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Post by hieroglyph on Apr 3, 2017 0:25:12 GMT
Is this just the most awkward kit in the game or what? I used to main a Salarian Infiltrator back in ME3MP at launch and the kit had a bit of everything. In Andromeda however, the kit feels like a mess.
As a passive, it maxes at 8% weapon damage unless I take it to rank 6 and then it gets +30% weapon for a whole 5s after using a power. Meh.
It also has power duration which would be great if I wanted to stay in cloak doing nothing for ~15 seconds. I guess I could use the shield restore from Energy Drain to get 6% shields back for an additional 2 seconds but that seems a bit underwhelming too.
I could keep going but I guess I am curious if anyone has found a niche for this kit. As an Infiltrator it just seems off. Any feedback or experiences playing it would be greatly appreciated though. Thanks in advance for any help you can provide.
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Post by 13igtyme on Apr 3, 2017 0:26:40 GMT
Most kits are a mess. They need to rework them.
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OneTrueShot
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Post by OneTrueShot on Apr 3, 2017 0:33:38 GMT
It's great as a do-all kit, using Energy Drain for support (Passive for team buff), cloak for duration for devices/awkward uploads and weapon damage.
Sticky grenades are great, but limited capacity unless you spec for it makes them very...Eh. I skip them altogether.
Skip Combat Cloak for Escape Artist on cloak, it lets you get out of some super hairy situations with pubs and readjust safely to...Well, ready yourself for a 'fun' solo.
I personally run 30% recharge speed so I can hit up devices for my usual team, but, 40% weapon damage isn't bad for pubs either.
Extended Drain and team drain on energy drain are a given. Priming and supporting your team are both very valuable asset skills for managing mobs and I personally prefer 'Effectiveness' over recharge speed just for those emergency 'Oh shit' moments - Energy drain, cloak, run.
Overall, it doesn't excel at anything, but, it makes for an amazing support infilitrator that's worth at least some respect.
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Post by 13igtyme on Apr 3, 2017 0:38:42 GMT
As one of the few advocator for energy drain I agree. I want to like him, though I haven't invested much time in him.
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hobocommand3r
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Post by hobocommand3r on Apr 3, 2017 1:09:43 GMT
I think he's decewnt. Just go max sticky grenades for damage, capacity anti armor and then + 30% power damage to armor in the passive tree. Go full damage and combat cloak. Take rank 6 in the passive tree where you get a 30% damage boost for 5 seconds after using a power. Then make sure you spread out your power usage so you have that buff active as much as possible (aka don't energy drain from cloak for example). Use energy drain to keep yourself alive, not to strip shields.
The + 80% damage to armor stickies and full damage cloak straight up nukes armored targets like fiends, hydras and berserkers. The burst damage is really high. Te 30% damage boost 5 seconds after using a power makes up for his lack of + weapon damage passives a bit.
Finally I go 3 points in fitness and 5 points in energy drain (recharge speed + the duration thing).
For weapons you can really use anything you want, anything that can make full use of the 2 second window like vanquisher, hurricane, piranha would be good.
So yeah his niche is pretty much that he has the most powerful grenades in the game. don't really understand why they removed proxy mines though, would have made him more unique, do we really need 3 sticky nade infiltrators? Alltthough power cell abilities are arguably moe pwerful in cmparison to cooldown abilities now since proxy mine probably would have a 15 second cooldown....
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Post by lillekri on Apr 3, 2017 1:28:06 GMT
Thank you so much Hobo!
I too have been finding this kit a bit awkward and unfocused, but thats a very nice strategy!!
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Post by hieroglyph on Apr 3, 2017 1:40:27 GMT
I think he's decewnt. Just go max sticky grenades for damage, capacity anti armor and then + 30% power damage to armor in the passive tree. Go full damage and combat cloak. Take rank 6 in the passive tree where you get a 30% damage boost for 5 seconds after using a power. Then make sure you spread out your power usage so you have that buff active as much as possible (aka don't energy drain from cloak for example). Use energy drain to keep yourself alive, not to strip shields. The + 80% damage to armor stickies and full damage cloak straight up nukes armored targets like fiends, hydras and berserkers. The burst damage is really high. Te 30% damage boost 5 seconds after using a power makes up for his lack of + weapon damage passives a bit. Finally I go 3 points in fitness and 5 points in energy drain (recharge speed + the duration thing). For weapons you can really use anything you want, anything that can make full use of the 2 second window like vanquisher, hurricane, piranha would be good. So yeah his niche is pretty much that he has the most powerful grenades in the game. don't really understand why they removed proxy mines though, would have made him more unique, do we really need 3 sticky nade infiltrators? Alltthough power cell abilities are arguably moe pwerful in cmparison to cooldown abilities now since proxy mine probably would have a 15 second cooldown.... I use a similar setup on my Human Infiltrator. Have you figured out how Cloak's damage bonus applies to Sticky Grenades since throwing them doesn't break Cloak? Do you need to manually break it after throwing a Sticky by firing a weapon or does the damage bonus apply for the entire duration of Cloak?
