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Post by nanotm on Mar 31, 2017 15:16:38 GMT
speeding up the levelling would certainly engender the idea of promoting characters once they hit level 20 because it takes so frigging long to get them there in the first place /
on the subject of vanguard, ive played it for over 30 hours and its still fun but one some games it punches really weak and on others it does uber damage, I have jug shield pistol with lvl x melee mod and + shield on punch evolution on the barrier tree
I can reliably punch mooks to take down barriers and then again to kill them on good lag free hosts, on laggy ones it might need 4 punches to finish killing them..... oh and you need the guns for the flying things you cant punch or the ascendant/fiend that you cant punch without getting grabbed until there stunned (and it doesn't seem like anything stuns the fiend yet)
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Post by iTz JoNeSy on Mar 31, 2017 15:18:03 GMT
It's slow even with gold. I do all my characters from level 1 to 20 in gold only. It's a bigger grind than mass effect 3. Dunno why you aren't doing gold? Surely some experienced players will carry you. I never kick level 1's.
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Post by nanotm on Mar 31, 2017 15:20:42 GMT
Bronze, silver, gold is not that different. Maybe its hard to believe first. One thing i said many times in the past. You have to figure out what to do in the game. If you dont do it right, you dont have to play gold, you'll die in Silver just as much, if you just play stupid. Figuring out how to build a character with synergy that takes a little experimenting. unfortunately me:a guns are really bad in general, unless you have some of the good ones that really is limiting your ability to play. Also please note, im a pc user. I will not play shooter games on a console. Ever. So if you are playing on ps4/xbox i don't know what to say. I am on PC, and your position comes from a good player's pov. My experience had been that going between tiers in ME3MP required mastery of certain things before you could advance and feel confident. Some of those skills were inaccessible to me (rifles, reliable reload cancel and above average spatial awareness) so pugging gold was not an option for me, because why depend on a carry when I am solidly qualified for Silver. In Andromeda I am not even bothering to try sniper rifles, which is a huge handicap atm, and I lack the level of agility of the really good players that have way better control of gaining the high ground and maintaining the verticality. I am a scrub, but I am neither delusional, nor stupid. It's nothing new. There are players who can carry pretty much anyone; who can hold their own in a group where everyone does; and who can be carried when willing to try; and those that cannot be even carried past a certain level. I prefer to play at a level where I can and will feel like a contributor in a pug, rather than hoping someone with skilz will be in a lobby I hit on a higher level. if you go infiltrator or sentinel and take the ammo evolution the lanta becomes pretty decent although you will likely spam the powers on the sentinel more than scoping the ranged targets for the tech splosions, (I have only done a couple of gold matches so far, and all of them on the vg, cos talon + punches ) the lanta doesn't need to hit the weakpoints on most mooks to kill them body shots while scoped will do the job and the ammo evo gives you 3 shots
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Post by Deleted on Mar 31, 2017 15:29:32 GMT
I can't scope. Being blindsided confuses me, and I cannot take a shot before I get killed by something far faster than I am. I tried that mechanism in GSF on gunships and in ME3MP (including solo), and I cannot learn to do it fast enough to make it useful. So no sniper rifles. The only infiltrator I played in ME3MP was Asari who was not exactly a sniper infiltrator, she was a DoT class with utility cloack.
I am a typical scrub who runs&guns, the players like me, an average ranged DPS are dime a dozen.
And, yeah, I loved Vanguards as well, but I could not play a krogan, I played a slightly slower and more forgiving Batarian.
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Post by zorinho20 on Mar 31, 2017 15:37:55 GMT
I only play Gold.On PC. Btw, were you once member of "Legion effect" group?
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Post by snakebite on Mar 31, 2017 15:49:12 GMT
The real reason that character leveling is so slow is because the difference in XP between a bronze game and a gold game is not all that large. Bronze averages around 60k XP, and gold about 100K. Bronze games take me about 15 minutes and gold slightly over 20 minutes, which means that it is a fairly even time/XP ratio regardless of difficulty. WTF? Who balanced this?
