zeke
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Post by zeke on Apr 5, 2017 22:14:59 GMT
On Voeld, and any planet where there is extreme radiation, cold or heat does SAM really have to inform me about EVERY. SINGLE. Change in temperature?
I get that during the fight with the Architect on Voeld it's a helpful reminder to stay near the kett heaters whenever possible but when I'm just exploring, which is something I've always enjoyed in Mass Effect, does my AI really have to be so obsessed with every single environmental change? Or couldn't I at least have the option to toggle it on and off?
I'd like this feedback to get to the people who can do something about it so if this isn't the right place to be saying it can someone tell me where I should be saying it please?
Many thanx. Over all I love the game and I'm just glad to be playing a Mass Effect game again. Thanks for all your hard work Bioware. I for one appreciate it.
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Post by Deleted on Apr 5, 2017 22:16:58 GMT
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FeralEwok
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Neverwinter Nights, Mass Effect Andromeda
Posts: 494 Likes: 1,374
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Nov 17, 2017 12:02:30 GMT
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Neverwinter Nights, Mass Effect Andromeda
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Post by FeralEwok on Apr 5, 2017 22:17:50 GMT
I detect your temperature is increasing from stress. Caution is advised.
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Party like it's 2023!
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Mass Effect Andromeda
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Post by KaiserShep on Apr 5, 2017 22:19:45 GMT
Any decent scifi space suit should just have a simple HUD in the helmet that indicates environmental conditions so the AI doesn't constantly have to chime in.
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Psychedelic
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
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January 2017
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
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Post by Psychedelic on Apr 5, 2017 22:23:05 GMT
Frazier said in this tweet that they are going to reduce the frequency of SAM's hazard warnings with the patch tomorrow. He was talking about interrupted banter, but it should still help with the problem.
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Post by mordrek on Apr 5, 2017 22:28:50 GMT
On Voeld, and any planet where there is extreme radiation, cold or heat does SAM really have to inform me about EVERY. SINGLE. Change in temperature? I get that during the fight with the Architect on Voeld it's a helpful reminder to stay near the kett heaters whenever possible but when I'm just exploring, which is something I've always enjoyed in Mass Effect, does my AI really have to be so obsessed with every single environmental change? Or couldn't I at least have the option to toggle it on and off? I'd like this feedback to get to the people who can do something about it so if this isn't the right place to be saying it can someone tell me where I should be saying it please? Many thanx. Over all I love the game and I'm just glad to be playing a Mass Effect game again. Thanks for all your hard work Bioware. I for one appreciate it. Just wait for Eladaan, you remember playing the game as a kid where you jumped around trying to step on shadows? Well.... have fun!
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FeralEwok
N3
Yub Nub
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Neverwinter Nights, Mass Effect Andromeda
Posts: 494 Likes: 1,374
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Nov 17, 2017 12:02:30 GMT
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Yub Nub
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feralewok
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Neverwinter Nights, Mass Effect Andromeda
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Post by FeralEwok on Apr 5, 2017 22:29:23 GMT
Any decent scifi space suit should just have a simple HUD in the helmet that indicates environmental conditions so the AI doesn't constantly have to chime in. Dead Space had really awesome rigs and incorporated the HUD to the suit without ever flashing the entire screen, having someone tell you something was going on...No AI in the head needed.
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