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Post by freak500 on Apr 2, 2017 20:52:31 GMT
The subject says it, i have that class on level 10, but i'm not really that playstyle and into this character.
So i'm looking for a build that works with the Havoc trooper.
Thanks!
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Post by TormDK on Apr 2, 2017 20:58:05 GMT
The subject says it, i have that class on level 10, but i'm not really that playstyle and into this character. So i'm looking for a build that works with the Havoc trooper. Thanks! The Havoc troopers gimmic is hovering in plain sight so that all enemies can see and target her. Yeah, doesn't sound overly appealing to me either. Yes, I'm aware that there are perks with being a target (I have her at Rank X) however hovering will get you killed, regardless of how much damage resistance you may end up getting. So spec her like any other soldier. Max Turbo Charge, get munitions passives, get shield passives and avoid Flak Cannon since it's bad.
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Post by Ryoku on Apr 2, 2017 20:59:58 GMT
The subject says it, i have that class on level 10, but i'm not really that playstyle and into this character. So i'm looking for a build that works with the Havoc trooper. Thanks! I haven't played him but from what I've heard flac cannon is pretty aweful so I think your best bet would be to leave it at 1 and max everything else. Spec incinerate as a detonator and use an ammo to prime. avoid the hover skills as they are death in silver/gold.
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Post by freak500 on Apr 2, 2017 21:05:33 GMT
Mm ok, i accually like flak cannon on the Krogan as a stun weapon but then its on close range, i think on the havoc its not that good.. Because aiming from further is pretty hard haha
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Post by manalishi on Apr 2, 2017 22:59:23 GMT
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Post by noisetank13 on Apr 2, 2017 23:24:52 GMT
Incinerate- 1/2/3/4b/5b/6a
Self-primer and detonator, and additional DPS on armored targets.
Turbocharge- 1/2/3/4a/5a/6a
This obviously can be switched around depending on the weapon you are using. If you are going for smaller magazine weapons like Sniper Rifles, get 6b instead. Wait until you are out of your clip before hitting it to get a free refill + bigger magazine. You will also be hogging the ammo a lot.
Flak Cannon- 1/lol/LOL/LMAO/LMFAO/You serious?
Just don't try with this manure. If I could I wouldn't even put the point in it, even if there was no reason not to.
Munitions Training- 1/2/3/4a/5b/6a
The only power you have worth a damn is Incinerate, so 4a is default. 5b also wins out because you being in melee range usually means you aren't flying. And you will be dying if you are not flying. 6, again, take into consideration your playstyle. High ROF weapons, you will want 6a because you get debuff targets quicker, Sniper Rifles and low magazine guns, go for the 6b to maximize damage output.
Aerial Assault- 1/2/3/4a/5a/6a
It will seem counter intuitive to constantly put yourself out of cover and being out in the open for everyone to see, but the DR buffs you gain are far, far more than up to the task than some people get credit for, and it will often put you in new advantageous shooting positions that would otherwise unavailable to anyone else. Keep in mind however, close quarters is not your friend, and in small rooms like in Firebase Zero, trying to hover will be a pain in the ass in addition to the Camera trying to fuck you constantly. It's doable but not fun.
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Post by No Snakes Alive on Apr 2, 2017 23:34:05 GMT
The only thing worse than trying to hover around and not get shot out of the sky immediately even with all that DR is trying to actually aim at enemies while you're doing it. Instead of skipping Flak Cannon which actually has utility as an AoE stun and supplemental damage ability, skip at least ranks 4-6 of your hover passive. Run in, Flak and Incinerate and Turbocharged-lay-waste: mobs should melt well enough.
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Post by noisetank13 on Apr 2, 2017 23:48:00 GMT
The only thing worse than trying to hover around and not get shot out of the sky immediately even with all that DR is trying to actually aim at enemies while you're doing it. Instead of skipping Flak Cannon which actually has utility as an AoE stun and supplemental damage ability, skip at least ranks 4-6 of your hover passive. Run in, Flak and Incinerate and Turbocharged-lay-waste: mobs should melt well enough. That's a user issue. I've no problems putting myself in angles where I can shoot the enemy. And if my shields began to get past the threshold I'm comfortable with, drop down, hit the cover and repeat. As for Flak Cannon staggering, well, so can the Katana.
