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Aug 30, 2019 23:02:33 GMT
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SalMasRac
Salarian Master Pimp
2,932
August 2016
salmasrac
Mass Effect Trilogy, KOTOR
SalMasRac
PurpGuy
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Post by SalMasRac on Apr 2, 2017 18:31:29 GMT
The Kineticist's Passives include Ascention Mode, which accumulates charges from kills to power up an alternate casting state. By default, 6 charges are required. This can be specced down to 5, or even 4. During Ascention Mode, all Powers have no Cooldowns, but consume Shields to cast them. Ascention Mode ends if Shields are depleted.
So far this seems to be garbage. Here are half a dozen reasons why:
1- Lance 6b already does this, so it's redundant.
2- The only powers which benefit from Ascention Mode are Pull and Throw. Pull, of course, does not work on Shielded or Armored enemies, so first you will have to spend some time shooting your gun (and not spamming Powers). Throw is a relatively fast Detonator, but first you need something to Detonate. So in the meantime, you will be shooting Disruptor Ammo with your gun (and not spamming Powers).
3- As Pull only works on undefended targets, you'll no doubt want to be using Disruptor Ammo. This primes for a Tech Burst, even while the target still has Shields remaining. Once the Shields are down, and you hold Pull to Grapple them, they become a Tech Burst Bomb, detonating a Combo on whoever you Throw them at. While doing this, you tend to be exposed, so having both of these consume Shields to use is probably not the greatest idea.
4- Unlike Phase Disruptor Vanguards in ME3MP, the Kineticist does not have Biotic Charge to instantly refill her Shields and keep this going. What you end up doing is using Lance 2 or 3 times, then hiding while your Shields fill up. So in the meantime, you are either doing nothing, or shooting your gun (and not spamming Powers).
5- She does have Barrier 5a for 20% Shields restored on Melee, so I suppose you could try a Melee > Lance > Melee > Lance build, but the problem with that is if you are doing a Melee build, there are plenty of other kits who do this more efficiently (looking at you, Vanguards). With no other form of Shield regeneration, and that she spends what little Shields she receives on Lance, and must be in Melee Range, this just isn't going to be a very good idea if you are playing anything above Bronze level difficulty.
6- She also has Saving Barrier, but it only restores your Shields once every 10 seconds, and conditionally that your health is below 25%. So I guess you would first have to deliberately try to almost but not entirely die, and do this every single Wave, but even then, with Shields only being restored once every 10 seconds, this means you will do Lance 2 or 3 times, and then have to wait, either hiding or shooting your gun (and not spamming Powers).
It just seems to me that Bioware thought this was a great idea, and then playtested it on Bronze with God Mode enabled. Probably with a Controller, too, since holding a Power button on Mouse+Keyboard is rather awkward. This kit is a lot of fun, but most Waves I either forget to use Ascention Mode, or decide it's not even worth the bother. At least it has a cool visual effect to draw attention away from her face.
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Nov 28, 2024 17:23:31 GMT
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andy_3_913
1,957
August 2016
andy
Mass Effect Trilogy, Mass Effect Andromeda
andy_3_913 / n00b_N7
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Post by andy_3_913 on Apr 2, 2017 18:32:58 GMT
I'll take your word for that. I'm a scrub, isn't unlocked yet.
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1,718
someN7orother
will work for ops packs
441
March 2017
somen7orother
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Post by someN7orother on Apr 2, 2017 19:37:17 GMT
In theory, Barrier 5A should give you some shields every time a biotic effect hits a new enemy. This includes Throw without the 400% duration evo. This isn't well conveyed by the tooltip, however.
Unsurprisingly, Biotic Link doesn't seem to proc reliably even while hosting -- I tried it in the tutorial mission, throwing mooks around would sometimes give me shields back immediately, sometimes after a brief delay, and sometimes not at all. Off-host is mostly a no-go, par for the course. AF (tried on my assdept, don't have kineticist) seems to proc Biotic Link sometimes as well. Maybe Pull works better, I don't know.