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Post by BDaddy1968 on Mar 31, 2017 15:50:40 GMT
The real reason that character leveling is so slow is because the difference in XP between a bronze game and a gold game is not all that large. Bronze averages around 60k XP, and gold about 100K. Bronze games take me about 15 minutes and gold slightly over 20 minutes, which means that it is a fairly even time/XP ratio regardless of difficulty. WTF? Who balanced this?LOlbalance
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Post by Deleted on Mar 31, 2017 15:53:45 GMT
The real reason that character leveling is so slow is because the difference in XP between a bronze game and a gold game is not all that large. Bronze averages around 60k XP, and gold about 100K. Bronze games take me about 15 minutes and gold slightly over 20 minutes, which means that it is a fairly even time/XP ratio regardless of difficulty. WTF? Who balanced this? So, I am guessing that going Silver is not going to make a perceivable difference then, while increasing a chance of a wipe. Hmm. Anyways, I guess, I'd just try to pick the characters carefully and all that.
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Post by snakebite on Mar 31, 2017 15:59:56 GMT
The real reason that character leveling is so slow is because the difference in XP between a bronze game and a gold game is not all that large. Bronze averages around 60k XP, and gold about 100K. Bronze games take me about 15 minutes and gold slightly over 20 minutes, which means that it is a fairly even time/XP ratio regardless of difficulty. WTF? Who balanced this? So, I am guessing that going Silver is not going to make a perceivable difference then, while increasing a chance of a wipe. Hmm. Anyways, I guess, I'd just try to pick the characters carefully and all that. The real difference is in credits earned. 10K for bronze, 50K for gold. Bioware understands how to balance some rewards for higher difficulty, but not others.
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Post by Cirvante on Mar 31, 2017 16:08:47 GMT
The real reason that character leveling is so slow is because the difference in XP between a bronze game and a gold game is not all that large. Bronze averages around 60k XP, and gold about 100K. Bronze games take me about 15 minutes and gold slightly over 20 minutes, which means that it is a fairly even time/XP ratio regardless of difficulty. WTF? Who balanced this? So, I am guessing that going Silver is not going to make a perceivable difference then, while increasing a chance of a wipe. Hmm. Anyways, I guess, I'd just try to pick the characters carefully and all that. Domi pls Take the human Vangod, spec into charge and his defensive passive that restores barrier with each melee and then charge around and punch everything to death.
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Post by hieroglyph on Mar 31, 2017 16:22:53 GMT
So, I am guessing that going Silver is not going to make a perceivable difference then, while increasing a chance of a wipe. Hmm. Anyways, I guess, I'd just try to pick the characters carefully and all that. The real difference is in credits earned. 10K for bronze, 50K for gold. Bioware understands how to balance some rewards for higher difficulty, but not others. It's actually 55k for Gold. I do agree that 10k/25k/55k is a bit too much of a gap considering how difficult Bronze can be at times. Maybe 20k/35k/55k would be more appropriate.
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Post by Deleted on Mar 31, 2017 16:34:37 GMT
So, I am guessing that going Silver is not going to make a perceivable difference then, while increasing a chance of a wipe. Hmm. Anyways, I guess, I'd just try to pick the characters carefully and all that. Domi pls Take the human Vangod, spec into charge and his defensive passive that restores barrier with each melee and then charge around and punch everything to death. He's next. As soon as I level my Adept to 20. See why I am getting antsy? I also am getting a stack of cryo ammo, so at some point I need to level Jack Frost, the Engineer.
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Post by Cirvante on Mar 31, 2017 16:37:48 GMT
Domi pls Take the human Vangod, spec into charge and his defensive passive that restores barrier with each melee and then charge around and punch everything to death. He's next. As soon as I level my Adept to 20. See why I am getting antsy? I also am getting a stack of cryo ammo, so at some point I need to level Jack Frost, the Engineer. You want to level your adept to 20 on bronze? K, see you in a week.
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Post by guanxi on Mar 31, 2017 16:41:19 GMT
I have hit 6 hours in MP, doing all Bronze so far, an reaching Level 15. My experience right now is that I would not go Silver till I can spec my abilities to strip shield and armor, because it's really nearly impossible to do anything at all against it without powers amplified for it. I was building a character by ear, so I will need a couple more levels to finally get it, but if I am more focused, I think I can make the next char work about that level. So, I understand that we level each character only once now, and with better weapons and ammo, eventually an average Jane like me can hope to advance a character to Silver a touch earlier. Still, feels a bit too long to build up the char to a power level, and tbh I am tempted to forget levelling other chars, the way I did in the previous MP, at least for a while. Should levelling be speed up a touch? Like 25% or something? yes? No? Don't care? It slows down exponentially the closer you get to 20. By level 10 I find you really have to move to silver otherwise it slows down to a crawl. By level 15 same again so then it's time for gold to keep the pace of advancement reasonable. If you struggle on gold with your character stick to Outlaws at first until you start climbing up the leaderboards.