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Post by Silvershroud on Apr 2, 2017 23:50:37 GMT
The only thing worse than trying to hover around and not get shot out of the sky immediately even with all that DR is trying to actually aim at enemies while you're doing it. Instead of skipping Flak Cannon which actually has utility as an AoE stun and supplemental damage ability, skip at least ranks 4-6 of your hover passive. Run in, Flak and Incinerate and Turbocharged-lay-waste: mobs should melt well enough. You really want to put all those points into a low damage, unrealiable stun that needs grenades? I had no problem hovering around in gold once I had the passives. Doesn't mean you just randomly float there in plain sight. You pick and choose when to fly and when to take cover instead. And it makes panicked running away easier if you take the passive that adds extra DR when you are aerial-dodging.
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Post by SalMasRac on Apr 3, 2017 0:01:03 GMT
The subject says it, i have that class on level 10, but i'm not really that playstyle and into this character. So i'm looking for a build that works with the Havoc trooper. Thanks! The Havoc troopers gimmic is hovering in plain sight so that all enemies can see and target her. Yeah, doesn't sound overly appealing to me either. Yes, I'm aware that there are perks with being a target (I have her at Rank X) however hovering will get you killed, regardless of how much damage resistance you may end up getting. So spec her like any other soldier. Max Turbo Charge, get munitions passives, get shield passives and avoid Flak Cannon since it's bad. One inch off the ground counts as "hovering" as far as her skills are concerned. You don't need to be 20 feet high.
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Post by freak500 on Apr 3, 2017 0:02:28 GMT
Thank you guys, Mana, i did see that also by searching a little bit more. Just not sure about the flak cannon. Noise, thanks for the big writing there, i will try that. I'm not sure about the flak cannon, with stun it is slowing the enemys down so you can hover. Nosnakes, uhu, stun is a potential, while using hover in gold isn't worth it(i think), but i more look at a fun build rather then using this for gold. I can do silver without dieing when you max hover and have the bigger maps to. So i think i go with Noise his idea, i have played 4 missions with it. Feels weird to hover and shoot, after a while it makes me like this and just use turbocharge, jump in the air, shoot 3 enemys down(at least) go up again and shoot, and repeat. Even enemys into cover are dead when i'm flying. I like it, till i have that character to level 20 and switch again
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Post by noisetank13 on Apr 3, 2017 0:38:58 GMT
Hover in Gold is more than viable. 150 DR is nothing to sneeze at, you are just going to need to put some thought in engaging enemies and your current situation.
As for the 2s Stun... Ehhhhhhhh. The stun -is- good... But I don't know. It just is simply not worth it to me to burn 15 points just so Flak Cannon has some redeeming quality to it. Stun is all very well and good, but Flak Cannon does nothing else. You could probably kill the mook in the time it took you to fire it off. And there hasn't been a situation as the Havoc where I went "boy I wish I had some way to stun the enemy."
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Post by No Snakes Alive on Apr 3, 2017 1:09:49 GMT
The only thing worse than trying to hover around and not get shot out of the sky immediately even with all that DR is trying to actually aim at enemies while you're doing it. Instead of skipping Flak Cannon which actually has utility as an AoE stun and supplemental damage ability, skip at least ranks 4-6 of your hover passive. Run in, Flak and Incinerate and Turbocharged-lay-waste: mobs should melt well enough. That's a user issue. I've no problems putting myself in angles where I can shoot the enemy. And if my shields began to get past the threshold I'm comfortable with, drop down, hit the cover and repeat. As for Flak Cannon staggering, well, so can the Katana. You'd have to take and use the Kitana for that so fantastic point. And that's great that you have no problems hovering, dropping down, hitting the cover and repeating but that doesn't mean it's necessarily worthwhile just to improve accuracy. Even bothering to do that when Turbocharge and Incinerate require little more than the bit of added AoE damage and stun Flak Cannon can provide against groups sounds like a user problem too. The only thing worse than trying to hover around and not get shot out of the sky immediately even with all that DR is trying to actually aim at enemies while you're doing it. Instead of skipping Flak Cannon which actually has utility as an AoE stun and supplemental damage ability, skip at least ranks 4-6 of your hover passive. Run in, Flak and Incinerate and Turbocharged-lay-waste: mobs should melt well enough. You really want to put all those points into a low damage, unrealiable stun that needs grenades? I had no problem hovering around in gold once I had the passives. Doesn't mean you just randomly float there in plain sight. You pick and choose when to fly and when to take cover instead. And it makes panicked running away easier if you take the passive that adds extra DR when you are aerial-dodging. Short answer? Yes. Flak Cannon is a waste of time against single enemies but actually provides some utility against groups. And the Havoc's kit doesn't need much more than that utility. Just because the hovering can work doesn't mean it isn't a gimmick at best. Playing the Havoc as a straight up ground soldier is just as viable if not more so. I'm not saying speccing into the aerial passive is flat-out wrong but I am saying that this alternative isn't either, and when OP expresses issues with the hovering aspect I'd like to point out that it's not the only route this class can take. That's all.
