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Post by deadlydwarf on Apr 4, 2017 20:52:11 GMT
I'm playing ME1 for the first time (I've been mostly doing DA the last several years) so, naturally, the specializations don't mean anything to me. What specialization offers the most flexibility and will complement the abilities of the other companions you recruit? I thought of doing soldier, but isn't Ashley already in that specialization? In DA, you have rogue, warrior, and mage. Anything that corresponds to that in ME?
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Post by morinna on Apr 4, 2017 21:18:07 GMT
If you're looking for flexibility, I highly recommend the Sentinel class: they have a mix of tech and biotic abilities that will complement your squad, no matter who's on your roster.
If you're looking for correspondence with the DA classes...this isn't perfect as they don't correspond exactly, but I'll have a go:
DA Warrior=ME Soldier and Vanguard class DA Rogue=ME Infiltrator (sniping and cloaking abilities) DA Mage=ME Adept (biotics) or ME Engineer (tech). A Sentinel can also be played as a caster class, as they have throw, incinerate and cryo. I played caster Sentinel through ME 2 and ME 3 and had a blast.
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thisisme8
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda
Origin: Thisisme8
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Post by thisisme8 on Apr 4, 2017 22:17:48 GMT
I played caster Sentinel through ME 2 and ME 3 and had a blast. I see what you did there.
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Post by RedCaesar97 on Apr 5, 2017 0:25:09 GMT
You cannot really equate Mass Effect classes with Dragon Age/traditional Fantasy RPG classes. In Mass Effect 3, you have three power types: combat, biotic, and tech.
Soldier: Combat specialist Adept: Biotic specialist Engineer: Tech specialist Infiltrator: combat-tech hybrid Vanguard: combat-biotic hybrid Sentinel: tech-biotic hybrid
The game wants you to have a mix of biotic, combat, and tech skills in your squad. Generally speaking, at least in your first playthrough (or first three playthroughs if you want to get all achievements) is you will pick two squadmates and use them for the rest of the game.
For Tech, the most important talents are Electronics (Overload) and Decryption (Sabotage), since these two powers will allow you to unlock containers and other objects. The three classes with tech -- Engineer, Infiltrator, and Sentinel -- have these two talents. Three of your squadmates will also have these two talents.
Tech talents: Electronics (Overload), Decryption (Sabotage), AI Hacking, Damping, First Aid*, Medicine (Neural Shock) Biotic talents: Throw, Lift, Warp, Singularity, Barrier, Stasis Combat talents: Immunity, Assault Training (Adrenaline Burst), Pistols (Marksman)*, Assault Rifles (Overkill), Sniper Rifles (Assassination), Shotguns (Carnage), Basic/Tactical/Combat Armor (Shield Boost)*
* All or most classes have access to these skills, so trying to mark them as tech/combat is difficult.
Soldier talents: Pistols, Shotguns, Assault Rifles, Sniper Rifles, Assault Training, First Aid, Combat armor (medium/heavy armor), Immunity Engineer talents: Pistols, Basic armor (light armor), Electronics, Decryption, Damping, AI Hacking, First Aid, Medicine Adept talents: Basic armor (light armor), Pistols, Throw, Lift, Warp, Singularity, Barrier, Stasis Infiltrator talents: Pistols, Sniper rifles, Tactical armor (light/medium armor), Immunity, Electronics, Decryption, Damping, First Aid Vanguard talents: Pistols, Shotguns, Tactical Armor (light/medium armor), Assault Training, Throw, Lift, Warp, Barrier Sentinel talents: Throw, Lift, Barrier, Stasis, Electronics, Decryption, First Aid, Medicine. (Sentinel's passive bonuses allow it to learn Basic Marksman)
MINOR SPOILER: At some point in the game, after you reach level 20, Admiral Hackett will tell you about a mission on Luna, Earth's moon. Completing this mission will allow you to learn a specialization for your class, which improves some passive bonuses and some of your skills.
