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Post by vaiomaniac on Apr 5, 2017 7:37:43 GMT
I feel after completing the game that this game even though bioware said it would feel more like a standalone game have to many plot points that go absolutely nowhere.
The obvious one is the quarian ark which I hope is part of a dlc plan and that we don't have to wait until the next game to see.
But Garsons murder and Ryder's mom also feel unresolved and especially the murder of Garson who Ryder after she/he finds out is never spoken of again even though there is a mysterious benefactors and their agenda and the reaper connection not to mention the murderer still roaming free. T
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Post by mrtijger on Apr 5, 2017 8:19:13 GMT
I feel after completing the game that this game even though bioware said it would feel more like a standalone game have to many plot points that go absolutely nowhere. The obvious one is the quarian ark which I hope is part of a dlc plan and that we don't have to wait until the next game to see. But Garsons murder and Ryder's mom also feel unresolved and especially the murder of Garson who Ryder after she/he finds out is never spoken of again even though there is a mysterious benefactors and their agenda and the reaper connection not to mention the murderer still roaming free. T The main story line is resolved, many other points are deliberately left hanging for resolution in future games. Makes sense.
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Post by thumbfu on Apr 5, 2017 9:08:43 GMT
The main plot is resolved, in quite a satisfying way.
A few of the sub plots, as you mention the Quarian Ark, which we know made it and Bioware put that bit after the credits to tease us, not to leave us hanging, which is fine because we've got something to look forward too in DLC or in the next game.
Other minor plots didn't really go far enough to get a resolution, I think its perfectly fine to leave these unresolved for now and revisit them later. I would have liked the Jien Garson plot to have gone further, it was starting to get interesting and then nothing... So yeah in that particular case I agree, there is a right way and a wrong way to stop a plot at certain points and I think they did this one the wrong way.
As for your question in the thread title, are there aren't too many unresolved? Not in my opinion, there are a few but not nearly enough to have me sat here scratching my head.
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Post by raikas on Apr 5, 2017 14:06:54 GMT
I thought it did a decent job of wrapping up the main threat but leaving enough hanging threads in the minor side plots to lead into DLC (and potentially a sequel). Plus things like the Ryder's mother subplot and the quarian ark are easy enough to miss if someone didn't finish the Ryder Family Secrets quest or didn't read the terminal with the final ark details, so for a decent number of people there won't even be an awareness of those.
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Post by Link"Guess"ski on Apr 5, 2017 14:19:52 GMT
BioWare Cinematic Universe TM.
They tried to make too much sequel/DLC-bait.
Actually it's not too bad. They learned from ME3 that there's a satisfying formula in making a plot that ends so people crave for more than just that and then they release a fully-fledged DLC sort of finale later. It was an accident it happened the way it did with ME3, but Citadel DLC turned out well and for DA:I Trespasser actually turned the Inquisitor's plot from being wholly so-so into somewhat satisfying if you play it from start to finish.
I think they're just doing the same thing here. We'll get a Quarian DLC with a new world or something and then a BW Austin DLC where we meet Reyes and I'm not going to buy that, and then an epilogue DLC that makes some sort of conclusion for Ryder and his team's initial plot. If Ryder isn't popular enough they'll probably just close off his story for good.
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Post by mrtijger on Apr 5, 2017 15:21:40 GMT
BioWare Cinematic Universe TM. They tried to make too much sequel/DLC-bait. Actually it's not too bad. They learned from ME3 that there's a satisfying formula in making a plot that ends so people crave for more than just that and then they release a fully-fledged DLC sort of finale later. It was an accident it happened the way it did with ME3, but Citadel DLC turned out well and for DA:I Trespasser actually turned the Inquisitor's plot from being wholly so-so into somewhat satisfying if you play it from start to finish. I think they're just doing the same thing here. We'll get a Quarian DLC with a new world or something and then a BW Austin DLC where we meet Reyes and I'm not going to buy that, and then an epilogue DLC that makes some sort of conclusion for Ryder and his team's initial plot. If Ryder isn't popular enough they'll probably just close off his story for good. Too much? There's a whole two (2) fairly minor, as in not having any impact on the direct story of Andromeda, "stories" that are left unresolved, the 5th Ark and the Benefactor neither of which impact the main overall story.
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Post by Link"Guess"ski on Apr 5, 2017 15:44:46 GMT
What is the Scourge? Who killed Jien Garson and why? Why did the Benefactor take interest? Where are the Quarians? Where did the Kett come from? What is the origins of the Remnant? Will Ellen be cured? etc. etc.
They have no long-term plan for this. They're trying to build up a lore like ME1's where they have no established facts but make it up as the series progresses and they're already winging it.
