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Post by kotoreffect3 on Mar 31, 2017 16:14:13 GMT
Did you go with a military or scientific outpost and why? I went with military since Eos is crawling with Kett. An outpost won't do any good if you can't defend it. All one has to do is look at what happened the first two times the AI tried to setup shop on Eos.
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Post by qwib on Mar 31, 2017 16:20:49 GMT
Science, but I got paranoid immediately that the Kett would destroy it, so I made all the Quests on EOS asap.
I kind of felt forced, when someone said my first outpost would be a statement. I will be honest, I regret this, since there seems to be no advantage so far.
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Post by mrobnoxiousuk on Mar 31, 2017 16:22:24 GMT
They both look exactly the same only get some people on the Nexus bitching about your choice and it can affect Liam's loyalty quest as well but i think that is the limit to it. I personally chose the military outpost as the Kett had proven to be hostile and destroyed the previous efforts at building an outpost.
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Post by Archangel on Mar 31, 2017 16:27:20 GMT
So they dressed it up as a big decision and nothing actually changed.
/shocked
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Post by smellycatbutts on Mar 31, 2017 16:36:21 GMT
So they dressed it up as a big decision and nothing actually changed. /shocked Unless there are consequences for next game.... but there are never consequences. I guess BW doesn't want to the player to create a doomed save file for themselves. That said SAM did make it feel like Science is best since the outpost is a statement of your intent in Andromeda. *sigh*
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Post by joglee on Mar 31, 2017 16:42:44 GMT
I chose science because food and stuff is important, plus weapon and armor R&D, etc.
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Post by cameronlfc on Mar 31, 2017 16:47:22 GMT
I chose Science, because they said that it would make a statement of what we'd be like in Andromeda, and I didn't want to be seen as warmongering or anything. I probably would have chosen Military since the Kett were constantly attacking.
That said, it doesn't seem to have made much of a difference. I've seen a few people use the "It might matter in the next game!" thing, but when every decision you make is set up for the next game (or it might not be, I guess we'll find out when we shell out 40 quid again), it's not great.
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Post by valkyriesr2 on Mar 31, 2017 16:59:54 GMT
It doesn't seem to matter for this game, or at least without DLC. Difficult to say how many DLCs we're getting, and what they'll be about.
My initial instict said military outpost, but I'm giving it a go with science this time around. I'll make sure to keep both saves and keep playing them and watch for different outcomes in upcoming games.
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Post by Deleted on Mar 31, 2017 17:46:12 GMT
Science.
I was going to go with military first, because of the Khet, but changed my mind when it was implied that the choice would shape the direction of the colonization efforts in the future.
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Post by osito on Mar 31, 2017 20:51:08 GMT
As far as I know, it makes no difference, and I doubt whether it will ever make a difference (for example with dlc). The worst way to give people choices is to do it in a way that it doesn't make much of a difference what you picked. I'm hoping someone can tell me I'm wrong, and that it does make a difference.
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Post by ralph2449 on Mar 31, 2017 20:59:37 GMT
Went military for my main save, as much as i would like science the fact that Kett are all around the place it means it is far too dangerous for a non military outpost.
Wonder if it ll ever have any real consequences.
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Post by indrexu on Mar 31, 2017 21:03:29 GMT
Ostensibly, a military outpost on Prodromos will supply troops for the final battle on Meridian. But, y'know, there's not much difference between getting them and getting any of the other many, many allies you can have during that fight.
Actually, the whole Meridian battle is a good argument for this game being pretty decent at reactivity. One of the big complaints about the battle in London at the end of ME3 was that you never actually saw much of the various allies you gathered along the way. They clearly took that into account for Meridian. Your whole squad fights the Architect with you. Reyes or Sloane, Jaal's siblings, Kalinda, Annea, Vorn, the Prodromos militia, and AI-assisted angaran forces can all show up in the ground battle. Finishing the Family Secrets quest changes the space battle. Having all three of the other Pathfinders changes the Hyperion's last stand. Finishing Dissension in the Ranks gives you the option to take the Primus's deal or not.
And that's not taking into account all the other choices that show up in various places in the game, going all the way back to Ryder Senior taking account of whether you did enough exploring on Habitat 7.
The fact that there are a lot of choices that don't have obvious reactivity in this game shouldn't take away from the fact that there are loads of them that do. (Not to mention that, while reactivity is nice, there's a great deal of value in the simple act of role-playing the choice itself.) It's best to have a mix, isn't it? Who really wants to agonize over every single decision, regardless of how minor it appears to be?
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Post by dmc1001 on Apr 1, 2017 3:20:21 GMT
Science because they whole thing about the AI was exploration. That means science. Also, I figured going military would send a message to the Angarans that we were a warlike bunch that would eventually turn on them.
