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Post by goishen on Aug 14, 2016 13:38:32 GMT
Ranged rogues. Because I enjoy giving them the finger/flying eagle when they die. Or so popular culture would have you believe.
Truthfully, it doesn't really matter.
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bardox
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Post by bardox on Aug 14, 2016 17:55:36 GMT
It depends on the race of your Inquisitor in my opinion. For Humans or Qunari/Tal Vashoth., it's Mage. For Elves and Dwarves, it's archer. Generally speaking, I think mages are more useful, but Archers do more damage. Playing as a Mage gives you more control of the area and can better assist your team. Playing as an Archer, you can better wear down a single target and benefit from your allies more. If you build your mage right, you can make them into tougher tanks than any warrior could ever be. Ranged or not. Archers remain squishy no matter how you build them.
I never make Dalish mages simply because the back story makes no sense. As a Dalish character, you are there to spy on the conclave. This is dangerous and with Tal Vashoth guarding the place, if you get caught you are dead. You must go undetected. Mages are not known for being sneaky. Dalish only have a small number mages in each clan and all are in line to be Keepers. After that they kick you out of the clan and let you fend for yourself in the world alone. This means every mage in the clan is precious. You wouldn't send them out as spies. Dalish Hunters are trained to sneak about. They are many and would be the obvious choice to send out on a mission that could end in their death . If one hunter gets killed it's not a big lose for the clan as a whole. If you lose one of your mages then it effects the line of succession. A cold calculation, but as a band of Nomads cold calculation is how you survive.
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Post by Deleted on Aug 14, 2016 23:04:39 GMT
It depends on the race of your Inquisitor in my opinion. For Humans or Qunari/Tal Vashoth., it's Mage. For Elves and Dwarves, it's archer. Generally speaking, I think mages are more useful, but Archers do more damage. Playing as a Mage gives you more control of the area and can better assist your team. Playing as an Archer, you can better wear down a single target and benefit from your allies more. If you build your mage right, you can make them into tougher tanks than any warrior could ever be. Ranged or not. Archers remain squishy no matter how you build them. I never make Dalish mages simply because the back story makes no sense. As a Dalish character, you are there to spy on the conclave. This is dangerous and with Tal Vashoth guarding the place, if you get caught you are dead. You must go undetected. Mages are not known for being sneaky. Dalish only have a small number mages in each clan and all are in line to be Keepers. After that they kick you out of the clan and let you fend for yourself in the world alone. This means every mage in the clan is precious. You wouldn't send them out as spies. Dalish Hunters are trained to sneak about. They are many and would be the obvious choice to send out on a mission that could end in their death . If one hunter gets killed it's not a big lose for the clan as a whole. If you lose one of your mages then it effects the line of succession. A cold calculation, but as a band of Nomads cold calculation is how you survive. I think a Dalish mage makes enough sense to justify playing as one Mages wear light armor and would not have any problems sneaking around if they actually wanted to. The problem is most don't seem to want to, haha. Using powers is noisy and obvious, but a dagger isn't. I believe quite a few of the mage outfits have a dagger equipped. So a mage has the capability of doing stealth kills should they need to. I imagine that all Dalish elves who are trained to fight are also taught the basics of stealth since they are so suspicious and cautious. So I don't think it's a big stretch to assume that a Dalish mage could be proficient at sneaking into enemy territory and spying. Also, one could assume since the conclave would have such a great impact on mages that the Keeper may have found it more relevant to send a mage. Personally, I prefer playing as mages in DAI because I feel like it goes with the story so well. Plus powers are fun! :3 The only downside I find as a mage is not being able to move and cast spells. I have played as an Archer and it can be fun as well. Sometimes it can get a bit boring though. I definitely agree with the post above me that archers are better at dealing high single target damage and mages are better at crowd control. When it comes to archers vs mages I'm not convinced an archer would win against a mage simply because they could freeze the archer or use some other totally debilitating spell to incapacitate them. With that said, if an archer was to use an ambush style attack they would surely have the upperhand. I played as a Rift Mage on Nightmare difficulty during my first playthrough because trophies, lol. I debated about being one of the OP and highly suggested specializations like KE or AW, but Rift Mage seemed like it would go with the story very well. I had tried KE but found it quite boring so I reloaded my save. It was really a lot of fun being a rift mage, I'm glad I picked it and recommend others try it. I only struggled a couple times and that is with hardly ever using the tactical camera because I hate it. So you don't need to be a Knight Enchanter or Arcane Warrior to be a very powerful mage on even the highest difficulty
