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Post by lawmay on Apr 1, 2017 15:19:02 GMT
These threads are just as annoying now as they were in the old bioware forum. This game is already too easy. Gold games ending in 20mins or less with random pugs with nearly 100% success rate in the first week of the game. The ai is much dumber in this game. They're already going down like paper tigers with the guns we have. Do we really need to make it any easier? I bet gold speed runs would take 10mins tops right now. Buy basic packs till you get level x of the common guns. If the game was any easier, we might as well play tic tac toe. The main people who are complaining are completionists who want to get everything asap instead of enjoying the game for the fun. The completionists ruined me3. Once they got everything, they started missile spamming every game. Fun was never their goal. Gold is too easy...with a melee character or anything with a vanquisher. Gold is annoyingly tedius and you feel like you're being carried by one of the above...with virtually anything else. I love the core game, but the tuning on most things needs a serious rework.
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Post by Qui-Gon GlenN7 on Apr 1, 2017 15:32:57 GMT
~ a pile of ignorant claims about ME3MP ~ uh.... LOL L2P LOLAlso, what they have done to the Carnifex is criminal, and actually made me angry for a moment.
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Post by someN7orother on Apr 1, 2017 15:47:14 GMT
There are design decisions in the game that completely go against what you have described. For example the upload objective. You have to kill everything that enters a hack zone fast otherwise the objective won't progress. How are we supposed to get an ascendant and a fiend out of a upload zone on gold without direct damage? If you run away then the upload progress will decrease and you can't use crowd control against armor. Making weapons suck is not the way to make biotic crowd control powers useful. ME3 could have easily done this by adding more tanky enemies with just health and less of a boss spam. And kill time has only been slowed on 90% of the weapons, I can still kill a hydra in out 15 seconds with the piranha. The objective is supposed to be a challenge. You get one dude to kite the big stuff around while the rest upload in theory, you push stuff out of the zone, you block movement. "In theory" tells me you haven't actually done it. So go ahead, try it. Host a pub kett/Gold/Icebreaker lobby until you get a W6 Upload. And then try "kiting" the kett around the objectives for long enough to let someone else complete the upload. This ain't the reapers anymore where you only really had to worry about Banshees and a nuke took care of that anyway. Here, if you cannot clear them quickly, you will fail the objective even if you don't die, because groups of 2-3 Anointed bullet sponges and their Destined pals literally run towards you from the nearest spawn point. Run. A lone guy simply cannot hold his ground against that (and the Wraiths, and the Fiend...) with the DPS we are currently capable of putting out. A single Wraith inside the circle stops the upload, and leaving it loses progress. Rocketing is useless, because they'll respawn and be there again before the objective is done. "Crowd control" does zippo because shields/armor. Cycling A-B-C while kiting is not a valid tactic either. This leaves only raw damage, which sadly is the one thing we are sorely lacking.
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Post by misguidedworm7 on Apr 1, 2017 19:09:32 GMT
"In theory" tells me you haven't actually done it. So go ahead, try it. Host a pub kett/Gold/Icebreaker lobby until you get a W6 Upload. And then try "kiting" the kett around the objectives for long enough to let someone else complete the upload. This ain't the reapers anymore where you only really had to worry about Banshees and a nuke took care of that anyway. Dealing with anointed and destined on their own isn't so hard. Co-ordination, co-operation, and reliability are always going to be troublesome in random games, in any context. I have had games where all went smoothly, and the hopeless variety. most weapons are far under-tuned for what they are, but I don't think they should be so over-tuned as they were in the previous game.
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Post by Stinja on Apr 1, 2017 19:37:30 GMT
Gold is easy with a few different builds and weapons (melee and snipers). I'd like to use more than a few builds or weapons. That's all. +1 The speed of the enemies, their AI, spawn system, changes to missiles, powers, combos, weapons, cover, map design: it all feels like Bioware looked at what we used to clear platinum, and designed against it. I'm kinda enjoying MEAMP, but I also used to like soloing. Trying to solo Gold with a biotic-spec human adept is an exercise in frustration. Compared that to ME3MP where it was genuinely fun, and you felt powerful but fragile. For me the variety is just lacking.
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Post by Ajax on Apr 1, 2017 21:09:41 GMT
most weapons are far under-tuned for what they are, but I don't think they should be so over-tuned as they were in the previous game. You have a point with ME3, after all they came up with Platinum precisely because Gold was too easy (well relatively). They probably didn't want to make that mistake again. But as is tradition with Bioware they brutally overcompensated with MEA. Coming from ME3 I was shocked how ineffective my weapons are Btw the best weapon I have so far is still Sweeper I. Apart from that the game keeps giving me Predators, Chargers and Katanas; I prefer gunplay, don't like zooming around the arena punching mobs to death, but so far I don't have a choice. Everything I have is completely worthless and if I stop meleeing and start shooting all the others (usually vanguards and infiltrators) are basically carrying me like a baby.
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Post by drekor on Apr 1, 2017 21:58:11 GMT
Great, great video. 100% agree. Id like to see you do one about powers and combos too if you have the time. This. Powers and combos do absolutely nothing in this game. The only think they're good for is like minor stun utility. I suspect it has something to do with the level they have mobs set to. Playing NG+ in single player in the mid 60 range on insanity a overload+energy+drain+tech combo with all the SP bonuses won't strip off shields off things like sharpshooters. Meanwhile a single sniper rifle shot will definitely strip shields if not 1 shot the mob entirely.
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Post by kpeter on Apr 1, 2017 22:41:47 GMT
the weapon balance is so great in this game, i choose sniper rifles even for apex missions where they have a 50% damage penalty.
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Post by Alfonsedode on Apr 7, 2017 19:44:13 GMT
So does the patch balances it a bi hardcoresalmon? People complain a lot about the patch, but ... it s a sport here For a quick glance at the values, looked like 20% increase on a lot of guns, or did i miss something?