If it was reliable, you could go around throwing/pulling basic mooks to partially refill your shields and keep spamming powers, all day erryday. Maybe after the beta is done?
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Mar 14, 2017 16:11:12 GMT
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Cirvante
803
November 2016
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Post by Cirvante on Apr 2, 2017 19:41:44 GMT
You could have a team of one shield boost kit and three Kineticists. But then you'd realize that the Kineticist is still garbage against anything but unshielded trash mobs.
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Sinistrality
N1
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Origin: Sinistration
Posts: 33 Likes: 74
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0
74
Sinistrality
33
October 2016
sinistrality
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Sinistration
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Post by Sinistrality on Apr 2, 2017 19:43:03 GMT
Never really use the ascension mode, it definitely is highly situational.
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238
reyzaburrel
161
March 2017
reyzaburrel
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Post by reyzaburrel on Apr 2, 2017 19:45:24 GMT
The Kineticist's Passives include Ascention Mode, which accumulates charges from kills to power up an alternate casting state. By default, 6 charges are required. This can be specced down to 5, or even 4. During Ascention Mode, all Powers have no Cooldowns, but consume Shields to cast them. Ascention Mode ends if Shields are depleted. So far this seems to be garbage. Here are half a dozen reasons why: 1- Lance 6b already does this, so it's redundant. 2- The only powers which benefit from Ascention Mode are Pull and Throw. Pull, of course, does not work on Shielded or Armored enemies, so first you will have to spend some time shooting your gun (and not spamming Powers). Throw is a relatively fast Detonator, but first you need something to Detonate. So in the meantime, you will be shooting Disruptor Ammo with your gun (and not spamming Powers). 3- As Pull only works on undefended targets, you'll no doubt want to be using Disruptor Ammo. This primes for a Tech Burst, even while the target still has Shields remaining. Once the Shields are down, and you hold Pull to Grapple them, they become a Tech Burst Bomb, detonating a Combo on whoever you Throw them at. While doing this, you tend to be exposed, so having both of these consume Shields to use is probably not the greatest idea. 4- Unlike Phase Disruptor Vanguards in ME3MP, the Kineticist does not have Biotic Charge to instantly refill her Shields and keep this going. What you end up doing is using Lance 2 or 3 times, then hiding while your Shields fill up. So in the meantime, you are either doing nothing, or shooting your gun (and not spamming Powers). 5- She does have Barrier 5a for 20% Shields restored on Melee, so I suppose you could try a Melee > Lance > Melee > Lance build, but the problem with that is if you are doing a Melee build, there are plenty of other kits who do this more efficiently (looking at you, Vanguards). With no other form of Shield regeneration, and that she spends what little Shields she receives on Lance, and must be in Melee Range, this just isn't going to be a very good idea if you are playing anything above Bronze level difficulty. 6- She also has Saving Barrier, but it only restores your Shields once every 10 seconds, and conditionally that your health is below 25%. So I guess you would first have to deliberately try to almost but not entirely die, and do this every single Wave, but even then, with Shields only being restored once every 10 seconds, this means you will do Lance 2 or 3 times, and then have to wait, either hiding or shooting your gun (and not spamming Powers). It just seems to me that Bioware thought this was a great idea, and then playtested it on Bronze with God Mode enabled. Probably with a Controller, too, since holding a Power button on Mouse+Keyboard is rather awkward. This kit is a lot of fun, but most Waves I either forget to use Ascention Mode, or decide it's not even worth the bother. At least it has a cool visual effect to draw attention away from her face. I honestly don't like the kit they gave her. Hell, I can say the same for alot of characters in this game. As an ultra rare character though, she should have more unique abilities, that are only available in her kit.
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megabeast37215
N3
Games: Mass Effect Trilogy, KOTOR, Baldur's Gate, Neverwinter Nights, Mass Effect Andromeda
Posts: 568 Likes: 2,040
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2,040
megabeast37215
568
August 2016
megabeast37215
Mass Effect Trilogy, KOTOR, Baldur's Gate, Neverwinter Nights, Mass Effect Andromeda
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Post by megabeast37215 on Apr 2, 2017 19:58:41 GMT
Pull/Throw every unshielded mook or dog and launch them off the world one after another. Shoot/Lance the rest.