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Mass Effect Andromeda
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Post by Parachroma on Apr 3, 2017 1:44:09 GMT
I think he's decewnt. Just go max sticky grenades for damage, capacity anti armor and then + 30% power damage to armor in the passive tree. Go full damage and combat cloak. Take rank 6 in the passive tree where you get a 30% damage boost for 5 seconds after using a power. Then make sure you spread out your power usage so you have that buff active as much as possible (aka don't energy drain from cloak for example). Use energy drain to keep yourself alive, not to strip shields. The + 80% damage to armor stickies and full damage cloak straight up nukes armored targets like fiends, hydras and berserkers. The burst damage is really high. Te 30% damage boost 5 seconds after using a power makes up for his lack of + weapon damage passives a bit. Finally I go 3 points in fitness and 5 points in energy drain (recharge speed + the duration thing). For weapons you can really use anything you want, anything that can make full use of the 2 second window like vanquisher, hurricane, piranha would be good.So yeah his niche is pretty much that he has the most powerful grenades in the game. don't really understand why they removed proxy mines though, would have made him more unique, do we really need 3 sticky nade infiltrators? Alltthough power cell abilities are arguably moe pwerful in cmparison to cooldown abilities now since proxy mine probably would have a 15 second cooldown.... What he said. Cloak, drop sticky bomb (it does not break cloak), unload with your high rate of fire weapon, when the bomb goes off, it should be dead. If not, run, pop energy drain, re-cloak, rinse, repeat. It's a good class, A bit unconventional until you get used to it.
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hobocommand3r
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Post by hobocommand3r on Apr 3, 2017 1:59:51 GMT
I use a similar setup on my Human Infiltrator. Have you figured out how Cloak's damage bonus applies to Sticky Grenades since throwing them doesn't break Cloak? Do you need to manually break it after throwing a Sticky by firing a weapon or does the damage bonus apply for the entire duration of Cloak? It seems to me that if you toss them from cloak but you don't break the cloak they don't get the damage boost. However if you toss 1 or 2, then break cloak with your gun, and they then blow up right after you fired your gun/meleed/whatever then they do get the damage boost, but it seems like you need to take rank 6 combat cloak and you have to make them blow up in the 2 second window by breaking cloak manually. I tried testing it vs remnant a while ago when I levelled my first infiltrator because the damage boost didn't seem to get applied to stickies when just thrown from cloak without firing your gun or having combat cloak. Pretty sure I did the same damage as I did uncloaked. But if you do the method described above they definately get the damage boost. 1 80+ armor damage sticky used like this pretty much takes off 1/3 of a berserkers health so they are pretty powerful.
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Post by Doctor Fumbles on Apr 3, 2017 2:53:51 GMT
He is my main kit, but I am taking a little break from the game for a little bit to get the set up. I will say I prefer escape artist over the extra two seconds. I would rather run away and live letting my shields recharge then take the damage boost.
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xaijin
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Post by xaijin on Apr 3, 2017 2:59:36 GMT
He's gold ready as soon as your passives are maxed, so I really don't see much of an issue. Give him a good weapon(s) and he's pretty much able to take on any opponent or any mission subset.
It's nice to take an infiltrator that doesn't render down to the hyper boring two button mantra that 3MP relied on for meta.
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megabeast37215
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Games: Mass Effect Trilogy, KOTOR, Baldur's Gate, Neverwinter Nights, Mass Effect Andromeda
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Post by megabeast37215 on Apr 3, 2017 3:18:21 GMT
He's actually really good.. not because he's a DPS monster, but because he's good at everything. Sure his passives aren't as good as the Human, but so what. You have Tactical Win. It's not a big deal. Take the +30% rank six passive, the extra damage in rank 4 Tac Cloak, then Cloak, Energy Drain, Shoot for a whopping 110% spike damage.. plus the garbage passives. That's more than enough spike damage to make whatever dead. The rest of the time you're the king of doing objectives (upload, devices, targets), clutch reviving, surviving with Energy Drain, escaping with cloak, and THEN.. AND THEN.. you get grenades!!!
He's the best infiltrator currently.. largely because Energy Drain is way better than Incinerate.
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mihai2011rom
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, Mass Effect Andromeda
XBL Gamertag: mihai2011rom
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Post by mihai2011rom on Apr 3, 2017 4:19:14 GMT
The human infiltrator is superior because of munitions training and 5 stickies. I was having so much fun I maxed both sexes back to back. Playing salarian sucks when compared to the humans. Too weak.
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Post by Doctor Fumbles on Apr 3, 2017 4:20:52 GMT
The human infiltrator is superior because of munitions training and 5 stickies. I was having so much fun I maxed both sexes back to back. Playing salarian sucks when compared to the humans. Too weak. Wrong. There is one thing missing from the human infiltrators. They are not Salarians! *drinks some coffee*
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Post by cdrshepard on Apr 3, 2017 4:24:47 GMT
I like the SI a lot! Use him as a grenade spammer with power capacity boosters (lets you hold more grenades). Make loops around ammo boxes, constantly getting 5/6 more grenades! Pop ammo packs in pinch for 6 more! Have hesitated mentioning it for fear of word getting out (bringing down the nerf hammer) but that's a ton of grenades. I spec grenades for 4a (damage; who needs radius on a sticky?) and 5a (+2 grenades).
Whereas in ME3 I used infiltrators for the tactical cloak weapon boost, haven't yet found that easy to implement & instead use cloak for hiding/positioning (cloak 6a=health/shield regen, "Escape Artist"), objectives, reviving. Energy drain for pulling in some shields as needed. Lots of fun!
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