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Post by Deleted on Mar 31, 2017 16:43:10 GMT
He's next. As soon as I level my Adept to 20. See why I am getting antsy? I also am getting a stack of cryo ammo, so at some point I need to level Jack Frost, the Engineer. You want to level your adept to 20 on bronze? K, see you in a week. But, but, but that guy said there is really no significant difference in the XP gain between even Bronze and Gold, so why look for misadventures for one's skinny ass?
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Post by snakebite on Mar 31, 2017 16:43:26 GMT
The real difference is in credits earned. 10K for bronze, 50K for gold. Bioware understands how to balance some rewards for higher difficulty, but not others. It's actually 55k for Gold. I do agree that 10k/25k/55k is a bit too much of a gap considering how difficult Bronze can be at times. Maybe 20k/35k/55k would be more appropriate. It varies. 55K seems to be the max, but I've also seen below 50K for an extraction.
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Post by sket74 on Mar 31, 2017 16:48:12 GMT
You want to level your adept to 20 on bronze? K, see you in a week. But, but, but that guy said there is really no significant difference in the XP gain between even Bronze and Gold, so why look for misadventures for one's skinny ass? XP gain is significant, credit gain not as much.
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Post by Deleted on Mar 31, 2017 16:51:49 GMT
But, but, but that guy said there is really no significant difference in the XP gain between even Bronze and Gold, so why look for misadventures for one's skinny ass? XP gain is significant, credit gain not as much. My understanding is from the post a few posts back that it's 60, 80 and 100K XP per match gains. Which makes Bronze ---> Silver not that appealing in terms of XP gain. The Credits earnings do go up a lot by the posted numbers (10 K to 25K). It's 1.3 factor for XP, and 2.5 for creds.
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Post by rlro on Mar 31, 2017 16:51:56 GMT
I can't scope. Being blindsided confuses me, and I cannot take a shot before I get killed by something far faster than I am. I tried that mechanism in GSF on gunships and in ME3MP (including solo), and I cannot learn to do it fast enough to make it useful. So no sniper rifles. The only infiltrator I played in ME3MP was Asari who was not exactly a sniper infiltrator, she was a DoT class with utility cloack. I am a typical scrub who runs&guns, the players like me, an average ranged DPS are dime a dozen. And, yeah, I loved Vanguards as well, but I could not play a krogan, I played a slightly slower and more forgiving Batarian. You should try learning quick scope: instead of zooming all the time, put the crosshairs on an enemy without zooming in and quickly zoom-in, shoot and zoom-out. This way you don't loose awareness. It takes a while to get used to, but it is not that hard.
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Post by snakebite on Mar 31, 2017 16:53:41 GMT
But, but, but that guy said there is really no significant difference in the XP gain between even Bronze and Gold, so why look for misadventures for one's skinny ass? XP gain is significant, credit gain not as much. You've got that backwards there. Just play one game of bronze, look at the XP on the results screen, then play a game of gold and do the same thing. Then report back here.
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Post by neocodex and 23 others on Mar 31, 2017 17:02:12 GMT
For an exceptional player it maybe possible, but what about the most of us who will not play top tier at all? I don't have the stats, but I have a feeling that the same top 10% comfortably played Platinum in the old MP as in every other game, and that translates into gold here, so unreachable for most of us and we'll live in the reality of switching between Bronze and Silver. You are quite mistaken here. You don't needed to be anything special to play platinum in ME3 multi. Just the best guns/kits. Plus Andromeda gold isnt harder then me3 gold. ME3 gold is harder in my opinion, andromeda gold is nowhere near ME3 Platinum. In ME3 platinum waves there are many bosses, and factions mixed together. Sometimes even 4-5 bosses at once. Imagine 3 Remnant destroyers with 2 Kett Ascendants on the map combined with 2 Remnant Nullifiers with 2 Kett Annointed 2 Kett Destined still combined with some standard enemies at the same time. That would be Andromeda Platinum for you if we are talking about something similar to ME3. That sounds like fun. Sure, gold MEA is hard enough atm when the best weapon you have is a common level X or a rare level 1, with no ammo and weapon consumables level 4. As long as you equipped that on ME3 you were good to go for anything. But just wait for mods, I'll make another torture difficulty edition for you. Diamond (and insanity) difficulty mods were the best on ME3. Imagine turbocharged ravagers with 4 collector captains constantly spawning countless swarms, meanwhile several faster zombie husks and possed abominations charging you on top of buffed brutes, upgraded weapons on Praetorians, fast Atlases, one shot kill Nemesis, rapid fire Geth Primes... And make a crazy themed mix of them that completely changes every single wave... There was no gear that could help you against those odds, you just had to be really good. But it was all for the experience of it. It was really fun experiencing something so crazy and different from the vanilla game. MEMP on steroids, literally, and challenge can be fun. Or just something different. And even your gear didn't matter anyway because I took the time to completely rebalance all the gear to bring it to "not suck" Harrier level of goodness. There were many options but once you remove the restriction limitations of "this weapon is only uncommon hence it can't be as good as a rare" and treat all of them equally, you can do some very diverse balance changes. Modding saved and put another few hundred hours of play into my ME3MP time, I really hope we'll get the chance to do the same for MEA. Then, you will see what difficult really means (and it's fun!)
