TormDK
N3
"No Fear! No Pity! NO REMORSE!"
Games: Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Origin: TormDK
Posts: 880 Likes: 1,378
inherit
4219
0
Jun 13, 2018 21:48:51 GMT
1,378
TormDK
"No Fear! No Pity! NO REMORSE!"
880
March 2017
tormdk
Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
TormDK
|
Post by TormDK on Apr 4, 2017 11:40:15 GMT
Sure, but as noted I'm very much against the fact that URs by default should be better than lower rarity drops. I would support, and expect, that the SCALING of URs are better than less rare weapons, so that in the end they might end up being better - but right out of the gate there should not be a huge difference in power. (I still consider the Vanquisher's weak spot multiplier bugged, for the record ) if you were right, then why is the Vanquisher still so good off-host? Because off-host most headshots aren't registered (which alone is already a scandal). I don't find it that great compared with the Black Widows 1, so I guess it's a question of "YMMV".
|
|
hardcoresalmon
N2
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion
Posts: 246 Likes: 1,080
inherit
727
0
Jan 16, 2023 22:47:06 GMT
1,080
hardcoresalmon
246
August 2016
hardcoresalmon
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion
|
Post by hardcoresalmon on Apr 4, 2017 11:40:40 GMT
From what they showed last time, they're probably not even going to list the balance changes so there would be nothing to really be embarrassed about.
Almost all the original me3 weapons should be given their old stats and they would be fine for the most part. Which means giving the Valkyrie a 322% damage buff lol.
|
|
inherit
1987
0
Mar 14, 2017 16:11:12 GMT
2,750
Cirvante
803
November 2016
cirvante
|
Post by Cirvante on Apr 4, 2017 16:38:40 GMT
None of the weapons need to be buffed, they work fine on bronze.
|
|
megabeast37215
N3
Games: Mass Effect Trilogy, KOTOR, Baldur's Gate, Neverwinter Nights, Mass Effect Andromeda
Posts: 568 Likes: 2,040
inherit
514
0
2,040
megabeast37215
568
August 2016
megabeast37215
Mass Effect Trilogy, KOTOR, Baldur's Gate, Neverwinter Nights, Mass Effect Andromeda
|
Post by megabeast37215 on Apr 4, 2017 16:44:43 GMT
All the Remnant weapons not named Equalizer need a buff.
|
|
inherit
5785
0
84
Nether
31
March 2017
nether
|
Post by Nether on Apr 4, 2017 17:49:08 GMT
But rarity has to mean something no? There must be a reason why some weps are common-uncommon-rare-ultrarare. Otherwise why even have those cathegories. Right now it feels as if they assigned rarity labels to weapons completely randomly. As for some players never maxing out ultra-rare weapons - isn't that kindda expected? When you play just casually you will have much leaner collection than a hardcore player grinding several hours a day. Sure, but as noted I'm very much against the fact that URs by default should be better than lower rarity drops. I would support, and expect, that the SCALING of URs are better than less rare weapons, so that in the end they might end up being better - but right out of the gate there should not be a huge difference in power. (I still consider the Vanquisher's weak spot multiplier bugged, for the record ) I have to disagree, what is the point of their whole rarity system if they aren't very good and the easier to get weapons are the shiznit? -as well their store model is defeated by the idea that rarity means stronger weapon. And those UR weapons are suppose to be the best, as they are N7 weps, which are suppose to be the very best out there. The way I would like to see it, is that all weapons can be viable, more common weapons should have larger gaps between its ranks of effectiveness from 1 to X, which rank should also affect softening those side effects; but the more common the weapon the greater the difficulty in using it well. So your commons should have secondary effects that make it harder to use, such as recoil, spread, range, only good on headshots, charge / heat, functions better vs armor/health/shields ext ext. I wish my beloved Disciple was a UR, and I mean it is the Asari's N7 shotgun version, not sure why it is uncommon. And it just doesn't do what it's suppose to do based on descriptions, well at one point in ME3 it was able to stun/stagger well, but that didn't last long.
|
|
TormDK
N3
"No Fear! No Pity! NO REMORSE!"
Games: Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Origin: TormDK
Posts: 880 Likes: 1,378
inherit
4219
0
Jun 13, 2018 21:48:51 GMT
1,378
TormDK
"No Fear! No Pity! NO REMORSE!"
880
March 2017
tormdk
Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
TormDK
|
Post by TormDK on Apr 4, 2017 18:01:05 GMT
Sure, but as noted I'm very much against the fact that URs by default should be better than lower rarity drops. I would support, and expect, that the SCALING of URs are better than less rare weapons, so that in the end they might end up being better - but right out of the gate there should not be a huge difference in power. (I still consider the Vanquisher's weak spot multiplier bugged, for the record ) I have to disagree, what is the point of their whole rarity system if they aren't very good and the easier to get weapons are the shiznit? -as well their store model is defeated by the idea that rarity means stronger weapon. And those UR weapons are suppose to be the best, as they are N7 weps, which are suppose to be the very best out there. The way I would like to see it, is that all weapons can be viable, more common weapons should have larger gaps between its ranks of effectiveness from 1 to X, which rank should also affect softening those side effects; but the more common the weapon the greater the difficulty in using it well. So your commons should have secondary effects that make it harder to use, such as recoil, spread, range, only good on headshots, charge / heat, functions better vs armor/health/shields ext ext. I wish my beloved Disciple was a UR, and I mean it is the Asari's N7 shotgun version, not sure why it is uncommon. And it just doesn't do what it's suppose to do based on descriptions, well at one point in ME3 it was able to stun/stagger well, but that didn't last long. There are UR's now that never came from the milky way, so lets not get carried away with the whole "But N7's SUPA WAPONZ!". It's a collection roulette, nothing more.
