akots
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Neverwinter Nights, Mass Effect Andromeda
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Post by akots on Apr 2, 2017 19:10:49 GMT
I'm not sure the passive actually works, not on human soldier(s). Turbo marksman is also supposed to speed up the reload aka ME3 but again, does not seem to be the case. Although I'm not so sure, need a better stopwatch, tried it with the phone only but seems that it has some input lag. There is obviously something wrong with the whole reload thing. Either bad-bad design or not working as intended. Onhost it seems to work. Atleast the reload feels faster with it, if even only slightly. Offhost however it´s a different matter altogether. After all, even in cover I often reload 2 times and turbocharge doesn´t cancel it either. IDK, off host it glitches. If you already started reload and are in the middle of it, marksman does not cancel it. But it does reload instantly when you are not in the animation. Also, lol-ME3 lag with ammo counts. But unlike ME3, it corrects itself. I had raptor on Hsol and on a laggy host it always loaded double mag, 30 bullets instead of 15 but then synced with host and corrected itself. Adds about half a second extra to reload process, cannot shoot before it is finished. Maybe, reload requires host confirmation? Unlike ammo boxes apparently, not sure about it. IDK who designed this whole thing, seems like complete bs for no reason. Considering how fast paced the game is, these annoying bottlenecks are just silly. It looks like the whole thing was designed for fluidity but some parts were implemented with some DAIMP-like feature and that game was slow motion. Also, lol-stunlock. I don't get it generally, hopefully it gets patched somehow.
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Neverwinter Nights, Mass Effect Andromeda
Origin: akots
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Post by akots on Apr 2, 2017 20:13:43 GMT
OK, I checked with two human soldiers and two guns. One soldier had munitions training passive 5b for 15% faster reload and another did not have it.
With Dhan I, no bonus reload is on average 2.22 sec and with bonus 2.05 sec. Seems like works but not exactly 15%, less than 10. Although these animation are hard to get exactly. I tried to press stopwatch and R at the same time and press stopwatch again when ammo count goes up.
With Falcon III, no bonus reload is 2.41 sec on average and with bonus it goes down to 2.06 sec and this is about right with 15% almost exactly.
So, seems like depends on weapon and its animation. There is some bonus in either case. It is just 15% is a bit underwhelming.
Another good thing this passive 5b does is increasing clip size. On dhan, it jumped from 2 to 3 shots and on falcon it goes up from 6 to 8 shots. Looks like 20% is rounded up. Obviously, does not work on single shot weapons.
Turbo does not seem to speed up reload. When cast, it instantly reloads but otherwise, ROF is yes, increased, but reload speed is same. I checked with same two guns. Well, IDK, working as intended I guess to some extent.
I also checked turbo rank 5b which is promised to give 40% accuracy and 40% stability. It is very subjective and quite visual. I used thokin II, have not noticed any difference in neither stability nor accuracy either scope or not. Scoped is obviously more stable but if there is increase in accuracy, it is very minor. I did have AR scope X (32% more accuracy, that works, can clearly see the result) and AR stock X (54% stability). I could not find a way to unequip the mod that is currently equipped. So, checked with another gun, cyclone VII. Turbo works, obviously increasing accuracy and a bit stability especially when scoped. Without scoping, this gun obviously cannot hit anything, the spread is ridiculous. I then put same mods on it, AR scope X and AR stock X and they both worked, either scoped or not, no matter or so it seems. With these equipped, turbo marksman might still have some improvement although the effects are very small, IDK if it worked at all. However, it is just my visual impression and other guns might be different. So, in general, for heavy turbo uses, these mods might be somewhat redundant although they work a bit better than rank 5b on turbo on their own. So, if you use turbo a lot, can probably put some damage or clip size mods instead.
Also, I'm out of medigel, cobras and oops packs, thank to yesterday's session of gold games crashing on waves 5, 6 and 7 and disconnects. Well, I guess, I got some bad habits while playing ME3, need to go back to the low scrubbing status or start playing infiltrators with vanquisher, that's what everyone does.
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Post by s0ulbearer on Apr 2, 2017 20:15:20 GMT
Considering that it WAS a glitch which the devs eventually acknowledged as "clever use of game mechanics" most likely because they couldn't fix it, we shouldn't have been at all surprised to see it removed. All they would have had to do to fix it would be to fill the ammo at the end of the animation instead of halfway through. It should amaze me that actual quotes from actual developers of the actual game don't count, but it no longer does. I'm not getting involved in this forest fire, I'm just gonna watch it happen from afar.