Being able to launch enemies off the map gives her the ability to kill enemies with two power casts.. a trait literally no other kit has unless you count grenade spam. Ascension Mode lets her rapidly repeat this. It's not bad.. but it's not amazing either. Still.. to say her powers suck is kinda dumb.. since no other Adept can cast two powers and kill even the most basic of trash mobs.
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Oct 14, 2017 20:57:15 GMT
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Geitenneuker
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August 2016
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Post by Geitenneuker on Apr 2, 2017 20:03:47 GMT
The Kineticist's Passives include Ascention Mode, which accumulates charges from kills to power up an alternate casting state. By default, 6 charges are required. This can be specced down to 5, or even 4. During Ascention Mode, all Powers have no Cooldowns, but consume Shields to cast them. Ascention Mode ends if Shields are depleted. So far this seems to be garbage. Here are half a dozen reasons why: 1- Lance 6b already does this, so it's redundant. 2- The only powers which benefit from Ascention Mode are Pull and Throw. Pull, of course, does not work on Shielded or Armored enemies, so first you will have to spend some time shooting your gun (and not spamming Powers). Throw is a relatively fast Detonator, but first you need something to Detonate. So in the meantime, you will be shooting Disruptor Ammo with your gun (and not spamming Powers). 3- As Pull only works on undefended targets, you'll no doubt want to be using Disruptor Ammo. This primes for a Tech Burst, even while the target still has Shields remaining. Once the Shields are down, and you hold Pull to Grapple them, they become a Tech Burst Bomb, detonating a Combo on whoever you Throw them at. While doing this, you tend to be exposed, so having both of these consume Shields to use is probably not the greatest idea. 4- Unlike Phase Disruptor Vanguards in ME3MP, the Kineticist does not have Biotic Charge to instantly refill her Shields and keep this going. What you end up doing is using Lance 2 or 3 times, then hiding while your Shields fill up. So in the meantime, you are either doing nothing, or shooting your gun (and not spamming Powers). 5- She does have Barrier 5a for 20% Shields restored on Melee, so I suppose you could try a Melee > Lance > Melee > Lance build, but the problem with that is if you are doing a Melee build, there are plenty of other kits who do this more efficiently (looking at you, Vanguards). With no other form of Shield regeneration, and that she spends what little Shields she receives on Lance, and must be in Melee Range, this just isn't going to be a very good idea if you are playing anything above Bronze level difficulty. 6- She also has Saving Barrier, but it only restores your Shields once every 10 seconds, and conditionally that your health is below 25%. So I guess you would first have to deliberately try to almost but not entirely die, and do this every single Wave, but even then, with Shields only being restored once every 10 seconds, this means you will do Lance 2 or 3 times, and then have to wait, either hiding or shooting your gun (and not spamming Powers). It just seems to me that Bioware thought this was a great idea, and then playtested it on Bronze with God Mode enabled. Probably with a Controller, too, since holding a Power button on Mouse+Keyboard is rather awkward. This kit is a lot of fun, but most Waves I either forget to use Ascention Mode, or decide it's not even worth the bother. At least it has a cool visual effect to draw attention away from her face. How do I like your post more than once? Completely agree. I find her terrible. On the plus side, she is an attractive toon.
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13,409
Pearl
optics cuck
3,898
August 2016
pearl
Top
Mass Effect Trilogy, KOTOR, Mass Effect Andromeda
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FatherOfPearl
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Post by Pearl on Apr 2, 2017 20:25:59 GMT
What's that you say? A power-centric kit is poorly implemented in Andromeda MP?
Why I never
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Post by XCPTNL on Apr 2, 2017 20:30:22 GMT
I don't even know why this kit is an UR... then again, same is true for most of the UR weapons I guess.