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Post by Deleted on Mar 31, 2017 17:03:33 GMT
I can't scope. Being blindsided confuses me, and I cannot take a shot before I get killed by something far faster than I am. I tried that mechanism in GSF on gunships and in ME3MP (including solo), and I cannot learn to do it fast enough to make it useful. So no sniper rifles. The only infiltrator I played in ME3MP was Asari who was not exactly a sniper infiltrator, she was a DoT class with utility cloack. I am a typical scrub who runs&guns, the players like me, an average ranged DPS are dime a dozen. And, yeah, I loved Vanguards as well, but I could not play a krogan, I played a slightly slower and more forgiving Batarian. You should try learning quick scope: instead of zooming all the time, put the crosshairs on an enemy without zooming in and quickly zoom-in, shoot and zoom-out. This way you don't loose awareness. It takes a while to get used to, but it is not that hard. Yes, that's what I was told, and I tried it, and no, I can't do it. By the time I am zoomed, the target moved away, and now I am swinging dat Mantis (or whatever the name was) all over the place in an unlady-like fashion. That's the best case scenario. The worst case, I took a shot, missed and now we are reloading in the midst of the fiery tornado of death. I was able to miss even when I froze them first on a Human Infiltrator. So, yeah, I'd rather aim/RMB/shoot anything else, play with funky trajectories, obsess over boxes like a dog after a day indoors for nades. I think Predator I is deadlier in my hands than the most powerful maxed out and augmented Sniper Rifle. Honestly, if there was an option of shooting self in the foot, that would be me every zone with a rifle.
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Post by neocodex and 23 others on Mar 31, 2017 17:06:19 GMT
You should try learning quick scope: instead of zooming all the time, put the crosshairs on an enemy without zooming in and quickly zoom-in, shoot and zoom-out. This way you don't loose awareness. It takes a while to get used to, but it is not that hard. Yes, that's what I was told, and I tried it, and no, I can't do it. By the time I am zoomed, the target moved away, and now I am swinging dat Mantis (or whatever the name was) all over the place in an unlady-like fashion. That's the best case scenario. The worst case, I took a shot, missed and now we are reloading in the midst of the fiery tornado of death. I was able to miss even when I froze them first on a Human Infiltrator. So, yeah, I'd rather aim/RMB/shoot anything else, play with funky trajectories, obsess over boxes like a dog after a day indoors for nades. I think Predator I is deadlier in my hands than the most powerful maxed out and augmented Sniper Rifle. Honestly, if there was an option of shooting self in the foot, that would be me every zone with a rifle. You don't aim when you quick scope, you aim beforehand and only do scope+shoot without taking the time to aim (most of the time). Or only aim at enemies that are stationary in cover (can use jump jets in MEA to exploit this), while the bigger ones are really simple to hit anyway.
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Post by Deleted on Mar 31, 2017 17:12:48 GMT
Yes, yes, I did aim before I quick scoped. But then, when I press the RMB, and the scoped view is in effect, the target happily scampered away, and we are back to square 1. And that was in ME3MP where they did sit in cover for a while. and then when they gang up on you, you need to switch a weapon all together, because I find that yelling: "Shoo, shoo, shoo, you cursed pests!" does not really work even if it's really loud. So, every time I tried Rifle, I ended up shooting without the scope, and that's when it gets really funny.
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Post by Kenny Bania on Mar 31, 2017 18:25:33 GMT
My beef is that the xp doesn't get shared class-wide like in ME3.
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