Post by crimsonfenryr on Apr 3, 2017 5:32:05 GMT
So to start off, I'm planning this to be the first of a couple of posts going over my thoughts on what the Pathfinders could have been, theories on why they didn't play a bigger role in Andromeda, and tossing out ideas for how they could have been better/ ideas on how the characters could be saved in future content.
This first post will be looking at the Pathfinders as a whole. There will be follow up posts for each individual Pathfinder (except Raeka as I choose not to save her and I am waiting for the upcoming patch before I do my second playthrough) that goes more into detail about my thoughts on what was done right, what needed improvement, and what should have been improved upon before launch.
This first post will be looking at the Pathfinders as a whole. There will be follow up posts for each individual Pathfinder (except Raeka as I choose not to save her and I am waiting for the upcoming patch before I do my second playthrough) that goes more into detail about my thoughts on what was done right, what needed improvement, and what should have been improved upon before launch.
THE FOLLOWING IS MY OWN THOUGHTS ON THE TOPIC BASED ON MY EXPERIENCE STUDYING GAME DESIGN AND BY NO MEANS REFLECT ANY PROBLEMS OR DECISIONS MADE BY THE MASS EFFECT: ANDROMEDA DEVELOPMENT TEAM.
Pathfinders
As a whole I feel that the Pathfinders were an enormous missed opportunity within Mass Effect: Andromeda. The characters themselves see to be contradictory as Ryder goes on some rather well designed missions, both lore wise and design wise, in order to find the Pathfinders only to have them turn into minor talking points only to turn up again when Ryder is in need (akin to Deus Ex Machina). While most of these Pathfinders show some detailed character design, it is very hard to understand why these character that seem like they should be important allies that assist Ryder are simply pushed to the side and almost forgotten once their quests have been finished. At the core, it almost feels as if the Pathfinders were left unfinished and thrown into the story haphazardly because the developers suddenly remembered that the other Pathfinders existed and were supposed to be important. This feeling of incompleteness is the major issue I have with the Pathfinders.
A Note on Incompleteness
It is important to mention that many, many things do not always turn out as the developers had hoped or wanted due to time constraints from both deadlines and publishers. It is not uncommon for things to either be cut or changed in a game (or other media such as film for example) in order for the product to be ready for launch.
Unfinished Business
There is a lot of evidence present that makes me believe that the Pathfinders were left in an unfinished state (Avitus more obvious than the Asari and Salarian Pathfinders). First, is the lack of interaction the Pathfinders have in the main story. They appear hardly at all and only when the plot needs them too. Some examples are:
In addition, each Pathfinder has almost no change in his/her dialogue options (Avitus especially but more on that in his post). Only a couple options change dialogue throughout the game like Hayjer when you ask him about his Pathfinder training (asking right after Paarchero is saved he mentions how hard it is without his SAM while some time after that event when his SAM is back up, he talks about how much easier it is now he has SAM). This lack of change to reflect Ryder's decisions and progress in the story feels out of place and strange for characters of the Mass Effect series. So much so that they actually feel less important than the Initiative staff as they will always comment on your quests as long as they can relate to it, and their options change or have additions when you complete certain quests.
What They Could Be
Honestly with character as important as the Pathfinders, there could have been so much for them to offer. For starters, the Pathfinders could each have offered quests that related to the situations you found them in (Raeka/Hayjer could offer you quests that further understanding of the Kett, Sarissa/Vederia could have you assault Kett facilities or supply lines, and Avitus could have you help find Turian survivors). In addition to offering Tasks, the Pathfinders could each have had a sort of loyalty quest where they accompany you in addition to your squadmates on a big mission that helps or deepens their understanding of what it means to be a Pathfinder. My hope for future content and for the next game is that the developers make time to further expand on each of the Pathfinders and make them the important allies they were meant to be.
Links to Pathfinder Analysis
(Coming soon!)
As a whole I feel that the Pathfinders were an enormous missed opportunity within Mass Effect: Andromeda. The characters themselves see to be contradictory as Ryder goes on some rather well designed missions, both lore wise and design wise, in order to find the Pathfinders only to have them turn into minor talking points only to turn up again when Ryder is in need (akin to Deus Ex Machina). While most of these Pathfinders show some detailed character design, it is very hard to understand why these character that seem like they should be important allies that assist Ryder are simply pushed to the side and almost forgotten once their quests have been finished. At the core, it almost feels as if the Pathfinders were left unfinished and thrown into the story haphazardly because the developers suddenly remembered that the other Pathfinders existed and were supposed to be important. This feeling of incompleteness is the major issue I have with the Pathfinders.
A Note on Incompleteness
It is important to mention that many, many things do not always turn out as the developers had hoped or wanted due to time constraints from both deadlines and publishers. It is not uncommon for things to either be cut or changed in a game (or other media such as film for example) in order for the product to be ready for launch.
Unfinished Business
There is a lot of evidence present that makes me believe that the Pathfinders were left in an unfinished state (Avitus more obvious than the Asari and Salarian Pathfinders). First, is the lack of interaction the Pathfinders have in the main story. They appear hardly at all and only when the plot needs them too. Some examples are:
- To allow Ryder to make it to Khi Tasira (Deus Ex Machina, they ONLY show up AFTER the Initiative staff has denied Ryder the resources to make it to Khi AND have a special program that will allow their ships to appear as the Tempest so Ryder can slip by, a little too convenient)
- Salarian Pathfinder appears as part of the main quest and appears to be a major character as well as a major moral decision but becomes unimportant after the SINGLE quest
- As assistance for the final battle of Meridian (and to save Dunn if you can gather all three)
In addition, each Pathfinder has almost no change in his/her dialogue options (Avitus especially but more on that in his post). Only a couple options change dialogue throughout the game like Hayjer when you ask him about his Pathfinder training (asking right after Paarchero is saved he mentions how hard it is without his SAM while some time after that event when his SAM is back up, he talks about how much easier it is now he has SAM). This lack of change to reflect Ryder's decisions and progress in the story feels out of place and strange for characters of the Mass Effect series. So much so that they actually feel less important than the Initiative staff as they will always comment on your quests as long as they can relate to it, and their options change or have additions when you complete certain quests.
What They Could Be
Honestly with character as important as the Pathfinders, there could have been so much for them to offer. For starters, the Pathfinders could each have offered quests that related to the situations you found them in (Raeka/Hayjer could offer you quests that further understanding of the Kett, Sarissa/Vederia could have you assault Kett facilities or supply lines, and Avitus could have you help find Turian survivors). In addition to offering Tasks, the Pathfinders could each have had a sort of loyalty quest where they accompany you in addition to your squadmates on a big mission that helps or deepens their understanding of what it means to be a Pathfinder. My hope for future content and for the next game is that the developers make time to further expand on each of the Pathfinders and make them the important allies they were meant to be.
Links to Pathfinder Analysis
(Coming soon!)