Soldier specializations: > Shock Trooper: more health and damage protection, and improves Immunity and Adrenaline Burst > Commando: more weapon damage, and improves Immunity and Marksman+Assassination cooldowns
Adept Specializations: > Bastion: more biotic cooldown bonuses, and improves Stasis and Barrier > Nemesis: more biotic bonuses (I think damage, not cooldown?) and improves Warp and Lift
Engineer specializations: > Operative: more tech cooldown bonuses, and improves Overload and Sabotage > Medic: improves First Aid and Neural Shock
Infiltrator specializations: > Commando: more weapon damage, and improves Immunity and Marksman+Assassination cooldowns > Operative: more tech cooldown bonuses, and improves Overload and Sabotage
Vanguard specializations; > Shock Trooper: more health and damage protection, and improves Immunity and Barrier > Nemesis: more biotic bonuses (I think damage, not cooldown?) and improves Warp and Lift
Sentinel specializations: > Bastion: more biotic cooldown bonuses, and improves Stasis and Barrier > Medic: improves First Aid and Neural Shock
Hope that helps
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thisisme8
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda
Origin: Thisisme8
Posts: 24 Likes: 21
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Post by thisisme8 on Apr 5, 2017 10:38:27 GMT
Take a look at all the info that RedCaesar97 posted. That's a lot of good info right there. Pick whichever you like, because I promise you in Mass Effect 1, you hit a point in the game where you are a walking God. For me it was always at around level 25-30ish.
I believe I always picked Bastion, BTW - since it allows for perma-barrier.
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Post by deadlydwarf on Apr 5, 2017 15:00:22 GMT
Many thanks, Morinna and RedCeasar! Per Morinna's recommendation, I went with Sentinel. Some dumb basic questions; do you ever directly control the companion characters or are you limited to just giving them orders? So far, it seems as if half the time, they don't have the good sense to take cover in a firefight and die rather quickly. The Move function doesn't always seem to put them behind cover.
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Post by Deleted on Apr 5, 2017 16:06:40 GMT
Many thanks, Morinna and RedCeasar! Per Morinna's recommendation, I went with Sentinel. Some dumb basic questions; do you ever directly control the companion characters or are you limited to just giving them orders? So far, it seems as if half the time, they don't have the good sense to take cover in a firefight and die rather quickly. The Move function doesn't always seem to put them behind cover. Once you start putting some points towards their defensive abilities (like barrier, immunity, shield boost) and if you've set your squad power usage option to "Defense Only", their ability to survive will improve quite a bit. Another thing to watch for is providing them with First Aid Interfaces or Medical Exoskeleton upgrades to their armor, since this gives each of them some improved health regen abilities. For the tech squad mates (Garrus, Tali, and Kaidan, you will also get better omni-tools over the course of the game that will also increase their rate of health regen and improve their ability to survive. Unfortunately, as AI, they are really stupid and will continue to walk into fire endlessly. You can order them to a specific cover (but not to separate areas for cover). More often than not, you'll get one who takes the cover and the other is left standing out in the open beside them. Since you don't need them to be able to see the enemies to use their powers, sometimes it is easier just to keep them hidden in cover at the back and forfeit their weapon damage and just go it alone using their powers only. (It works well for many of the "warehouse-type" side missions if you even just put them in cover behind the door on one side and you take cover on the other side and clear out the room a bit before trying to enter. Fortunately, medi-gel is also plentiful in ME1. In ME2, you do gain the ability to position each squad in separate bits of cover and the AI does improve at little bit. In ME3, there is a further improvement to the AI... although it's still not great.