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book
N2
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda
Origin: Book
Posts: 124 Likes: 297
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book
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Mar 29, 2017 14:10:18 GMT
March 2017
book
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda
Book
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Post by book on Apr 2, 2017 20:35:15 GMT
Never use ascension mode? You mean you never use the free 50 % DR?
Whut?
Ascension is more then just spam pull / trow.
You should try to have ascension up for the entire match. If it falls off, you want to get in as soon as possible.
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evilfluffmonster
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Feb 25, 2017 11:42:09 GMT
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Post by evilfluffmonster on Apr 2, 2017 20:37:57 GMT
I find it great sometimes because the extra 100 damage resistance from activating it halves all damage you take.
It can be specced to increase your biotic damage output, and also means you dont have to spec lance to be sheild powered.
You can boost damage and spec lance for extra weak spot damage too, then when facing a particularly nasty opponent, activate ascension - then enjoy the brief boost to damage and defense.
We all know powers are falling short to weapons - thats the main problem with the kit, not the powers themselves but a total in-game balance problem.
In bronze its a really fun kit that does do decent damage. In gold you would be best just shooting enemies in the head with sniper rifles - but you could say that for most non weapon boosting powers tbh.
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Aug 30, 2019 23:02:33 GMT
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SalMasRac
Salarian Master Pimp
2,932
August 2016
salmasrac
Mass Effect Trilogy, KOTOR
SalMasRac
PurpGuy
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Post by SalMasRac on Apr 2, 2017 21:31:20 GMT
I usually just end up shooting Disruptor Ammo, and alternating Throw and Lance as Detonators. Don't need Ascention Mode for that.
But then there are other kits I'd rather do this on.
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yakabucci
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Post by yakabucci on Apr 2, 2017 22:02:18 GMT
Nope ascension is great. Nothing more satisfying than throwing 2 baddies off the map every time I press a button. Let us not forget it also offers 40% DR so even if you don't abuse the skill cooldowns, you basically have fortify on without the movement penalty.
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Sailears
N3
Games: Mass Effect Trilogy, KOTOR, Mass Effect Andromeda
Posts: 483 Likes: 700
inherit
1345
0
Aug 13, 2020 10:48:10 GMT
700
Sailears
483
Aug 29, 2016 18:37:35 GMT
August 2016
sailears
Mass Effect Trilogy, KOTOR, Mass Effect Andromeda
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Post by Sailears on Apr 2, 2017 22:18:27 GMT
SalMasRac:
I'll trade - my Salarian Operator for your Kineticist?
So f****** annoyed I haven't unlocked this kit yet. EA you ******* with your ******* rng microtransactions. *shakes fist violently*
I'm not going to spend more money on packs because knowing my luck I'll get every other UR but this kit. Makes me sigh with frustration. Tbh I'm sticking to singleplayer right now in the hopes that Tuesday's announcement includes direct unlock of one character of your choice or something.
I'm happy it's a weak kit, means I'll be more satisfied playing it - though would be even happier if it was demoted to Rare rather than UR. I used to play Drell adept focusing on Pull and Reave, shooting off shields rather than the boring cluster grenade spam so I'm very happy with having Pull and Throw together - I've been dreaming of a kit with Pull and Throw for the whole time of ME3MP... and now I can't even play it because of this store rng bullshit. Though I'd rather trade Lance for Backlash (what I'm using in singleplayer).
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Dave the Scrub
N2
Games: Mass Effect Trilogy, Mass Effect Andromeda
Origin: Dave_the_Scrub
Posts: 184 Likes: 495
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Sept 30, 2017 23:08:39 GMT
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184
March 2017
davethescrub
Mass Effect Trilogy, Mass Effect Andromeda
Dave_the_Scrub
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Post by Dave the Scrub on Apr 2, 2017 22:22:00 GMT
I found the most effective power on my kineticist to be a Vanquisher.
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Post by rolenka on Apr 2, 2017 22:49:30 GMT
Yes it's garbage.
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