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Post by Dean The Not-so Young on Apr 1, 2017 4:54:30 GMT
As far as I know, it makes no difference, and I doubt whether it will ever make a difference (for example with dlc). The worst way to give people choices is to do it in a way that it doesn't make much of a difference what you picked. I'm hoping someone can tell me I'm wrong, and that it does make a difference. I've heard it makes a minor gameplay difference at the end, where you will get some assistance for the final battle. Ultimately, though, it's a role playing 'tone' choice, not a Major Consequences choice. It's the sort of role playing choice to justify/express your Ryder, rather change the plot. That has value in and of itself.
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Post by SwobyJ on Apr 1, 2017 5:30:51 GMT
Went with Science because for once I want a ME protagonist that prioritizes research. Military may go with my first altRyder. Like, I'm not against it. EDIT: While Military is said to help a bit in the final battle, that's cool, but I do hope that Science can help a bit of tone in a DLC, or even at least have a more positive note in a future game (using Mass Effect Archives world state).
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Post by canuckgamer on Apr 1, 2017 5:31:33 GMT
I chose science the first time and it played out in a couple little ways throughout the game. I have chosen military on my second playthrough to see how it plays out.
Cora made an interesting comment about what the Milita would look like in 100 years. Depending how sequels play out and how far into the future each on occurs, it could be interesting.
Overall even as I made this decision it struck me that this was one of those decisions that would likely come back with an impact in a sequel. It prioritized military over science which could play as the colonies proceed. Perhaps an alien species we haven't encountered yet has been observing. With bioware every decision usually as some kind of impact both big and small in future games.
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Post by I'm Not Dead Just Yet on Apr 1, 2017 10:49:17 GMT
Like others, I was thinking military at first because of the kett. Even if it doesn't have any real consequences, in my head I still reason it being that SAM said it will be a first impression of sorts in Andromeda; science will also be more useful in the long term by helping us survive there, more food, more energy, geography, wildlife, locals, etc.
A military base can only defend itself, it doesn't give anything back to the rest of the Initiative, and it will leech off of resources that could be put to better use helping us adapt to life in Andromeda.
If I get the chance to create another base, it will be a military one next time, unless the circumstances are exceptionally exceptional.
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Post by mrobnoxiousuk on Apr 1, 2017 12:52:11 GMT
Like others, I was thinking military at first because of the kett. Even if it doesn't have any real consequences, in my head I still reason it being that SAM said it will be a first impression of sorts in Andromeda; science will also be more useful in the long term by helping us survive there, more food, more energy, geography, wildlife, locals, etc. A military base can only defend itself, it doesn't give anything back to the rest of the Initiative, and it will leech off of resources that could be put to better use helping us adapt to life in Andromeda. If I get the chance to create another base, it will be a military one next time, unless the circumstances are exceptionally exceptional. You are kidding right,a military base can do so much more than defend. Patrols,search and destroy missions,anti piracy,recon,visual deterrent,deter local raider attacks. The science outpost is not feasable when you have an outright hostile enemy in close proximity,in fact in my opinion it is serving AI's tech on a platter for the Kett to sample at their leisure.
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Post by Dean The Not-so Young on Apr 1, 2017 12:59:37 GMT
Like others, I was thinking military at first because of the kett. Even if it doesn't have any real consequences, in my head I still reason it being that SAM said it will be a first impression of sorts in Andromeda; science will also be more useful in the long term by helping us survive there, more food, more energy, geography, wildlife, locals, etc. A military base can only defend itself, it doesn't give anything back to the rest of the Initiative, and it will leech off of resources that could be put to better use helping us adapt to life in Andromeda. If I get the chance to create another base, it will be a military one next time, unless the circumstances are exceptionally exceptional. You are kidding right,a military base can do so much more than defend. Patrols,search and destroy missions,anti piracy,recon,visual deterrent,deter local raider attacks. The science outpost is not feasable when you have an outright hostile enemy in close proximity,in fact in my opinion it is serving AI's tech on a platter for the Kett to sample at their leisure. Honestly, you could do any of those from a science station to. Considering that the Initiative doesn't have heavy fire power, and mostly unarmed shuttles and infantry with small arms, a science station with a guard detail is pretty much the same thing. Military bases- the sort that warrant being the purpose of settlements and cities- aren't operating bases. They're logistic points for moving strategic reserves/equipment/etc. around. Until the Milky Way gets military production up, a military base is kinda irrelevant- especially when 'drop rock from orbit' is well within the the capability of every hostile faction.