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Post by Pearl on Apr 2, 2017 20:15:21 GMT
It should amaze me that actual quotes from actual developers of the actual game don't count, but it no longer does. those are alternative facts
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Post by Terminator Force on Apr 2, 2017 20:35:08 GMT
There's at least passives to increase reload speeds. Try that. I'm not sure the passive actually works, not on human soldier(s). Turbo marksman is also supposed to speed up the reload aka ME3 but again, does not seem to be the case. Although I'm not so sure, need a better stopwatch, tried it with the phone only but seems that it has some input lag. There is obviously something wrong with the whole reload thing. Either bad-bad design or not working as intended. Interesting point if true. Most of my characters aren't leveled up or specced for it, but will keep this in mind.
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Post by Urizen on Apr 2, 2017 20:43:35 GMT
akots: That pretty much sums up my experience. The charger doesn´t feel sped up at all, but then again, even without passives, it´s reload is quite fast. Widow is far more noticeable, because of it´s lengthier reload.
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Post by lawshadow on Apr 2, 2017 20:49:45 GMT
Now that you mention it I probably did used the combat cloak on my tree in case I would be using the Black Widow. Since I don't have there is no point. So now comes how do I respec? I did once one my human soldier lvl 20 and it gave me no options to re allocate points instead I had to begin from lvl 1 again something I rather not be doing again. Did I do something wrong? Back in me3 with a respec card you could re allocate points as you see fit. Respec cards still exist, so you likely did not respec your level 20, but promoted him instead as this will put them back to level 1, and give you a whooping 25 APEX Rating for your troubles *EDIT* If you don't have them, you can buy them using Mission Funds in the item store, costs 15 (if I recall correctly) funds. I did bought the respec card through mission funds and all it did was well promote as you said i was under the impression it would re allocate points nasty surprise for me. But il have another look at those respec cards i have 2 or 3 of those.
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Post by TormDK on Apr 2, 2017 20:50:47 GMT
Respec cards still exist, so you likely did not respec your level 20, but promoted him instead as this will put them back to level 1, and give you a whooping 25 APEX Rating for your troubles *EDIT* If you don't have them, you can buy them using Mission Funds in the item store, costs 15 (if I recall correctly) funds. I did bought the respec card through mission funds and all it did was well promote as you said i was under the impression it would re allocate points nasty surprise for me. But il have another look at those respec cards i have 2 or 3 of those. I've used a couple on PC, so I know that the feature does work.
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Post by lawshadow on Apr 2, 2017 20:57:47 GMT
Besides there is a great need for cancel reload look the enemies in MEA MP love to rush you down like crazy how am i suppose to counter that? Exactly rush them equally the problem is with single shot snipers its pretty much not doable because reload time sucks ass. Its so obvious while doing objectives in particular upload boy you are middle in your end of reload animation thinking bullet inside till you have to move or seek cover when they start shooting at you then to realize no bullet got to reload again by that time team members can die or you die simply because the damn mechanic won't allow cancel reload. In a game that has more speedy action as seen with the rush down enemies and yet they removed cancel reload what a joke. Bioware 100% knows this issue and many more in MP "headshot" not registering properly *couch, couch* But i see potential in this game with much needed fixes, way more new maps, new enemies preferable one that is professional tactical like Cerberus clone...? Bring back Geth Infiltrator and the Javelin proximity mines i do miss them.... And bring more races that we all knew in ME3 MP.
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Post by TormDK on Apr 2, 2017 20:59:31 GMT
Besides there is a great need for cancel reload look the enemies in MEA MP love to rush you down like crazy how am i suppose to counter that? Exactly rush them equally the problem is with single shot snipers its pretty much not doable because reload time sucks ass. Its so obvious while doing objectives in particular upload boy you are middle in your end of reload animation thinking bullet inside till you have to move or seek cover when they start shooting at you then to realize no bullet got to reload again by that time team members can die or you die simply because the damn mechanic won't allow cancel reload. In a game that has more speedy action as seen with the rush down enemies and yet they removed cancel reload what a joke. Bioware 100% knows this issue and many more in MP "headshot" not registering properly *couch, couch* Just means you need to think on your toes when you place those shots.