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Post by LemurFromTheId on Apr 7, 2017 20:10:32 GMT
So does the patch balances it a bi hardcoresalmon ? People complain a lot about the patch, but ... it s a sport here For a quick glance at the values, looked like 20% increase on a lot of guns, or did i miss something? That patch was pretty, uh... careful in terms of updating weapon balance, but it was a step in the right direction. Obviously the devs are still testing the waters here, and they specifically mentioned the first patch was targeted mostly for the SP campaign. I'm sure many more changes will be coming the next couple of weeks.
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Post by nucleartech76 on Apr 7, 2017 20:50:16 GMT
Excellent job OP.
Dear lord someone please put one together for combos now in comparison to ME3. I realize they've shortened the game but damn make powers actually do some damage. Increase the wave budget if they're worried about the clearance times generating more credits and interfering with their micro transactions.
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Post by nucleartech76 on Apr 7, 2017 20:54:13 GMT
Thanks for the video, the balance of this game is depressingly bad. I's also quite funny how snipers got a double-buff: increased damage and removal of shield-gate. And STILL one shot sniper rifles are painful to use due to the horrendously long reload times, which can also be interrupted by being staggered, sprinting, lag, ec.. Pretty much. Its vanquishers and most of the other weapons suck ass. Bioware is so clueless though that they'll nerf the vanquisher instead of buffing all their other useless weapons. The mattock nerf showed how out of touch they are with where balance needs to be.
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Post by Proto on Apr 7, 2017 21:11:12 GMT
As someone who played ME3 for just a tiny bit. Probably 50 hours or less.
Gold in MEA seems easier than ME3...
I didn't have rank 10 weapons ect...
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Post by gethadept on Apr 7, 2017 21:16:10 GMT
As someone who played ME3 for just a tiny bit. Probably 50 hours or less. Gold in MEA seems easier than ME3... I didn't have rank 10 weapons ect... It`s definitely easier. To be honest, in MEA all you have to do is stick together in Gold difficulty most of the time unless Fiend or Ascendant try to break your formation. ...In ME3 your team would lose even if stick together if not effectively taking out certain enemy types. 7 waves per game also make things that much easier.
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Post by Ares on Apr 7, 2017 21:22:46 GMT
ME3 gold>MEA gold. Fun/variety>tedious/no variety shitfest
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Post by fromthealps on Apr 7, 2017 22:26:48 GMT
Thanks for the video, the balance of this game is depressingly bad. I's also quite funny how snipers got a double-buff: increased damage and removal of shield-gate. And STILL one shot sniper rifles are painful to use due to the horrendously long reload times, which can also be interrupted by being staggered, sprinting, lag, ec.. Pretty much. Its vanquishers and most of the other weapons suck ass. Bioware is so clueless though that they'll nerf the vanquisher instead of buffing all their other useless weapons. The mattock nerf showed how out of touch they are with where balance needs to be. Yeah, the Mattock buff (or nerf, who really knows?) was pretty funny. For the sake of charity I will give Bioware the benefit of doubt and assume that with this first patch, they prioritized fixing technical issues over poperly balancing the game. If the next patch also does so little to address the glaring problems with 90% of all weapons, then it would seem like Bioware doesn't really give a rat's ass about what the community thinks would be best for the game. If they don't increase the damage of most assault rifles+shotguns by atleast 20% or more, then they are clearly not willing to take into consideration all the valuable feedback that they could easily find here or on Reddit.
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Post by mrvolio on Apr 8, 2017 0:23:07 GMT
I wonder if anyone at Bioware looks at the graphical UI, sees an AR damage bar, "Hmmm, it's 3% filled in". "looks about right"
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Post by hardcoresalmon on Apr 8, 2017 0:24:17 GMT
So does the patch balances it a bi hardcoresalmon ? People complain a lot about the patch, but ... it s a sport here For a quick glance at the values, looked like 20% increase on a lot of guns, or did i miss something? I agree with what most people said here. I thought the patch was disappointing and I've never really understood a lot of the balance decisions that bioware make. Bioware don't seem to be balancing for gold, which is what they need to be balancing for. The grind is too long for everyone to stay on silver.
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Post by hardcoresalmon on Apr 8, 2017 0:30:30 GMT
Excellent job OP. Dear lord someone please put one together for combos now in comparison to ME3. I realize they've shortened the game but damn make powers actually do some damage. Increase the wave budget if they're worried about the clearance times generating more credits and interfering with their micro transactions. I was planning on making a video like that, just don't have many classes adept or engineer classes leveled up to show them. Combos don't seem to scale with rank or difficulty but it requires quite a lot of testing.
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Post by Alfonsedode on Apr 8, 2017 7:02:52 GMT
Excellent job OP. Dear lord someone please put one together for combos now in comparison to ME3. I realize they've shortened the game but damn make powers actually do some damage. Increase the wave budget if they're worried about the clearance times generating more credits and interfering with their micro transactions. I was planning on making a video like that, just don't have many classes adept or engineer classes leveled up to show them. Combos don't seem to scale with rank or difficulty but it requires quite a lot of testing. We dont see many of the vet from prime bsn here, especially the ones who tested the hell out of ME3. I havent seen Peddro online either. Any of them play MEA ?
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Post by hardcoresalmon on Apr 8, 2017 8:40:58 GMT
We dont see many of the vet from prime bsn here, especially the ones who tested the hell out of ME3. I havent seen Peddro online either. Any of them play MEA ? I wouldn't know, I played mainly on xbox in ME3 days so don't know them on PC. I've only been testing things just because I've seen a lot of bugs and problems with the game and want to highlight them. If I knew how to datamine information about the game I would do that.
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