mindfane
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Origin: mindfane
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Post by mindfane on Apr 3, 2017 5:56:37 GMT
So what the title says. Last day I was playing some silver PUGs and we kept failing the ABC upload objective waves -especially against the Kett. We tried different stratgies, such as a) Taking care of all of them simultaneously - Worst strategy from experience Taking them one-by-one - Worked out to some extent but the enemy soon overwhelmed us. c) One or two of us took care of an objective, while the rest tried to draw the heat. This is what worked out the best. But against Silver Kett, that too failed. Its almost impossible to kite the Kett. The moment one of us moves back to the upload circle, they start running back - and extremely fast. I was an Infiltrator and even though I had cloak activated, those guys seem to know where I was Any tips?
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Silvershroud
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Post by Silvershroud on Apr 3, 2017 6:11:28 GMT
I've been wondering the same thing. I don't think I've seen a successful wave 6 upload on gold yet against Kett or Outlaws. Between the Fiends/Wraiths and Krogans/Ad... Uhh, dogs, it seems pretty much impossible to keep them out of the circles. At least the Remnant aren't quite so bad - Breachers are the only units that suicide-rush you, and they go down easy.
I see three solutions.
1. Make the Cobra's actually kill things so that we can get Fiends and Krogans (and occasional Hydra/Destroyer) out of the circle. 2. Make it work like the hack so that it keeps going when enemies are in the circle. 3. Don't let the uploads reset, so that we can come back without having to start all over.
I think Zero/Wave 6 upload (you know which spot I mean - the one were you can't see enemies until they are about 5 feet away from the circle as they come through the back door to the building) is going to be the new Hydra/Wave 10 device on the crates...
On bronze, I actually enjoy the uploads, they were a nice new objective. On silver, they are frustrating - especially against Kett. On gold they feel damn near impossible.
Now, all that said, I find that the best method on Silver/Anything or Gold/Remnants usually seems to be splitting the squad between two circles, and then all four in the final one.
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mindfane
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Games: Mass Effect Trilogy, Dragon Age: Origins, Mass Effect Andromeda
Origin: mindfane
XBL Gamertag: mindfane
Posts: 59 Likes: 124
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mindfane
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Post by mindfane on Apr 3, 2017 6:15:48 GMT
But the Cobra is a joke in this game. I have used it against an Ascendant and it took out only his puny Orb, and I had to fire a second one to get him.
Unlike Hack, once you leave the circle, the progress bar starts going back. And a single enemy unit can stop the progress. I feel that there is some design flaw here.
Agree with you on this: Either make them immune to interference or Let us resume upload. That way we could switch between upload points when it gets rough.
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Silvershroud
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Post by Silvershroud on Apr 3, 2017 6:20:32 GMT
But the Cobra is a joke in this game. I have used it against an Ascendant and it took out only his puny Orb, and I had to fire a second one to get him. I feel like the Ascendants are the least dangerous enemy in the Kett faction, aside from the odd time I get stuck in a corner and can't dodge out of the sync. Annoying, yes, but nowhere near as dangerous as Fiends, Annointed, or Destined.
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hardcoresalmon
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Post by hardcoresalmon on Apr 3, 2017 6:27:09 GMT
I would probably prefer a hack on london to an upload against Kett. It's a really unfair objective and needs to be toned down, all the other objectives are fine except this one.
One piece of advice I have is that ascendants and fiends don't respawn, so even using 3 rockets against them is worth it IMO.
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Post by nucleartech76 on Apr 3, 2017 6:32:34 GMT
Depends entirely on your team characters. An infiltrator can usually cap a point by themselves. Other than that I would go two and two. If all four are on one point then all the aggro is going to be on the point. Optimally put two on the last point and two right outside of it to block dogs and other annoying shit from blocking the cap.
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