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Post by mrobnoxiousuk on Apr 1, 2017 13:51:41 GMT
You are kidding right,a military base can do so much more than defend. Patrols,search and destroy missions,anti piracy,recon,visual deterrent,deter local raider attacks. The science outpost is not feasable when you have an outright hostile enemy in close proximity,in fact in my opinion it is serving AI's tech on a platter for the Kett to sample at their leisure. Honestly, you could do any of those from a science station to. Considering that the Initiative doesn't have heavy fire power, and mostly unarmed shuttles and infantry with small arms, a science station with a guard detail is pretty much the same thing. Military bases- the sort that warrant being the purpose of settlements and cities- aren't operating bases. They're logistic points for moving strategic reserves/equipment/etc. around. Until the Milky Way gets military production up, a military base is kinda irrelevant- especially when 'drop rock from orbit' is well within the the capability of every hostile faction. Seriously,a science outpost can do the same things,are you telling me that if 5 engineers 2 physicists and 1 geologist go on a patrol would stop a kett raid! Come on the Military base is supposed to be an FOB,it is not some rear echelon supply dump,science is no use to anyone when they are all exalted.
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Post by dmc1001 on Apr 1, 2017 15:52:31 GMT
Who said the scientists would be the ones going on patrol? You could still have armed guards present with the focus of the facility being science.
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Post by mrobnoxiousuk on Apr 1, 2017 16:27:41 GMT
Who said the scientists would be the ones going on patrol? You could still have armed guards present with the focus of the facility being science. The whole point the other person was making was that a science outpost would be able to do everything a military outpost could do PLUS science. Also guards don't tend to leave an area or VIP because they are GUARDING! I always thought that the outpost was the lynchpin and unseen other people were settling parts of the planet,you know to colonize it. Also just remembered you get the choice who to initially thaw out when placing the outpost, military personnel or science personnel,so guards would be at a premium if you wake up a Science colony block as the soldiers are still in cyro sleep.
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Post by dmc1001 on Apr 2, 2017 5:59:19 GMT
Who said the scientists would be the ones going on patrol? You could still have armed guards present with the focus of the facility being science. The whole point the other person was making was that a science outpost would be able to do everything a military outpost could do PLUS science. Also guards don't tend to leave an area or VIP because they are GUARDING! I always thought that the outpost was the lynchpin and unseen other people were settling parts of the planet,you know to colonize it. Also just remembered you get the choice who to initially thaw out when placing the outpost, military personnel or science personnel,so guards would be at a premium if you wake up a Science colony block as the soldiers are still in cyro sleep. No, I don't think the science outpost could do everything science plus everything military. Honestly, when I set up the outpost, I assumed that a second outpost would be available later. I figured that one would be more military and then we'd get a balance. It's just not how the game played out. Also, I roleplay my games so my decisions are often based on what my Ryder (or Shepard in prior games) thinks might happen based on the information available to him and personality. Since they tend to be heroic/compassionate, I make decisions with that in mind. In this instance, I presumed that local races might interpret a military base as a cause for concern. But I could easily see how Ryder might also think that not going military might make us seem like targets. Both legitimate viewpoints but I suppose my Ryder is more on the idealistic side so it ends with him choosing science.
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Post by bekkael on Apr 2, 2017 6:49:58 GMT
I went with science on my 1st run, and military on my 2nd. As far as I can tell, you just get a few flavor comments about what you chose and absolutely no effect either good or bad.
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Post by mrobnoxiousuk on Apr 2, 2017 11:27:10 GMT
The whole point the other person was making was that a science outpost would be able to do everything a military outpost could do PLUS science. Also guards don't tend to leave an area or VIP because they are GUARDING! I always thought that the outpost was the lynchpin and unseen other people were settling parts of the planet,you know to colonize it. Also just remembered you get the choice who to initially thaw out when placing the outpost, military personnel or science personnel,so guards would be at a premium if you wake up a Science colony block as the soldiers are still in cyro sleep. No, I don't think the science outpost could do everything science plus everything military. Honestly, when I set up the outpost, I assumed that a second outpost would be available later. I figured that one would be more military and then we'd get a balance. It's just not how the game played out. Also, I roleplay my games so my decisions are often based on what my Ryder (or Shepard in prior games) thinks might happen based on the information available to him and personality. Since they tend to be heroic/compassionate, I make decisions with that in mind. In this instance, I presumed that local races might interpret a military base as a cause for concern. But I could easily see how Ryder might also think that not going military might make us seem like targets. Both legitimate viewpoints but I suppose my Ryder is more on the idealistic side so it ends with him choosing science. Yeah,it would be nice if as the game progressed each cyro pod we unlocked would add more buildings and npcs to the outposts
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