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Post by commandcodes on Apr 3, 2017 4:30:08 GMT
Gold Card I: Melee link Gunner linkCard X: Melee link Gunner linkEvos 5 & 6 of Munitions Training will depend on what kind of weapons she uses EDIT: Fixed links EDIT2: Updated
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Post by reyzaburrel on Apr 3, 2017 4:39:03 GMT
Don't even bother with this NON-Havok trooper! As far as I'm concerned it's not the Havok. People had the audacity to say that the change for the Havok was good. No it's not. It's terrible.Who the hell is going to sit up in the air holding hoover just to get shot down?
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Post by freak500 on Apr 3, 2017 18:41:22 GMT
Don't even bother with this NON-Havok trooper! As far as I'm concerned it's not the Havok. People had the audacity to say that the change for the Havok was good. No it's not. It's terrible.Who the hell is going to sit up in the air holding hoover just to get shot down? I do bother, i will make him and just get him good enough to play with and make it work for me. I accually have not been shot much when i was hovering, and as a lot say. You don't have t hover 15/20 meters high, you can just jump a little and get the resist boost + accu boost.
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Post by spacev3gan on Apr 4, 2017 1:35:38 GMT
She made be burn three re-spec cards before I decided to forego Hover completely and go for a 66661 glass cannon build. Vanquisher for mooks, Charger for Bosses (if you are badass and have a Hurricane you can use that too). That last evolution for Munitions Training + Turbo Charge transform the Charger into a Boss melting Beast, and maxed out Incinerate also helps. The nades are shitty, but better than the silly Hover. Unfortunately she is too squishy for playing with SMG alone, so Vanquisher can help with that. I have had fun playing her this way, much more than any other build I had tried out.
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Post by freak500 on Apr 4, 2017 21:41:12 GMT
She made be burn three re-spec cards before I decided to forego Hover completely and go for a 66661 glass cannon build. Vanquisher for mooks, Charger for Bosses (if you are badass and have a Hurricane you can use that too). That last evolution for Munitions Training + Turbo Charge transform the Charger into a Boss melting Beast, and maxed out Incinerate also helps. The nades are shitty, but better than the silly Hover. Unfortunately she is too squishy for playing with SMG alone, so Vanquisher can help with that. I have had fun playing her this way, much more than any other build I had tried out. i have seen this to, on videos. Not better to go for 3 on the defense tree? 2x extra shield and health is not that bad of a add
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Post by Zerfidius on Apr 4, 2017 23:24:09 GMT
Like the others have said, hover low, hover low. The aerial perks still work when you hover low.
I'm thinking this will also be a solid krogan (or any kit's) aerial melee technique too.
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Post by Coda on Apr 5, 2017 3:13:55 GMT
I dunno, I'm liking Flak more than Incinerate. Incinerate requires rank 6 in order to detonate (WHY) and does nothing against Shields. Flak cannon is a consistent stagger on every problem enemy excluding Observers (they can be hard to hit with it), and when you catch spawns, you can lock them in pretty nicely with some Flak spam and gunfire.
Its also worth noting that Havocs can get like (30+25+25+40, dunno how the math works ingame)% accuracy in the air from both their passives and Turbocharge, which can potentially make some weapons like the Hurricane and Piranha very interesting. Going to test this against the typical build once I level her up properly.
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