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Post by deadlydwarf on Apr 5, 2017 20:23:22 GMT
Many thanks, Morinna and RedCeasar! Per Morinna's recommendation, I went with Sentinel. Some dumb basic questions; do you ever directly control the companion characters or are you limited to just giving them orders? So far, it seems as if half the time, they don't have the good sense to take cover in a firefight and die rather quickly. The Move function doesn't always seem to put them behind cover. Once you start putting some points towards their defensive abilities (like barrier, immunity, shield boost) and if you've set your squad power usage option to "Defense Only", their ability to survive will improve quite a bit. Another thing to watch for is providing them with First Aid Interfaces or Medical Exoskeleton upgrades to their armor, since this gives each of them some improved health regen abilities. For the tech squad mates (Garrus, Tali, and Kaidan, you will also get better omni-tools over the course of the game that will also increase their rate of health regen and improve their ability to survive. Unfortunately, as AI, they are really stupid and will continue to walk into fire endlessly. You can order them to a specific cover (but not to separate areas for cover). More often than not, you'll get one who takes the cover and the other is left standing out in the open beside them. Since you don't need them to be able to see the enemies to use their powers, sometimes it is easier just to keep them hidden in cover at the back and forfeit their weapon damage and just go it alone using their powers only. (It works well for many of the "warehouse-type" side missions if you even just put them in cover behind the door on one side and you take cover on the other side and clear out the room a bit before trying to enter. Fortunately, medi-gel is also plentiful in ME1. In ME2, you do gain the ability to position each squad in separate bits of cover and the AI does improve at little bit. In ME3, there is a further improvement to the AI... although it's still not great. Thanks. Good to know I'm not doing anything too stupid! Currently about to expose Saren after having saved Tali. (Does she ever unmask?) Here's a question about dialogs...does it show you options you can't use yet based on your charm or coercion points currently being too low? Sometimes I'll find five options but only be able to select from three of them.
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Post by Deleted on Apr 5, 2017 22:02:29 GMT
Once you start putting some points towards their defensive abilities (like barrier, immunity, shield boost) and if you've set your squad power usage option to "Defense Only", their ability to survive will improve quite a bit. Another thing to watch for is providing them with First Aid Interfaces or Medical Exoskeleton upgrades to their armor, since this gives each of them some improved health regen abilities. For the tech squad mates (Garrus, Tali, and Kaidan, you will also get better omni-tools over the course of the game that will also increase their rate of health regen and improve their ability to survive. Unfortunately, as AI, they are really stupid and will continue to walk into fire endlessly. You can order them to a specific cover (but not to separate areas for cover). More often than not, you'll get one who takes the cover and the other is left standing out in the open beside them. Since you don't need them to be able to see the enemies to use their powers, sometimes it is easier just to keep them hidden in cover at the back and forfeit their weapon damage and just go it alone using their powers only. (It works well for many of the "warehouse-type" side missions if you even just put them in cover behind the door on one side and you take cover on the other side and clear out the room a bit before trying to enter. Fortunately, medi-gel is also plentiful in ME1. In ME2, you do gain the ability to position each squad in separate bits of cover and the AI does improve at little bit. In ME3, there is a further improvement to the AI... although it's still not great. Thanks. Good to know I'm not doing anything too stupid! Currently about to expose Saren after having saved Tali. (Does she ever unmask?) Here's a question about dialogs...does it show you options you can't use yet based on your charm or coercion points currently being too low? Sometimes I'll find five options but only be able to select from three of them. Tali ever unmasking... hmmm... not in ME1... to say more would be telling. As for charm/intimidate dialogue options... when you have enough points to select one of those options, they will appear in color (red for intimidate, blue for charm). There is a morality guide for ME1 in the Mass Effect wiki that list every bit of dialogue that awards you with paragon or renegade points and tells you exactly how many how many charm/intimidate points you will need to select that dialogue. Not every charm/intimidate option awards P/R points and not all require the same or even any Charm/Intimidate points to activate. Of course, the guide contains extremely heavy spoilers, so don't click on the link if you're wanting to avoid those. masseffect.wikia.com/wiki/Morality_GuideA more general guide... As you select dialogue that awards paragon or renegade points, more slots will open up under either charm or intimidate (in accordance with the dialogue you're selecting). So, if you're wanting to play a paragon, then focus on assigning charm points only and mainly select either the upper left or upper right dialogue options. If you're wanting to play as a renegade, then put your points into intimidate and keep selecting mostly the lower left or lower right dialogue options. That will ensure that you'll open up all the slots you need by the end of the game to have enough points to use charm or intimidate on boss fight(s) near the end of the game. If you're wanting to play a Shepard who is evenly split, it can be done; but it's best to use the guide to help plan things so you don't miss out on too many opportunities to collect paragon or renegade points. However, by assigning points in both charm and intimidate, you're going to wind up with a Shepard who is a little weaker when it comes to combat. It's easier to just focus on leaning one way - either paragon or renegade.
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