|
|
inherit
3594
0
Nov 28, 2017 15:18:56 GMT
1,571
N7Mith
To troll or not to pug, that's the question
1,178
Feb 16, 2017 16:17:11 GMT
February 2017
n7mith
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Mass Effect Andromeda
Mith0810
N7Mith
|
Post by N7Mith on Apr 4, 2017 18:31:12 GMT
Yes, except Valkyrie is a n7 weapon, and it's even worse than it was in the milky way. And that was pretty bad. I dont think URs should be the only guns that really do the job, but rarity should reflect damage output. Otherwise unlocking them is just Ultra Rarely Disappointing.
|
|
inherit
5785
0
84
Nether
31
March 2017
nether
|
Post by Nether on Apr 4, 2017 18:31:37 GMT
I have to disagree, what is the point of their whole rarity system if they aren't very good and the easier to get weapons are the shiznit? -as well their store model is defeated by the idea that rarity means stronger weapon. And those UR weapons are suppose to be the best, as they are N7 weps, which are suppose to be the very best out there. The way I would like to see it, is that all weapons can be viable, more common weapons should have larger gaps between its ranks of effectiveness from 1 to X, which rank should also affect softening those side effects; but the more common the weapon the greater the difficulty in using it well. So your commons should have secondary effects that make it harder to use, such as recoil, spread, range, only good on headshots, charge / heat, functions better vs armor/health/shields ext ext. I wish my beloved Disciple was a UR, and I mean it is the Asari's N7 shotgun version, not sure why it is uncommon. And it just doesn't do what it's suppose to do based on descriptions, well at one point in ME3 it was able to stun/stagger well, but that didn't last long. There are UR's now that never came from the milky way, so lets not get carried away with the whole "But N7's SUPA WAPONZ!". It's a collection roulette, nothing more. That's right but you are missing what the N7 is suppose to mean, it is the humans stamp of best of the best, they aren't limiting it to just weapons they make, never have. If BW business strategy was to treat it as a collection roulette, then the people in charge of that should be fired. It looks pretty obvious to me why powers have a much longer cooldown and less effective compared to ME3, is because they want to emphasize more on the value of the manifest and getting a good manifest. But then they do what we have now of, UR's are not so great and the rarity system seems to have much less impact on what the best weps are. In this game it makes no sense to not make your rarest weapons be your strongest weapons. The cash shop has to succeed for mp to make money and they need to give people a reason to use it.
|
|
TormDK
N3
"No Fear! No Pity! NO REMORSE!"
Games: Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Origin: TormDK
Posts: 880 Likes: 1,378
inherit
4219
0
Jun 13, 2018 21:48:51 GMT
1,378
TormDK
"No Fear! No Pity! NO REMORSE!"
880
March 2017
tormdk
Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
TormDK
|
Post by TormDK on Apr 4, 2017 18:53:54 GMT
There are UR's now that never came from the milky way, so lets not get carried away with the whole "But N7's SUPA WAPONZ!". It's a collection roulette, nothing more. That's right but you are missing what the N7 is suppose to mean, it is the humans stamp of best of the best, they aren't limiting it to just weapons they make, never have. If BW business strategy was to treat it as a collection roulette, then the people in charge of that should be fired. It looks pretty obvious to me why powers have a much longer cooldown and less effective compared to ME3, is because they want to emphasize more on the value of the manifest and getting a good manifest. But then they do what we have now of, UR's are not so great and the rarity system seems to have much less impact on what the best weps are. In this game it makes no sense to not make your rarest weapons be your strongest weapons. The cash shop has to succeed for mp to make money and they need to give people a reason to use it. Worked on me so far, spent twice the amount of money I did on the base game, and I own the super deluxe edition.
|
|
inherit
5785
0
84
Nether
31
March 2017
nether
|
Post by Nether on Apr 5, 2017 16:33:46 GMT
That's right but you are missing what the N7 is suppose to mean, it is the humans stamp of best of the best, they aren't limiting it to just weapons they make, never have. If BW business strategy was to treat it as a collection roulette, then the people in charge of that should be fired. It looks pretty obvious to me why powers have a much longer cooldown and less effective compared to ME3, is because they want to emphasize more on the value of the manifest and getting a good manifest. But then they do what we have now of, UR's are not so great and the rarity system seems to have much less impact on what the best weps are. In this game it makes no sense to not make your rarest weapons be your strongest weapons. The cash shop has to succeed for mp to make money and they need to give people a reason to use it. Worked on me so far, spent twice the amount of money I did on the base game, and I own the super deluxe edition. Well I wish I could do the same, though the wife would axe murder me after pouring boiling water in my ear, ... latin thing. Anyway, she didn't have a problem with me get the super deluxe as well. Anyway though, I really do want more common and such weapons to be very viable, and I'm not actually a fan of the RNG store the way it is setup, but seeing that BW wants to make money my comments were towards that end. I am all for supporting the game as long as they will balance and add content to it.
|
|