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Post by SalMasRac on Apr 2, 2017 21:20:27 GMT
You can melee instead of failing half a dozen reload attempts while the dog eats your face
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Post by lawshadow on Apr 3, 2017 21:09:06 GMT
A widow X vs Vanquisher 1 widow loses hard, i mean what the hell?
You fire one shot with the widow and if the game actually does its job you might kill a shielded enemy with a headshot! Then you reload.........cop of coffee while your at it....in the mean time the Vanquisher 1 already killed 2 to 3 mooks reload is also faster on the Vanquisher meaning lots of DPS and that for a sniper its even better then a Black Widow. You miss and believe me every one misses while sniping but its cruel with a single shot sniper. Vanquisher on the other hand has more then enough ammo in one clip to kill not one but 3 mooks and even if one misses its not a biggie...
This issue could be 100% solved to give single shot snipers a big boost in reload time aka reload cancel as in me3 or a gear that enables cutting reload speed by half or more...
Back in ME3 MP 2 infiltrators one uses a single shot sniper the other say a black widow and both had similar DPS Heck my friend used a GI Black Widow and me GI Javelin and we where pretty close in DPS.
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Post by Doctor Fumbles on Apr 3, 2017 21:14:56 GMT
What are you talking about? I don't miss. My mama says I am the best shooter of broad sides of barns then anyone she is has ever known.
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Post by mgc1971 on Apr 4, 2017 6:06:40 GMT
A single shot sniper ( like Javelin or Widow on ME3 ) should be a high risk, high reward kinda weapon.If you land a headshot , theoretically it would be a OSK.Period.This happens on every other MP game that I've played.....except on Andromeda, of course
I have to disagree with you, law, on the reload cancel.It's an advantage that PC users got on ME3 but this was not supposed to happen, IMO it's Ok to get rid of it.The problem is not the lack of reload cancel, is the stupid ammount of shields/armor of many enemies who need two or even three headshots on gold if you are not lucky enough to get a Vanquisher
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Post by xochipilli on Apr 4, 2017 6:23:50 GMT
A single shot sniper ( like Javelin or Widow on ME3 ) should be a high risk, high reward kinda weapon.If you land a headshot , theoretically it would be a OSK.Period.This happens on every other MP game that I've played.....except on Andromeda, of course I have to disagree with you, law, on the reload cancel. It's an advantage that PC users got on ME3 but this was not supposed to happen, IMO it's Ok to get rid of it.The problem is not the lack of reload cancel, is the stupid ammount of shields/armor of many enemies who need two or even three headshots on gold if you are not lucky enough to get a Vanquisher What? No. Reload canceling is perfectly accessible on console just as it is on PC. You only have to do it differently (using a power, entering or exiting cover, dodging, even starting sprint). I say this as someone who played ME3MP for 500 hours on console before moving to PC and playing 1000 hours there, and still RCs with non-medigel cancels most of the time.
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Post by lawshadow on Apr 4, 2017 6:53:12 GMT
A single shot sniper ( like Javelin or Widow on ME3 ) should be a high risk, high reward kinda weapon.If you land a headshot , theoretically it would be a OSK.Period.This happens on every other MP game that I've played.....except on Andromeda, of course I have to disagree with you, law, on the reload cancel.It's an advantage that PC users got on ME3 but this was not supposed to happen, IMO it's Ok to get rid of it.The problem is not the lack of reload cancel, is the stupid ammount of shields/armor of many enemies who need two or even three headshots on gold if you are not lucky enough to get a Vanquisher Reload cancel in me3 was by design as one of the Bioware people (forgot his name) said both on console and pc. If there is no reload cancel then Bioware should reduce significantly the reload times of single shot snipers as well as get rid of "you can reload but wait after he returns to default stance before firing" so so damn stupid once you hear the bullet in chamber you are free to fire! Not in this game. You can't compete with the Vanquisher when using a single shot sniper unless they give it quicker reload speeds that is actually noticeable faster then the current one. It simply makes me sad and angry at times when I have to reload twice it's a very very bad design mechanic. When you have to deal with enemy factions that loves to rush you down like crazy so much quicker reload is not to much to ask. Maybe you should play single shot sniper in MEA MP and see how frustrating it is and I know you have commented you will not play mp until they fix many of the bugs and do some balance changes. Even then I dare you to play a couple of matches with a single shot sniper and tell me you don't want a much faster reload times.
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