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bardox
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Post by bardox on Aug 14, 2016 23:27:42 GMT
It depends on the race of your Inquisitor in my opinion. For Humans or Qunari/Tal Vashoth., it's Mage. For Elves and Dwarves, it's archer. Generally speaking, I think mages are more useful, but Archers do more damage. Playing as a Mage gives you more control of the area and can better assist your team. Playing as an Archer, you can better wear down a single target and benefit from your allies more. If you build your mage right, you can make them into tougher tanks than any warrior could ever be. Ranged or not. Archers remain squishy no matter how you build them. I never make Dalish mages simply because the back story makes no sense. As a Dalish character, you are there to spy on the conclave. This is dangerous and with Tal Vashoth guarding the place, if you get caught you are dead. You must go undetected. Mages are not known for being sneaky. Dalish only have a small number mages in each clan and all are in line to be Keepers. After that they kick you out of the clan and let you fend for yourself in the world alone. This means every mage in the clan is precious. You wouldn't send them out as spies. Dalish Hunters are trained to sneak about. They are many and would be the obvious choice to send out on a mission that could end in their death . If one hunter gets killed it's not a big lose for the clan as a whole. If you lose one of your mages then it effects the line of succession. A cold calculation, but as a band of Nomads cold calculation is how you survive. I think a Dalish mage makes enough sense to justify playing as one Mages wear light armor and would not have any problems sneaking around if they actually wanted to. The problem is most don't seem to want to, haha. Using powers is noisy and obvious, but a dagger isn't. I believe quite a few of the mage outfits have a dagger equipped. So a mage has the capability of doing stealth kills should they need to. I imagine that all Dalish elves who are trained to fight are also taught the basics of stealth since they are so suspicious and cautious. So I don't think it's a big stretch to assume that a Dalish mage could be proficient at sneaking into enemy territory and spying. Also, one could assume since the conclave would have such a great impact on mages that the Keeper may have found it more relevant to send a mage. Personally, I prefer playing as mages in DAI because I feel like it goes with the story so well. Plus powers are fun! :3 The only downside I find as a mage is not being able to move and cast spells. I have played as an Archer and it can be fun as well. Sometimes it can get a bit boring though. I definitely agree with the post above me that archers are better at dealing high single target damage and mages are better at crowd control. When it comes to archers vs mages I'm not convinced an archer would win against a mage simply because they could freeze the archer or use some other totally debilitating spell to incapacitate them. With that said, if an archer was to use an ambush style attack they would surely have the upperhand. I played as a Rift Mage on Nightmare difficulty during my first playthrough because trophies, lol. I debated about being one of the OP and highly suggested specializations like KE or AW, but Rift Mage seemed like it would go with the story very well. I had tried KE but found it quite boring so I reloaded my save. It was really a lot of fun being a rift mage, I'm glad I picked it and recommend others try it. I only struggled a couple times and that is with hardly ever using the tactical camera because I hate it. So you don't need to be a Knight Enchanter or Arcane Warrior to be a very powerful mage on even the highest difficulty If built correctly, Rift spec is extremely powerful. KE can make you nearly invincible, which is a bit game breaking... and constantly swinging the sword is boring. The powers you get from Rift just fit better with a Mage Inquisitor, IMO. One would think that a Mage would be more curious about the glowing thingy on their hand and want to study it's full potential. And how doesn't like chunking rocks at dragons and giants? If I wanted to use a big sword, I would have made a warrior. As for Archer VS Mage, in a one on one duel, the mage would win. No question. Without the element of surprise, the Rouge's trump card, the Mage would easily out match the archer. Too many paralysis and slow 'em down spells. The rouge's speed is their edge. Without it, they go squish.
