it to main characters. Like male Shepard and Steve Cortez. They even have the same moles on their backs. Steve sits in a very grey area. Not really a main character but not fully a side character
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Post by Deleted on Apr 16, 2017 14:35:16 GMT
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aoibhealfae
N3
The stars, the moon, they have all been blown out
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Jade Empire, Mass Effect Andromeda
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Post by aoibhealfae on Apr 17, 2017 13:32:12 GMT
I actually love SWTOR more because of this. There's always randomness you see in NPCs in every corner and its very diverse. People with different body types, more than just four or five types of aliens, there's height differences too.
I do understand the limitations especially in Mass Effect series where they mostly want to appeal to shooter audience. I don't think since people have been complaining much on the shooting gameplay right?
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sinophile
N2
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Origin: SenoPhile
XBL Gamertag: Supersatan3
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
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Post by sinophile on Apr 18, 2017 6:50:09 GMT
Well, one game I can understand, 3+ games is another thing. Almost all Turians and Kogan look look palette swaps of Wrexham and Garrus. I've worn body armor before, and it isn't comfortable at all. A lot of soldiers get stress fractures from wearing heavy loads.
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