scifirabbi
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Jade Empire, Mass Effect Andromeda
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scifirabbi
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Mar 17, 2017 15:28:00 GMT
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scifirabbi
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Jade Empire, Mass Effect Andromeda
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Post by scifirabbi on Apr 4, 2017 20:26:01 GMT
OK. Hear me out! This is not a unicorns and rainbows post about how this game is in fact perfect. But i honestly think that one of the biggest issues is that they tried to do too many things at once and the whole ended up being less than the sum of its parts. Some of this is because by trying to do so much with the game they ended up clearly rushing in certain areas, such as the facial animations, in a way that created significant problems. But also, if you look at all the element of the game lots of them are good but a complete lack of streamlining means they all get somewhat lost in the shuffle. The game has great combat, a massive open world with lost of stuff to do and explore, a fun and engaging central story line and really good character based side quests. It also has an overly complicated but interesting crafting system, an overwhelming but fun skills system, mining and resource management systems geared around building up colonies etc.
The problem is its too much. As someone who writes speeches (well sermons actually) as part of my job, there are some basic rules in how to write an engaging speech. One of the main ones is don't do too much in one talk. You may have lots of great ideas on a particular subject but focus on one or two at a time. If you try to put five great ideas in one speech they all suffer and get lost in a confusing shuffle.
Ultimately I think ME is a storytelling game about choices, with regular combat. By trying to do too much and make this an open world, crafting, mining, resource management, colony building game as well, essentially Dragon Age Inquisition in space, it lost a lot of the good stuff in the mix. I think if you took out or minimized these elements and focused only on the core game play this would be a much better game.
Hopefully Bioware will build on all the great parts of the game and follow it up with more streamlined story DLC and sequels that focus on the core elements of the game - story, character, choices and combat.
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KaiserShep
Party like it's 2023!
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kaisershep
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Mass Effect Andromeda
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Post by KaiserShep on Apr 4, 2017 20:34:09 GMT
I can't lie though, I really love the hefty feature salad they crammed everywhere.
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Shinobu
Grateful to have this forum. Also, a giant killjoy.
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Neverwinter Nights, Mass Effect Andromeda
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Post by Shinobu on Apr 6, 2017 15:11:41 GMT
It's like they plopped us down in the middle of 15 piles of candy and we completionists just made ourselves sick. I'm having more fun now that I'm ignoring the stuff I don't really want to do. Crrafting and resource gathering = stale tootsie rolls as far as I'm concerned.
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Post by ticktak77 on Apr 6, 2017 15:18:23 GMT
Um. Yeah. No chance.
Fun game? Yep.
Enjoyable? Definitely.
Flawed? TOtally.
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Marduk
N2
Through Eluvians and beyond
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Posts: 220 Likes: 183
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Marduk
Through Eluvians and beyond
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marduk
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
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Post by Marduk on Apr 6, 2017 16:05:56 GMT
Bioware Montreal did try to bite more than they could chew and Inquisition is superior in many ways imo even though it is older. things like having better characters or music are subjective, but certain others are not. like Andromeda's lack in polish, having no customization for companions, an inferior base compared to your Keep in Inquisition and questionable design choices like planet scanning with long transitions or forcing your tempest to take off every time you enter it among others. Andromeda has better side quests and combat which makes it really fun and Inquisition had it's own share of flaws but sadly Andromeda is being held back by flaws more in comparison imo. some of these issues thankfully can be fixed with patches.
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ShadowAngel
#more Asari
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uegshadowangel
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, Jade Empire, Mass Effect Andromeda
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Post by ShadowAngel on Apr 6, 2017 16:53:26 GMT
Bioware Montreal did try to bite more than they could chew and Inquisition is superior in many ways imo even though it is older. things like having better characters or music are subjective, but certain others are not. like Andromeda's lack in polish, having no customization for companions, an inferior base compared to your Keep in Inquisition and questionable design choices like planet scanning with long transitions or forcing your tempest to take off every time you enter it among others. Andromeda has better side quests and combat which makes it really fun and Inquisition had it's own share of flaws but sadly Andromeda is being held back by flaws more in comparison imo. some of these issues thankfully can be fixed with patches. To be fair on the customization of companions: one could argue it's better they're not having to babysit each characters gear and such. I prefer the ability to do so but I don't think one can objectively say the lack of it ruins the game. Not to mention I don't think the gear in quisition carried over into certain cutscenes and such if I recall correctly, instead it'd make the companion wear what they initially started out with, so the lack of customization to them also lets them retain their normal look throughout the entirety of the game. That's if I'm remembering inquisition correctly though.
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psychevore
Mass Effect Trilogy, Dragon Age: Origins, Baldur's Gate, Neverwinter Nights, Mass Effect Andromeda, Mass Effect Legendary Edition
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Post by Psychevore on Apr 6, 2017 16:54:31 GMT
It's like they plopped us down in the middle of 15 piles of candy and we completionists just made ourselves sick. I'm having more fun now that I'm ignoring the stuff I don't really want to do. Crrafting and resource gathering = stale tootsie rolls as far as I'm concerned. Ha, DA:I cured me of the illusion I was a completionist.
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Marduk
N2
Through Eluvians and beyond
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Posts: 220 Likes: 183
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Marduk
Through Eluvians and beyond
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marduk
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
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Post by Marduk on Apr 6, 2017 17:03:10 GMT
Bioware Montreal did try to bite more than they could chew and Inquisition is superior in many ways imo even though it is older. things like having better characters or music are subjective, but certain others are not. like Andromeda's lack in polish, having no customization for companions, an inferior base compared to your Keep in Inquisition and questionable design choices like planet scanning with long transitions or forcing your tempest to take off every time you enter it among others. Andromeda has better side quests and combat which makes it really fun and Inquisition had it's own share of flaws but sadly Andromeda is being held back by flaws more in comparison imo. some of these issues thankfully can be fixed with patches. To be fair on the customization of companions: one could argue it's better they're not having to babysit each characters gear and such. I prefer the ability to do so but I don't think one can objectively say the lack of it ruins the game. Not to mention I don't think the gear in quisition carried over into certain cutscenes and such if I recall correctly, instead it'd make the companion wear what they initially started out with, so the lack of customization to them also lets them retain their normal look throughout the entirety of the game. That's if I'm remembering inquisition correctly though. You can ignore the customization aspect and play on normal or easy difficulty if you want. there are more options at least in this case and thats the difference. (also if i recall their gear would work in cutscenes but perhaps without helmet). however i understand your point of view and you can take it off the objective list if you want. there are others left and possibly more but for the record as an example i don't like crafting in video games at all and yet i still appreciate their objective value whenever i see viable ones so that's how i treat other aspects as well. Also speaking of fair, i am also aware that Inquisition had the advantage of using well known characters whereas with Andromeda, they took a risk with new members and using Bioware Montreal. to me they just used this chance to reboot the series rather than advancing it which is fine and i don't think Andromeda is a bad game at all, just not what it could have been.
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