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Post by quecojo on Apr 5, 2017 18:05:45 GMT
What is the Scourge? Who killed Jien Garson and why? Why did the Benefactor take interest? Where are the Quarians? Where did the Kett come from? What is the origins of the Remnant? Will Ellen be cured? etc. etc. They have no long-term plan for this. They're trying to build up a lore like ME1's where they have no established facts but make it up as the series progresses and they're already winging it. You are missing having to deal with the Primus, the second in command of the Kett and one who is still at large. We know the origins of the Remnant, the Jaardan created them. What we don't know is what exactly lead to the creating of the Scourge (in the codex it states that it was created from a certain space station/lab exploding due to some conflict in the past, but what conflict?) and why it is attracted to Jaardan (remnant) technology and why is it so lethal against it? The Kett are from a far off Empire, probably another part of the Andromeda Galaxy. Which is interesting, because we might be able to find out how they travel the long distances in between the clusters (thus solving the problem of no Mass Effect Relays). I speculate that we'll get a DLC similar to Arrival form ME2, where we need to stop the Primus from either leaving Heleus or contacting the Kett Empire so that the Initiative and the Angarans can have more time to rebuild and prepare for their coming.
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Post by sil on Apr 5, 2017 18:27:44 GMT
To be honest, when I finished the game, it felt like I was only just starting.. and I reached 100% viability on all the planets before ending the story. The game feels like a singleplayer MMO in ways. I kind of wish they'd just keep progressing the story with expansion packs and things.
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Post by canuckgamer on Apr 5, 2017 20:04:37 GMT
I expect Ellen and the Quarian Ark to be resolved by DLC. I also expect the Primus to be resolved when we figure out how the Kett got to the Helius Cluster in the last DLC.
Bioware has already commented that the Benefactor, Scourge aliens and Jaardan form part of the meta-story which will play out over the course of the saga, a meta-story that has been largely written.
Like with ME:1 it is laying a foundation which will be built upon. The larger "meta-story" was largely written but the paths to get there can change with time and new game developments. The Reapers were largely unexplained in ME1, Cerberus was barely mentioned just hinted at in ME1, the Protheons remained a large mystery until ME3.
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Post by shechinah on Apr 5, 2017 22:24:33 GMT
I also expect the Primus to be resolved when we figure out how the Kett got to the Helius Cluster in the last DLC. I think that was revealed in Liam's loyalty mission: basically, the ship used by the angaran raider was speculated to be the Kett equivalent to an ARK that was abandoned, lost or something. I don't remember the exact reason it was adrift and found by the angaran raider. Unfortunately, the ship was also destroyed by the end of the mission.
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Post by Link"Guess"ski on Apr 5, 2017 22:47:03 GMT
To be honest, when I finished the game, it felt like I was only just starting.. and I reached 100% viability on all the planets before ending the story. The game feels like a singleplayer MMO in ways. I kind of wish they'd just keep progressing the story with expansion packs and things. They'll probably stick to what DA:I did. One DLC with a new exploration area and related plot (let me guess... the Quarians arrive and crashland in some scourge-ridden area), then BioWare Austin will be busy making a "Revenge of Reyes" DLC with the same bad writing and all that as Kadara and then the main staff will release an endgame DLC by next feburary or march.
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Post by Deleted on Apr 6, 2017 0:45:58 GMT
Yes to sell sequels and dlc and maybe to think about it more
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Post by ebevan91 on Apr 6, 2017 1:11:30 GMT
I'm sure a couple of those plots will be resolved via DLC. But if not, then that's definitely sequel material.
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Post by armass81 on Apr 6, 2017 9:59:59 GMT
Wasnt scourge some weapon they deployed against the "opposition".
Whatever that is, renegade jardaan or something else, i smell another potential enemy in the future.
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Post by Element Zero on Apr 6, 2017 11:24:17 GMT
What is the Scourge? Who killed Jien Garson and why? Why did the Benefactor take interest? Where are the Quarians? Where did the Kett come from? What is the origins of the Remnant? Will Ellen be cured? etc. etc. They have no long-term plan for this. They're trying to build up a lore like ME1's where they have no established facts but make it up as the series progresses and they're already winging it. You can't honestly say that they have no long-term plans around these points. You're basing that assumption upon their lack of proper planning with the OT. It may have been true, then, but it's still a baseless assumption, in this case. They already told us what the Scourge is, in broad strokes. It's the defining, unique feature of the cluster, with ties to the powerful species behind the scenes. I never expected a full reveal in the first game. Should we have? We will likely learn about "Ark Quarian and friends" in the super-obvious DLC they advertised. The kett are part of a larger, expansionist society from Andromeda. Did you need all of their mysteries revealed in one game? Our interactions with the Primus, and her closing scene, tell us that they're likely to return in future games. We already know the purpose and origins of the remnant, in broad terms. Again, do we want all of the mysteries revealed in one game? Is Ellen's cure a big deal? We don't even learn that this is on the table until late in the game. It's a cool side-story for the Ryders, if they return. This leaves us with " Who's the benefactor and why was Jien killed?", and " Where are the Jardaan and their foes?", essentially. I see no real reason to suspect that BioWare hasn't carefully considered these questions, already. This game is full of improved, better approaches to old weaknesses. I doubt they're throwing 11th hour darts, this time, or scrawling pivotal story moments on napkins.
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