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Post by opuspace on Aug 15, 2016 4:13:50 GMT
It depends on the race of your Inquisitor in my opinion. For Humans or Qunari/Tal Vashoth., it's Mage. For Elves and Dwarves, it's archer. Generally speaking, I think mages are more useful, but Archers do more damage. Playing as a Mage gives you more control of the area and can better assist your team. Playing as an Archer, you can better wear down a single target and benefit from your allies more. If you build your mage right, you can make them into tougher tanks than any warrior could ever be. Ranged or not. Archers remain squishy no matter how you build them. I never make Dalish mages simply because the back story makes no sense. As a Dalish character, you are there to spy on the conclave. This is dangerous and with Tal Vashoth guarding the place, if you get caught you are dead. You must go undetected. Mages are not known for being sneaky. Dalish only have a small number mages in each clan and all are in line to be Keepers. After that they kick you out of the clan and let you fend for yourself in the world alone. This means every mage in the clan is precious. You wouldn't send them out as spies. Dalish Hunters are trained to sneak about. They are many and would be the obvious choice to send out on a mission that could end in their death . If one hunter gets killed it's not a big lose for the clan as a whole. If you lose one of your mages then it effects the line of succession. A cold calculation, but as a band of Nomads cold calculation is how you survive. I figure that since a first of their clan is expected to eventually lead in place of their keeper, they'd have to train to be a leader and not an introvert sitting on their butt reading books. That'd mean twice the work helping, healing the clan, getting savvy enough about human affairs, when to avoid them and knowing how to bargain with merchants when it's safe. They do keep backups in a second and third so it's not too hard to see a mage accompanying hunters to increase the hunters' chances of survival. Since magic tends to manifest at puberty, the mages probably had the same training as the hunters until then. Dalish in Bull's Chargers proved that mages can crosstrain and disguise themselves.
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bardox
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Post by bardox on Aug 15, 2016 5:01:04 GMT
It depends on the race of your Inquisitor in my opinion. For Humans or Qunari/Tal Vashoth., it's Mage. For Elves and Dwarves, it's archer. Generally speaking, I think mages are more useful, but Archers do more damage. Playing as a Mage gives you more control of the area and can better assist your team. Playing as an Archer, you can better wear down a single target and benefit from your allies more. If you build your mage right, you can make them into tougher tanks than any warrior could ever be. Ranged or not. Archers remain squishy no matter how you build them. I never make Dalish mages simply because the back story makes no sense. As a Dalish character, you are there to spy on the conclave. This is dangerous and with Tal Vashoth guarding the place, if you get caught you are dead. You must go undetected. Mages are not known for being sneaky. Dalish only have a small number mages in each clan and all are in line to be Keepers. After that they kick you out of the clan and let you fend for yourself in the world alone. This means every mage in the clan is precious. You wouldn't send them out as spies. Dalish Hunters are trained to sneak about. They are many and would be the obvious choice to send out on a mission that could end in their death . If one hunter gets killed it's not a big lose for the clan as a whole. If you lose one of your mages then it effects the line of succession. A cold calculation, but as a band of Nomads cold calculation is how you survive. I figure that since a first of their clan is expected to eventually lead in place of their keeper, they'd have to train to be a leader and not an introvert sitting on their butt reading books. That'd mean twice the work helping, healing the clan, getting savvy enough about human affairs, when to avoid them and knowing how to bargain with merchants when it's safe. They do keep backups in a second and third so it's not too hard to see a mage accompanying hunters to increase the hunters' chances of survival. Since magic tends to manifest at puberty, the mages probably had the same training as the hunters until then. Dalish in Bull's Chargers proved that mages can crosstrain and disguise themselves. That's not the image Merrill painted of being her clans First. She was kept isolated, spent her days studying what lore her Clan had on their ancestors while the others of her age group learned the bow and the sword. No time for Friends. No time for wandering the woods with the Hunters. Every moment spent training to become the repository of her clans knowledge of their people and their magics. And mage talents don't manifest at puberty. Most mages first manifest at the ages of 5-8. Still prepubescent, if only just. As for the Elf in the Bull's Chargers, he's not a mage. He's an archer. The Crystal in his bow acts as a primitive scope. It's not magic.
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Post by Deleted on Aug 16, 2016 23:03:26 GMT
I figure that since a first of their clan is expected to eventually lead in place of their keeper, they'd have to train to be a leader and not an introvert sitting on their butt reading books. That'd mean twice the work helping, healing the clan, getting savvy enough about human affairs, when to avoid them and knowing how to bargain with merchants when it's safe. They do keep backups in a second and third so it's not too hard to see a mage accompanying hunters to increase the hunters' chances of survival. Since magic tends to manifest at puberty, the mages probably had the same training as the hunters until then. Dalish in Bull's Chargers proved that mages can crosstrain and disguise themselves. That's not the image Merrill painted of being her clans First. She was kept isolated, spent her days studying what lore her Clan had on their ancestors while the others of her age group learned the bow and the sword. No time for Friends. No time for wandering the woods with the Hunters. Every moment spent training to become the repository of her clans knowledge of their people and their magics. And mage talents don't manifest at puberty. Most mages first manifest at the ages of 5-8. Still prepubescent, if only just. As for the Elf in the Bull's Chargers, he's not a mage. He's an archer. The Crystal in his bow acts as a primitive scope. It's not magic. You have to keep in mind that Merrill's clan was very traditional in their way of life and views of the human world. The Lavellan clan as noted by Solas is less traditional and more progressive. It even says on the Dragon Age Wiki, "The Lavellan clan is different than most dalish clans. The Lavellan people openly traded with humans and respected them, whilst still trying to preserve their own culture." So it makes sense that they would do things significantly different than traditional clans, including training due to their consistent interactions with humans.
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Post by bardox on Aug 16, 2016 23:27:30 GMT
That's not the image Merrill painted of being her clans First. She was kept isolated, spent her days studying what lore her Clan had on their ancestors while the others of her age group learned the bow and the sword. No time for Friends. No time for wandering the woods with the Hunters. Every moment spent training to become the repository of her clans knowledge of their people and their magics. And mage talents don't manifest at puberty. Most mages first manifest at the ages of 5-8. Still prepubescent, if only just. As for the Elf in the Bull's Chargers, he's not a mage. He's an archer. The Crystal in his bow acts as a primitive scope. It's not magic. You have to keep in mind that Merrill's clan was very traditional in their way of life and views of the human world. The Lavellan clan as noted by Solas is less traditional and more progressive. It even says on the Dragon Age Wiki, "The Lavellan clan is different than most dalish clans. The Lavellan people openly traded with humans and respected them, whilst still trying to preserve their own culture." So it makes sense that they would do things significantly different than traditional clans, including training due to their consistent interactions with humans. Openly trading with humans doesn't change the way the Keeper successors are raised other than "Not hating the Shems". I have no doubt the Lavellans would have been interested in what was happening at the conclave, but to risk a promising First or even Second is risking too much. A hunter would be the obvious choice is a spying mission. Dalish clans keep their mage numbers low as not to catch the eye of the Andrastians. Tensions between to two groups is high enough. So the few mages they have are precious. Not people you throw into a den guarded of Tal Veshoth mercenaries. Hunters on the other hand are a dime a dozen and well versed in sneaking around. It just doesn't make sense IMO, but I can understand why the Mage Elf is an option. Elves are some of the best mages in Thedas. For the Devs to not offer that option is just weird.
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